Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review

Detalhes bibliográficos
Autor(a) principal: Borges, João Carlos de Sousa
Data de Publicação: 2023
Outros Autores: Piveta, Juliana Tiemi, Castro, Lorena Moura de, Pólvora, Pedro Henrique Fernandes, Silva, Wanessa Rendeiro da Silva e, Figueiredo, Laura Guerrera, Ataides, Ágatha Ianka da Silva, Mendonça, Lucas Gabriel Castro, Ferreira, Ingrid Jordana Bernardes, Lisboa, Victoria Sardinha de
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Scire Salutis
Texto Completo: https://sustenere.inf.br/index.php/sciresalutis/article/view/7964
Resumo: Cerebral Palsy (CP) is a disorder in posture and movements resulting from a lesion in the central nervous system, non-progressive and non-evolutionary that can be acquired before the first two years of life. It has several etiologies as causes, these factors hinder the performance of activity, also affects balance and makes postural control difficult. Virtual reality (VR) has been an excellent therapeutic resource for children with CP, with the Nintendo Wii being one of the concepts of VR, which allows motor interaction between the player and the machine. To analyze the effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy. An integrative review was carried out that analyzed the effectiveness of using the Nintendo Wii in the treatment of children with cerebral palsy. Searches were performed in the following databases PubMed, BVS/MEDLINE and ScienceDirect. The search strategy included a combination of the following descriptors: “cerebral palsy” and “nintendo wii” and “virtual reality”. Six articles were identified that met the inclusion criteria. Since the studies should evaluate at least one of the following outcomes of interest: balance, gross motor function and manual function. It is concluded, therefore, that the use of the Nintendo Wii is effective for increasing balance, gross and manual function in children with CP, but studies with a larger population are needed to present NW as a complementary rehabilitation therapy.
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spelling Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative reviewEficácia do uso do vídeo game Nintendo Wii® como recurso terapêutico na reabilitação de crianças com paralisia cerebral: uma revisão integrativa de literaturaParalisia CerebralRealidade VirtualEquilíbrioCerebral PalsyVirtual realityBalanceCerebral Palsy (CP) is a disorder in posture and movements resulting from a lesion in the central nervous system, non-progressive and non-evolutionary that can be acquired before the first two years of life. It has several etiologies as causes, these factors hinder the performance of activity, also affects balance and makes postural control difficult. Virtual reality (VR) has been an excellent therapeutic resource for children with CP, with the Nintendo Wii being one of the concepts of VR, which allows motor interaction between the player and the machine. To analyze the effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy. An integrative review was carried out that analyzed the effectiveness of using the Nintendo Wii in the treatment of children with cerebral palsy. Searches were performed in the following databases PubMed, BVS/MEDLINE and ScienceDirect. The search strategy included a combination of the following descriptors: “cerebral palsy” and “nintendo wii” and “virtual reality”. Six articles were identified that met the inclusion criteria. Since the studies should evaluate at least one of the following outcomes of interest: balance, gross motor function and manual function. It is concluded, therefore, that the use of the Nintendo Wii is effective for increasing balance, gross and manual function in children with CP, but studies with a larger population are needed to present NW as a complementary rehabilitation therapy.A Paralisia Cerebral (PC) é um distúrbio na postura e movimentos resultante de uma lesão no sistema nervoso central, não progressivo e não evolutivo que pode ser adquirida antes dos dois primeiros anos de vida. Tem como causas diversas etiologias, esses fatores dificultam o desempenho de atividade, afeta também o equilíbrio e dificulta o controle postural. A realidade virtual (RV) vem sendo um excelente recurso terapêutico para crianças com PC, sendo o Nintendo Wii um dos conceitos da RV, o qual permite a interação motora do jogador com a máquina. Analisar a eficácia do uso do vídeo game Nintendo Wii® como recurso terapêutico na reabilitação de crianças com paralisia cerebral. Foi realizada uma revisão integrativa que analisou a eficácia do uso do Nintendo Wii no tratamento de crianças com paralisia cerebral. As pesquisas foram realizadas nos seguintes bancos de dados PubMed, BVS/MEDLINE e ScienceDirect. A estratégia de busca incluiu a combinação dos seguintes descritores: “cerebral palsy” and “nintendo wii” and “virtual reality”. Foram identificados 6 artigos que preencheram os critérios de inclusão. Sendo que os estudos deveriam avaliar pelo menos um dos seguintes desfechos de interesse: equilíbrio, função motora grossa e função manual. Conclui-se, portanto, que o uso do Nintendo Wii é eficaz para o incremento do equilíbrio, função motora grossa e manual em crianças com PC, porém é necessário estudos com uma população maior para apresentar o NW como uma terapêutica complementar de reabilitação.Sustenere Publishing2023-01-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sustenere.inf.br/index.php/sciresalutis/article/view/796410.6008/CBPC2236-9600.2022.004.0016Scire Salutis; Vol. 12 No. 4 (2022): Scire Salutis - Ago, Set, Out 2022; 166-171Scire Salutis; Vol. 12 Núm. 4 (2022): Scire Salutis - Ago, Set, Out 2022; 166-171Scire Salutis; v. 12 n. 4 (2022): Scire Salutis - Ago, Set, Out 2022; 166-1712236-9600reponame:Scire Salutisinstname:Companhia Brasileira de Produção Científica (CBPC)instacron:ESSporenghttps://sustenere.inf.br/index.php/sciresalutis/article/view/7964/4335https://sustenere.inf.br/index.php/sciresalutis/article/view/7964/4334Copyright (c) 2023 Scire Salutishttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessBorges, João Carlos de Sousa Piveta, Juliana Tiemi Castro, Lorena Moura de Pólvora, Pedro Henrique Fernandes Silva, Wanessa Rendeiro da Silva e Figueiredo, Laura Guerrera Ataides, Ágatha Ianka da Silva Mendonça, Lucas Gabriel CastroFerreira, Ingrid Jordana Bernardes Lisboa, Victoria Sardinha de 2023-08-06T23:44:25Zoai:ojs.pkp.sfu.ca:article/7964Revistahttps://sustenere.co/index.php/sciresalutisONGhttps://sustenere.co/index.php/sciresalutis/oai||carlos@arvore.org.br2236-96002236-9600opendoar:2023-08-06T23:44:25Scire Salutis - Companhia Brasileira de Produção Científica (CBPC)false
