The influence of virtual reality as a therapeutic tool for low back pain in young adults

Detalhes bibliográficos
Autor(a) principal: Silva, Beatriz Rithiely Henrique Ramos da
Data de Publicação: 2021
Outros Autores: Barros, Marina de Lima Neves, Uchôa , Érica Patrícia Borba Lira, Carvalho , Valéria Conceição Passos de, Veras, Maria Eduarda Siqueira, Lima, Patrícia Lopes Ferreira de, Rodrigues, Ellen Raquel Lopes
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/13677
Resumo: Objective: Evaluate to use of virtual reality as a tool therapeutic for low pain back in adults young. Methods: The study is almost experimental, descriptive, and quantitative cross-sectional, with the participation of 6 female subjects, aged between 20 and 25 years. The postural assessment was performed using the Software of Postural Analysis (SAPO) and the application of the Oswestry Disability Index (ODI) to assess work limitations and difficulties, before and after the ten (10) Nintendo Wii sessions. As well as the Visual Analogue Scale (VAS) was used in all sessions before and after using the Nintendo Wii to assess pain intensity. Results: The participants obtained variation in low back pain through VAS, during the evaluation, four (4) of the individuals reported moderate low back pain and after the 10 sessions all volunteers did not pain present. And also, a satisfactory evolution of capacity functional. However, there were no changes postural in the study participants. Conclusion: From the results found, it is suggested that there are signs of improvement after using Virtual Reality through the Nintendo Wii. Despite this, it is recommended that there be replications of this study with a larger and more diverse sample to reinforce the evidence obtained in this research.
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spelling The influence of virtual reality as a therapeutic tool for low back pain in young adultsLa influencia de la realidad virtual como herramienta terapéutica para la lumbalgia en adultos jóvenesA influência da Realidade Virtual como instrumento terapêutico para lombalgia em adultos jovensLombalgiaReabilitaçãoRealidade virtual.LumbalgiaRehabilitaciónRealidad virtual.Low back painRehabilitationVirtual reality.Objective: Evaluate to use of virtual reality as a tool therapeutic for low pain back in adults young. Methods: The study is almost experimental, descriptive, and quantitative cross-sectional, with the participation of 6 female subjects, aged between 20 and 25 years. The postural assessment was performed using the Software of Postural Analysis (SAPO) and the application of the Oswestry Disability Index (ODI) to assess work limitations and difficulties, before and after the ten (10) Nintendo Wii sessions. As well as the Visual Analogue Scale (VAS) was used in all sessions before and after using the Nintendo Wii to assess pain intensity. Results: The participants obtained variation in low back pain through VAS, during the evaluation, four (4) of the individuals reported moderate low back pain and after the 10 sessions all volunteers did not pain present. And also, a satisfactory evolution of capacity functional. However, there were no changes postural in the study participants. Conclusion: From the results found, it is suggested that there are signs of improvement after using Virtual Reality through the Nintendo Wii. Despite this, it is recommended that there be replications of this study with a larger and more diverse sample to reinforce the evidence obtained in this research.Objetivo: Evaluar el uso de la Realidad Virtual como herramienta terapéutica para el dolor lumbar en adultos jóvenes. Métodos: El estudio es casi experimental, transversal, descriptivo y cuantitativo, con la participación de 6 sujetos del sexo femenino, con edades comprendidas entre 20 y 25 años. La evaluación postural se realizó utilizando el Software de Evaluación Postural (SAPO) y la aplicación del Índice de Discapacidad de Oswestry (IDO) para evaluar las limitaciones y dificultades laborales, antes y después de las diez (10) sesiones de Nintendo Wii. Además de la Escala Visual Analógica (EVA) se utilizó en todas las sesiones antes y después de usar la Nintendo Wii para evaluar la intensidad del dolor. Resultados: Los participantes obtuvieron variación en el dolor lumbar mediante EVA, durante la evaluación, cuatro (4) de los individuos refirieron lumbalgia moderada y luego de 10 sesiones todos los voluntarios no presentaron dolor. Y también, una evolución satisfactoria de la capacidad funcional. Sin embargo, no hubo cambios posturales en las personas que participaron en el estudio. Conclusión: A partir de los resultados encontrados, se sugiere que existen señales de mejora luego de usar la Realidad Virtual a través de la Nintendo Wii. A pesar de ello, se recomienda que se realicen réplicas de este estudio con una muestra más amplia y diversa para reforzar la evidencia obtenida en esta investigación.Objetivo: Avaliar a utilização da Realidade Virtual como instrumento terapêutico para lombalgia em adultos jovens. Métodos: O estudo é de caráter quasi-experimental, de corte transversal descritivo e quantitativo, com a participação de 6 indivíduos, do sexo feminino, com idade entre 20 e 25 anos. Foi realizada avaliação postural através do Software para Avaliação Postural (SAPO) e a aplicação do Índice de Incapacidade de Oswestry (IIO) para avaliar as limitações e dificuldades laborais, antes e após as dez (10) sessões do Nintendo Wii. Assim como foi utilizada a Escala Visual Analógica (EVA) em todas as sessões antes e após a utilização do Nintendo Wii para avaliar a intensidade da dor. Resultados: As participantes obtiveram variação da dor lombar através da EVA, durante a avaliação, quatro (4) dos indivíduos relataram dor