Do active and non-active videogames promote cardiovascular benefits during and after practice?
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Saúde e Pesquisa (Online) |
Texto Completo: | https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637 |
Resumo: | A review of the literature was undertaken to evaluate effects by videogames (active and non-active) on cardiovascular factors (arterial pressure, heat beats and double product) through studies that analyzed cardiovascular responses during and after active or non-active videogame practices. Search by two independent researchers in electronic databases Pubmed, Scielo, Bireme (Medline) revealed 375 studies. The application of inclusion and exclusion criteria resulted in 13 articles. Active videogames provides increase in HB and AP during sessions when compared to non-active videogames. After active videogame sessions, variables were reduced accordingly, when compared to acute and chronic rest. Both videogames cause acute cardiovascular changes. However, only active videogames reached moderate to vigorous intensities causing post-session hypotension cardiovascular benefits. Change of time between non-active and active videogames is recommended. |
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Do active and non-active videogames promote cardiovascular benefits during and after practice?Videogames ativos e não ativos fisicamente causam benefícios cardiovasculares durante e após a prática?Virtual realityCardiovascular systemArterial pressureHeart-beatsVídeo gamesFrequência cardíacaJogos de vídeoPressão arterialRealidade virtualSistema cardiovascularexercícioA review of the literature was undertaken to evaluate effects by videogames (active and non-active) on cardiovascular factors (arterial pressure, heat beats and double product) through studies that analyzed cardiovascular responses during and after active or non-active videogame practices. Search by two independent researchers in electronic databases Pubmed, Scielo, Bireme (Medline) revealed 375 studies. The application of inclusion and exclusion criteria resulted in 13 articles. Active videogames provides increase in HB and AP during sessions when compared to non-active videogames. After active videogame sessions, variables were reduced accordingly, when compared to acute and chronic rest. Both videogames cause acute cardiovascular changes. However, only active videogames reached moderate to vigorous intensities causing post-session hypotension cardiovascular benefits. Change of time between non-active and active videogames is recommended. O objetivo deste estudo foi revisar na literatura os efeitos proporcionados pelos videogames (ativos e inativos) nos aspectos cardiovasculares (pressão arterial, frequência cardíaca e duplo produto). A revisão sistemática foi realizada com estudos que analisaram as respostas cardiovasculares durante e após a prática de videogames ativos e inativos. Buscas realizadas por dois pesquisadores de forma independente nas bases de dados eletrônicas Pubmed, Scielo, Bireme (Medline). Diante disso, 375 estudos foram analisados, após os critérios de inclusão e exclusão, 15 artigos restaram, e 13 foram selecionados. Verificou-se que os videogames ativos proporcionaram maiores aumentos de FC e PA durante as sessões comparados com videogame inativo. Após as sessões com videogames ativos tais variáveis apresentaram redução comparado ao repouso de forma aguda e crônica. Ambos os videogames promovem alterações cardiovasculares agudas. Contudo, apenas os ativos alcançam intensidades moderadas a vigorosas provocando benefício cardiovascular hipotensor pós sessão. Sugere-se a troca do tempo de tela em jogos inativos por videogames ativos.Universidade Cesumar - UniCesumar2020-03-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionRevisão de literaturaapplication/pdfhttps://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/763710.17765/2176-9206.2020v13n1p215-225Saúde e Pesquisa; Vol 13 No 1 (2020): jan./mar.; 215-225Saúde e Pesquisa; v. 13 n. 1 (2020): jan./mar.; 215-2252176-9206reponame:Saúde e Pesquisa (Online)instname:Cesumar Diretoria de Pesquisainstacron:CESUMARporhttps://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637/6238Carvalho, Leandro Paim da Cruz Brito, Aline de FreitasGomes, Jorge Luiz Britoinfo:eu-repo/semantics/openAccess2020-06-10T19:43:41Zoai:ojs.pkp.sfu.ca:article/7637Revistahttps://periodicos.unicesumar.edu.br/index.php/saudpesqPUBhttps://periodicos.unicesumar.edu.br/index.php/saudpesq/oainaep@cesumar.br2176-92061983-1870opendoar:2020-06-10T19:43:41Saúde e Pesquisa (Online) - Cesumar Diretoria de Pesquisafalse |
