OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times

Detalhes bibliográficos
Autor(a) principal: Faria,Alexandre Loureiro
Data de Publicação: 2021
Outros Autores: Perdigão,Anne Carolinne Bezerra, Marçal,Edgar, Kubrusly,Marcos, Peixoto,Raquel Autran Coelho, Peixoto Junior,Arnaldo Aires
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista Brasileira de Educação Médica (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0100-55022021000200220
Resumo: Abstract: Introduction: In pandemic times, in which the “lockdown strategy” has been adopted, the use of innovations using technological resources such as the creation of instruments that can replace traditional teaching-learning methods in the training of health professionals is essential. Objective: the aim of this study was to develop and evaluate the usability of a realistic interactive simulation computer system using three-dimensional imaging technology and virtual reality with free-access computational tools available on the web. Methods: the development of a prototype (OSCE 3D) was based on the steps used for the construction of a “Serious Game” simulation software. The free-access version of the Unity Editor 3D platform (Unity Technologies, version 2018), used for developing educational games, the software GNU Image Manipulation Program (GIMP, version 2.10.12), Blender (version 2.79) and MakeHuman (version 1.1.1) were utilized for creating textures and building models of the 3D environments. An experimental phase was carried out to assess usability, through a questionnaire based on the System Usability Scale. The study was approved by the Research Ethics Committee of the institution and all participants signed the Informed Consent Form. Results: a total of 39 undergraduate medical students attending the 6th semester of a private university center of northeastern Brazil voluntarily participated in the evaluation of the OSCE 3D. The usability evaluation resulted in a mean score of 75.4 with a margin of error of 3.2, which is considered a good usability score according to the literature. Conclusions: this study allowed the development of a low-cost prototype, using a three-dimension realistic simulation system for clinical skills assessment. This product, even in the prototype phase, showed good usability.
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spelling OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic timesComputer SimulationTeachingAssessmentVirtual RealityCoronavirus InfectionsPandemicsAbstract: Introduction: In pandemic times, in which the “lockdown strategy” has been adopted, the use of innovations using technological resources such as the creation of instruments that can replace traditional teaching-learning methods in the training of health professionals is essential. Objective: the aim of this study was to develop and evaluate the usability of a realistic interactive simulation computer system using three-dimensional imaging technology and virtual reality with free-access computational tools available on the web. Methods: the development of a prototype (OSCE 3D) was based on the steps used for the construction of a “Serious Game” simulation software. The free-access version of the Unity Editor 3D platform (Unity Technologies, version 2018), used for developing educational games, the software GNU Image Manipulation Program (GIMP, version 2.10.12), Blender (version 2.79) and MakeHuman (version 1.1.1) were utilized for creating textures and building models of the 3D environments. An experimental phase was carried out to assess usability, through a questionnaire based on the System Usability Scale. The study was approved by the Research Ethics Committee of the institution and all participants signed the Informed Consent Form. Results: a total of 39 undergraduate medical students attending the 6th semester of a private university center of northeastern Brazil voluntarily participated in the evaluation of the OSCE 3D. The usability evaluation resulted in a mean score of 75.4 with a margin of error of 3.2, which is considered a good usability score according to the literature. Conclusions: this study allowed the development of a low-cost prototype, using a three-dimension realistic simulation system for clinical skills assessment. This product, even in the prototype phase, showed good usability.Associação Brasileira de Educação Médica2021-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0100-55022021000200220Revista Brasileira de Educação Médica v.45 n.2 2021reponame:Revista Brasileira de Educação Médica (Online)instname:Associação Brasileira de Educação Médica (ABEM)instacron:ABEM10.1590/1981-5271v45.2-20200460.inginfo:eu-repo/semantics/openAccessFaria,Alexandre LoureiroPerdigão,Anne Carolinne BezerraMarçal,EdgarKubrusly,MarcosPeixoto,Raquel Autran CoelhoPeixoto Junior,Arnaldo Aireseng2021-06-09T00:00:00Zoai:scielo:S0100-55022021000200220Revistahttp://www.educacaomedica.org.br/https://old.scielo.br/oai/scielo-oai.phprevista@abem-educmed.org.br||revista@educacaomedica.org.br1981-52710100-5502opendoar:2021-06-09T00:00Revista Brasileira de Educação Médica (Online) - Associação Brasileira de Educação Médica (ABEM)false
