Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch

Detalhes bibliográficos
Autor(a) principal: Montardo, Sandra
Data de Publicação: 2017
Outros Autores: Fragoso, Suely, Amaro, Mariana, Paz, Samyr
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Comunicação, Mídia e Consumo (Online)
Texto Completo: https://revistacmc.espm.br/revistacmc/article/view/1301
Resumo: This article discusses the interrelations between performance, digital consumption and interface features on the game streaming platform Twitch. Theoretical considerations on the three subjects are compared to the responses of 177 Brazilian Twitch users to an online questionnaire. Results indicate that, despite their importance for Twitch as social media, interfaces do not facilitate social interactions. The implied hierarchical relations between streamers and viewers is not only based on the expertise of the former group. Digital consumption demands that they demonstrate other abilities, such as the “entertain” performance. Twitch itself places additional technical and cognitive challenges on streamers and viewers, but its user base appears to be self-motivated enough to overcome those system obstacles.
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spelling Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform TwitchConsumo digital como performance sociotécnica: Análise dos usos da plataforma de streaming de games TwitchDigital consumptionPerformanceTwitchInterfaceAffordanceConsumo digitalPerformanceTwitchAffordanceInterfaceThis article discusses the interrelations between performance, digital consumption and interface features on the game streaming platform Twitch. Theoretical considerations on the three subjects are compared to the responses of 177 Brazilian Twitch users to an online questionnaire. Results indicate that, despite their importance for Twitch as social media, interfaces do not facilitate social interactions. The implied hierarchical relations between streamers and viewers is not only based on the expertise of the former group. Digital consumption demands that they demonstrate other abilities, such as the “entertain” performance. Twitch itself places additional technical and cognitive challenges on streamers and viewers, but its user base appears to be self-motivated enough to overcome those system obstacles.Este artigo tem como objetivo discutir as interrelações entre performance, consumo digital e condicionantes de interface na plataforma de streaming de games Twitch. Considerações teóricas sobre os três aspectos são comparadas às respostas obtidas através de um questionário online, respondido por 177 usuá- rios brasileiros do Twitch. Os resultados indicam que, a despeito da importância do aspecto de mídia social para o Twitch, as interfaces não facilitam a interação social. As relações hierárquicas implícitas entre os streamers e o público não resultam apenas da expertise dos primeiros. O consumo digital demanda que eles demonstrem outras habilidades, como a performance “entreter”. O próprio Twitch coloca desafios adicionais para os streamers e viewers, de ordem técnica e cognitiva, mas a base de usuários parece ser auto-motivada o suficiente para superar esses obstáculos do sistema.Escola Superior de Propaganda e Marketing2017-08-22info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPesquisa empírica, questionário on-line.application/pdfapplication/pdfhttps://revistacmc.espm.br/revistacmc/article/view/130110.18568/cmc.v14i40.1301Comunicação Mídia e Consumo; Vol. 14 No. 40 (2017): MAIO/AGOSTO; 45-67Comunicação Mídia e Consumo; Vol. 14 Núm. 40 (2017): MAIO/AGOSTO; 45-67Comunicação Mídia e Consumo; v. 14 n. 40 (2017): MAIO/AGOSTO; 45-671983-707010.18568/cmc.v14i40reponame:Comunicação, Mídia e Consumo (Online)instname:Escola Superior de Propaganda e Marketing (ESPM)instacron:ESPMporenghttps://revistacmc.espm.br/revistacmc/article/view/1301/pdfhttps://revistacmc.espm.br/revistacmc/article/view/1301/pdf_1Copyright (c) 2017 Comunicação Mídia e Consumoinfo:eu-repo/semantics/openAccessMontardo, SandraFragoso, SuelyAmaro, MarianaPaz, Samyr2018-04-11T19:00:33Zoai:ojs.revistacmc.espm.br:article/1301Revistahttps://revistacmc.espm.br/revistacmc/oaiPRIhttp://revistacmc.espm.br/index.php/revistacmc/oaithoff@espm.br||revistacmc@espm.br1983-70701806-4981opendoar:2018-04-11T19:00:33Comunicação, Mídia e Consumo (Online) - Escola Superior de Propaganda e Marketing (ESPM)false
