Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês

Detalhes bibliográficos
Autor(a) principal: Morais, Alana Marques de
Data de Publicação: 2011
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFPB
Texto Completo: https://repositorio.ufpb.br/jspui/handle/tede/6574
Resumo: Serious games are computer games with serious purposes, such as: training, learning, valuation etc. These games connect the fun of common videogames with features like decision making, assessment systems and educational planning in order to create an engaging learning environment. So these aspects create endless possibilities of use in those games and attract attention from other areas of knowledge. Therefore, the design process becomes increasingly complex and involves multidisciplinary teams. This document presents an interdisciplinary study conducted to define an approach based on communication for the development of a serious game for dentistry, specifically oral health in babies. Thus, in this work presents a stage before the design of the serious games. The focus was to evaluate what is the best approach to be applied to the script of the game in order to define the good way to present the content. In this paper, the term communication approach joins features such as: game play, game design, interaction, narrative, story genre and script. In this project, it was necessary to evaluate which communication approach is appropriate in a serious game aimed at mothers. We developed two prototypes to test different communication approaches. The game's audience, initially the mothers, who are using tests that define the most appropriate for them by offering a poll. After interact with approaches, the mothers answered a form. The data were analyzed through absolute and percentage values. Finally we decided adopt a Playful Approach, because the mothers felt more encouraged to finalize this application compare to Formal Approach. The serious game was developed and a new assessment was conducted to investigate mother s opinions. In this new stage of testing, some changes in behavior were seen in the audience, for example, the increase in the number of mothers who said they had some computer knowledge. However, even when dealing with a more demanding audience, the results remained positive. Data were analyzed descriptively by absolute values and percentages. It was found that 87% of mothers who interacted with the game learned some new knowledge and 53% were able to earn (successfully complete) the game.
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spelling Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebêsserious gamesjogos computacionais na OdontologiaSaúde bucal em bebêsSerious games voltados às mãesSerious gamesComputer gamer to DentistryOral health in babiesSerious games directed to momsCIENCIAS DA SAUDE::SAUDE COLETIVASerious games are computer games with serious purposes, such as: training, learning, valuation etc. These games connect the fun of common videogames with features like decision making, assessment systems and educational planning in order to create an engaging learning environment. So these aspects create endless possibilities of use in those games and attract attention from other areas of knowledge. Therefore, the design process becomes increasingly complex and involves multidisciplinary teams. This document presents an interdisciplinary study conducted to define an approach based on communication for the development of a serious game for dentistry, specifically oral health in babies. Thus, in this work presents a stage before the design of the serious games. The focus was to evaluate what is the best approach to be applied to the script of the game in order to define the good way to present the content. In this paper, the term communication approach joins features such as: game play, game design, interaction, narrative, story genre and script. In this project, it was necessary to evaluate which communication approach is appropriate in a serious game aimed at mothers. We developed two prototypes to test different communication approaches. The game's audience, initially the mothers, who are using tests that define the most appropriate for them by offering a poll. After interact with approaches, the mothers answered a form. The data were analyzed through absolute and percentage values. Finally we decided adopt a Playful Approach, because the mothers felt more encouraged to finalize this application compare to Formal Approach. The serious game was developed and a new assessment was conducted to investigate mother s opinions. In this new stage of testing, some changes in behavior were seen in the audience, for example, the increase in the number of mothers who said they had some computer knowledge. However, even when dealing with a more demanding audience, the results remained positive. Data were analyzed descriptively by absolute values and percentages. It was found that 87% of mothers who interacted with the game learned some new knowledge and 53% were able to earn (successfully complete) the game.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESOs serious games ganham espaço dia a dia nas mais variadas ciências. Neste contexto destacam-se as ferramentas na Odontologia. Para avaliar as perspectivas deste grupo de jogos, realizou-se o levantamento e análise das aplicações presentes na literatura e no mercado de jogos. Observamos, a partir do estudo realizado, que os conceitos básicos relacionados à saúde e higiene bucal predominam como temática dos serious games para Odontologia, bem como as crianças são o público-alvo principal destes jogos. Concluímos que existi uma carência na exploração da temática saúde bucal em bebês, visto que não foram encontrados nas bases de dados pesquisados serious games abordando tal temática. Além disso, observamos que não há jogos voltados para um público-alvo formado por mães. Por isso, este projeto se utilizou da metodologia de planejamento baseada na avaliação da Abordagem de Comunicação (AC) junto ao público-alvo. As ACs descrevem um conjunto de características importantes para a comunicação do jogo com o público-alvo. Esta análise deu subsídios necessários para o desenvolvimento do serious game baseado na AC Lúdica. A aplicação foi desenvolvida e uma nova avaliação foi realizada para investigar a opinião das mães diante do jogo concluído. Nesta nova fase de testes, algumas mudanças de comportamento foram percebidas no público-alvo como, por exemplo, uma maior informatização das mães. Contudo, mesmo lidando com um público-alvo mais exigente, os resultados continuaram sendo positivos. Os dados foram analisados descritivamente mediante valores absolutos e percentuais. Constatamos que 87% das mães que interagiram com o jogo aprenderam algum conhecimento novo e 53% delas conseguiram ganhar (concluir com êxito) o jogo.Universidade Federal da Paraí­baBRCiências Exatas e da SaúdePrograma de Pós-Graduação em Modelos de Decisão e SaúdeUFPBMachado, Liliane dos Santoshttp://lattes.cnpq.br/0240551533292579Valença, Ana Maria Gondimhttp://lattes.cnpq.br/3186920393443928Morais, Alana Marques de2015-05-14T12:47:22Z2018-07-21T00:21:47Z2011-04-272018-07-21T00:21:47Z2011-02-16info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfMORAIS, Alana Marques de. Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês. 2011. 148 f. Dissertação (Mestrado em Modelos de Decisão em Saúde) - Universidade Federal da Paraí­ba, João Pessoa, 2011.https://repositorio.ufpb.br/jspui/handle/tede/6574porinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFPBinstname:Universidade Federal da Paraíba (UFPB)instacron:UFPB2018-09-06T00:14:38Zoai:repositorio.ufpb.br:tede/6574Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufpb.br/PUBhttp://tede.biblioteca.ufpb.br:8080/oai/requestdiretoria@ufpb.br|| diretoria@ufpb.bropendoar:2018-09-06T00:14:38Biblioteca Digital de Teses e Dissertações da UFPB - Universidade Federal da Paraíba (UFPB)false
dc.title.none.fl_str_mv Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
title Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
spellingShingle Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
Morais, Alana Marques de
serious games
jogos computacionais na Odontologia
Saúde bucal em bebês
Serious games voltados às mães
Serious games
Computer gamer to Dentistry
Oral health in babies
Serious games directed to moms
CIENCIAS DA SAUDE::SAUDE COLETIVA
title_short Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
title_full Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
title_fullStr Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
title_full_unstemmed Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
title_sort Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês
author Morais, Alana Marques de
author_facet Morais, Alana Marques de
author_role author
dc.contributor.none.fl_str_mv Machado, Liliane dos Santos
http://lattes.cnpq.br/0240551533292579
Valença, Ana Maria Gondim
http://lattes.cnpq.br/3186920393443928
dc.contributor.author.fl_str_mv Morais, Alana Marques de
dc.subject.por.fl_str_mv serious games
jogos computacionais na Odontologia
Saúde bucal em bebês
Serious games voltados às mães
Serious games
Computer gamer to Dentistry
Oral health in babies
Serious games directed to moms
CIENCIAS DA SAUDE::SAUDE COLETIVA
topic serious games
jogos computacionais na Odontologia
Saúde bucal em bebês
Serious games voltados às mães
Serious games
Computer gamer to Dentistry
Oral health in babies
Serious games directed to moms
CIENCIAS DA SAUDE::SAUDE COLETIVA
description Serious games are computer games with serious purposes, such as: training, learning, valuation etc. These games connect the fun of common videogames with features like decision making, assessment systems and educational planning in order to create an engaging learning environment. So these aspects create endless possibilities of use in those games and attract attention from other areas of knowledge. Therefore, the design process becomes increasingly complex and involves multidisciplinary teams. This document presents an interdisciplinary study conducted to define an approach based on communication for the development of a serious game for dentistry, specifically oral health in babies. Thus, in this work presents a stage before the design of the serious games. The focus was to evaluate what is the best approach to be applied to the script of the game in order to define the good way to present the content. In this paper, the term communication approach joins features such as: game play, game design, interaction, narrative, story genre and script. In this project, it was necessary to evaluate which communication approach is appropriate in a serious game aimed at mothers. We developed two prototypes to test different communication approaches. The game's audience, initially the mothers, who are using tests that define the most appropriate for them by offering a poll. After interact with approaches, the mothers answered a form. The data were analyzed through absolute and percentage values. Finally we decided adopt a Playful Approach, because the mothers felt more encouraged to finalize this application compare to Formal Approach. The serious game was developed and a new assessment was conducted to investigate mother s opinions. In this new stage of testing, some changes in behavior were seen in the audience, for example, the increase in the number of mothers who said they had some computer knowledge. However, even when dealing with a more demanding audience, the results remained positive. Data were analyzed descriptively by absolute values and percentages. It was found that 87% of mothers who interacted with the game learned some new knowledge and 53% were able to earn (successfully complete) the game.
publishDate 2011
dc.date.none.fl_str_mv 2011-04-27
2011-02-16
2015-05-14T12:47:22Z
2018-07-21T00:21:47Z
2018-07-21T00:21:47Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv MORAIS, Alana Marques de. Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês. 2011. 148 f. Dissertação (Mestrado em Modelos de Decisão em Saúde) - Universidade Federal da Paraí­ba, João Pessoa, 2011.
https://repositorio.ufpb.br/jspui/handle/tede/6574
identifier_str_mv MORAIS, Alana Marques de. Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês. 2011. 148 f. Dissertação (Mestrado em Modelos de Decisão em Saúde) - Universidade Federal da Paraí­ba, João Pessoa, 2011.
url https://repositorio.ufpb.br/jspui/handle/tede/6574
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal da Paraí­ba
BR
Ciências Exatas e da Saúde
Programa de Pós-Graduação em Modelos de Decisão e Saúde
UFPB
publisher.none.fl_str_mv Universidade Federal da Paraí­ba
BR
Ciências Exatas e da Saúde
Programa de Pós-Graduação em Modelos de Decisão e Saúde
UFPB
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações da UFPB
instname:Universidade Federal da Paraíba (UFPB)
instacron:UFPB
instname_str Universidade Federal da Paraíba (UFPB)
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institution UFPB
reponame_str Biblioteca Digital de Teses e Dissertações da UFPB
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repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da UFPB - Universidade Federal da Paraíba (UFPB)
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