lombar moderada e após as 10 sessões a totalidade das voluntárias não apresentaram dor. E também, uma evolução satisfatória da capacidade funcional. Contudo, não houve mudanças posturais nos indivíduos participantes do estudo. Conclusão: A partir dos resultados encontrados, sugere-se que há indícios de melhora após a utilização da Realidade Virtual através do Nintendo Wii. Apesar disto, é recomendado que haja replicações deste estudo com uma amostra maior e mais diversificada para reforçar as evidências obtidas nesta pesquisa.Research, Society and Development2021-03-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1367710.33448/rsd-v10i3.13677Research, Society and Development; Vol. 10 No. 3; e49610313677Research, Society and Development; Vol. 10 Núm. 3; e49610313677Research, Society and Development; v. 10 n. 3; e496103136772525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/13677/12221Copyright (c) 2021 Beatriz Rithiely Henrique Ramos da Silva; Marina de Lima Neves Barros; Érica Patrícia Borba Lira Uchôa ; Valéria Conceição Passos de Carvalho ; Maria Eduarda Siqueira Veras; Patrícia Lopes Ferreira de Lima; Ellen Raquel Lopes Rodrigueshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Beatriz Rithiely Henrique Ramos daBarros, Marina de Lima Neves Uchôa , Érica Patrícia Borba Lira Carvalho , Valéria Conceição Passos de Veras, Maria Eduarda SiqueiraLima, Patrícia Lopes Ferreira deRodrigues, Ellen Raquel Lopes2021-03-28T12:03:35Zoai:ojs.pkp.sfu.ca:article/13677Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:34:57.882648Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv The influence of virtual reality as a therapeutic tool for low back pain in young adults
La influencia de la realidad virtual como herramienta terapéutica para la lumbalgia en adultos jóvenes
A influência da Realidade Virtual como instrumento terapêutico para lombalgia em adultos jovens
title The influence of virtual reality as a therapeutic tool for low back pain in young adults
spellingShingle The influence of virtual reality as a therapeutic tool for low back pain in young adults
Silva, Beatriz Rithiely Henrique Ramos da
Lombalgia
Reabilitação
Realidade virtual.
Lumbalgia
Rehabilitación
Realidad virtual.
Low back pain
Rehabilitation
Virtual reality.
title_short The influence of virtual reality as a therapeutic tool for low back pain in young adults
title_full The influence of virtual reality as a therapeutic tool for low back pain in young adults
title_fullStr The influence of virtual reality as a therapeutic tool for low back pain in young adults
title_full_unstemmed The influence of virtual reality as a therapeutic tool for low back pain in young adults
title_sort The influence of virtual reality as a therapeutic tool for low back pain in young adults
author Silva, Beatriz Rithiely Henrique Ramos da
author_facet Silva, Beatriz Rithiely Henrique Ramos da
Barros, Marina de Lima Neves
Uchôa , Érica Patrícia Borba Lira
Carvalho , Valéria Conceição Passos de
Veras, Maria Eduarda Siqueira
Lima, Patrícia Lopes Ferreira de
Rodrigues, Ellen Raquel Lopes
author_role author
author2 Barros, Marina de Lima Neves
Uchôa , Érica Patrícia Borba Lira
Carvalho , Valéria Conceição Passos de
Veras, Maria Eduarda Siqueira
Lima, Patrícia Lopes Ferreira de
Rodrigues, Ellen Raquel Lopes
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Silva, Beatriz Rithiely Henrique Ramos da
Barros, Marina de Lima Neves
Uchôa , Érica Patrícia Borba Lira
Carvalho , Valéria Conceição Passos de
Veras, Maria Eduarda Siqueira
Lima, Patrícia Lopes Ferreira de
Rodrigues, Ellen Raquel Lopes
dc.subject.por.fl_str_mv Lombalgia
Reabilitação
Realidade virtual.
Lumbalgia
Rehabilitación
Realidad virtual.
Low back pain
Rehabilitation
Virtual reality.
topic Lombalgia
Reabilitação
Realidade virtual.
Lumbalgia
Rehabilitación
Realidad virtual.
Low back pain
Rehabilitation
Virtual reality.
description Objective: Evaluate to use of virtual reality as a tool therapeutic for low pain back in adults young. Methods: The study is almost experimental, descriptive, and quantitative cross-sectional, with the participation of 6 female subjects, aged between 20 and 25 years. The postural assessment was performed using the Software of Postural Analysis (SAPO) and the application of the Oswestry Disability Index (ODI) to assess work limitations and difficulties, before and after the ten (10) Nintendo Wii sessions. As well as the Visual Analogue Scale (VAS) was used in all sessions before and after using the Nintendo Wii to assess pain intensity. Results: The participants obtained variation in low back pain through VAS, during the evaluation, four (4) of the individuals reported moderate low back pain and after the 10 sessions all volunteers did not pain present. And also, a satisfactory evolution of capacity functional. However, there were no changes postural in the study participants. Conclusion: From the results found, it is suggested that there are signs of improvement after using Virtual Reality through the Nintendo Wii. Despite this, it is recommended that there be replications of this study with a larger and more diverse sample to reinforce the evidence obtained in this research.
publishDate 2021
dc.date.none.fl_str_mv 2021-03-23
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/13677
10.33448/rsd-v10i3.13677
url https://rsdjournal.org/index.php/rsd/article/view/13677
identifier_str_mv 10.33448/rsd-v10i3.13677
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/13677/12221
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 3; e49610313677
Research, Society and Development; Vol. 10 Núm. 3; e49610313677
Research, Society and Development; v. 10 n. 3; e49610313677
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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