Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic

Detalhes bibliográficos
Autor(a) principal: Salas-Rueda , Ricardo-Adán
Data de Publicação: 2022
Outros Autores: Ramírez-Ortega, Jesús, Eslava-Cervantes, Ana-Libia, Castañeda-Martínez, Ricardo, De-La-Cruz-Martínez, Gustavo
Tipo de documento: Artigo
Idioma: spa
Título da fonte: Texto livre
Texto Completo: https://periodicos.ufmg.br/index.php/textolivre/article/view/37074
Resumo: The SARS-CoV-2 virus has caused universities to search for new technological alternatives in order to improve the teaching and learning in distance modality. This quantitative and qualitative research analyzes the perception of educators about web games and mobile devices during the COVID-19 pandemic considering the machine learning technique and decision tree technique (data science). The participants are 60 teachers of higher education who taught courses at the National Autonomous University of Mexico in 2021 and took the “Innovation in University Teaching 2021” Diploma. The machine learning technique indicates that the use of web games and mobile devices positively influences the teaching work and participation of the students during the teaching-learning process. In addition, data science establishes 4 predictive models about these technological tools through the decision tree technique. Finally, web games and mobile devices allow the creation of new virtual spaces that favor distance teaching and facilitate learning from anywhere.
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spelling Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemicPercepción de los profesores sobre los juegos web y dispositivos móviles en el nivel educativo superior durante la pandemia COVID-19Percepção dos professores sobre jogos da web e dispositivos móveis no nível educacional superior durante a pandemia de COVID-19EducadoresDispositivos móvilesTICEnseñanzaCiencia de datosEducadoresDispositivos móveisTICEnsinoCiência de dadosEducatorsMobile devicesICTTeachingData scienceThe SARS-CoV-2 virus has caused universities to search for new technological alternatives in order to improve the teaching and learning in distance modality. This quantitative and qualitative research analyzes the perception of educators about web games and mobile devices during the COVID-19 pandemic considering the machine learning technique and decision tree technique (data science). The participants are 60 teachers of higher education who taught courses at the National Autonomous University of Mexico in 2021 and took the “Innovation in University Teaching 2021” Diploma. The machine learning technique indicates that the use of web games and mobile devices positively influences the teaching work and participation of the students during the teaching-learning process. In addition, data science establishes 4 predictive models about these technological tools through the decision tree technique. Finally, web games and mobile devices allow the creation of new virtual spaces that favor distance teaching and facilitate learning from anywhere.El virus SARS-CoV-2 ha provocado que las universidades busquen nuevas alternativas tecnológicas con el propósito de mejorar la enseñanza y el aprendizaje bajo la modalidad a distancia. Esta investigación cuantitativa y cualitativa analiza la percepción de los educadores sobre los juegos web y dispositivos móviles durante la pandemia COVID-19 considerando la técnica aprendizaje automático y la técnica árbol de decisión (ciencia de datos). Los participantes son 60 docentes de educación superior que impartieron cursos en la Universidad Nacional Autónoma de México en el año 2021 y tomaron el Diplomado “Innovación en la Docencia Universitaria 2021”. La técnica aprendizaje automático indica que el uso de los juegos web y dispositivos móviles influyen positivamente la labor docente y participación de los estudiantes durante el proceso de enseñanza-aprendizaje. Además, la ciencia de datos establece 4 modelos predictivos sobre estas herramientas tecnológicas a través de la técnica árbol de decisión. Por último, los juegos web y dispositivos móviles permiten la creación de nuevos espacios virtuales que favorecen la enseñanza bajo la modalidad a distancia y facilitan el aprendizaje desde cualquier lugar.O vírus SARS-CoV-2 tem feito com que as universidades busquem novas alternativas tecnológicas para aprimorar o ensino e a aprendizagem na modalidade a distância. Esta pesquisa quantitativa e qualitativa analisa a percepção de educadores sobre jogos para web e dispositivos móveis durante a pandemia de COVID-19, considerando a técnica de aprendizado de máquina e a técnica de árvore de decisão (ciência de dados). Os participantes são 60 professores de educação superior que ministraram cursos na Universidade Nacional Autônoma do México em 2021 e obtiveram o diploma “Inovação no Ensino Universitário 2021”. A técnica de aprendizado de máquina indica que o uso de web games e dispositivos móveis influenciam positivamente o trabalho docente e a participação dos alunos durante o processo ensino-aprendizagem. Além disso, a data science estabelece quatro modelos preditivos sobre essas ferramentas tecnológicas por meio da técnica de árvore de decisão. Por fim, os web games e dispositivos móveis permitem a criação de novos espaços virtuais que favorecem o ensino a distância e facilitam o aprendizado de qualquer lugar.Universidade Federal de Minas Gerais2022-01-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://periodicos.ufmg.br/index.php/textolivre/article/view/3707410.35699/1983-3652.2022.37074Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37074Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37074Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37074Texto Livre; v. