The game as a design method in graphic design
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Data de Publicação: | 2016 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/11 |
Resumo: | This paper aims to demonstrate that playing can be a project method in graphic design, by understanding play as an act of entertainment and recreation.This concept was addressed by the authors Johan Huizinga, in Homo Ludens, Richard Sennet, in The Craftsman, and also by the designer Paul Rand, who describes play as an inseparable part of design practice. To show how the play processes work, one resorted to the author Mihaly Csikszentmihalyi, who describes the flow and feedback during the process of playing. To exemplify these theoretical concepts in project practice, an exercise was developed with students who attend the Typography class for the postgraduate degree in Editorial Design at Senac University Center, in April 2015. |
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The game as a design method in graphic designEl juego como método de proyecto en diseño gráficoO jogo como método de projeto em design gráficoDesign GráficoJogoMétodo de ProjetoPrática de ProjetoTipografiaGraphic DesignPlayDesign MethodDesign PracticeTypographyThis paper aims to demonstrate that playing can be a project method in graphic design, by understanding play as an act of entertainment and recreation.This concept was addressed by the authors Johan Huizinga, in Homo Ludens, Richard Sennet, in The Craftsman, and also by the designer Paul Rand, who describes play as an inseparable part of design practice. To show how the play processes work, one resorted to the author Mihaly Csikszentmihalyi, who describes the flow and feedback during the process of playing. To exemplify these theoretical concepts in project practice, an exercise was developed with students who attend the Typography class for the postgraduate degree in Editorial Design at Senac University Center, in April 2015.Este trabalho visa demonstrar que o jogo pode ser um método de projeto em design gráfico, compreendendo o jogo como um ato de divertimento e recreação. Esse conceito foi abordado pelos autores Johan Huizinga, em Homo Ludens, Richard Sennet, em O Artífice, e também pelo designer Paul Rand, que descreve o jogo como um elemento indissociável à prática do design. Para apresentar como os processos do jogo funcionam, recorreu- se ao autor Mihaly Csikszentmihalyi, que descreve o fluxo e o feedback durante o processo de jogar. Para exemplificar esses conceitos teóricos na prática de projeto, foi desenvolvido um exercício com os alunos da disciplina de Tipografia do curso de pós-graduação em Design Editorial do Centro Universitário Senac, em abril de 2015.Universidade Anhambi Murumbi2016-11-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/1110.29147/dat.v1i1.11DAT Journal; Vol. 1 No. 1 (2016): Typography and its relationship with design, art, and technology; 37-51DAT Journal; Vol. 1 Núm. 1 (2016): La tipografía y su relación con el diseño, el arte y la tecnología; 37-51DAT Journal; v. 1 n. 1 (2016): A tipografia e sua relação com o design, arte e tecnologia; 37-512526-178910.29147/dat.v1i1reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/11/6Augusto Leal, LeopoldoGil Filho, Vicenteinfo:eu-repo/semantics/openAccess2020-06-09T14:14:55Zoai:ojs.datjournal.anhembi.br:article/11Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-09T14:14:55DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
The game as a design method in graphic design El juego como método de proyecto en diseño gráfico O jogo como método de projeto em design gráfico |
title |
The game as a design method in graphic design |
spellingShingle |
The game as a design method in graphic design Augusto Leal, Leopoldo Design Gráfico Jogo Método de Projeto Prática de Projeto Tipografia Graphic Design Play Design Method Design Practice Typography |
title_short |
The game as a design method in graphic design |
title_full |
The game as a design method in graphic design |
title_fullStr |
The game as a design method in graphic design |
title_full_unstemmed |
The game as a design method in graphic design |
title_sort |
The game as a design method in graphic design |
author |
Augusto Leal, Leopoldo |
author_facet |
Augusto Leal, Leopoldo Gil Filho, Vicente |
author_role |
author |
author2 |
Gil Filho, Vicente |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Augusto Leal, Leopoldo Gil Filho, Vicente |
dc.subject.por.fl_str_mv |
Design Gráfico Jogo Método de Projeto Prática de Projeto Tipografia Graphic Design Play Design Method Design Practice Typography |
topic |
Design Gráfico Jogo Método de Projeto Prática de Projeto Tipografia Graphic Design Play Design Method Design Practice Typography |
description |
This paper aims to demonstrate that playing can be a project method in graphic design, by understanding play as an act of entertainment and recreation.This concept was addressed by the authors Johan Huizinga, in Homo Ludens, Richard Sennet, in The Craftsman, and also by the designer Paul Rand, who describes play as an inseparable part of design practice. To show how the play processes work, one resorted to the author Mihaly Csikszentmihalyi, who describes the flow and feedback during the process of playing. To exemplify these theoretical concepts in project practice, an exercise was developed with students who attend the Typography class for the postgraduate degree in Editorial Design at Senac University Center, in April 2015. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-11-29 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/11 10.29147/dat.v1i1.11 |
url |
https://datjournal.anhembi.br/dat/article/view/11 |
identifier_str_mv |
10.29147/dat.v1i1.11 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/11/6 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 1 No. 1 (2016): Typography and its relationship with design, art, and technology; 37-51 DAT Journal; Vol. 1 Núm. 1 (2016): La tipografía y su relación con el diseño, el arte y la tecnología; 37-51 DAT Journal; v. 1 n. 1 (2016): A tipografia e sua relação com o design, arte e tecnologia; 37-51 2526-1789 10.29147/dat.v1i1 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
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1797239920258973696 |