Augmented reality in physical exercise

Detalhes bibliográficos
Autor(a) principal: Saraiva, Luana Bittencourt
Data de Publicação: 2021
Outros Autores: Santos, Bruno Raphael de Carvalho, Santos, Alef Vernon De Oliveira, Silva, Eduardo Jorge Lira Antunes Da, Dias, Lúcio Vasconcellos, Ruschival, Claudete Barbosa, Kuwahara, Nelson
Tipo de documento: Artigo
Idioma: por
Título da fonte: DATJournal
Texto Completo: https://datjournal.anhembi.br/dat/article/view/508
Resumo: Faced with the new coronavirus pandemic, initiatives capable of adapting to social isolation and remote operation technologies are relevant. Among the emerging technologies, Augmented Reality (AR) allows interaction between the real and virtual world, even helping people to have a healthier life. The article investigates how AR has been used to guide people in performing physical activity and takes place through prospecting in international databases to visualize the approach to the theme. The results showed two groups of applications in AR: gamification, played by the Pokémon Go game; and rehabilitation, with applications for the recovery of people with muscle loss. There is a predominance of publications originating in the United States and the United Kingdom, according to the search engine and defined string for conducting the prospecting research in journal collections. The information collected will help to define functionalities that can be used in RA applications.
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spelling Augmented reality in physical exerciseRealidad aumentada en la práctica de ejercicios físicosA Realidade aumentada na prática de exercícios físicosRealidade AumentadaAtividades FísicasRevisão de LiteraturaAugmented RealityPhysical ActivitiesLiterature ReviewRealidad AumentadaActividades FísicasRevisión de LiteraturaFaced with the new coronavirus pandemic, initiatives capable of adapting to social isolation and remote operation technologies are relevant. Among the emerging technologies, Augmented Reality (AR) allows interaction between the real and virtual world, even helping people to have a healthier life. The article investigates how AR has been used to guide people in performing physical activity and takes place through prospecting in international databases to visualize the approach to the theme. The results showed two groups of applications in AR: gamification, played by the Pokémon Go game; and rehabilitation, with applications for the recovery of people with muscle loss. There is a predominance of publications originating in the United States and the United Kingdom, according to the search engine and defined string for conducting the prospecting research in journal collections. The information collected will help to define functionalities that can be used in RA applications.Ante la nueva pandemia de coronavirus, son importantes las iniciativas capaces de adaptarse al aislamiento social y las tecnologías de operación remota. Entre las tecnologías emergentes, la Realidad Aumentada (AR) permite la interacción entre el mundo real y virtual, ayudando incluso a las personas a tener una vida más saludable. El artículo investiga cómo se ha utilizado la RA para orientar a las personas en la realización de actividad física y se realiza mediante la prospección en bases de datos internacionales para visualizar el abordaje del tema. Los resultados mostraron dos grupos de aplicaciones en AR: gamificación, jugado por el juego Pokémon Go; y rehabilitación, con aplicaciones para la recuperación de personas con pérdida muscular. Predominan las publicaciones con origen en Estados Unidos y Reino Unido, según el buscador y la cadena definida para realizar la investigación de prospección en las colecciones de revistas. La información recopilada ayudará a definir funcionalidades que se pueden utilizar en aplicaciones de RA.Diante da pandemia do novo coronavírus, importam iniciativas capazes de adaptar-se ao isolamento social e às tecnologias de operação remota. Entre as tecnologias emergentes, a Realidade Aumentada (RA) permite interação entre o mundo real e virtual, auxiliando inclusive, pessoas a terem uma vida mais saudável. O artigo investiga como a RA tem sido utilizada para orientar pessoas na realização de atividade físicas e se dá pela prospecção em bases de dados internacionais para visualizar a abordagem da temática. Os resultados mostraram dois grupos de aplicações em RA: a gamificação, protagonizada pelo jogo Pokémon Go; e a reabilitação, com aplicações para recuperação de pessoas com perda muscular. Constata-se predomínio de publicações originadas nos Estados Unidos e Reino Unido, conforme mecanismo de busca e string definida para realização da pesquisa de prospecção nas coleções de periódicos. As informações coletadas auxiliarão na definição de funcionalidades que poderão ser utilizadas em aplicações em RA.Universidade Anhambi