Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents

Detalhes bibliográficos
Autor(a) principal: Sousa,Gabriel Renaldo de
Data de Publicação: 2017
Outros Autores: Silva,Diego Augusto Santos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Ciência & Saúde Coletiva (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-81232017021204061
Resumo: Abstract The aim of this study to estimate the prevalence of sedentary behavior based on screen time (≥ 2-hour day) and to identify the association with sociodemographic factors among adolescents in a city in southern Brazil. This is an epidemiological survey of school-based cross-sectional study with students aged 14-19 years in the city of São José/SC - Brazil. Self-administered questionnaire was used, containing information sociodemographic, level of physical activity and about screen time. Descriptive statistics were performed, and odds ratios were estimated using binary logistic regression and 95% confidence level. The prevalence of excess screen time was 86.37% followed by computer use (55.24%), TV use (51.56%) and Videogame use (15.35%). Boys had higher prevalence of excessive video game use. Those of skin color different from white and mothers who studied less than eight years were more likely to watch too much TV, and those of low economic level were more likely of having excessive screen time. Girls of skin color different from white were more likely to watch too much TV, and those aged 14-16 years were more likely to have videogame use time and total time screen above recommended.
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spelling Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescentsEpidemiologyMotor activitySedentary lifestyleSocioeconomic factorsCross-sectional studyAbstract The aim of this study to estimate the prevalence of sedentary behavior based on screen time (≥ 2-hour day) and to identify the association with sociodemographic factors among adolescents in a city in southern Brazil. This is an epidemiological survey of school-based cross-sectional study with students aged 14-19 years in the city of São José/SC - Brazil. Self-administered questionnaire was used, containing information sociodemographic, level of physical activity and about screen time. Descriptive statistics were performed, and odds ratios were estimated using binary logistic regression and 95% confidence level. The prevalence of excess screen time was 86.37% followed by computer use (55.24%), TV use (51.56%) and Videogame use (15.35%). Boys had higher prevalence of excessive video game use. Those of skin color different from white and mothers who studied less than eight years were more likely to watch too much TV, and those of low economic level were more likely of having excessive screen time. Girls of skin color different from white were more likely to watch too much TV, and those aged 14-16 years were more likely to have videogame use time and total time screen above recommended.ABRASCO - Associação Brasileira de Saúde Coletiva2017-12-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-81232017021204061Ciência & Saúde Coletiva v.22 n.12 2017reponame:Ciência & Saúde Coletiva (Online)instname:Associação Brasileira de Saúde Coletiva (ABRASCO)instacron:ABRASCO10.1590/1413-812320172212.00472016info:eu-repo/semantics/openAccessSousa,Gabriel Renaldo deSilva,Diego Augusto Santoseng2017-12-18T00:00:00Zoai:scielo:S1413-81232017021204061Revistahttp://www.cienciaesaudecoletiva.com.brhttps://old.scielo.br/oai/scielo-oai.php||cienciasaudecoletiva@fiocruz.br1678-45611413-8123opendoar:2017-12-18T00:00Ciência & Saúde Coletiva (Online) - Associação Brasileira de Saúde Coletiva (ABRASCO)false
dc.title.none.fl_str_mv Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
title Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
spellingShingle Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
Sousa,Gabriel Renaldo de
Epidemiology
Motor activity
Sedentary lifestyle
Socioeconomic factors
Cross-sectional study
title_short Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
title_full Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
title_fullStr Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
title_full_unstemmed Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
title_sort Sedentary behavior based on screen time: prevalence and associated sociodemographic factors in adolescents
author Sousa,Gabriel Renaldo de
author_facet Sousa,Gabriel Renaldo de
Silva,Diego Augusto Santos
author_role author
author2 Silva,Diego Augusto Santos
author2_role author
dc.contributor.author.fl_str_mv Sousa,Gabriel Renaldo de
Silva,Diego Augusto Santos
dc.subject.por.fl_str_mv Epidemiology
Motor activity
Sedentary lifestyle
Socioeconomic factors
Cross-sectional study
topic Epidemiology
Motor activity
Sedentary lifestyle
Socioeconomic factors
Cross-sectional study
description Abstract The aim of this study to estimate the prevalence of sedentary behavior based on screen time (≥ 2-hour day) and to identify the association with sociodemographic factors among adolescents in a city in southern Brazil. This is an epidemiological survey of school-based cross-sectional study with students aged 14-19 years in the city of São José/SC - Brazil. Self-administered questionnaire was used, containing information sociodemographic, level of physical activity and about screen time. Descriptive statistics were performed, and odds ratios were estimated using binary logistic regression and 95% confidence level. The prevalence of excess screen time was 86.37% followed by computer use (55.24%), TV use (51.56%) and Videogame use (15.35%). Boys had higher prevalence of excessive video game use. Those of skin color different from white and mothers who studied less than eight years were more likely to watch too much TV, and those of low economic level were more likely of having excessive screen time. Girls of skin color different from white were more likely to watch too much TV, and those aged 14-16 years were more likely to have videogame use time and total time screen above recommended.
publishDate 2017
dc.date.none.fl_str_mv 2017-12-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-81232017021204061
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1413-81232017021204061
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/1413-812320172212.00472016
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv ABRASCO - Associação Brasileira de Saúde Coletiva
publisher.none.fl_str_mv ABRASCO - Associação Brasileira de Saúde Coletiva
dc.source.none.fl_str_mv Ciência & Saúde Coletiva v.22 n.12 2017
reponame:Ciência & Saúde Coletiva (Online)
instname:Associação Brasileira de Saúde Coletiva (ABRASCO)
instacron:ABRASCO
instname_str Associação Brasileira de Saúde Coletiva (ABRASCO)
instacron_str ABRASCO
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reponame_str Ciência & Saúde Coletiva (Online)
collection Ciência & Saúde Coletiva (Online)
repository.name.fl_str_mv Ciência & Saúde Coletiva (Online) - Associação Brasileira de Saúde Coletiva (ABRASCO)
repository.mail.fl_str_mv ||cienciasaudecoletiva@fiocruz.br
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