Prisoner's dilemma: cooperation or treason?

Detalhes bibliográficos
Autor(a) principal: Matos, M. C. P.
Data de Publicação: 2010
Outros Autores: Ferreira, M. A. M., Filipe, J. A., Coelho, M.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/20871
Resumo: Real life is a bigger game in which what a player does early on can affect what other choose to do later on. In particular we can strive to explain how cooperative behavior can be established as a result of rational behavior. When engaged in a repeated situation, players must consider not only their short-term gains but also their long term playoffs. The general idea of repeated games is that players may be able to deter another player from exploiting his short-term advantage by threatening punishment that reduces his long-term playoff. The aim of the paper that supports this abstract, is to present and discuss dynamic game theory. There are three basic kinds of reasons, which are not mutually exclusive, to study what happens in repeated games. First, it provides a pleasant and a very interesting theory and it has the advantage of making us become more humble in our predictions. Second, many of the most interesting economic interactions repeated many times can incorporate phenomena which we believe are important but which are not captured when we restrict our attention to static games. Finally, economics, and equilibrium based theories more generally, do best when analyzing routinized interactions.
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spelling Prisoner's dilemma: cooperation or treason?Dynamic gamesCode form gameRepeated gameReal life is a bigger game in which what a player does early on can affect what other choose to do later on. In particular we can strive to explain how cooperative behavior can be established as a result of rational behavior. When engaged in a repeated situation, players must consider not only their short-term gains but also their long term playoffs. The general idea of repeated games is that players may be able to deter another player from exploiting his short-term advantage by threatening punishment that reduces his long-term playoff. The aim of the paper that supports this abstract, is to present and discuss dynamic game theory. There are three basic kinds of reasons, which are not mutually exclusive, to study what happens in repeated games. First, it provides a pleasant and a very interesting theory and it has the advantage of making us become more humble in our predictions. Second, many of the most interesting economic interactions repeated many times can incorporate phenomena which we believe are important but which are not captured when we restrict our attention to static games. Finally, economics, and equilibrium based theories more generally, do best when analyzing routinized interactions.Edições Sílabo2020-11-27T15:07:12Z2010-01-01T00:00:00Z20102020-11-27T15:20:59Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/20871eng1647-7987Matos, M. C. P.Ferreira, M. A. M.Filipe, J. A.Coelho, M.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-25T17:46:47ZPortal AgregadorONG
dc.title.none.fl_str_mv Prisoner's dilemma: cooperation or treason?
title Prisoner's dilemma: cooperation or treason?
spellingShingle Prisoner's dilemma: cooperation or treason?
Matos, M. C. P.
Dynamic games
Code form game
Repeated game
title_short Prisoner's dilemma: cooperation or treason?
title_full Prisoner's dilemma: cooperation or treason?
title_fullStr Prisoner's dilemma: cooperation or treason?
title_full_unstemmed Prisoner's dilemma: cooperation or treason?
title_sort Prisoner's dilemma: cooperation or treason?
author Matos, M. C. P.
author_facet Matos, M. C. P.
Ferreira, M. A. M.
Filipe, J. A.
Coelho, M.
author_role author
author2 Ferreira, M. A. M.
Filipe, J. A.
Coelho, M.
author2_role author
author
author
dc.contributor.author.fl_str_mv Matos, M. C. P.
Ferreira, M. A. M.
Filipe, J. A.
Coelho, M.
dc.subject.por.fl_str_mv Dynamic games
Code form game
Repeated game
topic Dynamic games
Code form game
Repeated game
description Real life is a bigger game in which what a player does early on can affect what other choose to do later on. In particular we can strive to explain how cooperative behavior can be established as a result of rational behavior. When engaged in a repeated situation, players must consider not only their short-term gains but also their long term playoffs. The general idea of repeated games is that players may be able to deter another player from exploiting his short-term advantage by threatening punishment that reduces his long-term playoff. The aim of the paper that supports this abstract, is to present and discuss dynamic game theory. There are three basic kinds of reasons, which are not mutually exclusive, to study what happens in repeated games. First, it provides a pleasant and a very interesting theory and it has the advantage of making us become more humble in our predictions. Second, many of the most interesting economic interactions repeated many times can incorporate phenomena which we believe are important but which are not captured when we restrict our attention to static games. Finally, economics, and equilibrium based theories more generally, do best when analyzing routinized interactions.
publishDate 2010
dc.date.none.fl_str_mv 2010-01-01T00:00:00Z
2010
2020-11-27T15:07:12Z
2020-11-27T15:20:59Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/20871
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1647-7987
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dc.publisher.none.fl_str_mv Edições Sílabo
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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