dc.title.none.fl_str_mv OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
title OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
spellingShingle OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
Faria,Alexandre Loureiro
Computer Simulation
Teaching
Assessment
Virtual Reality
Coronavirus Infections
Pandemics
title_short OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
title_full OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
title_fullStr OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
title_full_unstemmed OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
title_sort OSCE 3D: a virtual clinical skills assessment tool for coronavirus pandemic times
author Faria,Alexandre Loureiro
author_facet Faria,Alexandre Loureiro
Perdigão,Anne Carolinne Bezerra
Marçal,Edgar
Kubrusly,Marcos
Peixoto,Raquel Autran Coelho
Peixoto Junior,Arnaldo Aires
author_role author
author2 Perdigão,Anne Carolinne Bezerra
Marçal,Edgar
Kubrusly,Marcos
Peixoto,Raquel Autran Coelho
Peixoto Junior,Arnaldo Aires
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Faria,Alexandre Loureiro
Perdigão,Anne Carolinne Bezerra
Marçal,Edgar
Kubrusly,Marcos
Peixoto,Raquel Autran Coelho
Peixoto Junior,Arnaldo Aires
dc.subject.por.fl_str_mv Computer Simulation
Teaching
Assessment
Virtual Reality
Coronavirus Infections
Pandemics
topic Computer Simulation
Teaching
Assessment
Virtual Reality
Coronavirus Infections
Pandemics
description Abstract: Introduction: In pandemic times, in which the “lockdown strategy” has been adopted, the use of innovations using technological resources such as the creation of instruments that can replace traditional teaching-learning methods in the training of health professionals is essential. Objective: the aim of this study was to develop and evaluate the usability of a realistic interactive simulation computer system using three-dimensional imaging technology and virtual reality with free-access computational tools available on the web. Methods: the development of a prototype (OSCE 3D) was based on the steps used for the construction of a “Serious Game” simulation software. The free-access version of the Unity Editor 3D platform (Unity Technologies, version 2018), used for developing educational games, the software GNU Image Manipulation Program (GIMP, version 2.10.12), Blender (version 2.79) and MakeHuman (version 1.1.1) were utilized for creating textures and building models of the 3D environments. An experimental phase was carried out to assess usability, through a questionnaire based on the System Usability Scale. The study was approved by the Research Ethics Committee of the institution and all participants signed the Informed Consent Form. Results: a total of 39 undergraduate medical students attending the 6th semester of a private university center of northeastern Brazil voluntarily participated in the evaluation of the OSCE 3D. The usability evaluation resulted in a mean score of 75.4 with a margin of error of 3.2, which is considered a good usability score according to the literature. Conclusions: this study allowed the development of a low-cost prototype, using a three-dimension realistic simulation system for clinical skills assessment. This product, even in the prototype phase, showed good usability.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-01
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dc.relation.none.fl_str_mv 10.1590/1981-5271v45.2-20200460.ing
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dc.publisher.none.fl_str_mv Associação Brasileira de Educação Médica
publisher.none.fl_str_mv Associação Brasileira de Educação Médica
dc.source.none.fl_str_mv Revista Brasileira de Educação Médica v.45 n.2 2021
reponame:Revista Brasileira de Educação Médica (Online)
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reponame_str Revista Brasileira de Educação Médica (Online)
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repository.name.fl_str_mv Revista Brasileira de Educação Médica (Online) - Associação Brasileira de Educação Médica (ABEM)
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