From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Olhar de Professor (Online) |
Texto Completo: | https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519 |
Resumo: | The following article has a goal to describe the process of elaboration of a book-game by a student with Attention Deficit Hyperactivity Disorder to study historical concepts. In a scenario of digital immersion, it is rather important the use of these resources in the scholar context for breaking of possible structural barriers in the educational system, beyond the rupture of the hierarchical structure and power relationships found in the educational system. For that, was developed a Study of Case with an eight-year-old child medically diagnosed with ADHD. The data were collected between April, May, and June of 2019, through a polling and the elaboration of a book-game inside the software Twine with a content chosen by the student. It was noticed that the obstacles found by the child during the realization of the activities at a regular class were transposed with the use of the book-game. |
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Olhar de Professor (Online) |
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From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorderDe jugador a desarrollador: la creación de juegos en el rompimiento de las barreras educacionales encontradas por niños con déficit de atención con hiperactividadDe jogador a desenvolvedor: a criação de jogos no rompimento das barreiras educacionais encontradas por criança com transtorno de déficit de atenção e hiperatividadeTranstorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital.Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital TechnologyTrastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales.The following article has a goal to describe the process of elaboration of a book-game by a student with Attention Deficit Hyperactivity Disorder to study historical concepts. In a scenario of digital immersion, it is rather important the use of these resources in the scholar context for breaking of possible structural barriers in the educational system, beyond the rupture of the hierarchical structure and power relationships found in the educational system. For that, was developed a Study of Case with an eight-year-old child medically diagnosed with ADHD. The data were collected between April, May, and June of 2019, through a polling and the elaboration of a book-game inside the software Twine with a content chosen by the student. It was noticed that the obstacles found by the child during the realization of the activities at a regular class were transposed with the use of the book-game.El presente trabajo tiene como objetivo describir el proceso de elaboración de un libro-juego, para el estudio conceptos históricos, para un alumno con Trastorno por Déficit de Atención con Hiperactividad. En un contexto de inmersión digital, es considerado importante el uso de tales recursos en contexto escolar para romper barreras educacionales, así como la ruptura de la estructura jerárquica y de las relaciones de poder del sistema educacional. Para estudiar esto, se desarrolló un estudio de caso con un niño de ocho años, estudiante de escuela privada con diagnóstico de TDAH. Los datos se recolectaron durante los meses de abril, mayo y junio de 2019, a través de encuestas y de la elaboración de un libro-juego utilizando el software Twine con una temática elegida por el estudiante. Se percibió que las barreras halladas por el niño en el transcurso de las actividades en el aula regular, fueron traspasadas con éxito durante el uso del libro-juego.O presente trabalho tem como objetivo descrever o processo de elaboração de livro-jogo por aluno com Transtorno de Déficit de Atenção e Hiperatividade (TDAH) ao estudar conceitos históricos. Em um cenário de imersão digital, considera-se importante a utilização de tais recursos em contexto escolar para o rompimento das possíveis barreiras educacionais, além da ruptura da estrutura hierárquica e das relações de poder encontradas no sistema educacional. Para isso, desenvolveu-se um Estudo de Caso com uma criança de oito anos, estudante de escola particular com diagnóstico médico de TDAH. Os dados foram coletados nos meses de abril a junho de 2019, através de atividades de sondagem e da elaboração de um livro-jogo dentro do software Twine. Percebeu-se que os obstáculos encontrados pela criança na realização de atividades em sala de aula regular foram transpostos ao utilizar a programação do livro-jogo.Editora UEPG2020-07-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPDF TextTexto PDFTexto PDFapplication/pdftext/xmlapplication/ziptext/htmlhttps://revistas.uepg.br/index.php/olhardeprofessor/article/view/1451910.5212/OlharProfr.v.22.0021Olhar de Professor; Bd. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15Olhar de Professor; Vol. 22 (2019): Cuaderno Temático "Las Prácticas de la Enseñanza en la Educación Inicial: Perspectivas y experiencias"; 1-15Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15Olhar de Professor; v. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-151984-01871518-5648reponame:Olhar de Professor (Online)instname:Universidade Estadual de Ponta Grossa (UEPG)instacron:UEPGporhttps://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209213446https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215989https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215992https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209216139Copyright (c) 2020 Luciana de Lima, Danielle Gonzaga da Silva, Alessandra de Melo Ferreira, Francisco Danrley Nascimento Alvesinfo:eu-repo/semantics/openAccessLima, Luciana deSilva, Danielle Gonzaga daFerreira, Alessandra de MeloAlves, Francisco Danrley Nascimento2022-03-19T20:04:40Zoai:uepg.br:article/14519Revistahttps://revistas2.uepg.br/index.php/olhardeprofessor/indexPUBhttps://revistas2.uepg.br/index.php/olhardeprofessor/oaiolhardeprofessor@uepg.br||1984-01871518-5648opendoar:2022-03-19T20:04:40Olhar de Professor (Online) - Universidade Estadual de Ponta Grossa (UEPG)false |
