Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por eng |
Título da fonte: | Comunicação, Mídia e Consumo (Online) |
Texto Completo: | https://revistacmc.espm.br/revistacmc/article/view/1301 |
Resumo: | This article discusses the interrelations between performance, digital consumption and interface features on the game streaming platform Twitch. Theoretical considerations on the three subjects are compared to the responses of 177 Brazilian Twitch users to an online questionnaire. Results indicate that, despite their importance for Twitch as social media, interfaces do not facilitate social interactions. The implied hierarchical relations between streamers and viewers is not only based on the expertise of the former group. Digital consumption demands that they demonstrate other abilities, such as the “entertain” performance. Twitch itself places additional technical and cognitive challenges on streamers and viewers, but its user base appears to be self-motivated enough to overcome those system obstacles. |
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Comunicação, Mídia e Consumo (Online) |
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Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform TwitchConsumo digital como performance sociotécnica: Análise dos usos da plataforma de streaming de games TwitchDigital consumptionPerformanceTwitchInterfaceAffordanceConsumo digitalPerformanceTwitchAffordanceInterfaceThis article discusses the interrelations between performance, digital consumption and interface features on the game streaming platform Twitch. Theoretical considerations on the three subjects are compared to the responses of 177 Brazilian Twitch users to an online questionnaire. Results indicate that, despite their importance for Twitch as social media, interfaces do not facilitate social interactions. The implied hierarchical relations between streamers and viewers is not only based on the expertise of the former group. Digital consumption demands that they demonstrate other abilities, such as the “entertain” performance. Twitch itself places additional technical and cognitive challenges on streamers and viewers, but its user base appears to be self-motivated enough to overcome those system obstacles.Este artigo tem como objetivo discutir as interrelações entre performance, consumo digital e condicionantes de interface na plataforma de streaming de games Twitch. Considerações teóricas sobre os três aspectos são comparadas às respostas obtidas através de um questionário online, respondido por 177 usuá- rios brasileiros do Twitch. Os resultados indicam que, a despeito da importância do aspecto de mídia social para o Twitch, as interfaces não facilitam a interação social. As relações hierárquicas implícitas entre os streamers e o público não resultam apenas da expertise dos primeiros. O consumo digital demanda que eles demonstrem outras habilidades, como a performance “entreter”. O próprio Twitch coloca desafios adicionais para os streamers e viewers, de ordem técnica e cognitiva, mas a base de usuários parece ser auto-motivada o suficiente para superar esses obstáculos do sistema.Escola Superior de Propaganda e Marketing2017-08-22info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPesquisa empírica, questionário on-line.application/pdfapplication/pdfhttps://revistacmc.espm.br/revistacmc/article/view/130110.18568/cmc.v14i40.1301Comunicação Mídia e Consumo; Vol. 14 No. 40 (2017): MAIO/AGOSTO; 45-67Comunicação Mídia e Consumo; Vol. 14 Núm. 40 (2017): MAIO/AGOSTO; 45-67Comunicação Mídia e Consumo; v. 14 n. 40 (2017): MAIO/AGOSTO; 45-671983-707010.18568/cmc.v14i40reponame:Comunicação, Mídia e Consumo (Online)instname:Escola Superior de Propaganda e Marketing (ESPM)instacron:ESPMporenghttps://revistacmc.espm.br/revistacmc/article/view/1301/pdfhttps://revistacmc.espm.br/revistacmc/article/view/1301/pdf_1Copyright (c) 2017 Comunicação Mídia e Consumoinfo:eu-repo/semantics/openAccessMontardo, SandraFragoso, SuelyAmaro, MarianaPaz, Samyr2018-04-11T19:00:33Zoai:ojs.revistacmc.espm.br:article/1301Revistahttps://revistacmc.espm.br/revistacmc/oaiPRIhttp://revistacmc.espm.br/index.php/revistacmc/oaithoff@espm.br||revistacmc@espm.br1983-70701806-4981opendoar:2018-04-11T19:00:33Comunicação, Mídia e Consumo (Online) - Escola Superior de Propaganda e Marketing (ESPM)false |
