Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things
Main Author: | |
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Publication Date: | 2019 |
Format: | Master thesis |
Language: | por |
Source: | Biblioteca Digital de Teses e Dissertações da UFG |
Download full: | http://repositorio.bc.ufg.br/tede/handle/tede/9529 |
Summary: | The work presented here is about a study of 3D audio technology within the context of cyberspace, a type of sound experience that provides immersion of the user. Of all the possibilities and field of study, a serial narrative on the web was chosen for the investigation, particularly the Stranger Things Series. It consists of, from a Case Study to understand how this immersion becomes expressive possibility within the serial narrative. Concepts about convergence, narrative and binaural audio were approached to better understand this field of research. We worked with the cultural transformation from the emergence of the internet and through this way realize how Virtual Reality (VR) influences the human body based on the studies of Santaella (2003). The narrative was approached within its structure with emphasis on Todorov's studies (2016) and the elements that composes sound in an audiovisual product through Chion (2011) and Rodriguez (2006). There was a content analysis and analysis of a series of strange things, from a site in the series Stranger Things, which highlights: Sound with a Transmedia and Sound as a Narrative of Body Extension. thus demonstrating a reconfiguration of serial products in cyberspace through sound immersion. |
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Borges, Rosana Maria Ribeirohttp://lattes.cnpq.br/8386191325702205Borges, Rosana Maria RibeiroSousa, Li-Chang Shuen Cristina SilvaJordão, Janaina Vieira de PaulaSantos, Alexandre Tadeu doshttp://lattes.cnpq.br/1715564720859307Costa, Bruna Rafaella Almeida da2019-04-24T12:10:06Z2019-03-21COSTA, Bruna Rafaella Almeida da. Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things. 2019. 123 f. Dissertação (Mestrado em Comunicação) - Universidade Federal de Goiás, Goiânia, 2019.http://repositorio.bc.ufg.br/tede/handle/tede/9529The work presented here is about a study of 3D audio technology within the context of cyberspace, a type of sound experience that provides immersion of the user. Of all the possibilities and field of study, a serial narrative on the web was chosen for the investigation, particularly the Stranger Things Series. It consists of, from a Case Study to understand how this immersion becomes expressive possibility within the serial narrative. Concepts about convergence, narrative and binaural audio were approached to better understand this field of research. We worked with the cultural transformation from the emergence of the internet and through this way realize how Virtual Reality (VR) influences the human body based on the studies of Santaella (2003). The narrative was approached within its structure with emphasis on Todorov's studies (2016) and the elements that composes sound in an audiovisual product through Chion (2011) and Rodriguez (2006). There was a content analysis and analysis of a series of strange things, from a site in the series Stranger Things, which highlights: Sound with a Transmedia and Sound as a Narrative of Body Extension. thus demonstrating a reconfiguration of serial products in cyberspace through sound immersion.O trabalho aqui exposto trata de um estudo sobre a tecnologia de Áudio 3D dentro do contexto do ciberespaço, um tipo de experiência sonora que proporciona a imersão do usuário. De todas as possibilidades e campos de estudo, escolheu-se para a investigação uma narrativa seriada na web, a Série Stranger Things. A escolha consiste em, a partir de um Estudo de Caso, compreender como a proposta de imersão se torna possibilidade expressiva dentro da narrativa seriada. Foram abordados conceitos sobre convergência, narrativa e áudio binaural usados no sentido de entender os contextos, sentidos e significados da narrativa a partir da proposta de imersão. A proposição também trabalhou com o movimento de transformação cultural a partir do surgimento da internet e através desse caminho como foi possível perceber a noção de Realidade Virtual (RV) e como influencia o corpo humano. Esta perspectiva de estudo toma por base os estudos de Santaella (2003). Abordou-se a narrativa no âmbito de sua estrutura com ênfase aos estudos de Todorov (2016) e os elementos que compõe o som em um produto audiovisual através de Chion (2011) e Rodriguez (2006). Foram realizadas uma Análise de Conteúdo e uma Análise Fílmica de forma a perceber o caminho expressivo do som na web a partir da Série Stranger Things, onde se destaca: O Som com a função Transmídia e o Som como Elemento Narrativo de Extensão do Corpo, demostrando assim a reconfiguração de produtos seriados no ciberespaço através da imersão sonora.Submitted by Ana Caroline Costa (ana_caroline212@hotmail.com) on 2019-04-23T19:49:06Z No. of bitstreams: 2 Dissertação - Bruna Rafaella Almeida da Costa - 2019.pdf: 2660035 bytes, checksum: 52b49e9eb367ba9c62adc09e327d4418 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2019-04-24T12:10:06Z (GMT) No. of bitstreams: 2 Dissertação - Bruna Rafaella Almeida da Costa - 2019.pdf: 2660035 bytes, checksum: 52b49e9eb367ba9c62adc09e327d4418 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2019-04-24T12:10:06Z (GMT). No. of bitstreams: 2 Dissertação - Bruna Rafaella Almeida da Costa - 2019.pdf: 2660035 bytes, checksum: 52b49e9eb367ba9c62adc09e327d4418 