Território kínēma: uma trilha da caverna à nuvem
Autor(a) principal: | |
---|---|
Data de Publicação: | 2015 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações do UTP |
Texto Completo: | http://tede.utp.br:8080/jspui/handle/tede/1353 |
Resumo: | This research starts from the image culture perspective questioning if a look at the historical and evolutionary trajectory of immersion illusion devices that are grounded in spaces, technologies and body, reveals elements concerning the territory of communication studies on cinema culture in its scope, which appropriates these elements; or would constitute another phenomenon, another artistic language that incorporates the term "cinema", which etymologically suggests movement. The hypothesis is that the surveyed equations would point to results of experiential aesthetic experiences, personal and collective, in which the subject, once the viewer, would become an active element, observer and absorber of a cinema "expanded". Meet and present relations in the subject's confrontation with the environment and with the technologies would enable a better understanding of the process of transit between immersion and emersion, now expanding the space and time, with the possibility of extended life, omnipotence and omnipresence, sometimes providing an experience of a biological impersonal reductionism . To obtain a satisfactory reflection on the subject in question, historically sought to research a corpus composed of audiovisual works of relevance, from pre-cinema to contemporary era. Through research in books, journals and Internet sites are listed historical data, technical data, evolution and appropriation of space, technology, and experiments, as well as future possibilities of cinematographic workmanship. Some fictional movies that thematize the technological vision are discussed as possible references of experiential expansion in factual reality, also to reveal other possible spaces Kinematica projection, as in the case of Tron, which deals with virtual reality. Authors such as Gene Youngblood, Jean Baudrillard, André Parente, Arlindo Machado, Ismail Xavier, Lucia Santaella, among others, are the theoretical contributors that dialogue with the suggested and implied questions in defining the issue. |
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Guimarães, Denise Azevedo DuarteFortes, MônicaKaminski, Rosanehttp://lattes.cnpq.br/7309364702809970Soares Neto, Francisco2018-06-13T18:49:55Z2015-03-30Soares Neto, Francisco. Território kínēma: uma trilha da caverna à nuvem. 2015. 138 f. Dissertação( Mestrado em Comunicação e Linguagens) - Universidade Tuiuti do Paraná, Curitiba, 2015.http://tede.utp.br:8080/jspui/handle/tede/1353This research starts from the image culture perspective questioning if a look at the historical and evolutionary trajectory of immersion illusion devices that are grounded in spaces, technologies and body, reveals elements concerning the territory of communication studies on cinema culture in its scope, which appropriates these elements; or would constitute another phenomenon, another artistic language that incorporates the term "cinema", which etymologically suggests movement. The hypothesis is that the surveyed equations would point to results of experiential aesthetic experiences, personal and collective, in which the subject, once the viewer, would become an active element, observer and absorber of a cinema "expanded". Meet and present relations in the subject's confrontation with the environment and with the technologies would enable a better understanding of the process of transit between immersion and emersion, now expanding the space and time, with the possibility of extended life, omnipotence and omnipresence, sometimes providing an experience of a biological impersonal reductionism . To obtain a satisfactory reflection on the subject in question, historically sought to research a corpus composed of audiovisual works of relevance, from pre-cinema to contemporary era. Through research in books, journals and Internet sites are listed historical data, technical data, evolution and appropriation of space, technology, and experiments, as well as future possibilities of cinematographic workmanship. Some fictional movies that thematize the technological vision are discussed as possible references of experiential expansion in factual reality, also to reveal other possible spaces Kinematica projection, as in the case of Tron, which deals with virtual reality. Authors such as Gene Youngblood, Jean Baudrillard, André Parente, Arlindo Machado, Ismail Xavier, Lucia Santaella, among others, are the theoretical contributors that dialogue with the suggested and implied questions in defining the issue.Esta pesquisa parte do questionamento, pelo viés da cultura da imagem, se um olhar sobre a trajetória histórica e evolutiva dos dispositivos de ilusão de imersão, que estão alicerçados em espaços, tecnologias e corpo, revelaria elementos concernentes ao território comunicacional dos estudos sobre a cultura do cinema em sua abrangência, a qual se apropria desses elementos; ou se constituiria outro fenômeno, outra linguagem artística que incorpora o termo “cinema”, que etimologicamente sugere movimento. A