Playful strategy in the Science teaching and learning process in a public school in Santarém-PA

Detalhes bibliográficos
Autor(a) principal: Sousa, Cecila Leal de
Data de Publicação: 2022
Outros Autores: Duarte , Candria Taina de Sena, Azevedo, Marcia Mourão Ramos, Hager, Adriane Xavier, Figueira, Aline Andrade, Pacheco, Aline, Oliveira, Pedro Lucas das Neves de, Silva , Andrey Camurça da, Pereira, Patrícia Guimarães, Maia , Maria Vicencia Penaforte, Dorabiato, Milena Dias, Lages, Susane Marinho
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/24364
Resumo: Playful strategies contribute to dynamic and meaningful learning by arousing students' interest and attention in a relaxed way. Therefore, this study aimed to identify the contributions of the didactic game “blood that saves”, associated with the expositive class, for the teaching of Science to 8th grade students of public school in Santarém-PA. The chosen topic, according to the teaching plan, was “Blood types, Rh factor and immune system”. Before the theoretical and recreational activities, a pre-test was applied to probe the students' previous knowledge about the themes and, soon after, the theoretical class was applied. Then, the game was applied to 23 students from two classes (A and B) of the 8th year of elementary school. After the didactic game, a post-test was applied in order to verify the contribution of the playful activity, associated with the theoretical class, in the learning process. The game was played in pairs, each pair received a card that represented a full blood bag. According to the methodology and rules of the game, the pairs should assess the occurrence of the possibility of blood transfusions. The results obtained by analyzing the tests before and after the theoretical and recreational activities were satisfactory. There was a percentage increase in the average grades of the post-test in relation to the pre-test in both classes, in class A the increase was 35% and in class B, 42.65%. The playful strategy "blood that saves" provided a space for interaction and learning for students, enabling the construction of knowledge and thus contributing to the teaching and learning process, as well as to the development of skills, in addition to making the educational process more interesting and fun.
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spelling Playful strategy in the Science teaching and learning process in a public school in Santarém-PAEstrategia lúdica en el proceso de enseñanza y aprendizaje de las Ciencias en una escuela pública de Santarém-PAEstratégia lúdica no processo de ensino e aprendizagem de Ciências em escola pública de Santarém-PAPrevious knowledgeConstruction of knowledgeTeachingGamesTeaching methodology.Conocimiento previoConstrucción de conocimientoEnseñanzaJuegosMetodología de la enseñanza.Conhecimento prévioConstrução do conhecimentoEnsinoJogosMetodologia de ensino.Playful strategies contribute to dynamic and meaningful learning by arousing students' interest and attention in a relaxed way. Therefore, this study aimed to identify the contributions of the didactic game “blood that saves”, associated with the expositive class, for the teaching of Science to 8th grade students of public school in Santarém-PA. The chosen topic, according to the teaching plan, was “Blood types, Rh factor and immune system”. Before the theoretical and recreational activities, a pre-test was applied to probe the students' previous knowledge about the themes and, soon after, the theoretical class was applied. Then, the game was applied to 23 students from two classes (A and B) of the 8th year of elementary school. After the didactic game, a post-test was applied in order to verify the contribution of the playful activity, associated with the theoretical class, in the learning process. The game was played in pairs, each pair received a card that represented a full blood bag. According to the methodology and rules of the game, the pairs should assess the occurrence of the possibility of blood transfusions. The results obtained by analyzing the tests before and after the theoretical and recreational activities were satisfactory. There was a percentage increase in the average grades of the post-test in relation to the pre-test in both classes, in class A the increase was 35% and in class B, 42.65%. The playful strategy "blood that saves" provided a space for interaction and learning for students, enabling the construction of knowledge and thus contributing to the teaching and learning process, as well as to the development of skills, in addition to making the educational process more interesting and fun.Las estrategias lúdicas contribuyen al aprendizaje dinámico y significativo al despertar el interés y la atención de los estudiantes de una manera relajada. Por tanto, este estudio tuvo como objetivo identificar los aportes del juego didáctico “sangue que salva”, asociado a la clase