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2019-03-21Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Federal de GoiásPrograma de Pós-graduação em Comunicação (FIC)UFGBrasilFaculdade de Informação e Comunicação - FIC (RG)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessCorpo plugadoÁudio 3DSéries televisivasNetflixStranger ThingsPlugged body3D audioTV seriesCIENCIAS SOCIAIS APLICADAS::COMUNICACAOAudio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger ThingsAudio 3D and the pluged body: an analysis on sound imersion in the Stranger Things seriesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-7949609749769452194600600600600-3448915382621527388-40560210555028745732075167498588264571reponame:Biblioteca Digital de Teses e Dissertações da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; 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dc.title.eng.fl_str_mv |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things |
dc.title.alternative.eng.fl_str_mv |
Audio 3D and the pluged body: an analysis on sound imersion in the Stranger Things series |
title |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things |
spellingShingle |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things Costa, Bruna Rafaella Almeida da Corpo plugado Áudio 3D Séries televisivas Netflix Stranger Things Plugged body 3D audio TV series CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
title_short |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things |
title_full |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things |
title_fullStr |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things |
title_full_unstemmed |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things |
title_sort |
Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things |
author |
Costa, Bruna Rafaella Almeida da |
author_facet |
Costa, Bruna Rafaella Almeida da |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Borges, Rosana Maria Ribeiro |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/8386191325702205 |
dc.contributor.referee1.fl_str_mv |
Borges, Rosana Maria Ribeiro |
dc.contributor.referee2.fl_str_mv |
Sousa, Li-Chang Shuen Cristina Silva |
dc.contributor.referee3.fl_str_mv |
Jordão, Janaina Vieira de Paula |
dc.contributor.referee4.fl_str_mv |
Santos, Alexandre Tadeu dos |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/1715564720859307 |
dc.contributor.author.fl_str_mv |
Costa, Bruna Rafaella Almeida da |
contributor_str_mv |
Borges, Rosana Maria Ribeiro Borges, Rosana Maria Ribeiro Sousa, Li-Chang Shuen Cristina Silva Jordão, Janaina Vieira de Paula Santos, Alexandre Tadeu dos |
dc.subject.por.fl_str_mv |
Corpo plugado Áudio 3D Séries televisivas |
topic |
Corpo plugado Áudio 3D Séries televisivas Netflix Stranger Things Plugged body 3D audio TV series CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
dc.subject.eng.fl_str_mv |
Netflix Stranger Things Plugged body 3D audio TV series |
dc.subject.cnpq.fl_str_mv |
CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
description |
The work presented here is about a study of 3D audio technology within the context of cyberspace, a type of sound experience that provides immersion of the user. Of all the possibilities and field of study, a serial narrative on the web was chosen for the investigation, particularly the Stranger Things Series. It consists of, from a Case Study to understand how this immersion becomes expressive possibility within the serial narrative. Concepts about convergence, narrative and binaural audio were approached to better understand this field of research. We worked with the cultural transformation from the emergence of the internet and through this way realize how Virtual Reality (VR) influences the human body based on the studies of Santaella (2003). The narrative was approached within its structure with emphasis on Todorov's studies (2016) and the elements that composes sound in an audiovisual product through Chion (2011) and Rodriguez (2006). There was a content analysis and analysis of a series of strange things, from a site in the series Stranger Things, which highlights: Sound with a Transmedia and Sound as a Narrative of Body Extension. thus demonstrating a reconfiguration of serial products in cyberspace through sound immersion. |
publishDate |
2019 |
dc.date.accessioned.fl_str_mv |
2019-04-24T12:10:06Z |
dc.date.issued.fl_str_mv |
2019-03-21 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
COSTA, Bruna Rafaella Almeida da. Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things. 2019. 123 f. Dissertação (Mestrado em Comunicação) - Universidade Federal de Goiás, Goiânia, 2019. |
dc.identifier.uri.fl_str_mv |
http://repositorio.bc.ufg.br/tede/handle/tede/9529 |
identifier_str_mv |
COSTA, Bruna Rafaella Almeida da. Audio 3D e o corpo plugado: uma análise sobre imersão sonora na série Stranger Things. 2019. 123 f. Dissertação (Mestrado em Comunicação) - Universidade Federal de Goiás, Goiânia, 2019. |
url |
http://repositorio.bc.ufg.br/tede/handle/tede/9529 |
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por |
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http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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Universidade Federal de Goiás |
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UFG |
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Brasil |
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Faculdade de Informação e Comunicação - FIC (RG) |
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Universidade Federal de Goiás |
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