Acute effects of 2D exergame on cognitive functions and frontal cortical activity
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Revista Brasileira de Ciências do Esporte (Online) |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0101-32892021000100247 |
Resumo: | ABSTRACT This study aims to evaluate the effect of an exercise with a 2D virtual reality session on the cognition and cortical activity of young males. This is a randomized controlled trial with ten men aged 18 to 23 years. They were randomly assigned under two conditions: 1) exercise session with 2D virtual reality games and 2) control, which consisted of watching a two-episode video of a comic TV show. Cognition and frontal cortical activity were assessed immediately before and after the intervention, using the Mindset, performing the Digit Span Test, semantic verbal fluency, and executive function. Executive function improved with the exergame session (p=0.025). Exergames partially promote an immediate increase in the executive function of young people. |
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Acute effects of 2D exergame on cognitive functions and frontal cortical activityPhysical activityCognitionVideo gameCerebral cortexABSTRACT This study aims to evaluate the effect of an exercise with a 2D virtual reality session on the cognition and cortical activity of young males. This is a randomized controlled trial with ten men aged 18 to 23 years. They were randomly assigned under two conditions: 1) exercise session with 2D virtual reality games and 2) control, which consisted of watching a two-episode video of a comic TV show. Cognition and frontal cortical activity were assessed immediately before and after the intervention, using the Mindset, performing the Digit Span Test, semantic verbal fluency, and executive function. Executive function improved with the exergame session (p=0.025). Exergames partially promote an immediate increase in the executive function of young people.Colégio Brasileiro de Ciências do Esporte2021-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0101-32892021000100247Revista Brasileira de Ciências do Esporte v.43 2021reponame:Revista Brasileira de Ciências do Esporte (Online)instname:Colégio Brasileiro de Ciências do Esporte (CBCE)instacron:CBCE10.1590/rbce.43.e011720info:eu-repo/semantics/openAccessSouza,Osmano Tavares deMachado,Frederico Sander MansurCarneiro,Lara Sofia Rodrigues de Sousa FernandesRodrigues,Vinicius DiasSilva,Carla Silvana de Oliveira eLeão,Luana LemosMonteiro-Junior,Renato Sobraleng2021-11-05T00:00:00Zoai:scielo:S0101-32892021000100247Revistahttp://www.rbceonline.org.brhttps://old.scielo.br/oai/scielo-oai.phprbceonline@gmail.com||fernandom@unb.br2179-32550101-3289opendoar:2023-01-05T15:22:18.563029Revista Brasileira de Ciências do Esporte (Online) - Colégio Brasileiro de Ciências do Esporte (CBCE)true |
dc.title.none.fl_str_mv |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity |
title |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity |
spellingShingle |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity Souza,Osmano Tavares de Physical activity Cognition Video game Cerebral cortex |
title_short |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity |
title_full |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity |
title_fullStr |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity |
title_full_unstemmed |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity |
title_sort |
Acute effects of 2D exergame on cognitive functions and frontal cortical activity |
author |
Souza,Osmano Tavares de |
author_facet |
Souza,Osmano Tavares de Machado,Frederico Sander Mansur Carneiro,Lara Sofia Rodrigues de Sousa Fernandes Rodrigues,Vinicius Dias Silva,Carla Silvana de Oliveira e Leão,Luana Lemos Monteiro-Junior,Renato Sobral |
author_role |
author |
author2 |
Machado,Frederico Sander Mansur Carneiro,Lara Sofia Rodrigues de Sousa Fernandes Rodrigues,Vinicius Dias Silva,Carla Silvana de Oliveira e Leão,Luana Lemos Monteiro-Junior,Renato Sobral |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Souza,Osmano Tavares de Machado,Frederico Sander Mansur Carneiro,Lara Sofia Rodrigues de Sousa Fernandes Rodrigues,Vinicius Dias Silva,Carla Silvana de Oliveira e Leão,Luana Lemos Monteiro-Junior,Renato Sobral |
dc.subject.por.fl_str_mv |
Physical activity Cognition Video game Cerebral cortex |
topic |
Physical activity Cognition Video game Cerebral cortex |
description |
ABSTRACT This study aims to evaluate the effect of an exercise with a 2D virtual reality session on the cognition and cortical activity of young males. This is a randomized controlled trial with ten men aged 18 to 23 years. They were randomly assigned under two conditions: 1) exercise session with 2D virtual reality games and 2) control, which consisted of watching a two-episode video of a comic TV show. Cognition and frontal cortical activity were assessed immediately before and after the intervention, using the Mindset, performing the Digit Span Test, semantic verbal fluency, and executive function. Executive function improved with the exergame session (p=0.025). Exergames partially promote an immediate increase in the executive function of young people. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0101-32892021000100247 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0101-32892021000100247 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1590/rbce.43.e011720 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Colégio Brasileiro de Ciências do Esporte |
publisher.none.fl_str_mv |
Colégio Brasileiro de Ciências do Esporte |
dc.source.none.fl_str_mv |
Revista Brasileira de Ciências do Esporte v.43 2021 reponame:Revista Brasileira de Ciências do Esporte (Online) instname:Colégio Brasileiro de Ciências do Esporte (CBCE) instacron:CBCE |
instname_str |
Colégio Brasileiro de Ciências do Esporte (CBCE) |
instacron_str |
CBCE |
institution |
CBCE |
reponame_str |
Revista Brasileira de Ciências do Esporte (Online) |
collection |
Revista Brasileira de Ciências do Esporte (Online) |
repository.name.fl_str_mv |
Revista Brasileira de Ciências do Esporte (Online) - Colégio Brasileiro de Ciências do Esporte (CBCE) |
repository.mail.fl_str_mv |
rbceonline@gmail.com||fernandom@unb.br |
_version_ |
1792203856512286720 |