Gamification in entrepreneurship education: A systematic literature review and future research agenda

Detalhes bibliográficos
Autor(a) principal: Soares, Ana Maria Jeronimo
Data de Publicação: 2024
Outros Autores: Melo, Felipe Luiz Neves Bezerra de, Dantas, Saulo de Tarso Alves, Silva, Marcos Paulo da, Genuino , Shirley Luanna Vieira Peixoto
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista de Empreendedorismo e Gestão de Pequenas Empresas - REGEPE
Texto Completo: https://www.regepe.org.br/regepe/article/view/2490
Resumo: Objective: This study aims to understand how researchers have approached gamification in entrepreneurship education and, based on this analysis, propose directions for future research through the systematization of Theories, Contexts, Characteristics, and Methodologies (TCCM Framework). Methodology: The Preferred Reporting Items for Systematic Review and Meta-analyses (PRISMA) protocol was used for the systematic review in eight research databases (Web of Science, Science Direct, Scopus, Springer, Emerald, Wiley, Sage, and Taylor & Francis). 33 empirical studies published between 2017 and 2022 were included. Main results: Most of the research did not explore a variety of existing theories, such as the Theory of Planned Behavior. Additionally, the works focus on higher education, with a gap in the context of primary and secondary education. It is suggested that samples be gender-balanced, mixed-method analyses, experimental and longitudinal studies. Contributions: The study contributes to the literature by compiling the main approaches adopted in gamified entrepreneurship education. Additionally, it proposes a research agenda based on gaps in the literature. Relevance and originality: This research adopts a joint approach of the PRISMA and TCCM protocols, advancing beyond the mere description of results, with the intent of grounding a proactive research agenda for the entrepreneurship academic community. Managerial and social contributions: The identification of best practices for the application of gamification in entrepreneurship education - game design and selection of learning objectives - provides insights for educators, policymakers, entrepreneurship support institutions, and corporate programs.
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spelling Gamification in entrepreneurship education: A systematic literature review and future research agendaGamificación en la enseñanza de emprendimiento: Una Revisión sistemática de la literatura y agenda de investigación futuraGamificação no ensino de empreendedorismo: Uma revisão sistemática da literatura e agenda de pesquisa futuraGamificationEntrepreneurial EducationBusiness SimulationsSystematic Literature ReviewTCCML26 I21M53GamificaciónEducación EmprendedoraSimulaciones de NegociosRevisión Sistemática de la LiteraturaTCCML26I21M53GamificaçãoEducação EmpreendedoraSimulações de NegóciosRevisão Sistemática da LiteraturaTCCML26I21M53Objective: This study aims to understand how researchers have approached gamification in entrepreneurship education and, based on this analysis, propose directions for future research through the systematization of Theories, Contexts, Characteristics, and Methodologies (TCCM Framework). Methodology: The Preferred Reporting Items for Systematic Review and Meta-analyses (PRISMA) protocol was used for the systematic review in eight research databases (Web of Science, Science Direct, Scopus, Springer, Emerald, Wiley, Sage, and Taylor & Francis). 33 empirical studies published between 2017 and 2022 were included. Main results: Most of the research did not explore a variety of existing theories, such as the Theory of Planned Behavior. Additionally, the works focus on higher education, with a gap in the context of primary and secondary education. It is suggested that samples be gender-balanced, mixed-method analyses, experimental and longitudinal studies. Contributions: The study contributes to the literature by compiling the main approaches adopted in gamified entrepreneurship education. Additionally, it proposes a research agenda based on gaps in the literature. Relevance and originality: This research adopts a joint approach of the PRISMA and TCCM protocols, advancing beyond the mere description of results, with the intent of grounding a proactive research agenda for the entrepreneurship academic community. Managerial and social contributions: The identification of best practices for the application of gamification in entrepreneurship education - game design and selection of learning objectives - provides insights for educators, policymakers, entrepreneurship support institutions, and corporate programs.Objetivo: Este estudio busca comprender cómo los investigadores han abordado la gamificación en la enseñanza de emprendimiento y, a partir de ese análisis, proponer direcciones para investigaciones futuras mediante la sistematización de Teorías, Contextos, Características y Metodologías (Framework TCCM). Metodología: Se utilizó el protocolo Preferred Reporting Items for Systematic Review and Meta-analyses (PRISMA) para la revisión sistemática en ocho bases de investigación (Web of Science, Science Direct, Scopus, Springer, Emerald, Wiley, Sage y Taylor & Francis). Se incluyeron 33 estudios empíricos, publicados entre 2017 y 2022. Principales Resultados: La