Augmented reality in physical exercise
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/508 |
Resumo: | Faced with the new coronavirus pandemic, initiatives capable of adapting to social isolation and remote operation technologies are relevant. Among the emerging technologies, Augmented Reality (AR) allows interaction between the real and virtual world, even helping people to have a healthier life. The article investigates how AR has been used to guide people in performing physical activity and takes place through prospecting in international databases to visualize the approach to the theme. The results showed two groups of applications in AR: gamification, played by the Pokémon Go game; and rehabilitation, with applications for the recovery of people with muscle loss. There is a predominance of publications originating in the United States and the United Kingdom, according to the search engine and defined string for conducting the prospecting research in journal collections. The information collected will help to define functionalities that can be used in RA applications. |
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Augmented reality in physical exerciseRealidad aumentada en la práctica de ejercicios físicosA Realidade aumentada na prática de exercícios físicosRealidade AumentadaAtividades FísicasRevisão de LiteraturaAugmented RealityPhysical ActivitiesLiterature ReviewRealidad AumentadaActividades FísicasRevisión de LiteraturaFaced with the new coronavirus pandemic, initiatives capable of adapting to social isolation and remote operation technologies are relevant. Among the emerging technologies, Augmented Reality (AR) allows interaction between the real and virtual world, even helping people to have a healthier life. The article investigates how AR has been used to guide people in performing physical activity and takes place through prospecting in international databases to visualize the approach to the theme. The results showed two groups of applications in AR: gamification, played by the Pokémon Go game; and rehabilitation, with applications for the recovery of people with muscle loss. There is a predominance of publications originating in the United States and the United Kingdom, according to the search engine and defined string for conducting the prospecting research in journal collections. The information collected will help to define functionalities that can be used in RA applications.Ante la nueva pandemia de coronavirus, son importantes las iniciativas capaces de adaptarse al aislamiento social y las tecnologías de operación remota. Entre las tecnologías emergentes, la Realidad Aumentada (AR) permite la interacción entre el mundo real y virtual, ayudando incluso a las personas a tener una vida más saludable. El artículo investiga cómo se ha utilizado la RA para orientar a las personas en la realización de actividad física y se realiza mediante la prospección en bases de datos internacionales para visualizar el abordaje del tema. Los resultados mostraron dos grupos de aplicaciones en AR: gamificación, jugado por el juego Pokémon Go; y rehabilitación, con aplicaciones para la recuperación de personas con pérdida muscular. Predominan las publicaciones con origen en Estados Unidos y Reino Unido, según el buscador y la cadena definida para realizar la investigación de prospección en las colecciones de revistas. La información recopilada ayudará a definir funcionalidades que se pueden utilizar en aplicaciones de RA.Diante da pandemia do novo coronavírus, importam iniciativas capazes de adaptar-se ao isolamento social e às tecnologias de operação remota. Entre as tecnologias emergentes, a Realidade Aumentada (RA) permite interação entre o mundo real e virtual, auxiliando inclusive, pessoas a terem uma vida mais saudável. O artigo investiga como a RA tem sido utilizada para orientar pessoas na realização de atividade físicas e se dá pela prospecção em bases de dados internacionais para visualizar a abordagem da temática. Os resultados mostraram dois grupos de aplicações em RA: a gamificação, protagonizada pelo jogo Pokémon Go; e a reabilitação, com aplicações para recuperação de pessoas com perda muscular. Constata-se predomínio de publicações originadas nos Estados Unidos e Reino Unido, conforme mecanismo de busca e string definida para realização da pesquisa de prospecção nas coleções de periódicos. As informações coletadas auxiliarão na definição