dc.title.none.fl_str_mv Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
Eficácia do uso do vídeo game Nintendo Wii® como recurso terapêutico na reabilitação de crianças com paralisia cerebral: uma revisão integrativa de literatura
title Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
spellingShingle Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
Borges, João Carlos de Sousa
Paralisia Cerebral
Realidade Virtual
Equilíbrio
Cerebral Palsy
Virtual reality
Balance
title_short Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
title_full Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
title_fullStr Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
title_full_unstemmed Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
title_sort Effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy: integrative review
author Borges, João Carlos de Sousa
author_facet Borges, João Carlos de Sousa
Piveta, Juliana Tiemi
Castro, Lorena Moura de
Pólvora, Pedro Henrique Fernandes
Silva, Wanessa Rendeiro da Silva e
Figueiredo, Laura Guerrera
Ataides, Ágatha Ianka da Silva
Mendonça, Lucas Gabriel Castro
Ferreira, Ingrid Jordana Bernardes
Lisboa, Victoria Sardinha de
author_role author
author2 Piveta, Juliana Tiemi
Castro, Lorena Moura de
Pólvora, Pedro Henrique Fernandes
Silva, Wanessa Rendeiro da Silva e
Figueiredo, Laura Guerrera
Ataides, Ágatha Ianka da Silva
Mendonça, Lucas Gabriel Castro
Ferreira, Ingrid Jordana Bernardes
Lisboa, Victoria Sardinha de
author2_role author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Borges, João Carlos de Sousa
Piveta, Juliana Tiemi
Castro, Lorena Moura de
Pólvora, Pedro Henrique Fernandes
Silva, Wanessa Rendeiro da Silva e
Figueiredo, Laura Guerrera
Ataides, Ágatha Ianka da Silva
Mendonça, Lucas Gabriel Castro
Ferreira, Ingrid Jordana Bernardes
Lisboa, Victoria Sardinha de
dc.subject.por.fl_str_mv Paralisia Cerebral
Realidade Virtual
Equilíbrio
Cerebral Palsy
Virtual reality
Balance
topic Paralisia Cerebral
Realidade Virtual
Equilíbrio
Cerebral Palsy
Virtual reality
Balance
description Cerebral Palsy (CP) is a disorder in posture and movements resulting from a lesion in the central nervous system, non-progressive and non-evolutionary that can be acquired before the first two years of life. It has several etiologies as causes, these factors hinder the performance of activity, also affects balance and makes postural control difficult. Virtual reality (VR) has been an excellent therapeutic resource for children with CP, with the Nintendo Wii being one of the concepts of VR, which allows motor interaction between the player and the machine. To analyze the effectiveness of using the Nintendo Wii® video game as a therapeutic resource in the rehabilitation of children with cerebral palsy. An integrative review was carried out that analyzed the effectiveness of using the Nintendo Wii in the treatment of children with cerebral palsy. Searches were performed in the following databases PubMed, BVS/MEDLINE and ScienceDirect. The search strategy included a combination of the following descriptors: “cerebral palsy” and “nintendo wii” and “virtual reality”. Six articles were identified that met the inclusion criteria. Since the studies should evaluate at least one of the following outcomes of interest: balance, gross motor function and manual function. It is concluded, therefore, that the use of the Nintendo Wii is effective for increasing balance, gross and manual function in children with CP, but studies with a larger population are needed to present NW as a complementary rehabilitation therapy.
publishDate 2023
dc.date.none.fl_str_mv 2023-01-04
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dc.identifier.uri.fl_str_mv https://sustenere.inf.br/index.php/sciresalutis/article/view/7964
10.6008/CBPC2236-9600.2022.004.0016
url https://sustenere.inf.br/index.php/sciresalutis/article/view/7964
identifier_str_mv 10.6008/CBPC2236-9600.2022.004.0016
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv https://sustenere.inf.br/index.php/sciresalutis/article/view/7964/4335
https://sustenere.inf.br/index.php/sciresalutis/article/view/7964/4334
dc.rights.driver.fl_str_mv Copyright (c) 2023 Scire Salutis
http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Scire Salutis
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Sustenere Publishing
publisher.none.fl_str_mv Sustenere Publishing
dc.source.none.fl_str_mv Scire Salutis; Vol. 12 No. 4 (2022): Scire Salutis - Ago, Set, Out 2022; 166-171
Scire Salutis; Vol. 12 Núm. 4 (2022): Scire Salutis - Ago, Set, Out 2022; 166-171
Scire Salutis; v. 12 n. 4 (2022): Scire Salutis - Ago, Set, Out 2022; 166-171
2236-9600
reponame:Scire Salutis
instname:Companhia Brasileira de Produção Científica (CBPC)
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instname_str Companhia Brasileira de Produção Científica (CBPC)
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reponame_str Scire Salutis
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repository.name.fl_str_mv Scire Salutis - Companhia Brasileira de Produção Científica (CBPC)
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