dc.title.none.fl_str_mv |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder De jugador a desarrollador: la creación de juegos en el rompimiento de las barreras educacionales encontradas por niños con déficit de atención con hiperactividad De jogador a desenvolvedor: a criação de jogos no rompimento das barreiras educacionais encontradas por criança com transtorno de déficit de atenção e hiperatividade |
title |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder |
spellingShingle |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder Lima, Luciana de Transtorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital. Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital Technology Trastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales. |
title_short |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder |
title_full |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder |
title_fullStr |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder |
title_full_unstemmed |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder |
title_sort |
From player to developer: the creation of games over the educational barriers broken by children with attention deficit hyperactivity disorder |
author |
Lima, Luciana de |
author_facet |
Lima, Luciana de Silva, Danielle Gonzaga da Ferreira, Alessandra de Melo Alves, Francisco Danrley Nascimento |
author_role |
author |
author2 |
Silva, Danielle Gonzaga da Ferreira, Alessandra de Melo Alves, Francisco Danrley Nascimento |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Lima, Luciana de Silva, Danielle Gonzaga da Ferreira, Alessandra de Melo Alves, Francisco Danrley Nascimento |
dc.subject.por.fl_str_mv |
Transtorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital. Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital Technology Trastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales. |
topic |
Transtorno de Déficit de Atenção e Hiperatividade. Twine. Livro-jogo. Tecnologia Digital. Attention Deficit Hyperactivity Disorder. Twine. Book-game. Digital Technology Trastorno por Déficit de Atención con Hiperactividad. Twine. Libro-juego. Tecnologías Digitales. |
description |
The following article has a goal to describe the process of elaboration of a book-game by a student with Attention Deficit Hyperactivity Disorder to study historical concepts. In a scenario of digital immersion, it is rather important the use of these resources in the scholar context for breaking of possible structural barriers in the educational system, beyond the rupture of the hierarchical structure and power relationships found in the educational system. For that, was developed a Study of Case with an eight-year-old child medically diagnosed with ADHD. The data were collected between April, May, and June of 2019, through a polling and the elaboration of a book-game inside the software Twine with a content chosen by the student. It was noticed that the obstacles found by the child during the realization of the activities at a regular class were transposed with the use of the book-game. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-07-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion PDF Text Texto PDF Texto PDF |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519 10.5212/OlharProfr.v.22.0021 |
url |
https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519 |
identifier_str_mv |
10.5212/OlharProfr.v.22.0021 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209213446 https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215989 https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209215992 https://revistas.uepg.br/index.php/olhardeprofessor/article/view/14519/209209216139 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf text/xml application/zip text/html |
dc.publisher.none.fl_str_mv |
Editora UEPG |
publisher.none.fl_str_mv |
Editora UEPG |
dc.source.none.fl_str_mv |
Olhar de Professor; Bd. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15 Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15 Olhar de Professor; Vol. 22 (2019): Cuaderno Temático "Las Prácticas de la Enseñanza en la Educación Inicial: Perspectivas y experiencias"; 1-15 Olhar de Professor; Vol. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15 Olhar de Professor; v. 22 (2019): Caderno Temático: "Estágio Curricular de Docência na Educação Infantil: perspectivas e práticas"; 1-15 1984-0187 1518-5648 reponame:Olhar de Professor (Online) instname:Universidade Estadual de Ponta Grossa (UEPG) instacron:UEPG |
instname_str |
Universidade Estadual de Ponta Grossa (UEPG) |
instacron_str |
UEPG |
institution |
UEPG |
reponame_str |
Olhar de Professor (Online) |
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Olhar de Professor (Online) |
repository.name.fl_str_mv |
Olhar de Professor (Online) - Universidade Estadual de Ponta Grossa (UEPG) |
repository.mail.fl_str_mv |
olhardeprofessor@uepg.br|| |
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1797053496879480832 |