de funcionalidades que poderão ser utilizadas em aplicações em RA.Universidade Anhambi Murumbi2021-12-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/50810.29147/datjournal.v6i4.508DAT Journal; Vol. 6 No. 4 (2021): Design + Art + Technology; 338-355DAT Journal; Vol. 6 Núm. 4 (2021): Diseño + Arte + Tecnología; 338-355DAT Journal; v. 6 n. 4 (2021): Design + Arte + Tecnologia; 338-3552526-178910.29147/datjournal.v6i4reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/508/364https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSaraiva, Luana BittencourtSantos, Bruno Raphael de CarvalhoSantos, Alef Vernon De OliveiraSilva, Eduardo Jorge Lira Antunes DaDias, Lúcio VasconcellosRuschival, Claudete BarbosaKuwahara, Nelson2022-03-29T12:21:09Zoai:ojs.datjournal.anhembi.br:article/508Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2022-03-29T12:21:09DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Augmented reality in physical exercise Realidad aumentada en la práctica de ejercicios físicos A Realidade aumentada na prática de exercícios físicos |
title |
Augmented reality in physical exercise |
spellingShingle |
Augmented reality in physical exercise Saraiva, Luana Bittencourt Realidade Aumentada Atividades Físicas Revisão de Literatura Augmented Reality Physical Activities Literature Review Realidad Aumentada Actividades Físicas Revisión de Literatura |
title_short |
Augmented reality in physical exercise |
title_full |
Augmented reality in physical exercise |
title_fullStr |
Augmented reality in physical exercise |
title_full_unstemmed |
Augmented reality in physical exercise |
title_sort |
Augmented reality in physical exercise |
author |
Saraiva, Luana Bittencourt |
author_facet |
Saraiva, Luana Bittencourt Santos, Bruno Raphael de Carvalho Santos, Alef Vernon De Oliveira Silva, Eduardo Jorge Lira Antunes Da Dias, Lúcio Vasconcellos Ruschival, Claudete Barbosa Kuwahara, Nelson |
author_role |
author |
author2 |
Santos, Bruno Raphael de Carvalho Santos, Alef Vernon De Oliveira Silva, Eduardo Jorge Lira Antunes Da Dias, Lúcio Vasconcellos Ruschival, Claudete Barbosa Kuwahara, Nelson |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Saraiva, Luana Bittencourt Santos, Bruno Raphael de Carvalho Santos, Alef Vernon De Oliveira Silva, Eduardo Jorge Lira Antunes Da Dias, Lúcio Vasconcellos Ruschival, Claudete Barbosa Kuwahara, Nelson |
dc.subject.por.fl_str_mv |
Realidade Aumentada Atividades Físicas Revisão de Literatura Augmented Reality Physical Activities Literature Review Realidad Aumentada Actividades Físicas Revisión de Literatura |
topic |
Realidade Aumentada Atividades Físicas Revisão de Literatura Augmented Reality Physical Activities Literature Review Realidad Aumentada Actividades Físicas Revisión de Literatura |
description |
Faced with the new coronavirus pandemic, initiatives capable of adapting to social isolation and remote operation technologies are relevant. Among the emerging technologies, Augmented Reality (AR) allows interaction between the real and virtual world, even helping people to have a healthier life. The article investigates how AR has been used to guide people in performing physical activity and takes place through prospecting in international databases to visualize the approach to the theme. The results showed two groups of applications in AR: gamification, played by the Pokémon Go game; and rehabilitation, with applications for the recovery of people with muscle loss. There is a predominance of publications originating in the United States and the United Kingdom, according to the search engine and defined string for conducting the prospecting research in journal collections. The information collected will help to define functionalities that can be used in RA applications. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/508 10.29147/datjournal.v6i4.508 |
url |
https://datjournal.anhembi.br/dat/article/view/508 |
identifier_str_mv |
10.29147/datjournal.v6i4.508 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/508/364 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 6 No. 4 (2021): Design + Art + Technology; 338-355 DAT Journal; Vol. 6 Núm. 4 (2021): Diseño + Arte + Tecnología; 338-355 DAT Journal; v. 6 n. 4 (2021): Design + Arte + Tecnologia; 338-355 2526-1789 10.29147/datjournal.v6i4 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
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1797239921851760640 |