Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Revista Brasileira de Enfermagem (Online) |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672022000500178 |
Resumo: | ABSTRACT Objective: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. Methods: a cross-sectional study to validate the instrument’s psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach’s alpha (>0.6). Results: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach’s alpha=0.716). Conclusions: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research. |
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Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the fieldVALIDATION STUDYFACTOR ANALYSISPLAYLEARNINGEMOTIONSABSTRACT Objective: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. Methods: a cross-sectional study to validate the instrument’s psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach’s alpha (>0.6). Results: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach’s alpha=0.716). Conclusions: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research.Associação Brasileira de Enfermagem2022-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672022000500178Revista Brasileira de Enfermagem v.75 n.4 2022reponame:Revista Brasileira de Enfermagem (Online)instname:Associação Brasileira de Enfermagem (ABEN)instacron:ABEN10.1590/0034-7167-2021-0822info:eu-repo/semantics/openAccessPires,Maria Raquel Gomes MaiaAlmeida,Alexandre Nascimento deGottems,Leila Bernarda DonatoMundim,Gabriela Duarte AlmeidaOliveira,Rebeca Nunes Guedes deeng2022-05-09T00:00:00Zoai:scielo:S0034-71672022000500178Revistahttp://www.scielo.br/rebenhttps://old.scielo.br/oai/scielo-oai.phpreben@abennacional.org.br||telma.garcia@abennacional.org.br|| editorreben@abennacional.org.br1984-04460034-7167opendoar:2022-05-09T00:00Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN)false |
dc.title.none.fl_str_mv |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field |
title |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field |
spellingShingle |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field Pires,Maria Raquel Gomes Maia VALIDATION STUDY FACTOR ANALYSIS PLAY LEARNING EMOTIONS |
title_short |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field |
title_full |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field |
title_fullStr |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field |
title_full_unstemmed |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field |
title_sort |
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field |
author |
Pires,Maria Raquel Gomes Maia |
author_facet |
Pires,Maria Raquel Gomes Maia Almeida,Alexandre Nascimento de Gottems,Leila Bernarda Donato Mundim,Gabriela Duarte Almeida Oliveira,Rebeca Nunes Guedes de |
author_role |
author |
author2 |
Almeida,Alexandre Nascimento de Gottems,Leila Bernarda Donato Mundim,Gabriela Duarte Almeida Oliveira,Rebeca Nunes Guedes de |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Pires,Maria Raquel Gomes Maia Almeida,Alexandre Nascimento de Gottems,Leila Bernarda Donato Mundim,Gabriela Duarte Almeida Oliveira,Rebeca Nunes Guedes de |
dc.subject.por.fl_str_mv |
VALIDATION STUDY FACTOR ANALYSIS PLAY LEARNING EMOTIONS |
topic |
VALIDATION STUDY FACTOR ANALYSIS PLAY LEARNING EMOTIONS |
description |
ABSTRACT Objective: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. Methods: a cross-sectional study to validate the instrument’s psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach’s alpha (>0.6). Results: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach’s alpha=0.716). Conclusions: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672022000500178 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0034-71672022000500178 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1590/0034-7167-2021-0822 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Associação Brasileira de Enfermagem |
publisher.none.fl_str_mv |
Associação Brasileira de Enfermagem |
dc.source.none.fl_str_mv |
Revista Brasileira de Enfermagem v.75 n.4 2022 reponame:Revista Brasileira de Enfermagem (Online) instname:Associação Brasileira de Enfermagem (ABEN) instacron:ABEN |
instname_str |
Associação Brasileira de Enfermagem (ABEN) |
instacron_str |
ABEN |
institution |
ABEN |
reponame_str |
Revista Brasileira de Enfermagem (Online) |
collection |
Revista Brasileira de Enfermagem (Online) |
repository.name.fl_str_mv |
Revista Brasileira de Enfermagem (Online) - Associação Brasileira de Enfermagem (ABEN) |
repository.mail.fl_str_mv |
reben@abennacional.org.br||telma.garcia@abennacional.org.br|| editorreben@abennacional.org.br |
_version_ |
1754303041344897024 |