Social networks in online games: the dynamics of social interaction within World of Warcraft

Detalhes bibliográficos
Autor(a) principal: Johnson, Telma
Data de Publicação: 2010
Outros Autores: Braighi, Antônio Augusto, Almeida, Roberta, Hamdan, Ana Amélia, Miranda, Diego
Tipo de documento: Artigo
Idioma: por
Título da fonte: E-Compós
Texto Completo: https://www.e-compos.org.br/e-compos/article/view/437
Resumo: This article approaches the dynamics of social interaction between players of the online game World of Warcraft (WoW). The theoretical-methodological trajectory follows a relationship orientation focused on three dimensions – structure, content and function – for the apprehension of the communicative processes and practices in the WoW environment. The work, which is qualitative in nature, values the reading of the actual players concerning the factors that explain the establishment and maintenance of a social network that surpasses the limits of the game and is indeed amplified through other models of virtual socialization, which is even fortified by physical contact.
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spelling Social networks in online games: the dynamics of social interaction within World of WarcraftLas redes sociales en los juegos online: la dinámica de la interacción social en World of WarcraftRedes sociais em jogos online: a dinâmica da interação social no World of WarcraftInteraçãoJogosComunicação Mediada por Computador (CMC)This article approaches the dynamics of social interaction between players of the online game World of Warcraft (WoW). The theoretical-methodological trajectory follows a relationship orientation focused on three dimensions – structure, content and function – for the apprehension of the communicative processes and practices in the WoW environment. The work, which is qualitative in nature, values the reading of the actual players concerning the factors that explain the establishment and maintenance of a social network that surpasses the limits of the game and is indeed amplified through other models of virtual socialization, which is even fortified by physical contact.Este artículo aborda la dinámica de la interacción social entre los actores del juego en línea World of Warcraft (WoW). La trayectoria teórico-metodológica sigue una orientación relacional centrada en tres dimensiones – estructura, contenido y función – para la aprehensión de los procesos comunicativos y las prácticas en el entorno de WoW. El trabajo, que es de naturaleza cualitativa, valoriza la lectura de los actores reales sobre los factores que explican el establecimiento y mantenimiento de una red social que supera los límites del juego, se amplía a través de otros modelos de socialización virtual y se basa en el contacto físico.Este artigo aborda a dinâmica das interações sociais entre os players do jogo online World of Warcraft (WoW). O percurso teórico-metodológico seguiu uma orientação relacional focada em três dimensões – estrutura, conteúdo e função – para a apreensão dos processos e práticas comunicativas no ambiente WoW. O trabalho, de natureza qualitativa, valoriza a leitura dos próprios jogadores sobre os fatores que explicam o estabelecimento e a manutenção de uma rede social, que extrapola os limites do jogo, amplia-se em outras modalidades de socialização virtual e firma-se no contato físico.ABEC2010-06-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.e-compos.org.br/e-compos/article/view/43710.30962/ec.437E-Compós; Vol. 13 No. 1 (2010)E-Compós; Vol. 13 Núm. 1 (2010)E-Compós; v. 13 n. 1 (2010)1808-2599reponame:E-Compósinstname:Associação Nacional dos Programas de Pós-Graduação em Comunicaçãoinstacron:ANPPCporhttps://www.e-compos.org.br/e-compos/article/view/437/414Johnson, TelmaBraighi, Antônio AugustoAlmeida, RobertaHamdan, Ana AméliaMiranda, Diegoinfo:eu-repo/semantics/openAccess2021-06-10T13:54:35Zoai:ojs.www.e-compos.org.br:article/437Revistahttps://www.e-compos.org.br/e-compos/PUBhttps://www.e-compos.org.br/e-compos/oairevistaecompos@gmail.com1808-25991808-2599opendoar:2021-06-10T13:54:35E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicaçãofalse
dc.title.none.fl_str_mv Social networks in online games: the dynamics of social interaction within World of Warcraft
Las redes sociales en los juegos online: la dinámica de la interacción social en World of Warcraft
Redes sociais em jogos online: a dinâmica da interação social no World of Warcraft
title Social networks in online games: the dynamics of social interaction within World of Warcraft
spellingShingle Social networks in online games: the dynamics of social interaction within World of Warcraft
Johnson, Telma
Interação
Jogos
Comunicação Mediada por Computador (CMC)
title_short Social networks in online games: the dynamics of social interaction within World of Warcraft
title_full Social networks in online games: the dynamics of social interaction within World of Warcraft
title_fullStr Social networks in online games: the dynamics of social interaction within World of Warcraft
title_full_unstemmed Social networks in online games: the dynamics of social interaction within World of Warcraft
title_sort Social networks in online games: the dynamics of social interaction within World of Warcraft
author Johnson, Telma
author_facet Johnson, Telma
Braighi, Antônio Augusto
Almeida, Roberta
Hamdan, Ana Amélia
Miranda, Diego
author_role author
author2 Braighi, Antônio Augusto
Almeida, Roberta
Hamdan, Ana Amélia
Miranda, Diego
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Johnson, Telma
Braighi, Antônio Augusto
Almeida, Roberta
Hamdan, Ana Amélia
Miranda, Diego
dc.subject.por.fl_str_mv Interação
Jogos
Comunicação Mediada por Computador (CMC)
topic Interação
Jogos
Comunicação Mediada por Computador (CMC)
description This article approaches the dynamics of social interaction between players of the online game World of Warcraft (WoW). The theoretical-methodological trajectory follows a relationship orientation focused on three dimensions – structure, content and function – for the apprehension of the communicative processes and practices in the WoW environment. The work, which is qualitative in nature, values the reading of the actual players concerning the factors that explain the establishment and maintenance of a social network that surpasses the limits of the game and is indeed amplified through other models of virtual socialization, which is even fortified by physical contact.
publishDate 2010
dc.date.none.fl_str_mv 2010-06-29
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.e-compos.org.br/e-compos/article/view/437
10.30962/ec.437
url https://www.e-compos.org.br/e-compos/article/view/437
identifier_str_mv 10.30962/ec.437
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.e-compos.org.br/e-compos/article/view/437/414
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv ABEC
publisher.none.fl_str_mv ABEC
dc.source.none.fl_str_mv E-Compós; Vol. 13 No. 1 (2010)
E-Compós; Vol. 13 Núm. 1 (2010)
E-Compós; v. 13 n. 1 (2010)
1808-2599
reponame:E-Compós
instname:Associação Nacional dos Programas de Pós-Graduação em Comunicação
instacron:ANPPC
instname_str Associação Nacional dos Programas de Pós-Graduação em Comunicação
instacron_str ANPPC
institution ANPPC
reponame_str E-Compós
collection E-Compós
repository.name.fl_str_mv E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicação
repository.mail.fl_str_mv revistaecompos@gmail.com
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