Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)

Detalhes bibliográficos
Autor(a) principal: Novais, Anna Flávia Oliveira
Data de Publicação: 2021
Outros Autores: Souza, Artemiza Oliveira, Souza, Marcio Coutinho de, Vasconcelos, César Ricardo Maia de, Franco, Mauro Lúcio, Higuchi, Agnaldo Keiti, Pompermayer, Raquel de Souza, Costa, Alexandre Sylvio Vieira da, Barros, Geórgia Fernandes
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/11485
Resumo: The teaching approach using business simulation games can generate a series of benefits in the teaching-learning process of disciplines in the Production Engineering course. Therefore, the objective of the article is to raise the characteristics of the use of games, through a research carried out in articles published in the annals of the National Meeting of Production Engineering (ENEGEP) in the period from 2014 to 2019, with the search terms: company game (s), serial game (s), serious game (s), gamification and gamification. Through the 21 selected publications, a qualitative research was carried out, through the content analysis of the abstracts of the articles, using the IRaMuTeQ software, in order to explore the related terms in the publications. The use of the IRaMuTeq software as a tool for processing qualitative data provided statistical information on the text, as well as the Descending Hierarchical Classification (CHD), similarity analysis and the word cloud. The results show that games and their related terms are closely linked to the teaching-learning process, especially the terms competence, leverage and experience, which are terms that indicate objectives of the application of games.
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spelling Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)Juegos de negocios, juegos serios y gamificación en la docencia de la Ingeniería de Producción: un análisis de contenido en los resúmenes de artículos académicos publicados en los anales de Encuentro Nacional de Ingeniería de Producción (ENEGEP)Jogos de empresas, serious games e gamificação no ensino da Engenharia de Produção: uma análise de conteúdo nos resumos dos artigos acadêmicos publicados nos anais dos Encontro Nacional de Engenharia de Produção (ENEGEP)Business gamesLearningProduction engineeringIRaMuTeqTeaching.Juegos de empresaAprendizajeIngeniería de producciónIRaMuTeqEnsenãnza.Jogos de empresasAprendizagemEngenharia de produçãoIRaMuTeqEnsino. The teaching approach using business simulation games can generate a series of benefits in the teaching-learning process of disciplines in the Production Engineering course. Therefore, the objective of the article is to raise the characteristics of the use of games, through a research carried out in articles published in the annals of the National Meeting of Production Engineering (ENEGEP) in the period from 2014 to 2019, with the search terms: company game (s), serial game (s), serious game (s), gamification and gamification. Through the 21 selected publications, a qualitative research was carried out, through the content analysis of the abstracts of the articles, using the IRaMuTeQ software, in order to explore the related terms in the publications. The use of the IRaMuTeq software as a tool for processing qualitative data provided statistical information on the text, as well as the Descending Hierarchical Classification (CHD), similarity analysis and the word cloud. The results show that games and their related terms are closely linked to the teaching-learning process, especially the terms competence, leverage and experience, which are terms that indicate objectives of the application of games.El enfoque de enseñanza mediante juegos de simulación de empresas puede generar una serie de beneficios en el proceso de enseñanza-aprendizaje de las disciplinas del curso de Ingeniería de Producción. Por tanto, el objetivo del artículo es plantear las características del uso de juegos, a través de una investigación realizada en artículos publicados en los anales del Encuentro Nacional de Ingeniería de Producción (ENEGEP) en el período de 2014 a 2019, con los términos de búsqueda: juegos de la empresa, juegos en serie, juegos serios, gamificación y gamificación. A través de las 21 publicaciones seleccionadas, se realizó una investigación cualitativa, mediante el análisis de contenido de los resúmenes de los artículos, utilizando el software IRaMuTeQ, con el fin de explorar los términos relacionados en las publicaciones. El uso del software IRaMuTeq como herramienta para el procesamiento de datos cualitativos proporcionó información estadística sobre el texto, así como la Clasificación Jerárquica Descendente (CHD), el análisis de similitudes y la nube de palabras. Los resultados muestran que los juegos y sus términos relacionados están estrechamente ligados al proceso de enseñanza-aprendizaje, especialmente los términos competencia, apalancamiento y experiencia, que son términos que indican objetivos de la aplicación de los juegos.A abordagem de ensino utilizando jogos de simulação de empresas ou de negócios pode gerar uma de série de benefícios no processo de ensino-aprendizagem de disciplinas do curso de Engenharia de Produção. Sendo assim, o objetivo do artigo é levantar as características da utilização de jogos, por meio de uma pesquisa realizada em artigos publicados nos anais do Encontro Nacional de Engenharia de Produção (ENEGEP) no período de 2014 a 2019, com os termos de busca: jogo(s) de empresa(s), seriou(s) game(s), sério(s) game(s), gamification e gamificação. Através das 21 publicações selecionadas, realizou-se uma pesquisa qualitativa, através da análise de conteúdo dos resumos dos artigos, utilizando o software IRaMuTeQ, visando explorar os termos correlatos nas publicações. A utilização do software IRaMuTeq como ferramenta de processamento de dados qualitativos forneceu informações estatísticas do texto, assim como a Classificação Hierárquica Descedente (CHD),  a análise de similitude e a nuvem de palavras. Os resultados mostram que os jogos e seus termos correlatos estão estreitamente ligados ao processo de ensino-aprendizagem, principalmente os termos competência, alavancar e experiência, que são termos que indicam objetivos da aplicação de jogos.  