Gamification in Secondary Education: An Innovative Approach to Education
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista JRG de Estudos Acadêmicos |
Texto Completo: | http://revistajrg.com/index.php/jrg/article/view/785 |
Resumo: | Aiming to provide an educational environment focused on the learning experience in secondary education, the practice of gamification has emerged as an innovative approach. The objective of this study is to analyze how gamification can motivate students and improve engagement in school activities, thus enhancing learning. The methodology used is a literature review and descriptive study with a qualitative approach, prepared through a survey of periodicals from the Scientific Electronic Library (SciELO) database and case studies of educational institutions that already implement gamification in their educational practices. The result indicates that gamification can stimulate students' interest in content and provide the development of skills, such as problem solving, decision making and critical thinking. It is hoped that this methodology will contribute to the development of a more meaningful and promising education for the reality of the new generation. |
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Gamification in Secondary Education: An Innovative Approach to EducationA gamificação no ensino médio: uma abordagem inovadora para a educaçãoGamificaçãoAprendizagem ativaTecnologia na educaçãoDesenvolvimento de habilidadesGamificationActive learningTechnology in educationSkills developmentAiming to provide an educational environment focused on the learning experience in secondary education, the practice of gamification has emerged as an innovative approach. The objective of this study is to analyze how gamification can motivate students and improve engagement in school activities, thus enhancing learning. The methodology used is a literature review and descriptive study with a qualitative approach, prepared through a survey of periodicals from the Scientific Electronic Library (SciELO) database and case studies of educational institutions that already implement gamification in their educational practices. The result indicates that gamification can stimulate students' interest in content and provide the development of skills, such as problem solving, decision making and critical thinking. It is hoped that this methodology will contribute to the development of a more meaningful and promising education for the reality of the new generation.Visando proporcionar um ambiente educativo com foco na experiência de aprendizagem no ensino secundário, a prática da gamificação tem emergido como uma abordagem inovadora. O objetivo deste estudo é analisar como a gamificação pode motivar os estudantes e melhorar o engajamento nas atividades escolares, potencializando, assim, a aprendizagem. A metodologia usada, trata-se de revisão de literatura e estudo descritivo com abordagem qualitativa, elaborado por meio do levantamento de periódicos da base de dados Scientific Electronic Library (SciELO) e estudos de caso de instituições de ensino que já implementaram a gamificação em suas práticas educacionais. O resultado indica que a gamificação pode estimular o interesse dos estudantes pelos conteúdos e proporcionar o desenvolvimento de habilidades, como resolução de problemas, tomada de decisões e senso crítico. Espera-se que essa metodologia contribua para o desenvolvimento de uma educação mais significativa e promissora para a realidade da nova geração.Editora JRG2023-11-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos Paresapplication/pdfhttp://revistajrg.com/index.php/jrg/article/view/78510.55892/jrg.v6i13.785ark:/57118/JRG.v6i13.785JRG Journal of Academic Studies; Vol. 6 No. 13 (2023): JRG Journal of Academic Studies; 1764-1772JRG Journal of Academic Studies ; Vol. 6 Núm. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772JRG Journal of Academic Studies; V. 6 N. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772Revista JRG de Estudos Acadêmicos ; v. 6 n. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-17722595-1661ark:/57118/jrg.v6i13reponame:Revista JRG de Estudos Acadêmicosinstname:Editora JRGinstacron:JRGporhttp://revistajrg.com/index.php/jrg/article/view/785/725https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessAlmeida, Bruno Alves deSantos, Thales Denisson Vieira dosSilva, Wellington Pereira da2023-11-16T13:50:20Zoai:ojs2.revistajrg.com:article/785Revistahttp://revistajrg.com/index.php/jrgPRIhttp://revistajrg.com/index.php/jrg/oaiprofessorjonas@gmail.com||2595-16612595-1661opendoar:2023-11-16T13:50:20Revista JRG de Estudos Acadêmicos - Editora JRGfalse |
dc.title.none.fl_str_mv |
Gamification in Secondary Education: An Innovative Approach to Education A gamificação no ensino médio: uma abordagem inovadora para a educação |
title |
Gamification in Secondary Education: An Innovative Approach to Education |
spellingShingle |
Gamification in Secondary Education: An Innovative Approach to Education Almeida, Bruno Alves de Gamificação Aprendizagem ativa Tecnologia na educação Desenvolvimento de habilidades Gamification Active learning Technology in education Skills development |
title_short |
Gamification in Secondary Education: An Innovative Approach to Education |
title_full |
Gamification in Secondary Education: An Innovative Approach to Education |
title_fullStr |
Gamification in Secondary Education: An Innovative Approach to Education |
title_full_unstemmed |
Gamification in Secondary Education: An Innovative Approach to Education |
title_sort |
Gamification in Secondary Education: An Innovative Approach to Education |
author |
Almeida, Bruno Alves de |
author_facet |
Almeida, Bruno Alves de Santos, Thales Denisson Vieira dos Silva, Wellington Pereira da |
author_role |
author |
author2 |
Santos, Thales Denisson Vieira dos Silva, Wellington Pereira da |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Almeida, Bruno Alves de Santos, Thales Denisson Vieira dos Silva, Wellington Pereira da |
dc.subject.por.fl_str_mv |
Gamificação Aprendizagem ativa Tecnologia na educação Desenvolvimento de habilidades Gamification Active learning Technology in education Skills development |
topic |
Gamificação Aprendizagem ativa Tecnologia na educação Desenvolvimento de habilidades Gamification Active learning Technology in education Skills development |
description |
Aiming to provide an educational environment focused on the learning experience in secondary education, the practice of gamification has emerged as an innovative approach. The objective of this study is to analyze how gamification can motivate students and improve engagement in school activities, thus enhancing learning. The methodology used is a literature review and descriptive study with a qualitative approach, prepared through a survey of periodicals from the Scientific Electronic Library (SciELO) database and case studies of educational institutions that already implement gamification in their educational practices. The result indicates that gamification can stimulate students' interest in content and provide the development of skills, such as problem solving, decision making and critical thinking. It is hoped that this methodology will contribute to the development of a more meaningful and promising education for the reality of the new generation. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-11-16 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos Pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://revistajrg.com/index.php/jrg/article/view/785 10.55892/jrg.v6i13.785 ark:/57118/JRG.v6i13.785 |
url |
http://revistajrg.com/index.php/jrg/article/view/785 |
identifier_str_mv |
10.55892/jrg.v6i13.785 ark:/57118/JRG.v6i13.785 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://revistajrg.com/index.php/jrg/article/view/785/725 |
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https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
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https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Editora JRG |
publisher.none.fl_str_mv |
Editora JRG |
dc.source.none.fl_str_mv |
JRG Journal of Academic Studies; Vol. 6 No. 13 (2023): JRG Journal of Academic Studies; 1764-1772 JRG Journal of Academic Studies ; Vol. 6 Núm. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772 JRG Journal of Academic Studies; V. 6 N. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772 Revista JRG de Estudos Acadêmicos ; v. 6 n. 13 (2023): Revista JRG de Estudos Acadêmicos; 1764-1772 2595-1661 ark:/57118/jrg.v6i13 reponame:Revista JRG de Estudos Acadêmicos instname:Editora JRG instacron:JRG |
instname_str |
Editora JRG |
instacron_str |
JRG |
institution |
JRG |
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Revista JRG de Estudos Acadêmicos |
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Revista JRG de Estudos Acadêmicos |
repository.name.fl_str_mv |
Revista JRG de Estudos Acadêmicos - Editora JRG |
repository.mail.fl_str_mv |
professorjonas@gmail.com|| |
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