Facial Virtual Tracking: A System to Mirror Emotions
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/11110/1771 |
Resumo: | The capacity for social interaction, communication and recognition of emotions is a characteristic that the human being possesses and that allows him/her to be socially included. However, some have difficulties in expressing and interpreting emotional states, which can contribute to their marginalisation in society. A particular case is children with Autism Spectrum Disorder. These children have difficulties in social interaction and manifest repetitive patterns. In this work, a serious game is being developed in which an avatar (ZECA avatar) is able to interact with the child, through challenges and training of certain facial movements that will be validated by the system, facilitating imitation and recognition of emotions (happiness, sadness, anger, surprise and fear). The tests performed in the laboratory environment allowed to conclude the adequacy of the game for promoting emotional states in a friendly way. |
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Facial Virtual Tracking: A System to Mirror EmotionsEmotionsAvatartrackingThe capacity for social interaction, communication and recognition of emotions is a characteristic that the human being possesses and that allows him/her to be socially included. However, some have difficulties in expressing and interpreting emotional states, which can contribute to their marginalisation in society. A particular case is children with Autism Spectrum Disorder. These children have difficulties in social interaction and manifest repetitive patterns. In this work, a serious game is being developed in which an avatar (ZECA avatar) is able to interact with the child, through challenges and training of certain facial movements that will be validated by the system, facilitating imitation and recognition of emotions (happiness, sadness, anger, surprise and fear). The tests performed in the laboratory environment allowed to conclude the adequacy of the game for promoting emotional states in a friendly way.2019-10-07T14:13:06Z2019-10-07T14:13:06Z2019-10-07T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/11110/1771oai:ciencipca.ipca.pt:11110/1771eng978-3-030-30244-3http://hdl.handle.net/11110/1771Santos, PedroSilva, ViníciusSoares, FilomenaSimões, Albertoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-05T12:53:08ZPortal AgregadorONG |
dc.title.none.fl_str_mv |
Facial Virtual Tracking: A System to Mirror Emotions |
title |
Facial Virtual Tracking: A System to Mirror Emotions |
spellingShingle |
Facial Virtual Tracking: A System to Mirror Emotions Santos, Pedro Emotions Avatar tracking |
title_short |
Facial Virtual Tracking: A System to Mirror Emotions |
title_full |
Facial Virtual Tracking: A System to Mirror Emotions |
title_fullStr |
Facial Virtual Tracking: A System to Mirror Emotions |
title_full_unstemmed |
Facial Virtual Tracking: A System to Mirror Emotions |
title_sort |
Facial Virtual Tracking: A System to Mirror Emotions |
author |
Santos, Pedro |
author_facet |
Santos, Pedro Silva, Vinícius Soares, Filomena Simões, Alberto |
author_role |
author |
author2 |
Silva, Vinícius Soares, Filomena Simões, Alberto |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Santos, Pedro Silva, Vinícius Soares, Filomena Simões, Alberto |
dc.subject.por.fl_str_mv |
Emotions Avatar tracking |
topic |
Emotions Avatar tracking |
description |
The capacity for social interaction, communication and recognition of emotions is a characteristic that the human being possesses and that allows him/her to be socially included. However, some have difficulties in expressing and interpreting emotional states, which can contribute to their marginalisation in society. A particular case is children with Autism Spectrum Disorder. These children have difficulties in social interaction and manifest repetitive patterns. In this work, a serious game is being developed in which an avatar (ZECA avatar) is able to interact with the child, through challenges and training of certain facial movements that will be validated by the system, facilitating imitation and recognition of emotions (happiness, sadness, anger, surprise and fear). The tests performed in the laboratory environment allowed to conclude the adequacy of the game for promoting emotional states in a friendly way. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-10-07T14:13:06Z 2019-10-07T14:13:06Z 2019-10-07T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/11110/1771 oai:ciencipca.ipca.pt:11110/1771 |
url |
http://hdl.handle.net/11110/1771 |
identifier_str_mv |
oai:ciencipca.ipca.pt:11110/1771 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
978-3-030-30244-3 http://hdl.handle.net/11110/1771 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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1777301193845899264 |