dc.title.none.fl_str_mv Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
Consumo digital como performance sociotécnica: Análise dos usos da plataforma de streaming de games Twitch
title Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
spellingShingle Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
Montardo, Sandra
Digital consumption
Performance
Twitch
Interface
Affordance
Consumo digital
Performance
Twitch
Affordance
Interface
title_short Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
title_full Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
title_fullStr Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
title_full_unstemmed Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
title_sort Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
author Montardo, Sandra
author_facet Montardo, Sandra
Fragoso, Suely
Amaro, Mariana
Paz, Samyr
author_role author
author2 Fragoso, Suely
Amaro, Mariana
Paz, Samyr
author2_role author
author
author
dc.contributor.author.fl_str_mv Montardo, Sandra
Fragoso, Suely
Amaro, Mariana
Paz, Samyr
dc.subject.por.fl_str_mv Digital consumption
Performance
Twitch
Interface
Affordance
Consumo digital
Performance
Twitch
Affordance
Interface
topic Digital consumption
Performance
Twitch
Interface
Affordance
Consumo digital
Performance
Twitch
Affordance
Interface
description This article discusses the interrelations between performance, digital consumption and interface features on the game streaming platform Twitch. Theoretical considerations on the three subjects are compared to the responses of 177 Brazilian Twitch users to an online questionnaire. Results indicate that, despite their importance for Twitch as social media, interfaces do not facilitate social interactions. The implied hierarchical relations between streamers and viewers is not only based on the expertise of the former group. Digital consumption demands that they demonstrate other abilities, such as the “entertain” performance. Twitch itself places additional technical and cognitive challenges on streamers and viewers, but its user base appears to be self-motivated enough to overcome those system obstacles.
publishDate 2017
dc.date.none.fl_str_mv 2017-08-22
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Pesquisa empírica, questionário on-line.
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://revistacmc.espm.br/revistacmc/article/view/1301
10.18568/cmc.v14i40.1301
url https://revistacmc.espm.br/revistacmc/article/view/1301
identifier_str_mv 10.18568/cmc.v14i40.1301
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv https://revistacmc.espm.br/revistacmc/article/view/1301/pdf
https://revistacmc.espm.br/revistacmc/article/view/1301/pdf_1
dc.rights.driver.fl_str_mv Copyright (c) 2017 Comunicação Mídia e Consumo
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Comunicação Mídia e Consumo
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Escola Superior de Propaganda e Marketing
publisher.none.fl_str_mv Escola Superior de Propaganda e Marketing
dc.source.none.fl_str_mv Comunicação Mídia e Consumo; Vol. 14 No. 40 (2017): MAIO/AGOSTO; 45-67
Comunicação Mídia e Consumo; Vol. 14 Núm. 40 (2017): MAIO/AGOSTO; 45-67
Comunicação Mídia e Consumo; v. 14 n. 40 (2017): MAIO/AGOSTO; 45-67
1983-7070
10.18568/cmc.v14i40
reponame:Comunicação, Mídia e Consumo (Online)
instname:Escola Superior de Propaganda e Marketing (ESPM)
instacron:ESPM
instname_str Escola Superior de Propaganda e Marketing (ESPM)
instacron_str ESPM
institution ESPM
reponame_str Comunicação, Mídia e Consumo (Online)
collection Comunicação, Mídia e Consumo (Online)
repository.name.fl_str_mv Comunicação, Mídia e Consumo (Online) - Escola Superior de Propaganda e Marketing (ESPM)
repository.mail.fl_str_mv thoff@espm.br||revistacmc@espm.br
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