hipótese é de que as equações pesquisadas apontariam para resultados de experiências de estética vivencial, pessoal e coletiva, em que o sujeito, outrora espectador, passaria a ser um elemento ativo, observador e absorvedor de um cinema “expandido”. Conhecer e apresentar as relações no embate do sujeito com o ambiente e com as tecnologias possibilitaria uma melhor compreensão do processo de trânsito entre imersão e emersão, ora expandindo o espaço e o tempo, com possibilidades de vida expandida, de onipotência e onipresença, ora proporcionando uma experiência de um reducionismo biológico e impessoal. Para se obter uma reflexão satisfatória sobre a temática em questão, buscou-se pesquisar historicamente um corpus composto de obras audiovisuais de relevância, desde o pré-cinema à contemporaneidade. Por meio de pesquisa em livros, periódicos e sites da Internet, são elencados dados históricos, dados técnicos, a evolução e apropriação do espaço, das tecnologias, e dos experimentos, bem como das possibilidades futuras de feituras cinematográficas. Alguns filmes ficcionais que tematizam o imaginário tecnológico são abordados como referências possíveis de expansão vivencial na realidade factual, bem como a revelar outros espaços possíveis de projeção kinemática, como é o caso de Tron, que trata da realidade virtual. Autores como Gene Youngblood, Jean Baudrillard, André Parente, Arlindo Machado, Ismail Xavier, Lucia Santaella, entre outros, são aportes teóricos que dialogam com as questões aventadas e implícitas na delimitação do problema.Submitted by Divanete Paiva (divanete.paiva@utp.br) on 2018-06-13T18:49:55Z No. of bitstreams: 1 TERRITORIO KINEMA.pdf: 2891817 bytes, checksum: 0a20f8d901cf816a6fc100359238e661 (MD5)Made available in DSpace on 2018-06-13T18:49:55Z (GMT). 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dc.title.por.fl_str_mv |
Território kínēma: uma trilha da caverna à nuvem |
title |
Território kínēma: uma trilha da caverna à nuvem |
spellingShingle |
Território kínēma: uma trilha da caverna à nuvem Soares Neto, Francisco Cinema Imersão Interatividade Experimentalismo Avatar Immersion Interactivity Experimentalism CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
title_short |
Território kínēma: uma trilha da caverna à nuvem |
title_full |
Território kínēma: uma trilha da caverna à nuvem |
title_fullStr |
Território kínēma: uma trilha da caverna à nuvem |
title_full_unstemmed |
Território kínēma: uma trilha da caverna à nuvem |
title_sort |
Território kínēma: uma trilha da caverna à nuvem |
author |
Soares Neto, Francisco |
author_facet |
Soares Neto, Francisco |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Guimarães, Denise Azevedo Duarte |
dc.contributor.referee1.fl_str_mv |
Fortes, Mônica |
dc.contributor.referee2.fl_str_mv |
Kaminski, Rosane |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/7309364702809970 |
dc.contributor.author.fl_str_mv |
Soares Neto, Francisco |
contributor_str_mv |
Guimarães, Denise Azevedo Duarte Fortes, Mônica Kaminski, Rosane |
dc.subject.por.fl_str_mv |
Cinema Imersão Interatividade Experimentalismo Avatar |
topic |
Cinema Imersão Interatividade Experimentalismo Avatar Immersion Interactivity Experimentalism CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
dc.subject.eng.fl_str_mv |
Immersion Interactivity Experimentalism |
dc.subject.cnpq.fl_str_mv |
CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
dc.description.abstract.eng.fl_txt_mv |
This research starts from the image culture perspective questioning if a look at the historical and evolutionary trajectory of immersion illusion devices that are grounded in spaces, technologies and body, reveals elements concerning the territory of communication studies on cinema culture in its scope, which appropriates these elements; or would constitute another phenomenon, another artistic language that incorporates the term "cinema", which etymologically suggests movement. The hypothesis is that the surveyed equations would point to results of experiential aesthetic experiences, personal and collective, in which the subject, once the viewer, would become an active element, observer and absorber of a cinema "expanded". Meet and present relations in the subject's confrontation with the environment and with the technologies would enable a better understanding of the process of transit between immersion and emersion, now expanding the space and time, with the possibility of extended life, omnipotence and omnipresence, sometimes providing an experience of a biological impersonal reductionism . To obtain a satisfactory reflection on the subject in question, historically sought to research a corpus composed of audiovisual works of relevance, from pre-cinema to contemporary era. Through research in books, journals and Internet sites are listed historical data, technical data, evolution and appropriation of space, technology, and experiments, as well as future possibilities of cinematographic workmanship. Some fictional movies that thematize the technological vision are discussed as possible references of experiential expansion in factual reality, also to reveal other possible spaces Kinematica projection, as in the case of Tron, which deals with virtual reality. Authors such as Gene Youngblood, Jean Baudrillard, André Parente, Arlindo Machado, Ismail Xavier, Lucia Santaella, among others, are the theoretical contributors that dialogue with the suggested and implied questions in defining the issue. |