Research, Society and Development2021-01-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1148510.33448/rsd-v10i1.11485Research, Society and Development; Vol. 10 No. 1; e4410111485Research, Society and Development; Vol. 10 Núm. 1; e4410111485Research, Society and Development; v. 10 n. 1; e44101114852525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/11485/10204Copyright (c) 2021 Anna Flávia Oliveira Novais; Artemiza Oliveira Souza; Marcio Coutinho de Souza; César Ricardo Maia de Vasconcelos; Mauro Lúcio Franco; Agnaldo Keiti Higuchi; Raquel de Souza Pompermayer; Alexandre Sylvio Vieira da Costa; Geórgia Fernandes Barroshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessNovais, Anna Flávia Oliveira Souza, Artemiza OliveiraSouza, Marcio Coutinho deVasconcelos, César Ricardo Maia deFranco, Mauro LúcioHiguchi, Agnaldo KeitiPompermayer, Raquel de SouzaCosta, Alexandre Sylvio Vieira daBarros, Geórgia Fernandes2021-02-20T21:19:23Zoai:ojs.pkp.sfu.ca:article/11485Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:33:18.007506Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
Juegos de negocios, juegos serios y gamificación en la docencia de la Ingeniería de Producción: un análisis de contenido en los resúmenes de artículos académicos publicados en los anales de Encuentro Nacional de Ingeniería de Producción (ENEGEP)
Jogos de empresas, serious games e gamificação no ensino da Engenharia de Produção: uma análise de conteúdo nos resumos dos artigos acadêmicos publicados nos anais dos Encontro Nacional de Engenharia de Produção (ENEGEP)
title Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
spellingShingle Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
Novais, Anna Flávia Oliveira
Business games
Learning
Production engineering
IRaMuTeq
Teaching.
Juegos de empresa
Aprendizaje
Ingeniería de producción
IRaMuTeq
Ensenãnza.
Jogos de empresas
Aprendizagem
Engenharia de produção
IRaMuTeq
Ensino.
title_short Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
title_full Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
title_fullStr Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
title_full_unstemmed Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
title_sort Business games, serious games and gamification in the teaching of Production Engineering: a content analysis in the abstracts of academic articles published in the annals of National Meeting of Production Engineering (ENEGEP)
author Novais, Anna Flávia Oliveira
author_facet Novais, Anna Flávia Oliveira
Souza, Artemiza Oliveira
Souza, Marcio Coutinho de
Vasconcelos, César Ricardo Maia de
Franco, Mauro Lúcio
Higuchi, Agnaldo Keiti
Pompermayer, Raquel de Souza
Costa, Alexandre Sylvio Vieira da
Barros, Geórgia Fernandes
author_role author
author2 Souza, Artemiza Oliveira
Souza, Marcio Coutinho de
Vasconcelos, César Ricardo Maia de
Franco, Mauro Lúcio
Higuchi, Agnaldo Keiti
Pompermayer, Raquel de Souza
Costa, Alexandre Sylvio Vieira da
Barros, Geórgia Fernandes
author2_role author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Novais, Anna Flávia Oliveira
Souza, Artemiza Oliveira
Souza, Marcio Coutinho de
Vasconcelos, César Ricardo Maia de
Franco, Mauro Lúcio
Higuchi, Agnaldo Keiti
Pompermayer, Raquel de Souza
Costa, Alexandre Sylvio Vieira da
Barros, Geórgia Fernandes
dc.subject.por.fl_str_mv Business games
Learning
Production engineering
IRaMuTeq
Teaching.
Juegos de empresa
Aprendizaje
Ingeniería de producción
IRaMuTeq
Ensenãnza.
Jogos de empresas
Aprendizagem
Engenharia de produção
IRaMuTeq
Ensino.
topic Business games
Learning
Production engineering
IRaMuTeq
Teaching.
Juegos de empresa
Aprendizaje
Ingeniería de producción
IRaMuTeq
Ensenãnza.
Jogos de empresas
Aprendizagem
Engenharia de produção
IRaMuTeq
Ensino.
description The teaching approach using business simulation games can generate a series of benefits in the teaching-learning process of disciplines in the Production Engineering course. Therefore, the objective of the article is to raise the characteristics of the use of games, through a research carried out in articles published in the annals of the National Meeting of Production Engineering (ENEGEP) in the period from 2014 to 2019, with the search terms: company game (s), serial game (s), serious game (s), gamification and gamification. Through the 21 selected publications, a qualitative research was carried out, through the content analysis of the abstracts of the articles, using the IRaMuTeQ software, in order to explore the related terms in the publications. The use of the IRaMuTeq software as a tool for processing qualitative data provided statistical information on the text, as well as the Descending Hierarchical Classification (CHD), similarity analysis and the word cloud. The results show that games and their related terms are closely linked to the teaching-learning process, especially the terms competence, leverage and experience, which are terms that indicate objectives of the application of games.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-02
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/11485
10.33448/rsd-v10i1.11485
url https://rsdjournal.org/index.php/rsd/article/view/11485
identifier_str_mv 10.33448/rsd-v10i1.11485
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/11485/10204
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 1; e4410111485
Research, Society and Development; Vol. 10 Núm. 1; e4410111485
Research, Society and Development; v. 10 n. 1; e4410111485
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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