dc.title.none.fl_str_mv |
Do active and non-active videogames promote cardiovascular benefits during and after practice? Videogames ativos e não ativos fisicamente causam benefícios cardiovasculares durante e após a prática? |
title |
Do active and non-active videogames promote cardiovascular benefits during and after practice? |
spellingShingle |
Do active and non-active videogames promote cardiovascular benefits during and after practice? Carvalho, Leandro Paim da Cruz Virtual reality Cardiovascular system Arterial pressure Heart-beats Vídeo games Frequência cardíaca Jogos de vídeo Pressão arterial Realidade virtual Sistema cardiovascular exercício |
title_short |
Do active and non-active videogames promote cardiovascular benefits during and after practice? |
title_full |
Do active and non-active videogames promote cardiovascular benefits during and after practice? |
title_fullStr |
Do active and non-active videogames promote cardiovascular benefits during and after practice? |
title_full_unstemmed |
Do active and non-active videogames promote cardiovascular benefits during and after practice? |
title_sort |
Do active and non-active videogames promote cardiovascular benefits during and after practice? |
author |
Carvalho, Leandro Paim da Cruz |
author_facet |
Carvalho, Leandro Paim da Cruz Brito, Aline de Freitas Gomes, Jorge Luiz Brito |
author_role |
author |
author2 |
Brito, Aline de Freitas Gomes, Jorge Luiz Brito |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Carvalho, Leandro Paim da Cruz Brito, Aline de Freitas Gomes, Jorge Luiz Brito |
dc.subject.por.fl_str_mv |
Virtual reality Cardiovascular system Arterial pressure Heart-beats Vídeo games Frequência cardíaca Jogos de vídeo Pressão arterial Realidade virtual Sistema cardiovascular exercício |
topic |
Virtual reality Cardiovascular system Arterial pressure Heart-beats Vídeo games Frequência cardíaca Jogos de vídeo Pressão arterial Realidade virtual Sistema cardiovascular exercício |
description |
A review of the literature was undertaken to evaluate effects by videogames (active and non-active) on cardiovascular factors (arterial pressure, heat beats and double product) through studies that analyzed cardiovascular responses during and after active or non-active videogame practices. Search by two independent researchers in electronic databases Pubmed, Scielo, Bireme (Medline) revealed 375 studies. The application of inclusion and exclusion criteria resulted in 13 articles. Active videogames provides increase in HB and AP during sessions when compared to non-active videogames. After active videogame sessions, variables were reduced accordingly, when compared to acute and chronic rest. Both videogames cause acute cardiovascular changes. However, only active videogames reached moderate to vigorous intensities causing post-session hypotension cardiovascular benefits. Change of time between non-active and active videogames is recommended. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-03-02 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Revisão de literatura |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637 10.17765/2176-9206.2020v13n1p215-225 |
url |
https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637 |
identifier_str_mv |
10.17765/2176-9206.2020v13n1p215-225 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.unicesumar.edu.br/index.php/saudpesq/article/view/7637/6238 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Cesumar - UniCesumar |
publisher.none.fl_str_mv |
Universidade Cesumar - UniCesumar |
dc.source.none.fl_str_mv |
Saúde e Pesquisa; Vol 13 No 1 (2020): jan./mar.; 215-225 Saúde e Pesquisa; v. 13 n. 1 (2020): jan./mar.; 215-225 2176-9206 reponame:Saúde e Pesquisa (Online) instname:Cesumar Diretoria de Pesquisa instacron:CESUMAR |
instname_str |
Cesumar Diretoria de Pesquisa |
instacron_str |
CESUMAR |
institution |
CESUMAR |
reponame_str |
Saúde e Pesquisa (Online) |
collection |
Saúde e Pesquisa (Online) |
repository.name.fl_str_mv |
Saúde e Pesquisa (Online) - Cesumar Diretoria de Pesquisa |
repository.mail.fl_str_mv |
naep@cesumar.br |
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1754122534968623104 |