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e370741983-3652reponame:Texto livreinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGspahttps://periodicos.ufmg.br/index.php/textolivre/article/view/37074/29573Copyright (c) 2022 Salas-Rueda et al.https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSalas-Rueda , Ricardo-Adán Ramírez-Ortega, JesúsEslava-Cervantes, Ana-LibiaCastañeda-Martínez, RicardoDe-La-Cruz-Martínez, Gustavo2022-10-31T13:32:07Zoai:periodicos.ufmg.br:article/37074Revistahttp://www.periodicos.letras.ufmg.br/index.php/textolivrePUBhttps://periodicos.ufmg.br/index.php/textolivre/oairevistatextolivre@letras.ufmg.br1983-36521983-3652opendoar:2022-10-31T13:32:07Texto livre - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
Percepción de los profesores sobre los juegos web y dispositivos móviles en el nivel educativo superior durante la pandemia COVID-19
Percepção dos professores sobre jogos da web e dispositivos móveis no nível educacional superior durante a pandemia de COVID-19
title Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
spellingShingle Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
Salas-Rueda , Ricardo-Adán
Educadores
Dispositivos móviles
TIC
Enseñanza
Ciencia de datos
Educadores
Dispositivos móveis
TIC
Ensino
Ciência de dados
Educators
Mobile devices
ICT
Teaching
Data science
title_short Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
title_full Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
title_fullStr Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
title_full_unstemmed Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
title_sort Teachers' perception of web games and mobile devices at the higher educational level during the COVID-19 pandemic
author Salas-Rueda , Ricardo-Adán
author_facet Salas-Rueda , Ricardo-Adán
Ramírez-Ortega, Jesús
Eslava-Cervantes, Ana-Libia
Castañeda-Martínez, Ricardo
De-La-Cruz-Martínez, Gustavo
author_role author
author2 Ramírez-Ortega, Jesús
Eslava-Cervantes, Ana-Libia
Castañeda-Martínez, Ricardo
De-La-Cruz-Martínez, Gustavo
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Salas-Rueda , Ricardo-Adán
Ramírez-Ortega, Jesús
Eslava-Cervantes, Ana-Libia
Castañeda-Martínez, Ricardo
De-La-Cruz-Martínez, Gustavo
dc.subject.por.fl_str_mv Educadores
Dispositivos móviles
TIC
Enseñanza
Ciencia de datos
Educadores
Dispositivos móveis
TIC
Ensino
Ciência de dados
Educators
Mobile devices
ICT
Teaching
Data science
topic Educadores
Dispositivos móviles
TIC
Enseñanza
Ciencia de datos
Educadores
Dispositivos móveis
TIC
Ensino
Ciência de dados
Educators
Mobile devices
ICT
Teaching
Data science
description The SARS-CoV-2 virus has caused universities to search for new technological alternatives in order to improve the teaching and learning in distance modality. This quantitative and qualitative research analyzes the perception of educators about web games and mobile devices during the COVID-19 pandemic considering the machine learning technique and decision tree technique (data science). The participants are 60 teachers of higher education who taught courses at the National Autonomous University of Mexico in 2021 and took the “Innovation in University Teaching 2021” Diploma. The machine learning technique indicates that the use of web games and mobile devices positively influences the teaching work and participation of the students during the teaching-learning process. In addition, data science establishes 4 predictive models about these technological tools through the decision tree technique. Finally, web games and mobile devices allow the creation of new virtual spaces that favor distance teaching and facilitate learning from anywhere.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-20
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufmg.br/index.php/textolivre/article/view/37074
10.35699/1983-3652.2022.37074
url https://periodicos.ufmg.br/index.php/textolivre/article/view/37074
identifier_str_mv 10.35699/1983-3652.2022.37074
dc.language.iso.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://periodicos.ufmg.br/index.php/textolivre/article/view/37074/29573
dc.rights.driver.fl_str_mv Copyright (c) 2022 Salas-Rueda et al.
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Salas-Rueda et al.
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37074
Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37074
Texto Livre; Vol. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37074
Texto Livre; v. 15 (2022): Texto Livre: Linguagem e Tecnologia ; e37074
1983-3652
reponame:Texto livre
instname:Universidade Federal de Minas Gerais (UFMG)
instacron:UFMG
instname_str Universidade Federal de Minas Gerais (UFMG)
instacron_str UFMG
institution UFMG
reponame_str Texto livre
collection Texto livre
repository.name.fl_str_mv Texto livre - Universidade Federal de Minas Gerais (UFMG)
repository.mail.fl_str_mv revistatextolivre@letras.ufmg.br
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