Gamification in Secondary Education: An Innovative Approach to Education

Detalhes bibliográficos
Autor(a) principal: Almeida, Bruno Alves de
Data de Publicação: 2023
Outros Autores: Santos, Thales Denisson Vieira dos, Silva, Wellington Pereira da
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista JRG de Estudos Acadêmicos
Texto Completo: http://revistajrg.com/index.php/jrg/article/view/785
Resumo: Aiming to provide an educational environment focused on the learning experience in secondary education, the practice of gamification has emerged as an innovative approach. The objective of this study is to analyze how gamification can motivate students and improve engagement in school activities, thus enhancing learning. The methodology used is a literature review and descriptive study with a qualitative approach, prepared through a survey of periodicals from the Scientific Electronic Library (SciELO) database and case studies of educational institutions that already implement gamification in their educational practices. The result indicates that gamification can stimulate students' interest in content and provide the development of skills, such as problem solving, decision making and critical thinking. It is hoped that this methodology will contribute to the development of a more meaningful and promising education for the reality of the new generation.
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spelling Gamification in Secondary Education: An Innovative Approach to EducationA gamificação no ensino médio: uma abordagem inovadora para a educaçãoGamificaçãoAprendizagem ativaTecnologia na educaçãoDesenvolvimento de habilidadesGamificationActive learningTechnology in educationSkills developmentAiming to provide an educational environment focused on the learning experience in secondary education, the practice of gamification has emerged as an innovative approach. The objective of this study is to analyze how gamification can motivate students and improve engagement in school activities, thus enhancing learning. The methodology used is a literature review and descriptive study with a qualitative approach, prepared through a survey of periodicals from the Scientific Electronic Library (SciELO) database and case studies of educational institutions that already implement gamification in their educational practices. The result indicates that gamification can stimulate students' interest in content and provide the development of skills, such as problem solving, decision making and critical thinking. It is hoped that this methodology will contribute to the development of a more meaningful and promising education for the reality of the new generation.Visando proporcionar um ambiente educativo com foco na experiência de aprendizagem no ensino secundário, a prática da gamificação tem emergido como uma abordagem inovadora. O objetivo deste estudo é analisar como a gamificação pode motivar os estudantes e melhorar o engajamento nas atividades escolares, potencializando, assim, a aprendizagem. A metodologia usada, trata-se de revisão de literatura e estudo descritivo com abordagem qualitativa, elaborado por meio do levantamento de periódicos da base de dados Scientific Electronic Library (SciELO) e estudos de caso de instituições de ensino que já implementaram a gamificação em suas práticas educacionais. O resultado indica que a gamificação pode estimular o interesse dos estudantes pelos conteúdos e proporcionar o desenvolvimento de habilidades, como resolução de problemas, tomada de decisões e senso crítico. Espera-se que essa metodologia contribua para o desenvolvimento de uma educação mais significativa e promissora para a realidade da nova geração.Editora JRG2023-11-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos Paresapplication/pdfhttp://revistajrg.com/index.php/jrg/article/view/78510.55892/jrg.v6i13.785ark:/57118/JRG.v6i13.785JRG Journal of Academic Studies; Vol. 6 No. 13 (2023): JRG Journal of Academic Studies; 1764-1772JRG Journal of Academic Studies ; Vol. 6 Núm. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772JRG Journal of Academic Studies; V. 6 N. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772Revista JRG de Estudos Acadêmicos ; v. 6 n. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-17722595-1661ark:/57118/jrg.v6i13reponame:Revista JRG de Estudos Acadêmicosinstname:Editora JRGinstacron:JRGporhttp://revistajrg.com/index.php/jrg/article/view/785/725https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessAlmeida, Bruno Alves deSantos, Thales Denisson Vieira dosSilva, Wellington Pereira da2023-11-16T13:50:20Zoai:ojs2.revistajrg.com:article/785Revistahttp://revistajrg.com/index.php/jrgPRIhttp://revistajrg.com/index.php/jrg/oaiprofessorjonas@gmail.com||2595-16612595-1661opendoar:2023-11-16T13:50:20Revista JRG de Estudos Acadêmicos - Editora JRGfalse
dc.title.none.fl_str_mv Gamification in Secondary Education: An Innovative Approach to Education
A gamificação no ensino médio: uma abordagem inovadora para a educação
title Gamification in Secondary Education: An Innovative Approach to Education
spellingShingle Gamification in Secondary Education: An Innovative Approach to Education
Almeida, Bruno Alves de
Gamificação
Aprendizagem ativa
Tecnologia na educação
Desenvolvimento de habilidades
Gamification
Active learning
Technology in education
Skills development
title_short Gamification in Secondary Education: An Innovative Approach to Education
title_full Gamification in Secondary Education: An Innovative Approach to Education
title_fullStr Gamification in Secondary Education: An Innovative Approach to Education
title_full_unstemmed Gamification in Secondary Education: An Innovative Approach to Education
title_sort Gamification in Secondary Education: An Innovative Approach to Education
author Almeida, Bruno Alves de
author_facet Almeida, Bruno Alves de
Santos, Thales Denisson Vieira dos
Silva, Wellington Pereira da
author_role author
author2 Santos, Thales Denisson Vieira dos
Silva, Wellington Pereira da
author2_role author
author
dc.contributor.author.fl_str_mv Almeida, Bruno Alves de
Santos, Thales Denisson Vieira dos
Silva, Wellington Pereira da
dc.subject.por.fl_str_mv Gamificação
Aprendizagem ativa
Tecnologia na educação
Desenvolvimento de habilidades
Gamification
Active learning
Technology in education
Skills development
topic Gamificação
Aprendizagem ativa
Tecnologia na educação
Desenvolvimento de habilidades
Gamification
Active learning
Technology in education
Skills development
description Aiming to provide an educational environment focused on the learning experience in secondary education, the practice of gamification has emerged as an innovative approach. The objective of this study is to analyze how gamification can motivate students and improve engagement in school activities, thus enhancing learning. The methodology used is a literature review and descriptive study with a qualitative approach, prepared through a survey of periodicals from the Scientific Electronic Library (SciELO) database and case studies of educational institutions that already implement gamification in their educational practices. The result indicates that gamification can stimulate students' interest in content and provide the development of skills, such as problem solving, decision making and critical thinking. It is hoped that this methodology will contribute to the development of a more meaningful and promising education for the reality of the new generation.
publishDate 2023
dc.date.none.fl_str_mv 2023-11-16
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos Pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://revistajrg.com/index.php/jrg/article/view/785
10.55892/jrg.v6i13.785
ark:/57118/JRG.v6i13.785
url http://revistajrg.com/index.php/jrg/article/view/785
identifier_str_mv 10.55892/jrg.v6i13.785
ark:/57118/JRG.v6i13.785
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv http://revistajrg.com/index.php/jrg/article/view/785/725
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dc.publisher.none.fl_str_mv Editora JRG
publisher.none.fl_str_mv Editora JRG
dc.source.none.fl_str_mv JRG Journal of Academic Studies; Vol. 6 No. 13 (2023): JRG Journal of Academic Studies; 1764-1772
JRG Journal of Academic Studies ; Vol. 6 Núm. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772
JRG Journal of Academic Studies; V. 6 N. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772
Revista JRG de Estudos Acadêmicos ; v. 6 n. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772
2595-1661
ark:/57118/jrg.v6i13
reponame:Revista JRG de Estudos Acadêmicos
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instname_str Editora JRG
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reponame_str Revista JRG de Estudos Acadêmicos
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