expositiva, para la enseñanza de la ciencia a alumnos de 8º grado de la escuela pública de Santarém-PA. El tema elegido, según el plan docente, fue “Tipos de sangre, factor Rh y sistema inmunológico”. Previo a las actividades teóricas y recreativas, se aplicó un pre-test para sondear los conocimientos previos de los estudiantes sobre los temas y, poco después, se aplicó la clase teórica. Luego, el juego se aplicó a 23 alumnos de dos clases (A y B) del 8º año de primaria. Tras el juego didáctico, se aplicó un post-test para comprobar el aporte de la actividad lúdica, asociada a la clase teórica, en el proceso de aprendizaje. El juego se jugó en parejas, cada pareja recibió una tarjeta que representaba una bolsa de sangre llena. De acuerdo con la metodología y las reglas del juego, las parejas deben evaluar la ocurrencia de la posibilidad de transfusiones de sangre. Los resultados obtenidos al analizar las pruebas antes y después de las actividades teóricas y recreativas fueron satisfactorios. Hubo un aumento porcentual en las calificaciones promedio del post-test en relación al pre-test en ambas clases, en la clase A el incremento fue del 35% y en la clase B, del 42,65%. La estrategia lúdica "Sangue que salva" brindó un espacio de interacción y aprendizaje para los estudiantes, posibilitando la construcción del conocimiento y contribuyendo así al proceso de enseñanza y aprendizaje, así como al desarrollo de habilidades, además de hacer más el proceso educativo. interesante y divertido.Estratégias lúdicas contribuem para uma aprendizagem dinâmica e significativa por despertar o interesse e a atenção dos alunos de forma descontraída. Diante disso, o presente trabalho objetivou identificar as contribuições do jogo didático “sangue que salva”, associado à aula expositiva, para o ensino de Ciências a educandos do 8º ano do ensino fundamental de escola pública em Santarém-PA. O tema escolhido, de acordo com o plano de ensino, foi “Tipos sanguíneos, fator Rh e sistema imunológico”. Antes das atividades teórica e lúdica, foi aplicado um pré-teste para sondar o conhecimento prévio dos alunos sobre os temas e, logo após, ocorreu a aplicação da aula teórica. Em seguida, o jogo foi aplicado para 23 alunos de duas turmas (A e B) do 8º Ano do ensino fundamental. Após o jogo didático, foi aplicado um pós-teste a fim de verificar a contribuição da atividade lúdica, associada a aula teórica, no processo de aprendizagem. O jogo foi realizado em duplas, cada dupla recebeu uma cartela que representava uma bolsa de sangue cheia. Conforme a metodologia e regras do jogo, as duplas deveriam avaliar a ocorrência de possibilidade de transfusões sanguíneas. Os resultados obtidos pela análise dos testes antes e depois das atividades teórica e lúdica foram satisfatórios. Houve um aumento percentual nas médias de notas do pós-teste em relação ao pré-teste em ambas as turmas, na turma A o aumento foi de 35% e na turma B de 42,65%.  A estratégia lúdica “Sangue que salva” proporcionou um espaço de interação e aprendizado aos alunos, possibilitando a construção do conhecimento e contribuindo, assim, para o processo de ensino e aprendizagem, assim como para o desenvolvimento de habilidades, além de tornar o processo educacional mais interessante e divertido.Research, Society and Development2022-01-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/2436410.33448/rsd-v11i1.24364Research, Society and Development; Vol. 11 No. 1; e13011124364Research, Society and Development; Vol. 11 Núm. 1; e13011124364Research, Society and Development; v. 11 n. 1; e130111243642525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/24364/21699Copyright (c) 2022 Cecila Leal de Sousa; Candria Taina de Sena Duarte ; Marcia Mourão Ramos Azevedo; Adriane Xavier Hager; Aline Andrade Figueira; Aline Pacheco; Pedro Lucas das Neves de Oliveira; Andrey Camurça da Silva ; Patrícia Guimarães Pereira; Maria Vicencia Penaforte Maia ; Milena Dias Dorabiato; Susane Marinho Lageshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSousa, Cecila Leal de Duarte , Candria Taina de SenaAzevedo, Marcia Mourão RamosHager, Adriane Xavier Figueira, Aline Andrade Pacheco, Aline Oliveira, Pedro Lucas das Neves de Silva , Andrey Camurça da Pereira, Patrícia Guimarães Maia , Maria Vicencia Penaforte Dorabiato, Milena Dias Lages, Susane Marinho 2022-01-16T18:08:18Zoai:ojs.pkp.sfu.ca:article/24364Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:42:56.695532Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
Estrategia lúdica en el proceso de enseñanza y aprendizaje de las Ciencias en una escuela pública de Santarém-PA
Estratégia lúdica no processo de ensino e aprendizagem de Ciências em escola pública de Santarém-PA
title Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
spellingShingle Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
Sousa, Cecila Leal de
Previous knowledge
Construction of knowledge
Teaching
Games
Teaching methodology.
