Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch

Detalhes bibliográficos
Autor(a) principal: Sousa, Igor Ramady Lira de
Data de Publicação: 2019
Tipo de documento: Tese
Idioma: por
Título da fonte: Repositório Universitário da Ânima (RUNA)
Texto Completo: https://repositorio.animaeducacao.com.br/handle/ANIMA/3363
Resumo: This Thesis is based on the theoretical assumptions of Discourse Analysis of French tradition, according to the works developed by Michel Pêcheux. The theme of this work involves when the subject that plays starts talking about the game on the website Twitch.tv. We discuss the formulation and circulation of statements about the game initially describing the production of the statement "how to play" of the Manuals and Magazines of a given period. This paper tries to understand if the "how to play" is still possible in the current conjuncture. As a result of the analyzes there was an understanding of an effect produced in the subject that makes the Twitch transmissions. At first, developing the notion of "subject" in Pêcheux (2009), it is described how the subject who plays pass to the position of the "subject-streamer", through the notion of "market subject" of Ferrari and Neckel (2017). It discusses the mode of operation of the production of the transmissions of the platform Twitch.tv characterized as the "uberization", as a form of precarious work. So the subject's constitution on Twitch.tv involves understanding a "mundialized" Market context, along with the crisis of global political representation. Based on Mariani's notion of "discourse about" (1998), it is intended to describe/interpret the mode of formulation of the subject in the transmissions of Twitch.tv. Developing the notion of "metagame", understood through the discursive processes of paraphrase and polysemy through the reading of Orlandi ([1999] 2009), questioning the mobilization of a memory in the production of the senses on the game. In the analysis of two Twitch.tv transmissions, the mode of formulation and circulation on the internet is observed, amid the notion of "reversibility" by Orlandi (1987) and “live” by Gallo (2011a). The algorithms that organize the visualization of the Twitch.tv transmissions for the website user are discussed. This was supported by Oliveira's (2015) spatialisation thesis. The analysis movement produces an understanding of what would be the exchange of position with the "viewer" in the "subject-audience effect" that affects the subject-streamer.
id Ânima_2ba7f6c55fe424a2c6f938a5f829b577
oai_identifier_str oai:repositorio.animaeducacao.com.br:ANIMA/3363
network_acronym_str Ânima
network_name_str Repositório Universitário da Ânima (RUNA)
repository_id_str
spelling Sujeito em jogo: o funcionamento do discurso sobre o jogo no TwitchDiscursoJogoSujeitoTwitchUberizaçãoThis Thesis is based on the theoretical assumptions of Discourse Analysis of French tradition, according to the works developed by Michel Pêcheux. The theme of this work involves when the subject that plays starts talking about the game on the website Twitch.tv. We discuss the formulation and circulation of statements about the game initially describing the production of the statement "how to play" of the Manuals and Magazines of a given period. This paper tries to understand if the "how to play" is still possible in the current conjuncture. As a result of the analyzes there was an understanding of an effect produced in the subject that makes the Twitch transmissions. At first, developing the notion of "subject" in Pêcheux (2009), it is described how the subject who plays pass to the position of the "subject-streamer", through the notion of "market subject" of Ferrari and Neckel (2017). It discusses the mode of operation of the production of the transmissions of the platform Twitch.tv characterized as the "uberization", as a form of precarious work. So the subject's constitution on Twitch.tv involves understanding a "mundialized" Market context, along with the crisis of global political representation. Based on Mariani's notion of "discourse about" (1998), it is intended to describe/interpret the mode of formulation of the subject in the transmissions of Twitch.tv. Developing the notion of "metagame", understood through the discursive processes of paraphrase and polysemy through the reading of Orlandi ([1999] 2009), questioning the mobilization of a memory in the production of the senses on the game. In the analysis of two Twitch.tv transmissions, the mode of formulation and circulation on the internet is observed, amid the notion of "reversibility" by Orlandi (1987) and “live” by Gallo (2011a). The algorithms that organize the visualization of the Twitch.tv transmissions for the website user are discussed. This was supported by Oliveira's (2015) spatialisation thesis. The analysis movement produces an understanding of what would be the exchange of position with the "viewer" in the "subject-audience effect" that affects the subject-streamer.Esta Tese tem base nos pressupostos teóricos da Análise de Discurso de tradição francesa, conforme os trabalhos desenvolvidos por Michel Pêcheux. A temática deste trabalho envolve quando o sujeito que joga passa a falar sobre o jogo no website Twitch.tv. Discute-se a formulação e circulação de dizeres sobre o jogo, inicialmente descrevendo a produção do enunciado “como jogar” dos Manuais e Revistas de um dado período. Este trabalho busca compreender se o “como jogar” ainda é possível na conjuntura atual. Em decorrência das análises, houve o entendimento de um efeito produzido no sujeito que faz as transmissões do Twitch. No primeiro momento, desenvolvendo a noção de “sujeito” em Pêcheux (2009), descreve-se como o sujeito que joga passa à posição “sujeito-streamer”, por meio da noção de “sujeito de mercado” de Ferrari e Neckel (2017). Discute-se sobre o modo de funcionamento da produção das transmissões da plataforma Twitch.tv caracterizado tal qual o da “uberização”, como uma forma de trabalho precarizado. De