Do active and non-active videogames promote cardiovascular benefits during and after practice?

Detalhes bibliográficos
Autor(a) principal: Carvalho, Leandro Paim da Cruz
Data de Publicação: 2020
Outros Autores: Brito, Aline de Freitas, Gomes, Jorge Luiz Brito
Tipo de documento: Artigo
Idioma: por
Título da fonte: Saúde e Pesquisa (Online)
Texto Completo: https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637
Resumo: A review of the literature was undertaken to evaluate effects by videogames (active and non-active) on cardiovascular factors (arterial pressure, heat beats and double product) through studies that analyzed cardiovascular responses during and after active or non-active videogame practices. Search by two independent researchers in electronic databases Pubmed, Scielo, Bireme (Medline) revealed 375 studies. The application of inclusion and exclusion criteria resulted in 13 articles. Active videogames provides increase in HB and AP during sessions when compared to non-active videogames. After active videogame sessions, variables were reduced accordingly, when compared to acute and chronic rest. Both videogames cause acute cardiovascular changes. However, only active videogames reached moderate to vigorous intensities causing post-session hypotension cardiovascular benefits. Change of time between non-active and active videogames is recommended.
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spelling Do active and non-active videogames promote cardiovascular benefits during and after practice?Videogames ativos e não ativos fisicamente causam benefícios cardiovasculares durante e após a prática?Virtual realityCardiovascular systemArterial pressureHeart-beatsVídeo gamesFrequência cardíacaJogos de vídeoPressão arterialRealidade virtualSistema cardiovascularexercícioA review of the literature was undertaken to evaluate effects by videogames (active and non-active) on cardiovascular factors (arterial pressure, heat beats and double product) through studies that analyzed cardiovascular responses during and after active or non-active videogame practices. Search by two independent researchers in electronic databases Pubmed, Scielo, Bireme (Medline) revealed 375 studies. The application of inclusion and exclusion criteria resulted in 13 articles. Active videogames provides increase in HB and AP during sessions when compared to non-active videogames. After active videogame sessions, variables were reduced accordingly, when compared to acute and chronic rest. Both videogames cause acute cardiovascular changes. However, only active videogames reached moderate to vigorous intensities causing post-session hypotension cardiovascular benefits. Change of time between non-active and active videogames is recommended. O objetivo deste estudo foi revisar na literatura os efeitos proporcionados pelos videogames (ativos e inativos) nos aspectos cardiovasculares (pressão arterial, frequência cardíaca e duplo produto). A revisão sistemática foi realizada com estudos que analisaram as respostas cardiovasculares durante e após a prática de videogames ativos e inativos. Buscas realizadas por dois pesquisadores de forma independente nas bases de dados eletrônicas Pubmed, Scielo, Bireme (Medline). Diante disso, 375 estudos foram analisados, após os critérios de inclusão e exclusão, 15 artigos restaram, e 13 foram selecionados. Verificou-se que os videogames ativos proporcionaram maiores aumentos de FC e PA durante as sessões comparados com videogame inativo. Após as sessões com videogames ativos tais variáveis apresentaram redução comparado ao repouso de forma aguda e crônica. Ambos os videogames promovem alterações cardiovasculares agudas. Contudo, apenas os ativos alcançam intensidades moderadas a vigorosas provocando benefício cardiovascular hipotensor pós sessão. Sugere-se a troca do tempo de tela em jogos inativos por videogames ativos.Universidade Cesumar - UniCesumar2020-03-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionRevisão de literaturaapplication/pdfhttps://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/763710.17765/2176-9206.2020v13n1p215-225Saúde e Pesquisa; Vol 13 No 1 (2020): jan./mar.; 215-225Saúde e Pesquisa; v. 13 n. 1 (2020): jan./mar.; 215-2252176-9206reponame:Saúde e Pesquisa (Online)instname:Cesumar Diretoria de Pesquisainstacron:CESUMARporhttps://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637/6238Carvalho, Leandro Paim da Cruz Brito, Aline de FreitasGomes, Jorge Luiz Britoinfo:eu-repo/semantics/openAccess2020-06-10T19:43:41Zoai:ojs.pkp.sfu.ca:article/7637Revistahttps://periodicos.unicesumar.edu.br/index.php/saudpesqPUBhttps://periodicos.unicesumar.edu.br/index.php/saudpesq/oainaep@cesumar.br2176-92061983-1870opendoar:2020-06-10T19:43:41Saúde e Pesquisa (Online) - Cesumar Diretoria de Pesquisafalse
dc.title.none.fl_str_mv Do active and non-active videogames promote cardiovascular benefits during and after practice?