Conocimiento previo
Construcción de conocimiento
Enseñanza
Juegos
Metodología de la enseñanza.
Conhecimento prévio
Construção do conhecimento
Ensino
Jogos
Metodologia de ensino.
title_short Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
title_full Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
title_fullStr Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
title_full_unstemmed Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
title_sort Playful strategy in the Science teaching and learning process in a public school in Santarém-PA
author Sousa, Cecila Leal de
author_facet Sousa, Cecila Leal de
Duarte , Candria Taina de Sena
Azevedo, Marcia Mourão Ramos
Hager, Adriane Xavier
Figueira, Aline Andrade
Pacheco, Aline
Oliveira, Pedro Lucas das Neves de
Silva , Andrey Camurça da
Pereira, Patrícia Guimarães
Maia , Maria Vicencia Penaforte
Dorabiato, Milena Dias
Lages, Susane Marinho
author_role author
author2 Duarte , Candria Taina de Sena
Azevedo, Marcia Mourão Ramos
Hager, Adriane Xavier
Figueira, Aline Andrade
Pacheco, Aline
Oliveira, Pedro Lucas das Neves de
Silva , Andrey Camurça da
Pereira, Patrícia Guimarães
Maia , Maria Vicencia Penaforte
Dorabiato, Milena Dias
Lages, Susane Marinho
author2_role author
author
author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Sousa, Cecila Leal de
Duarte , Candria Taina de Sena
Azevedo, Marcia Mourão Ramos
Hager, Adriane Xavier
Figueira, Aline Andrade
Pacheco, Aline
Oliveira, Pedro Lucas das Neves de
Silva , Andrey Camurça da
Pereira, Patrícia Guimarães
Maia , Maria Vicencia Penaforte
Dorabiato, Milena Dias
Lages, Susane Marinho
dc.subject.por.fl_str_mv Previous knowledge
Construction of knowledge
Teaching
Games
Teaching methodology.
Conocimiento previo
Construcción de conocimiento
Enseñanza
Juegos
Metodología de la enseñanza.
Conhecimento prévio
Construção do conhecimento
Ensino
Jogos
Metodologia de ensino.
topic Previous knowledge
Construction of knowledge
Teaching
Games
Teaching methodology.
Conocimiento previo
Construcción de conocimiento
Enseñanza
Juegos
Metodología de la enseñanza.
Conhecimento prévio
Construção do conhecimento
Ensino
Jogos
Metodologia de ensino.
description Playful strategies contribute to dynamic and meaningful learning by arousing students' interest and attention in a relaxed way. Therefore, this study aimed to identify the contributions of the didactic game “blood that saves”, associated with the expositive class, for the teaching of Science to 8th grade students of public school in Santarém-PA. The chosen topic, according to the teaching plan, was “Blood types, Rh factor and immune system”. Before the theoretical and recreational activities, a pre-test was applied to probe the students' previous knowledge about the themes and, soon after, the theoretical class was applied. Then, the game was applied to 23 students from two classes (A and B) of the 8th year of elementary school. After the didactic game, a post-test was applied in order to verify the contribution of the playful activity, associated with the theoretical class, in the learning process. The game was played in pairs, each pair received a card that represented a full blood bag. According to the methodology and rules of the game, the pairs should assess the occurrence of the possibility of blood transfusions. The results obtained by analyzing the tests before and after the theoretical and recreational activities were satisfactory. There was a percentage increase in the average grades of the post-test in relation to the pre-test in both classes, in class A the increase was 35% and in class B, 42.65%. The playful strategy "blood that saves" provided a space for interaction and learning for students, enabling the construction of knowledge and thus contributing to the teaching and learning process, as well as to the development of skills, in addition to making the educational process more interesting and fun.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-03
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/24364
10.33448/rsd-v11i1.24364
url https://rsdjournal.org/index.php/rsd/article/view/24364
identifier_str_mv 10.33448/rsd-v11i1.24364
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/24364/21699
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 11 No. 1; e13011124364
Research, Society and Development; Vol. 11 Núm. 1; e13011124364
Research, Society and Development; v. 11 n. 1; e13011124364
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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