Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual

Detalhes bibliográficos
Autor(a) principal: Vieira, Andréia Santiago
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UNIGRANRIO
Texto Completo: http://localhost:8080/tede/handle/tede/283
Resumo: The approach to sexual education issues is a theme imbued with prejudices and taboos. The purpose of this dissertation is to present a contextualization proposal for the teaching of subjects related to Sexual Education in relation to the target audience of Special Education through an educational game. The themes addressed in the educational game called Path of Life are linked to the exercise of citizenship because they propose the discussion about concepts allusive to the phases of human life. The game contains categories / levels that emerged from the center of student interest and were understood as a healthy way of life. In this sense, they integrate into the content of the game questions that contemplate axes, namely: self-care and sexuality. The typology chosen was the Participatory Research of a qualitative nature. The trajectory that involves the initial construction of the work consists of a review of the specialized literature on the subject, and the theoretical basis is based on Sexual Education, Intellectual Disability and Educational Product. Next, the fieldwork is carried out, taking as a locus of the research, a group of the evening hours composed of young people and adults with Intellectual Disability of a School Unit of the City Hall of Duque de Caxias (RJ). To better meet the inherent specificities of people with Intellectual Disability, previous activities are carried out to support the development of the prototype of the game and the accomplishment of the tests of the prototype of the game with the students. The collected data constitute the source of analysis and interpretation, through the use of the Content Analysis Methodology. The analyzes are built from narratives from parents and students surveyed and correlate the line of research social relations and citizenship. As a result, with respect to the expressed content on the 3rd level (sexuality) game, you realize that if it were not the collective construction of educational game, very likely, almost no knowledge about matters relating to sex education was being worked with the students. From this perspective, the themes that anticipate training in sexual education serve as a barometer face the need to think of actions in these terms in a school context. It is also observed that students need to be heard about their anxieties from adolescence and adult life. We see, therefore, that the role of sexual education evidenced in the Life Path game is not merely to inform, but educate, guide, provide spaces for dialogue and reflection that allows the teenager / adult with Intellectual Disabilities build their own ethical identity and aesthetics. Thus, it can contribute to the construction of the teaching and learning process in order to collaborate to build citizenship, improve knowledge and develop skills and competences in the areas of biology and health education in students with Intellectual Disabilities.
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spelling Reis, Haydéa Maria Marino de Sant’AnnaReis, Haydéa Maria Marino de Sant’AnnaVicter, Eline das FloresFernandes, Ediclea MascarenhasCosta, Leonardo Emanuel de OliveiraVieira, Andréia Santiago2018-07-30T16:39:46Z2017-11-24VIEIRA, Andréia Santiago. Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual. 2017. 135 f. Dissertação (Mestrado em Ensino das Ciências na Educação Básica) - Universidade do Grande Rio "Prof. José de Souza Herdy", Duque de Caxias, 2017.http://localhost:8080/tede/handle/tede/283The approach to sexual education issues is a theme imbued with prejudices and taboos. The purpose of this dissertation is to present a contextualization proposal for the teaching of subjects related to Sexual Education in relation to the target audience of Special Education through an educational game. The themes addressed in the educational game called Path of Life are linked to the exercise of citizenship because they propose the discussion about concepts allusive to the phases of human life. The game contains categories / levels that emerged from the center of student interest and were understood as a healthy way of life. In this sense, they integrate into the content of the game questions that contemplate axes, namely: self-care and sexuality. The typology chosen was the Participatory Research of a qualitative nature. The trajectory that involves the initial construction of the work consists of a review of the specialized literature on the subject, and the theoretical basis is based on Sexual Education, Intellectual Disability and Educational Product. Next, the fieldwork is carried out, taking as a locus of the research, a group of the evening hours composed of young people and adults with Intellectual Disability of a School Unit of the City Hall of Duque de Caxias (RJ). To better meet the inherent specificities of people with Intellectual Disability, previous activities are