The use of typography in gaming interfaces: a multimodal reading

Detalhes bibliográficos
Autor(a) principal: Silva, Cristiana Barbosa Nunes da
Data de Publicação: 2020
Outros Autores: Barbosa, Vânia Soares
Tipo de documento: Artigo
Idioma: por
Título da fonte: Texto digital
Texto Completo: https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2020v16n1p266
Resumo: Technological advances and their consequences in social life have promoted new forms of access to reading, making possible new social practices. These practices are carried out through new means of communication, such as applications, social networks, games, among others. This article analyzes the use of typography present in the interfaces of digital games and promotes an analysis of the multimodal reading, based on Grammar of Visual Design, by Kress and van Leeuwen (2006). We approach multimodality (KRESS; VAN LEEUWEN, 2006), multiliteracies (THE NEW LONDON GROUP, 1996), digital games (GEE, 2003) and typography (VAN LEEUWEN, 2006) as theoretical support for this study. In order to analyze the contribution of typography and multimodality in the reading process of digital games, we investigated game screenshots that contain dialogues during the gameplay. We can observe through typography and imagery analysis the contribution of semiotic resources and their communicative potential in games, providing a multimodal reading, assigning meaning and communicative power to aspects that go beyond the verbal text.
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spelling The use of typography in gaming interfaces: a multimodal readingO uso da tipografia nas interfaces de jogos: uma leitura multimodalTechnological advances and their consequences in social life have promoted new forms of access to reading, making possible new social practices. These practices are carried out through new means of communication, such as applications, social networks, games, among others. This article analyzes the use of typography present in the interfaces of digital games and promotes an analysis of the multimodal reading, based on Grammar of Visual Design, by Kress and van Leeuwen (2006). We approach multimodality (KRESS; VAN LEEUWEN, 2006), multiliteracies (THE NEW LONDON GROUP, 1996), digital games (GEE, 2003) and typography (VAN LEEUWEN, 2006) as theoretical support for this study. In order to analyze the contribution of typography and multimodality in the reading process of digital games, we investigated game screenshots that contain dialogues during the gameplay. We can observe through typography and imagery analysis the contribution of semiotic resources and their communicative potential in games, providing a multimodal reading, assigning meaning and communicative power to aspects that go beyond the verbal text.Este artigo analisa o uso da tipografia presente nas interfaces de jogos digitais e promove uma análise multimodal com base na Gramática do Design Visual, de Kress e van Leeuwen (2006). Como suporte teórico para este estudo abordamos sobre multimodalidade (KRESS; VAN LEEUWEN, 2006), multiletramentos (THE NEW LONDON GROUP, 1996), jogos digitais (GEE, 2003) e tipografia (VAN LEEUWEN, 2006). Com o objetivo de analisar a contribuição da tipografia e da GDV nas interfaces de jogos digitais, investigamos quatro prints de jogos que contenham diálogos entre os participantes durante a jogabilidade. Os jogos selecionados foram Operate Now: Hospital (Spil Games, 2017), Gardenscapes (Playrix, 2016), Matchington Mansion (Firecraft Studios, 2017) e Hometown Romance (Pretty Teen Games, 2018). Com isso, pudemos observar através da tipografia e análise imagética a contribuição dos recursos semióticos e seu potencial comunicativo em jogos, proporcionando uma leitura multimodal e destaca seu poder comunicativo, atribuindo significados a diferentes modos, não apenas ao verbal. Center for Research in Computing, Literature, and Linguistics (NuPILL)2020-07-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2020v16n1p26610.5007/1807-9288.2020v16n1p266Texto Digital; Vol. 16 No. 1 (2020); 266-280Texto Digital; Vol. 16 No 1 (2020); 266-280Texto Digital; v. 16 n. 1 (2020); 266-2801807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2020v16n1p266/43944Copyright (c) 2020 Cristiana Barbosa Nunes da Silva, Vânia Soares Barbosainfo:eu-repo/semantics/openAccessSilva, Cristiana Barbosa Nunes daBarbosa, Vânia Soares2020-08-10T18:16:20Zoai:periodicos.ufsc.br:article/73973Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2020-08-10T18:16:20Texto digital - Universidade Federal de Santa Catarina (UFSC)false
dc.title.none.fl_str_mv The use of typography in gaming interfaces: a multimodal reading
O uso da tipografia nas interfaces de jogos: uma leitura multimodal
title The use of typography in gaming interfaces: a multimodal reading
spellingShingle The use of typography in gaming interfaces: a multimodal reading
Silva, Cristiana Barbosa Nunes da
title_short The use of typography in gaming interfaces: a multimodal reading
title_full The use of typography in gaming interfaces: a multimodal reading
title_fullStr The use of typography in gaming interfaces: a multimodal reading
title_full_unstemmed The use of typography in gaming interfaces: a multimodal reading
title_sort The use of typography in gaming interfaces: a multimodal reading
author Silva, Cristiana Barbosa Nunes da
author_facet Silva, Cristiana Barbosa Nunes da
Barbosa, Vânia Soares
author_role author
author2 Barbosa, Vânia Soares
author2_role author
dc.contributor.author.fl_str_mv Silva, Cristiana Barbosa Nunes da
Barbosa, Vânia Soares
description Technological advances and their consequences in social life have promoted new forms of access to reading, making possible new social practices. These practices are carried out through new means of communication, such as applications, social networks, games, among others. This article analyzes the use of typography present in the interfaces of digital games and promotes an analysis of the multimodal reading, based on Grammar of Visual Design, by Kress and van Leeuwen (2006). We approach multimodality (KRESS; VAN LEEUWEN, 2006), multiliteracies (THE NEW LONDON GROUP, 1996), digital games (GEE, 2003) and typography (VAN LEEUWEN, 2006) as theoretical support for this study. In order to analyze the contribution of typography and multimodality in the reading process of digital games, we investigated game screenshots that contain dialogues during the gameplay. We can observe through typography and imagery analysis the contribution of semiotic resources and their communicative potential in games, providing a multimodal reading, assigning meaning and communicative power to aspects that go beyond the verbal text.
publishDate 2020
dc.date.none.fl_str_mv 2020-07-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2020v16n1p266
10.5007/1807-9288.2020v16n1p266
url https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2020v16n1p266
identifier_str_mv 10.5007/1807-9288.2020v16n1p266
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2020v16n1p266/43944
dc.rights.driver.fl_str_mv Copyright (c) 2020 Cristiana Barbosa Nunes da Silva, Vânia Soares Barbosa
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Cristiana Barbosa Nunes da Silva, Vânia Soares Barbosa
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Center for Research in Computing, Literature, and Linguistics (NuPILL)
publisher.none.fl_str_mv Center for Research in Computing, Literature, and Linguistics (NuPILL)
dc.source.none.fl_str_mv Texto Digital; Vol. 16 No. 1 (2020); 266-280
Texto Digital; Vol. 16 No 1 (2020); 266-280
Texto Digital; v. 16 n. 1 (2020); 266-280
1807-9288
reponame:Texto digital
instname:Universidade Federal de Santa Catarina (UFSC)
instacron:UFSC
instname_str Universidade Federal de Santa Catarina (UFSC)
instacron_str UFSC
institution UFSC
reponame_str Texto digital
collection Texto digital
repository.name.fl_str_mv Texto digital - Universidade Federal de Santa Catarina (UFSC)
repository.mail.fl_str_mv textodigital@cce.ufsc.br
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