Videogames ativos e não ativos fisicamente causam benefícios cardiovasculares durante e após a prática?
title Do active and non-active videogames promote cardiovascular benefits during and after practice?
spellingShingle Do active and non-active videogames promote cardiovascular benefits during and after practice?
Carvalho, Leandro Paim da Cruz
Virtual reality
Cardiovascular system
Arterial pressure
Heart-beats
Vídeo games
Frequência cardíaca
Jogos de vídeo
Pressão arterial
Realidade virtual
Sistema cardiovascular
exercício
title_short Do active and non-active videogames promote cardiovascular benefits during and after practice?
title_full Do active and non-active videogames promote cardiovascular benefits during and after practice?
title_fullStr Do active and non-active videogames promote cardiovascular benefits during and after practice?
title_full_unstemmed Do active and non-active videogames promote cardiovascular benefits during and after practice?
title_sort Do active and non-active videogames promote cardiovascular benefits during and after practice?
author Carvalho, Leandro Paim da Cruz
author_facet Carvalho, Leandro Paim da Cruz
Brito, Aline de Freitas
Gomes, Jorge Luiz Brito
author_role author
author2 Brito, Aline de Freitas
Gomes, Jorge Luiz Brito
author2_role author
author
dc.contributor.author.fl_str_mv Carvalho, Leandro Paim da Cruz
Brito, Aline de Freitas
Gomes, Jorge Luiz Brito
dc.subject.por.fl_str_mv Virtual reality
Cardiovascular system
Arterial pressure
Heart-beats
Vídeo games
Frequência cardíaca
Jogos de vídeo
Pressão arterial
Realidade virtual
Sistema cardiovascular
exercício
topic Virtual reality
Cardiovascular system
Arterial pressure
Heart-beats
Vídeo games
Frequência cardíaca
Jogos de vídeo
Pressão arterial
Realidade virtual
Sistema cardiovascular
exercício
description A review of the literature was undertaken to evaluate effects by videogames (active and non-active) on cardiovascular factors (arterial pressure, heat beats and double product) through studies that analyzed cardiovascular responses during and after active or non-active videogame practices. Search by two independent researchers in electronic databases Pubmed, Scielo, Bireme (Medline) revealed 375 studies. The application of inclusion and exclusion criteria resulted in 13 articles. Active videogames provides increase in HB and AP during sessions when compared to non-active videogames. After active videogame sessions, variables were reduced accordingly, when compared to acute and chronic rest. Both videogames cause acute cardiovascular changes. However, only active videogames reached moderate to vigorous intensities causing post-session hypotension cardiovascular benefits. Change of time between non-active and active videogames is recommended.
publishDate 2020
dc.date.none.fl_str_mv 2020-03-02
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Revisão de literatura
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637
10.17765/2176-9206.2020v13n1p215-225
url https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637
identifier_str_mv 10.17765/2176-9206.2020v13n1p215-225
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637/6238
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Cesumar - UniCesumar
publisher.none.fl_str_mv Universidade Cesumar - UniCesumar
dc.source.none.fl_str_mv Saúde e Pesquisa; Vol 13 No 1 (2020): jan./mar.; 215-225
Saúde e Pesquisa; v. 13 n. 1 (2020): jan./mar.; 215-225
2176-9206
reponame:Saúde e Pesquisa (Online)
instname:Cesumar Diretoria de Pesquisa
instacron:CESUMAR
instname_str Cesumar Diretoria de Pesquisa
instacron_str CESUMAR
institution CESUMAR
reponame_str Saúde e Pesquisa (Online)
collection Saúde e Pesquisa (Online)
repository.name.fl_str_mv Saúde e Pesquisa (Online) - Cesumar Diretoria de Pesquisa
repository.mail.fl_str_mv naep@cesumar.br
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