mayoría de las investigaciones no exploró una variedad de teorías existentes, como la Teoría del Comportamiento Planeado. Además, los trabajos se concentran en la enseñanza superior, habiendo una brecha en el contexto de la enseñanza básica y media. Se sugiere que las muestras sean balanceadas por género, análisis con métodos mixtos, estudios experimentales y longitudinales. Contribuciones: El estudio contribuye a la literatura al compilar las principales aproximaciones adoptadas en la educación emprendedora gamificada. Además, propone una agenda de investigación a partir de las brechas en la literatura. Relevancia y originalidad: la investigación adopta un enfoque conjunto de los protocolos PRISMA y TCCM, avanzando en la mera descripción de resultados, con el intento de fundamentar una agenda de investigación propositiva para la comunidad académica de emprendimiento. Contribuciones gerenciales y sociales: la identificación de mejores prácticas para la aplicación de la gamificación en la enseñanza de emprendimiento - el diseño de juegos y la selección de objetivos de aprendizaje - proporciona información para los educadores, formuladores de políticas públicas, instituciones de fomento al emprendimiento y programas corporativos.Objetivo: Este estudo busca compreender como pesquisadores têm abordado a gamificação no ensino de empreendedorismo e, a partir dessa análise, propor direções para pesquisas futuras por meio da sistematização de Teorias, Contextos, Características e Metodologias (Framework TCCM). Metodologia: O protocolo Preferred Reporting Items for Systematic Review and Meta-analyses (PRISMA) foi utilizado para a revisão sistemática em oito bases de pesquisa (Web of Science, Science Direct, Scopus, Springer, Emerald, Wiley, Sage e Taylor & Francis). Foram incluídos 33 estudos empíricos, publicados entre 2017 e 2022. Principais Resultados: A maioria das pesquisas não explorou uma variedade de teorias existentes, como a Teoria do Comportamento Planejado. Ademais, os trabalhos se concentram no ensino superior, havendo uma lacuna no contexto do ensino fundamental e médio. Sugere-se que as amostras sejam balanceadas por gênero, análises com métodos mistos, estudos experimentais e longitudinais. Contribuições: O estudo contribui com a literatura ao compilar as principais abordagens adotadas na educação empreendedora gamificada. Ademais, propõe uma agenda de pesquisa a partir das lacunas na literatura. Relevância e originalidade: a pesquisa adota uma abordagem conjunta dos protocolos PRISMA e TCCM, avançando além da mera descrição de resultados, com o intento de fundamentar uma agenda de pesquisa propositiva para a comunidade acadêmica de empreendedorismo. Contribuições gerenciais e sociais: a identificação de melhores práticas para a aplicação da gamificação no ensino de empreendedorismo - o design de jogos e a seleção de objetivos de aprendizagem - fornece insights para os educadores, formuladores de políticas públicas, instituições de fomento ao empreendedorismo e programas corporativos.ANEGEPE - Associação Nacional de Estudos em Empreendedorismo e Gestão de Pequenas Empresas2024-06-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmltext/htmlhttps://www.regepe.org.br/regepe/article/view/249010.14211/regepe.esbj.e2490REGEPE Entrepreneurship and Small Business Journal; Vol. 13 No. 2 (2024): May/Aug. (Continuous Publication); e2490REGEPE Entrepreneurship and Small Business Journal; Vol. 13 Núm. 2 (2024): mayo/ago. (Publicación Continua); e2490REGEPE Entrepreneurship and Small Business Journal; v. 13 n. 2 (2024): maio/ago. (Publicação Contínua); e24902965-1506reponame:Revista de Empreendedorismo e Gestão de Pequenas Empresas - REGEPEinstname:Associação Nacional de Estudos em Empreendedorismo e Gestão de Pequenas Empresas (ANEGEPE)instacron:ANEGEPEenghttps://www.regepe.org.br/regepe/article/view/2490/944https://www.regepe.org.br/regepe/article/view/2490/960https://www.regepe.org.br/regepe/article/view/2490/949Copyright (c) 2024 Ana Maria Jeronimo Soares, Felipe Luiz Neves Bezerra de Melo, Saulo de Tarso Alves Dantas, Marcos Paulo da Silva, Shirley Luanna Vieira Peixoto Genuino https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSoares, Ana Maria JeronimoMelo, Felipe Luiz Neves Bezerra deDantas, Saulo de Tarso AlvesSilva, Marcos Paulo daGenuino , Shirley Luanna Vieira Peixoto2024-06-05T11:58:03Zoai:ojs.regepe.org.br:article/2490Revistahttps://www.regepe.org.br/regepe/indexPRIhttps://www.regepe.org.br/regepe/oaieditorialregep@gmail.com2316-20582316-2058opendoar:2024-06-05T11:58:03Revista de Empreendedorismo e Gestão de Pequenas Empresas - REGEPE - Associação Nacional de Estudos em Empreendedorismo e Gestão de Pequenas Empresas (ANEGEPE)false
dc.title.none.fl_str_mv Gamification in entrepreneurship education: A systematic literature review and future research agenda
Gamificación en la enseñanza de emprendimiento: Una Revisión sistemática de la literatura y agenda de investigación futura
Gamificação no ensino de empreendedorismo: Uma revisão sistemática da literatura e agenda de pesquisa futura
title Gamification in entrepreneurship education: A systematic literature review and future research agenda
spellingShingle Gamification in entrepreneurship education: A systematic literature review and future research agenda
Soares, Ana Maria Jeronimo
Gamification