dc.title.none.fl_str_mv |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch Consumo digital como performance sociotécnica: Análise dos usos da plataforma de streaming de games Twitch |
title |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch |
spellingShingle |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch Montardo, Sandra Digital consumption Performance Twitch Interface Affordance Consumo digital Performance Twitch Affordance Interface |
title_short |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch |
title_full |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch |
title_fullStr |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch |
title_full_unstemmed |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch |
title_sort |
Digital consuptiom as sociotechnical performance: Analysis of the uses of the game streaming platform Twitch |
author |
Montardo, Sandra |
author_facet |
Montardo, Sandra Fragoso, Suely Amaro, Mariana Paz, Samyr |
author_role |
author |
author2 |
Fragoso, Suely Amaro, Mariana Paz, Samyr |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Montardo, Sandra Fragoso, Suely Amaro, Mariana Paz, Samyr |
dc.subject.por.fl_str_mv |
Digital consumption Performance Twitch Interface Affordance Consumo digital Performance Twitch Affordance Interface |
topic |
Digital consumption Performance Twitch Interface Affordance Consumo digital Performance Twitch Affordance Interface |
description |
This article discusses the interrelations between performance, digital consumption and interface features on the game streaming platform Twitch. Theoretical considerations on the three subjects are compared to the responses of 177 Brazilian Twitch users to an online questionnaire. Results indicate that, despite their importance for Twitch as social media, interfaces do not facilitate social interactions. The implied hierarchical relations between streamers and viewers is not only based on the expertise of the former group. Digital consumption demands that they demonstrate other abilities, such as the “entertain” performance. Twitch itself places additional technical and cognitive challenges on streamers and viewers, but its user base appears to be self-motivated enough to overcome those system obstacles. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-08-22 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Pesquisa empírica, questionário on-line. |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistacmc.espm.br/revistacmc/article/view/1301 10.18568/cmc.v14i40.1301 |
url |
https://revistacmc.espm.br/revistacmc/article/view/1301 |
identifier_str_mv |
10.18568/cmc.v14i40.1301 |
dc.language.iso.fl_str_mv |
por eng |
language |
por eng |
dc.relation.none.fl_str_mv |
https://revistacmc.espm.br/revistacmc/article/view/1301/pdf https://revistacmc.espm.br/revistacmc/article/view/1301/pdf_1 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2017 Comunicação Mídia e Consumo info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2017 Comunicação Mídia e Consumo |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Escola Superior de Propaganda e Marketing |
publisher.none.fl_str_mv |
Escola Superior de Propaganda e Marketing |
dc.source.none.fl_str_mv |
Comunicação Mídia e Consumo; Vol. 14 No. 40 (2017): MAIO/AGOSTO; 45-67 Comunicação Mídia e Consumo; Vol. 14 Núm. 40 (2017): MAIO/AGOSTO; 45-67 Comunicação Mídia e Consumo; v. 14 n. 40 (2017): MAIO/AGOSTO; 45-67 1983-7070 10.18568/cmc.v14i40 reponame:Comunicação, Mídia e Consumo (Online) instname:Escola Superior de Propaganda e Marketing (ESPM) instacron:ESPM |
instname_str |
Escola Superior de Propaganda e Marketing (ESPM) |
instacron_str |
ESPM |
institution |
ESPM |
reponame_str |
Comunicação, Mídia e Consumo (Online) |
collection |
Comunicação, Mídia e Consumo (Online) |
repository.name.fl_str_mv |
Comunicação, Mídia e Consumo (Online) - Escola Superior de Propaganda e Marketing (ESPM) |
repository.mail.fl_str_mv |
thoff@espm.br||revistacmc@espm.br |
_version_ |
1793890300121317376 |