Virtual and augmented reality application in production engineering teaching-learning processes

Detalhes bibliográficos
Autor(a) principal: Anjos,Fernando Elemar Vicente dos
Data de Publicação: 2020
Outros Autores: Rocha,Luiz Alberto Oliveira, Silva,Débora Oliveira da, Pacheco,Rodrigo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Production
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0103-65132020000100706
Resumo: Abstract Paper aims Structure virtual and augmented reality applications in engineering teaching-learning processes, with emphasis on production engineering, highlighting application gaps. Originality First studies that, to which subjects applied virtual and augmented reality in engineering teaching-learning processes, the gaps of application in production engineering, and a discussion about the impacts. Research method The research method applied was the systematic literature review. Main findings Structuring of virtual or augmented reality applications in engineering, discussion about the application in production engineering, opportunities for future research, how low application affects graduated professional education, consequently, organizational competitiveness. Implications for theory and practice The applications of virtual and augmented reality bring developing student skills more actively and cognitively, making training more complete, increasing their skills, and supporting the competitiveness of organizations through professionals who can contribute more broadly and effectively.
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spelling Virtual and augmented reality application in production engineering teaching-learning processesSystematic literature reviewEngineeringTeaching methodologyVirtual realityAugmented realityAbstract Paper aims Structure virtual and augmented reality applications in engineering teaching-learning processes, with emphasis on production engineering, highlighting application gaps. Originality First studies that, to which subjects applied virtual and augmented reality in engineering teaching-learning processes, the gaps of application in production engineering, and a discussion about the impacts. Research method The research method applied was the systematic literature review. Main findings Structuring of virtual or augmented reality applications in engineering, discussion about the application in production engineering, opportunities for future research, how low application affects graduated professional education, consequently, organizational competitiveness. Implications for theory and practice The applications of virtual and augmented reality bring developing student skills more actively and cognitively, making training more complete, increasing their skills, and supporting the competitiveness of organizations through professionals who can contribute more broadly and effectively.Associação Brasileira de Engenharia de Produção2020-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0103-65132020000100706Production v.30 2020reponame:Productioninstname:Associação Brasileira de Engenharia de Produção (ABEPRO)instacron:ABEPRO10.1590/0103-6513.20190088info:eu-repo/semantics/openAccessAnjos,Fernando Elemar Vicente dosRocha,Luiz Alberto OliveiraSilva,Débora Oliveira daPacheco,Rodrigoeng2020-09-17T00:00:00Zoai:scielo:S0103-65132020000100706Revistahttps://www.scielo.br/j/prod/https://old.scielo.br/oai/scielo-oai.php||production@editoracubo.com.br1980-54110103-6513opendoar:2020-09-17T00:00Production - Associação Brasileira de Engenharia de Produção (ABEPRO)false
dc.title.none.fl_str_mv Virtual and augmented reality application in production engineering teaching-learning processes
title Virtual and augmented reality application in production engineering teaching-learning processes
spellingShingle Virtual and augmented reality application in production engineering teaching-learning processes
Anjos,Fernando Elemar Vicente dos
Systematic literature review
Engineering
Teaching methodology
Virtual reality
Augmented reality
title_short Virtual and augmented reality application in production engineering teaching-learning processes
title_full Virtual and augmented reality application in production engineering teaching-learning processes
title_fullStr Virtual and augmented reality application in production engineering teaching-learning processes
title_full_unstemmed Virtual and augmented reality application in production engineering teaching-learning processes
title_sort Virtual and augmented reality application in production engineering teaching-learning processes
author Anjos,Fernando Elemar Vicente dos
author_facet Anjos,Fernando Elemar Vicente dos
Rocha,Luiz Alberto Oliveira
Silva,Débora Oliveira da
Pacheco,Rodrigo
author_role author
author2 Rocha,Luiz Alberto Oliveira
Silva,Débora Oliveira da
Pacheco,Rodrigo
author2_role author
author
author
dc.contributor.author.fl_str_mv Anjos,Fernando Elemar Vicente dos
Rocha,Luiz Alberto Oliveira
Silva,Débora Oliveira da
Pacheco,Rodrigo
dc.subject.por.fl_str_mv Systematic literature review
Engineering
Teaching methodology
Virtual reality
Augmented reality
topic Systematic literature review
Engineering
Teaching methodology
Virtual reality
Augmented reality
description Abstract Paper aims Structure virtual and augmented reality applications in engineering teaching-learning processes, with emphasis on production engineering, highlighting application gaps. Originality First studies that, to which subjects applied virtual and augmented reality in engineering teaching-learning processes, the gaps of application in production engineering, and a discussion about the impacts. Research method The research method applied was the systematic literature review. Main findings Structuring of virtual or augmented reality applications in engineering, discussion about the application in production engineering, opportunities for future research, how low application affects graduated professional education, consequently, organizational competitiveness. Implications for theory and practice The applications of virtual and augmented reality bring developing student skills more actively and cognitively, making training more complete, increasing their skills, and supporting the competitiveness of organizations through professionals who can contribute more broadly and effectively.
publishDate 2020
dc.date.none.fl_str_mv 2020-01-01
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/0103-6513.20190088
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dc.publisher.none.fl_str_mv Associação Brasileira de Engenharia de Produção
publisher.none.fl_str_mv Associação Brasileira de Engenharia de Produção
dc.source.none.fl_str_mv Production v.30 2020
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