carried out to support the development of the prototype of the game and the accomplishment of the tests of the prototype of the game with the students. The collected data constitute the source of analysis and interpretation, through the use of the Content Analysis Methodology. The analyzes are built from narratives from parents and students surveyed and correlate the line of research social relations and citizenship. As a result, with respect to the expressed content on the 3rd level (sexuality) game, you realize that if it were not the collective construction of educational game, very likely, almost no knowledge about matters relating to sex education was being worked with the students. From this perspective, the themes that anticipate training in sexual education serve as a barometer face the need to think of actions in these terms in a school context. It is also observed that students need to be heard about their anxieties from adolescence and adult life. We see, therefore, that the role of sexual education evidenced in the Life Path game is not merely to inform, but educate, guide, provide spaces for dialogue and reflection that allows the teenager / adult with Intellectual Disabilities build their own ethical identity and aesthetics. Thus, it can contribute to the construction of the teaching and learning process in order to collaborate to build citizenship, improve knowledge and develop skills and competences in the areas of biology and health education in students with Intellectual Disabilities.A abordagem de assuntos sobre Educação Sexual é uma temática imbuída de preconceitos e tabus. Apresentar uma proposta de contextualização para o ensino de assuntos referentes à Educação Sexual face ao público alvo da Educação Especial por meio de um jogo educativo é o propósito desta dissertação. As temáticas abordadas no jogo educativo denominado Caminho da Vida vinculam-se ao exercício da cidadania pois propõem a discussão acerca de conceitos alusivos às fases da vida humana. O jogo contém categorias/níveis que surgiram a partir no centro de interesse dos alunos/as e foram entendidos como um caminho de vida saudável. Nesse sentido, integram ao conteúdo do jogo questões que contemplam eixos compatíveis com as capacidades adaptativas, a saber: higiene e alimentação, autocuidado e sexualidade. A tipologia escolhida foi a Pesquisa Participante de natureza qualitativa. A trajetória que envolve a edificação inicial do trabalho consiste em revisão da literatura especializada sobre o tema assim, a fundamentação teórica norteia-se sobre a Educação Sexual, Deficiência Intelectual e Produto Educacional. Em seguida, é realizado o trabalho de campo, tendo como lócus da pesquisa, uma turma do horário vespertino composta de jovens e adultos com Deficiência Intelectual de uma Unidade Escolar da Prefeitura Municipal de Duque de Caxias (RJ). Para melhor atender às especificidades inerentes às pessoas com Deficiência Intelectual, são executadas atividades prévias, para subsidiar o desenvolvimento do protótipo do jogo e a realização das testagens do protótipo do jogo junto aos alunos. Os dados coletados se constituem na fonte de análise e interpretação, através da utilização da Metodologia Análise de Conteúdo. As análises são construídas a partir das narrativas dos responsáveis e dos alunos pesquisados e se correlacionam à linha de pesquisa relações sociais e a cidadania. Como resultado, no que tange aos conteúdos expressados no 3º Nível (sexualidade) do jogo, percebe-se que senão fosse a construção coletiva do jogo educativo, muito provável que, quase nenhum conhecimento a respeito de questões atinentes a Educação Sexual estaria sendo trabalhado com os alunos. Nessa perspectiva, as temáticas que antecipam uma formação em Educação Sexual servem como termômetro face a necessidade de se pensar ações nestes termos, em contexto escolar. Observa-se, ainda, que os alunos têm necessidade de serem ouvidos sobre suas inquietações oriundas da adolescência e da vida adulta. Vê-se, portanto, que o papel da Educação Sexual evidenciada no jogo Caminho da Vida não é o de meramente informar, mas conscientizar, orientar, oferecer espaços de diálogo e reflexão que possibilite ao adolescente/adulto com Deficiência Intelectual construir sua própria identidade ética e estética. Assim, o mesmo consegue contribuir para a construção do processo de ensino e da aprendizagem afim de colaborar para a construção da cidadania, aprimorar conhecimentos e, desenvolver habilidades e competências nas áreas de biologia e de educação para a saúde em alunos com Deficiência Intelectual.Submitted by Janser dos Santos Nascimento (janser.nascimento@unigranrio.com.br) on 2018-07-30T16:39:46Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Andreia Santiago Vieira.pdf: 2261937 bytes, checksum: 5112aaca40ecda59ed3c2b0b82ccf783 (MD5)Made available in DSpace on 2018-07-30T16:39:46Z (GMT). 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dc.title.por.fl_str_mv Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
title Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
spellingShingle Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