Entrepreneurial Education
Business Simulations
Systematic Literature Review
TCCM
L26
I21
M53
Gamificación
Educación Emprendedora
Simulaciones de Negocios
Revisión Sistemática de la Literatura
TCCM
L26
I21
M53
Gamificação
Educação Empreendedora
Simulações de Negócios
Revisão Sistemática da Literatura
TCCM
L26
I21
M53
title_short Gamification in entrepreneurship education: A systematic literature review and future research agenda
title_full Gamification in entrepreneurship education: A systematic literature review and future research agenda
title_fullStr Gamification in entrepreneurship education: A systematic literature review and future research agenda
title_full_unstemmed Gamification in entrepreneurship education: A systematic literature review and future research agenda
title_sort Gamification in entrepreneurship education: A systematic literature review and future research agenda
author Soares, Ana Maria Jeronimo
author_facet Soares, Ana Maria Jeronimo
Melo, Felipe Luiz Neves Bezerra de
Dantas, Saulo de Tarso Alves
Silva, Marcos Paulo da
Genuino , Shirley Luanna Vieira Peixoto
author_role author
author2 Melo, Felipe Luiz Neves Bezerra de
Dantas, Saulo de Tarso Alves
Silva, Marcos Paulo da
Genuino , Shirley Luanna Vieira Peixoto
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Soares, Ana Maria Jeronimo
Melo, Felipe Luiz Neves Bezerra de
Dantas, Saulo de Tarso Alves
Silva, Marcos Paulo da
Genuino , Shirley Luanna Vieira Peixoto
dc.subject.por.fl_str_mv Gamification
Entrepreneurial Education
Business Simulations
Systematic Literature Review
TCCM
L26
I21
M53
Gamificación
Educación Emprendedora
Simulaciones de Negocios
Revisión Sistemática de la Literatura
TCCM
L26
I21
M53
Gamificação
Educação Empreendedora
Simulações de Negócios
Revisão Sistemática da Literatura
TCCM
L26
I21
M53
topic Gamification
Entrepreneurial Education
Business Simulations
Systematic Literature Review
TCCM
L26
I21
M53
Gamificación
Educación Emprendedora
Simulaciones de Negocios
Revisión Sistemática de la Literatura
TCCM
L26
I21
M53
Gamificação
Educação Empreendedora
Simulações de Negócios
Revisão Sistemática da Literatura
TCCM
L26
I21
M53
description Objective: This study aims to understand how researchers have approached gamification in entrepreneurship education and, based on this analysis, propose directions for future research through the systematization of Theories, Contexts, Characteristics, and Methodologies (TCCM Framework). Methodology: The Preferred Reporting Items for Systematic Review and Meta-analyses (PRISMA) protocol was used for the systematic review in eight research databases (Web of Science, Science Direct, Scopus, Springer, Emerald, Wiley, Sage, and Taylor & Francis). 33 empirical studies published between 2017 and 2022 were included. Main results: Most of the research did not explore a variety of existing theories, such as the Theory of Planned Behavior. Additionally, the works focus on higher education, with a gap in the context of primary and secondary education. It is suggested that samples be gender-balanced, mixed-method analyses, experimental and longitudinal studies. Contributions: The study contributes to the literature by compiling the main approaches adopted in gamified entrepreneurship education. Additionally, it proposes a research agenda based on gaps in the literature. Relevance and originality: This research adopts a joint approach of the PRISMA and TCCM protocols, advancing beyond the mere description of results, with the intent of grounding a proactive research agenda for the entrepreneurship academic community. Managerial and social contributions: The identification of best practices for the application of gamification in entrepreneurship education - game design and selection of learning objectives - provides insights for educators, policymakers, entrepreneurship support institutions, and corporate programs.
publishDate 2024
dc.date.none.fl_str_mv 2024-06-01
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dc.identifier.uri.fl_str_mv https://www.regepe.org.br/regepe/article/view/2490
10.14211/regepe.esbj.e2490
url https://www.regepe.org.br/regepe/article/view/2490
identifier_str_mv 10.14211/regepe.esbj.e2490
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://www.regepe.org.br/regepe/article/view/2490/944
https://www.regepe.org.br/regepe/article/view/2490/960
https://www.regepe.org.br/regepe/article/view/2490/949
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
text/html
text/html
dc.publisher.none.fl_str_mv ANEGEPE - Associação Nacional de Estudos em Empreendedorismo e Gestão de Pequenas Empresas
publisher.none.fl_str_mv ANEGEPE - Associação Nacional de Estudos em Empreendedorismo e Gestão de Pequenas Empresas
dc.source.none.fl_str_mv REGEPE Entrepreneurship and Small Business Journal; Vol. 13 No. 2 (2024): May/Aug. (Continuous Publication); e2490
REGEPE Entrepreneurship and Small Business Journal; Vol. 13 Núm. 2 (2024): mayo/ago. (Publicación Continua); e2490
REGEPE Entrepreneurship and Small Business Journal; v. 13 n. 2 (2024): maio/ago. (Publicação Contínua); e2490
2965-1506
reponame:Revista de Empreendedorismo e Gestão de Pequenas Empresas - REGEPE
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reponame_str Revista de Empreendedorismo e Gestão de Pequenas Empresas - REGEPE
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