From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder

Detalhes bibliográficos
Autor(a) principal: Lima, Luciana de
Data de Publicação: 2020
Outros Autores: Silva, Danielle Gonzaga da, Ferreira, Alessandra de Melo, Alves, Francisco Danrley Nascimento
Tipo de documento: Artigo
Idioma: por
Título da fonte: Olhar de Professor (Online)
Texto Completo: https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519
Resumo: The following article has a goal to describe the process of elaboration of a book-game by a student with Attention Deficit Hyperactivity Disorder to study historical concepts. In a scenario of digital immersion, it is rather important the use of these resources in the scholar context for breaking of possible structural barriers in the educational system, beyond the rupture of the hierarchical structure and power relationships found in the educational system. For that, was developed a Study of Case with an eight-year-old child medically diagnosed with ADHD. The data were collected between April, May, and June of 2019, through a polling and the elaboration of a book-game inside the software Twine with a content chosen by the student. It was noticed that the obstacles found by the child during the realization of the activities at a regular class were transposed with the use of the book-game.
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spelling From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorderDe jugador a desarrollador: la creación de juegos en el rompimiento de las barreras educacionales encontradas por niños con déficit de atención con hiperactividadDe jogador a desenvolvedor: a criação de jogos no rompimento das barreiras educacionais encontradas por criança com transtorno de déficit de atenção e hiperatividadeTranstorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital.Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital TechnologyTrastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales.The following article has a goal to describe the process of elaboration of a book-game by a student with Attention Deficit Hyperactivity Disorder to study historical concepts. In a scenario of digital immersion, it is rather important the use of these resources in the scholar context for breaking of possible structural barriers in the educational system, beyond the rupture of the hierarchical structure and power relationships found in the educational system. For that, was developed a Study of Case with an eight-year-old child medically diagnosed with ADHD. The data were collected between April, May, and June of 2019, through a polling and the elaboration of a book-game inside the software Twine with a content chosen by the student. It was noticed that the obstacles found by the child during the realization of the activities at a regular class were transposed with the use of the book-game.El presente trabajo tiene como objetivo describir el proceso de elaboración de un libro-juego, para el estudio conceptos históricos, para un alumno con Trastorno por Déficit de Atención con Hiperactividad. En un contexto de inmersión digital, es considerado importante el uso de tales recursos en contexto escolar para romper barreras educacionales, así como la ruptura de la estructura jerárquica y de las relaciones de poder del sistema educacional. Para estudiar esto, se desarrolló un estudio de caso con un niño de ocho años, estudiante de escuela privada con diagnóstico de TDAH. Los datos se recolectaron durante los meses de abril, mayo y junio de 2019, a través de encuestas y de la elaboración de un libro-juego utilizando el software Twine con una temática elegida por el estudiante. Se percibió que las barreras halladas por el niño en el transcurso de las actividades en el aula regular, fueron traspasadas con éxito durante el uso del libro-juego.O presente trabalho tem como objetivo descrever o processo de elaboração de livro-jogo por aluno com Transtorno de Déficit de Atenção e Hiperatividade (TDAH) ao estudar conceitos históricos. Em um cenário de imersão digital, considera-se importante a utilização de tais recursos em contexto escolar para o rompimento das possíveis barreiras educacionais, além da ruptura da estrutura hierárquica e das relações de poder encontradas no sistema educacional. Para isso, desenvolveu-se um Estudo de Caso com uma criança de oito anos, estudante de escola particular com diagnóstico médico de TDAH. Os dados foram coletados nos meses de abril a junho de 2019, através de atividades de sondagem e da elaboração de um livro-jogo dentro do software Twine. Percebeu-se que os obstáculos encontrados pela criança na realização de atividades em sala de aula regular foram transpostos ao utilizar a programação do livro-jogo.Editora UEPG2020-07-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPDF TextTexto PDFTexto PDFapplication/pdftext/xmlapplication/ziptext/htmlhttps://revistas.uepg.br/index.php/olhardeprofessor/article/view/1451910.5212/OlharProfr.v.22.0021Olhar de Professor; Bd. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15Olhar de Professor; Vol. 22 (2019): Cuaderno Temático "Las Prácticas de la Enseñanza en la Educación Inicial: Perspectivas y experiencias"; 1-15Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15Olhar de Professor; v. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-151984-01871518-5648reponame:Olhar de Professor (Online)instname:Universidade Estadual de Ponta Grossa (UEPG)instacron:UEPGporhttps://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209213446https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215989https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215992https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209216139Copyright (c) 2020 Luciana de Lima, Danielle Gonzaga da Silva, Alessandra de Melo Ferreira, Francisco Danrley Nascimento Alvesinfo:eu-repo/semantics/openAccessLima, Luciana deSilva, Danielle Gonzaga daFerreira, Alessandra de MeloAlves, Francisco Danrley Nascimento2022-03-19T20:04:40Zoai:uepg.br:article/14519Revistahttps://revistas2.uepg.br/index.php/olhardeprofessor/indexPUBhttps://revistas2.uepg.br/index.php/olhardeprofessor/oaiolhardeprofessor@uepg.br||1984-01871518-5648opendoar:2022-03-19T20:04:40Olhar de Professor (Online) - Universidade Estadual de Ponta Grossa (UEPG)false
dc.title.none.fl_str_mv From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
De jugador a desarrollador: la creación de juegos en el rompimiento de las barreras educacionales encontradas por niños con déficit de atención con hiperactividad
De jogador a desenvolvedor: a criação de jogos no rompimento das barreiras educacionais encontradas por criança com transtorno de déficit de atenção e hiperatividade
title From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
spellingShingle From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
Lima, Luciana de
Transtorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital.
Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital Technology
Trastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales.
title_short From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
title_full From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
title_fullStr From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
title_full_unstemmed From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
title_sort From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
author Lima, Luciana de
author_facet Lima, Luciana de
Silva, Danielle Gonzaga da
Ferreira, Alessandra de Melo
Alves, Francisco Danrley Nascimento
author_role author
author2 Silva, Danielle Gonzaga da
Ferreira, Alessandra de Melo
Alves, Francisco Danrley Nascimento
author2_role author
author
author
dc.contributor.author.fl_str_mv Lima, Luciana de
Silva, Danielle Gonzaga da
Ferreira, Alessandra de Melo
Alves, Francisco Danrley Nascimento
dc.subject.por.fl_str_mv Transtorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital.
Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital Technology
Trastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales.
topic Transtorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital.
Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital Technology
Trastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales.
description The following article has a goal to describe the process of elaboration of a book-game by a student with Attention Deficit Hyperactivity Disorder to study historical concepts. In a scenario of digital immersion, it is rather important the use of these resources in the scholar context for breaking of possible structural barriers in the educational system, beyond the rupture of the hierarchical structure and power relationships found in the educational system. For that, was developed a Study of Case with an eight-year-old child medically diagnosed with ADHD. The data were collected between April, May, and June of 2019, through a polling and the elaboration of a book-game inside the software Twine with a content chosen by the student. It was noticed that the obstacles found by the child during the realization of the activities at a regular class were transposed with the use of the book-game.
publishDate 2020
dc.date.none.fl_str_mv 2020-07-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
PDF Text
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10.5212/OlharProfr.v.22.0021
url https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519
identifier_str_mv 10.5212/OlharProfr.v.22.0021
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209213446
https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215989
https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215992
https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209216139
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
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text/html
dc.publisher.none.fl_str_mv Editora UEPG
publisher.none.fl_str_mv Editora UEPG
dc.source.none.fl_str_mv Olhar de Professor; Bd. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15
Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15
Olhar de Professor; Vol. 22 (2019): Cuaderno Temático "Las Prácticas de la Enseñanza en la Educación Inicial: Perspectivas y experiencias"; 1-15
Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15
Olhar de Professor; v. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15
1984-0187
1518-5648
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instacron_str UEPG
institution UEPG
reponame_str Olhar de Professor (Online)
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repository.name.fl_str_mv Olhar de Professor (Online) - Universidade Estadual de Ponta Grossa (UEPG)
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