Vieira, Andréia Santiago
Educação
Educação sexual
Jogos educativos
Deficiência intelectual
Jovens e adultos
EDUCAÇÃO
title_short Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
title_full Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
title_fullStr Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
title_full_unstemmed Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
title_sort Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual
author Vieira, Andréia Santiago
author_facet Vieira, Andréia Santiago
author_role author
dc.contributor.advisor1.fl_str_mv Reis, Haydéa Maria Marino de Sant’Anna
dc.contributor.referee1.fl_str_mv Reis, Haydéa Maria Marino de Sant’Anna
dc.contributor.referee2.fl_str_mv Victer, Eline das Flores
dc.contributor.referee3.fl_str_mv Fernandes, Ediclea Mascarenhas
dc.contributor.referee4.fl_str_mv Costa, Leonardo Emanuel de Oliveira
dc.contributor.author.fl_str_mv Vieira, Andréia Santiago
contributor_str_mv Reis, Haydéa Maria Marino de Sant’Anna
Reis, Haydéa Maria Marino de Sant’Anna
Victer, Eline das Flores
Fernandes, Ediclea Mascarenhas
Costa, Leonardo Emanuel de Oliveira
dc.subject.por.fl_str_mv Educação
Educação sexual
Jogos educativos
Deficiência intelectual
Jovens e adultos
topic Educação
Educação sexual
Jogos educativos
Deficiência intelectual
Jovens e adultos
EDUCAÇÃO
dc.subject.cnpq.fl_str_mv EDUCAÇÃO
description The approach to sexual education issues is a theme imbued with prejudices and taboos. The purpose of this dissertation is to present a contextualization proposal for the teaching of subjects related to Sexual Education in relation to the target audience of Special Education through an educational game. The themes addressed in the educational game called Path of Life are linked to the exercise of citizenship because they propose the discussion about concepts allusive to the phases of human life. The game contains categories / levels that emerged from the center of student interest and were understood as a healthy way of life. In this sense, they integrate into the content of the game questions that contemplate axes, namely: self-care and sexuality. The typology chosen was the Participatory Research of a qualitative nature. The trajectory that involves the initial construction of the work consists of a review of the specialized literature on the subject, and the theoretical basis is based on Sexual Education, Intellectual Disability and Educational Product. Next, the fieldwork is carried out, taking as a locus of the research, a group of the evening hours composed of young people and adults with Intellectual Disability of a School Unit of the City Hall of Duque de Caxias (RJ). To better meet the inherent specificities of people with Intellectual Disability, previous activities are carried out to support the development of the prototype of the game and the accomplishment of the tests of the prototype of the game with the students. The collected data constitute the source of analysis and interpretation, through the use of the Content Analysis Methodology. The analyzes are built from narratives from parents and students surveyed and correlate the line of research social relations and citizenship. As a result, with respect to the expressed content on the 3rd level (sexuality) game, you realize that if it were not the collective construction of educational game, very likely, almost no knowledge about matters relating to sex education was being worked with the students. From this perspective, the themes that anticipate training in sexual education serve as a barometer face the need to think of actions in these terms in a school context. It is also observed that students need to be heard about their anxieties from adolescence and adult life. We see, therefore, that the role of sexual education evidenced in the Life Path game is not merely to inform, but educate, guide, provide spaces for dialogue and reflection that allows the teenager / adult with Intellectual Disabilities build their own ethical identity and aesthetics. Thus, it can contribute to the construction of the teaching and learning process in order to collaborate to build citizenship, improve knowledge and develop skills and competences in the areas of biology and health education in students with Intellectual Disabilities.
publishDate 2017
dc.date.issued.fl_str_mv 2017-11-24
dc.date.accessioned.fl_str_mv 2018-07-30T16:39:46Z
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dc.identifier.citation.fl_str_mv VIEIRA, Andréia Santiago. Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual. 2017. 135 f. Dissertação (Mestrado em Ensino das Ciências na Educação Básica) - Universidade do Grande Rio "Prof. José de Souza Herdy", Duque de Caxias, 2017.
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identifier_str_mv VIEIRA, Andréia Santiago. Educação sexual: jogo educativo para aprendizagem de alunos com deficiência intelectual. 2017. 135 f. Dissertação (Mestrado em Ensino das Ciências na Educação Básica) - Universidade do Grande Rio "Prof. José de Souza Herdy", Duque de Caxias, 2017.
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