modo que, a constituição do sujeito no Twitch.tv envolve compreender um contexto de Mercado “mundializado”, junto à crise de representação política global. Com base na noção de “discurso sobre” de Mariani (1998), pretende-se descrever/interpretar o modo de formulação do sujeito nas transmissões do Twitch.tv. Desenvolvendo a noção de “metajogo”, compreendido através dos processos discursivos de paráfrase e polissemia, por meio da leitura de Orlandi ([1999] 2009), questionando a mobilização de uma memória na produção dos sentidos sobre o jogo. Nas análises de duas transmissões do Twitch.tv, observa-se o modo de formulação e circulação na internet, em meio à noção de “reversibilidade” de Orlandi (1987) e “ao vivo” de Gallo (2011a). Discute-se, também, o funcionamento dos algoritmos que organizam a visualização das transmissões do Twitch.tv para o usuário do website, isto se deu apoiado na tese de espacialização de Oliveira (2015). O movimento de análise produz a compreensão do que seria o intercâmbio de posição com o “espectador”, no “efeito sujeito-audiência”, que afeta o sujeito-streamer.Neckel, Nádia Régia MaffiSousa, Igor Ramady Lira de2019-11-28T14:26:07Z2020-11-26T21:33:12Z2019-11-28T14:26:07Z2020-11-26T21:33:12Z2019info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesis230 f.application/pdfhttps://repositorio.animaeducacao.com.br/handle/ANIMA/3363Programa de Pós-Graduação em Ciências da LinguagemPalhoçaAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessporreponame:Repositório Universitário da Ânima (RUNA)instname:Ânima Educaçãoinstacron:Ânima2020-12-01T16:55:31Zoai:repositorio.animaeducacao.com.br:ANIMA/3363Repositório InstitucionalPRIhttps://repositorio.animaeducacao.com.br/oai/requestcontato@animaeducacao.com.bropendoar:2020-12-01T16:55:31Repositório Universitário da Ânima (RUNA) - Ânima Educaçãofalse
dc.title.none.fl_str_mv Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
title Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
spellingShingle Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
Sousa, Igor Ramady Lira de
Discurso
Jogo
Sujeito
Twitch
Uberização
title_short Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
title_full Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
title_fullStr Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
title_full_unstemmed Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
title_sort Sujeito em jogo: o funcionamento do discurso sobre o jogo no Twitch
author Sousa, Igor Ramady Lira de
author_facet Sousa, Igor Ramady Lira de
author_role author
dc.contributor.none.fl_str_mv Neckel, Nádia Régia Maffi
dc.contributor.author.fl_str_mv Sousa, Igor Ramady Lira de
dc.subject.por.fl_str_mv Discurso
Jogo
Sujeito
Twitch
Uberização
topic Discurso
Jogo
Sujeito
Twitch
Uberização
description This Thesis is based on the theoretical assumptions of Discourse Analysis of French tradition, according to the works developed by Michel Pêcheux. The theme of this work involves when the subject that plays starts talking about the game on the website Twitch.tv. We discuss the formulation and circulation of statements about the game initially describing the production of the statement "how to play" of the Manuals and Magazines of a given period. This paper tries to understand if the "how to play" is still possible in the current conjuncture. As a result of the analyzes there was an understanding of an effect produced in the subject that makes the Twitch transmissions. At first, developing the notion of "subject" in Pêcheux (2009), it is described how the subject who plays pass to the position of the "subject-streamer", through the notion of "market subject" of Ferrari and Neckel (2017). It discusses the mode of operation of the production of the transmissions of the platform Twitch.tv characterized as the "uberization", as a form of precarious work. So the subject's constitution on Twitch.tv involves understanding a "mundialized" Market context, along with the crisis of global political representation. Based on Mariani's notion of "discourse about" (1998), it is intended to describe/interpret the mode of formulation of the subject in the transmissions of Twitch.tv. Developing the notion of "metagame", understood through the discursive processes of paraphrase and polysemy through the reading of Orlandi ([1999] 2009), questioning the mobilization of a memory in the production of the senses on the game. In the analysis of two Twitch.tv transmissions, the mode of formulation and circulation on the internet is observed, amid the notion of "reversibility" by Orlandi (1987) and “live” by Gallo (2011a). The algorithms that organize the visualization of the Twitch.tv transmissions for the website user are discussed. This was supported by Oliveira's (2015) spatialisation thesis. The analysis movement produces an understanding of what would be the exchange of position with the "viewer" in the "subject-audience effect" that affects the subject-streamer.
publishDate 2019
dc.date.none.fl_str_mv 2019-11-28T14:26:07Z
2019-11-28T14:26:07Z
2019
2020-11-26T21:33:12Z
2020-11-26T21:33:12Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/doctoralThesis
format doctoralThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://repositorio.animaeducacao.com.br/handle/ANIMA/3363
url https://repositorio.animaeducacao.com.br/handle/ANIMA/3363
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Programa de Pós-Graduação em Ciências da Linguagem
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 230 f.
application/pdf
dc.coverage.none.fl_str_mv Palhoça
dc.source.none.fl_str_mv reponame:Repositório Universitário da Ânima (RUNA)
instname:Ânima Educação
instacron:Ânima
instname_str Ânima Educação
instacron_str Ânima
institution Ânima
reponame_str Repositório Universitário da Ânima (RUNA)
collection Repositório Universitário da Ânima (RUNA)
repository.name.fl_str_mv Repositório Universitário da Ânima (RUNA) - Ânima Educação
repository.mail.fl_str_mv contato@animaeducacao.com.br
_version_ 1767415832730664960