The Skateboard Factory: a teaching case on discrete-event simulation

Detalhes bibliográficos
Autor(a) principal: Mesquita,Marco Aurélio de
Data de Publicação: 2017
Outros Autores: Mariz,Fernanda Barreto de Almeida Rocha, Tomotani,João Vitor
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Production
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0103-65132017000200310
Resumo: Abstract Real-life applications during the teaching process are a desirable practice in simulation education. However, access to real cases imposes some difficulty in implement such practice, especially when the classes are large. This paper presents a teaching case for a computer simulation course in a production engineering undergraduate program. The motivation for the teaching case was to provide students with a realistic manufacturing case to stimulate the learning of simulation concepts and methods in the context of industrial engineering. The case considers a virtual factory of skateboards, which operations include parts manufacturing, final assembly and storage of raw materials, work-in-process and finished products. Students should model and simulate the factory, under push and pull production strategies, using any simulation software available in the laboratory. The teaching case, applied in the last two years, contributed to motivate and consolidate the students’ learning of discrete-event simulation. It proved to be a feasible alternative to the previous practice of letting students freely choose a case for their final project, while keeping the essence of project-based learning approach.
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spelling The Skateboard Factory: a teaching case on discrete-event simulationProject-Based LearningDiscrete-Event SimulationEngineering EducationAbstract Real-life applications during the teaching process are a desirable practice in simulation education. However, access to real cases imposes some difficulty in implement such practice, especially when the classes are large. This paper presents a teaching case for a computer simulation course in a production engineering undergraduate program. The motivation for the teaching case was to provide students with a realistic manufacturing case to stimulate the learning of simulation concepts and methods in the context of industrial engineering. The case considers a virtual factory of skateboards, which operations include parts manufacturing, final assembly and storage of raw materials, work-in-process and finished products. Students should model and simulate the factory, under push and pull production strategies, using any simulation software available in the laboratory. The teaching case, applied in the last two years, contributed to motivate and consolidate the students’ learning of discrete-event simulation. It proved to be a feasible alternative to the previous practice of letting students freely choose a case for their final project, while keeping the essence of project-based learning approach.Associação Brasileira de Engenharia de Produção2017-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0103-65132017000200310Production v.27 n.spe 2017reponame:Productioninstname:Associação Brasileira de Engenharia de Produção (ABEPRO)instacron:ABEPRO10.1590/0103-6513.226216info:eu-repo/semantics/openAccessMesquita,Marco Aurélio deMariz,Fernanda Barreto de Almeida RochaTomotani,João Vitoreng2017-06-13T00:00:00Zoai:scielo:S0103-65132017000200310Revistahttps://www.scielo.br/j/prod/https://old.scielo.br/oai/scielo-oai.php||production@editoracubo.com.br1980-54110103-6513opendoar:2017-06-13T00:00Production - Associação Brasileira de Engenharia de Produção (ABEPRO)false
dc.title.none.fl_str_mv The Skateboard Factory: a teaching case on discrete-event simulation
title The Skateboard Factory: a teaching case on discrete-event simulation
spellingShingle The Skateboard Factory: a teaching case on discrete-event simulation
Mesquita,Marco Aurélio de
Project-Based Learning
Discrete-Event Simulation
Engineering Education
title_short The Skateboard Factory: a teaching case on discrete-event simulation
title_full The Skateboard Factory: a teaching case on discrete-event simulation
title_fullStr The Skateboard Factory: a teaching case on discrete-event simulation
title_full_unstemmed The Skateboard Factory: a teaching case on discrete-event simulation
title_sort The Skateboard Factory: a teaching case on discrete-event simulation
author Mesquita,Marco Aurélio de
author_facet Mesquita,Marco Aurélio de
Mariz,Fernanda Barreto de Almeida Rocha
Tomotani,João Vitor
author_role author
author2 Mariz,Fernanda Barreto de Almeida Rocha
Tomotani,João Vitor
author2_role author
author
dc.contributor.author.fl_str_mv Mesquita,Marco Aurélio de
Mariz,Fernanda Barreto de Almeida Rocha
Tomotani,João Vitor
dc.subject.por.fl_str_mv Project-Based Learning
Discrete-Event Simulation
Engineering Education
topic Project-Based Learning
Discrete-Event Simulation
Engineering Education
description Abstract Real-life applications during the teaching process are a desirable practice in simulation education. However, access to real cases imposes some difficulty in implement such practice, especially when the classes are large. This paper presents a teaching case for a computer simulation course in a production engineering undergraduate program. The motivation for the teaching case was to provide students with a realistic manufacturing case to stimulate the learning of simulation concepts and methods in the context of industrial engineering. The case considers a virtual factory of skateboards, which operations include parts manufacturing, final assembly and storage of raw materials, work-in-process and finished products. Students should model and simulate the factory, under push and pull production strategies, using any simulation software available in the laboratory. The teaching case, applied in the last two years, contributed to motivate and consolidate the students’ learning of discrete-event simulation. It proved to be a feasible alternative to the previous practice of letting students freely choose a case for their final project, while keeping the essence of project-based learning approach.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0103-65132017000200310
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/0103-6513.226216
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Associação Brasileira de Engenharia de Produção
publisher.none.fl_str_mv Associação Brasileira de Engenharia de Produção
dc.source.none.fl_str_mv Production v.27 n.spe 2017
reponame:Production
instname:Associação Brasileira de Engenharia de Produção (ABEPRO)
instacron:ABEPRO
instname_str Associação Brasileira de Engenharia de Produção (ABEPRO)
instacron_str ABEPRO
institution ABEPRO
reponame_str Production
collection Production
repository.name.fl_str_mv Production - Associação Brasileira de Engenharia de Produção (ABEPRO)
repository.mail.fl_str_mv ||production@editoracubo.com.br
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