Murumbi2021-12-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/50810.29147/datjournal.v6i4.508DAT Journal; Vol. 6 No. 4 (2021): Design + Art + Technology; 338-355DAT Journal; Vol. 6 Núm. 4 (2021): Diseño + Arte + Tecnología; 338-355DAT Journal; v. 6 n. 4 (2021): Design + Arte + Tecnologia; 338-3552526-178910.29147/datjournal.v6i4reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/508/364https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSaraiva, Luana BittencourtSantos, Bruno Raphael de CarvalhoSantos, Alef Vernon De OliveiraSilva, Eduardo Jorge Lira Antunes DaDias, Lúcio VasconcellosRuschival, Claudete BarbosaKuwahara, Nelson2022-03-29T12:21:09Zoai:ojs.datjournal.anhembi.br:article/508Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2022-03-29T12:21:09DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false
dc.title.none.fl_str_mv Augmented reality in physical exercise
Realidad aumentada en la práctica de ejercicios físicos
A Realidade aumentada na prática de exercícios físicos
title Augmented reality in physical exercise
spellingShingle Augmented reality in physical exercise
Saraiva, Luana Bittencourt
Realidade Aumentada
Atividades Físicas
Revisão de Literatura
Augmented Reality
Physical Activities
Literature Review
Realidad Aumentada
Actividades Físicas
Revisión de Literatura
title_short Augmented reality in physical exercise
title_full Augmented reality in physical exercise
title_fullStr Augmented reality in physical exercise
title_full_unstemmed Augmented reality in physical exercise
title_sort Augmented reality in physical exercise
author Saraiva, Luana Bittencourt
author_facet Saraiva, Luana Bittencourt
Santos, Bruno Raphael de Carvalho
Santos, Alef Vernon De Oliveira
Silva, Eduardo Jorge Lira Antunes Da
Dias, Lúcio Vasconcellos
Ruschival, Claudete Barbosa
Kuwahara, Nelson
author_role author
author2 Santos, Bruno Raphael de Carvalho
Santos, Alef Vernon De Oliveira
Silva, Eduardo Jorge Lira Antunes Da
Dias, Lúcio Vasconcellos
Ruschival, Claudete Barbosa
Kuwahara, Nelson
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Saraiva, Luana Bittencourt
Santos, Bruno Raphael de Carvalho
Santos, Alef Vernon De Oliveira
Silva, Eduardo Jorge Lira Antunes Da
Dias, Lúcio Vasconcellos
Ruschival, Claudete Barbosa
Kuwahara, Nelson
dc.subject.por.fl_str_mv Realidade Aumentada
Atividades Físicas
Revisão de Literatura
Augmented Reality
Physical Activities
Literature Review
Realidad Aumentada
Actividades Físicas
Revisión de Literatura
topic Realidade Aumentada
Atividades Físicas
Revisão de Literatura
Augmented Reality
Physical Activities
Literature Review
Realidad Aumentada
Actividades Físicas
Revisión de Literatura
description Faced with the new coronavirus pandemic, initiatives capable of adapting to social isolation and remote operation technologies are relevant. Among the emerging technologies, Augmented Reality (AR) allows interaction between the real and virtual world, even helping people to have a healthier life. The article investigates how AR has been used to guide people in performing physical activity and takes place through prospecting in international databases to visualize the approach to the theme. The results showed two groups of applications in AR: gamification, played by the Pokémon Go game; and rehabilitation, with applications for the recovery of people with muscle loss. There is a predominance of publications originating in the United States and the United Kingdom, according to the search engine and defined string for conducting the prospecting research in journal collections. The information collected will help to define functionalities that can be used in RA applications.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-21
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://datjournal.anhembi.br/dat/article/view/508
10.29147/datjournal.v6i4.508
url https://datjournal.anhembi.br/dat/article/view/508
identifier_str_mv 10.29147/datjournal.v6i4.508
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://datjournal.anhembi.br/dat/article/view/508/364
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Anhambi Murumbi
publisher.none.fl_str_mv Universidade Anhambi Murumbi
dc.source.none.fl_str_mv DAT Journal; Vol. 6 No. 4 (2021): Design + Art + Technology; 338-355
DAT Journal; Vol. 6 Núm. 4 (2021): Diseño + Arte + Tecnología; 338-355
DAT Journal; v. 6 n. 4 (2021): Design + Arte + Tecnologia; 338-355
2526-1789
10.29147/datjournal.v6i4
reponame:DATJournal
instname:Universidade Anhembi Morumbi (ANHEMBI)
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instname_str Universidade Anhembi Morumbi (ANHEMBI)
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reponame_str DATJournal
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repository.name.fl_str_mv DATJournal - Universidade Anhembi Morumbi (ANHEMBI)
repository.mail.fl_str_mv ||ppgdesign@anhembi.br
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