dc.description.abstract.por.fl_txt_mv |
Esta pesquisa parte do questionamento, pelo viés da cultura da imagem, se um olhar sobre a trajetória histórica e evolutiva dos dispositivos de ilusão de imersão, que estão alicerçados em espaços, tecnologias e corpo, revelaria elementos concernentes ao território comunicacional dos estudos sobre a cultura do cinema em sua abrangência, a qual se apropria desses elementos; ou se constituiria outro fenômeno, outra linguagem artística que incorpora o termo “cinema”, que etimologicamente sugere movimento. A hipótese é de que as equações pesquisadas apontariam para resultados de experiências de estética vivencial, pessoal e coletiva, em que o sujeito, outrora espectador, passaria a ser um elemento ativo, observador e absorvedor de um cinema “expandido”. Conhecer e apresentar as relações no embate do sujeito com o ambiente e com as tecnologias possibilitaria uma melhor compreensão do processo de trânsito entre imersão e emersão, ora expandindo o espaço e o tempo, com possibilidades de vida expandida, de onipotência e onipresença, ora proporcionando uma experiência de um reducionismo biológico e impessoal. Para se obter uma reflexão satisfatória sobre a temática em questão, buscou-se pesquisar historicamente um corpus composto de obras audiovisuais de relevância, desde o pré-cinema à contemporaneidade. Por meio de pesquisa em livros, periódicos e sites da Internet, são elencados dados históricos, dados técnicos, a evolução e apropriação do espaço, das tecnologias, e dos experimentos, bem como das possibilidades futuras de feituras cinematográficas. Alguns filmes ficcionais que tematizam o imaginário tecnológico são abordados como referências possíveis de expansão vivencial na realidade factual, bem como a revelar outros espaços possíveis de projeção kinemática, como é o caso de Tron, que trata da realidade virtual. Autores como Gene Youngblood, Jean Baudrillard, André Parente, Arlindo Machado, Ismail Xavier, Lucia Santaella, entre outros, são aportes teóricos que dialogam com as questões aventadas e implícitas na delimitação do problema. |
description |
This research starts from the image culture perspective questioning if a look at the historical and evolutionary trajectory of immersion illusion devices that are grounded in spaces, technologies and body, reveals elements concerning the territory of communication studies on cinema culture in its scope, which appropriates these elements; or would constitute another phenomenon, another artistic language that incorporates the term "cinema", which etymologically suggests movement. The hypothesis is that the surveyed equations would point to results of experiential aesthetic experiences, personal and collective, in which the subject, once the viewer, would become an active element, observer and absorber of a cinema "expanded". Meet and present relations in the subject's confrontation with the environment and with the technologies would enable a better understanding of the process of transit between immersion and emersion, now expanding the space and time, with the possibility of extended life, omnipotence and omnipresence, sometimes providing an experience of a biological impersonal reductionism . To obtain a satisfactory reflection on the subject in question, historically sought to research a corpus composed of audiovisual works of relevance, from pre-cinema to contemporary era. Through research in books, journals and Internet sites are listed historical data, technical data, evolution and appropriation of space, technology, and experiments, as well as future possibilities of cinematographic workmanship. Some fictional movies that thematize the technological vision are discussed as possible references of experiential expansion in factual reality, also to reveal other possible spaces Kinematica projection, as in the case of Tron, which deals with virtual reality. Authors such as Gene Youngblood, Jean Baudrillard, André Parente, Arlindo Machado, Ismail Xavier, Lucia Santaella, among others, are the theoretical contributors that dialogue with the suggested and implied questions in defining the issue. |
publishDate |
2015 |
dc.date.issued.fl_str_mv |
2015-03-30 |
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2018-06-13T18:49:55Z |
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Soares Neto, Francisco. Território kínēma: uma trilha da caverna à nuvem. 2015. 138 f. Dissertação( Mestrado em Comunicação e Linguagens) - Universidade Tuiuti do Paraná, Curitiba, 2015. |
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http://tede.utp.br:8080/jspui/handle/tede/1353 |
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Soares Neto, Francisco. Território kínēma: uma trilha da caverna à nuvem. 2015. 138 f. Dissertação( Mestrado em Comunicação e Linguagens) - Universidade Tuiuti do Paraná, Curitiba, 2015. |
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Comunicação e Linguagens |
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