Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation

Detalhes bibliográficos
Autor(a) principal: Beltrão, Kaizô Iwakami
Data de Publicação: 2019
Outros Autores: Barçante, Luiz César
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Cadernos EBAPE.BR
Texto Completo: https://periodicos.fgv.br/cadernosebape/article/view/72858
Resumo: This article describes a business game applied in one of the last courses of an MBA. The database analyzed consists of outcomes from 47 classes and 1410 students. The aim of the game is to integrate skills and abilities acquired during the program. It considerers an evaluation system with 39 items based on an Excellence Model which covers important aspects of the management process. Six of the evaluation items are financial goals, and the remaining 33 go through peer evaluation. These items deal with consumer-supplier aspects as well as management issues. A reduction of dimensionality was attained through factor analysis, yielding 14 factors. The research question is: Is it possible to identify relevant factors for winning the game? Two distinct tests were applied to answer the question: significance of a logit model parameters and t-test for equality of means. A generalized linear model using a logit link function and a Bernouilli distribution were fit to the data, confirming that most factors with statistically significant differences in the mean between winners and other participants were also significant in the model. Participants feedback confirmed that the game was well received by the students: it boosted students’ morale, increased interest in the subject, fostered entrepreneurship and less absenteeism, increased class participation, awareness of teamwork and planning, and created an environment which favored discussion on business ethics.
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spelling Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluationAdopción de juego de negocios desde la perspectiva del modelo de excelencia en gestión en cursos de MBA: Análisis de evaluaciones multicriterio por paresAdoção de jogo de negócios sob a perspectiva de modelo de excelência da gestão em curso de MBA: análise das avaliações multicritério por paresMBA. Business game. Business excellence model. Factor analysis. Logit model.MBA. Juegos de negocios. Modelo de excelencia de la gestión. Análisis factorial. Modelo logit.Master of Business Administration. Jogos de negócios. Modelo de excelência da gestão. Análise fatorial. Modelo logito.This article describes a business game applied in one of the last courses of an MBA. The database analyzed consists of outcomes from 47 classes and 1410 students. The aim of the game is to integrate skills and abilities acquired during the program. It considerers an evaluation system with 39 items based on an Excellence Model which covers important aspects of the management process. Six of the evaluation items are financial goals, and the remaining 33 go through peer evaluation. These items deal with consumer-supplier aspects as well as management issues. A reduction of dimensionality was attained through factor analysis, yielding 14 factors. The research question is: Is it possible to identify relevant factors for winning the game? Two distinct tests were applied to answer the question: significance of a logit model parameters and t-test for equality of means. A generalized linear model using a logit link function and a Bernouilli distribution were fit to the data, confirming that most factors with statistically significant differences in the mean between winners and other participants were also significant in the model. Participants feedback confirmed that the game was well received by the students: it boosted students’ morale, increased interest in the subject, fostered entrepreneurship and less absenteeism, increased class participation, awareness of teamwork and planning, and created an environment which favored discussion on business ethics.Este artículo describe un juego de negocios aplicado en los cursos de MBA, como una de las últimas asignaturas del programa y analiza los resultados de su implantación en 47 clases y 1.410 alumnos. El juego tiene como objetivo integrar las habilidades y competencias desarrolladas a lo largo del curso y considera un sistema de evaluación con 39 cuestiones basado en un modelo de excelencia que abarca todos los aspectos importantes del proceso de gestión. Sólo seis cuestiones de la evaluación son financieras y las otras 33 son evaluadas por los propios alumnos, en una evaluación por pares, y se refieren a la relación cliente-proveedor y a la gestión de cada empresa. Mediante un análisis factorial se obtuvo una reducción de dimensionalidad que resultó en 14 factores. Para responder la pregunta ¿entre esos factores, es posible identificar cuáles son relevantes para el éxito en el juego? se aplicaron dos tests (significancia de los parámetros de un modelo logit y prueba t para igualdad de medias). Se ajustó un modelo lineal generalizado con una función de enlace logit y una distribución Bernouilli, que confirman que la mayoría de los factores con diferencias estadísticamente significativas de los promedios de ganadores y demás participantes, también fueron estadísticamente significativas en el modelo. Los comentarios de los alumnos participantes confirmaron que el Juego fue bien recibido: levantó la moral de los alumnos, despertó el interés por el tema, fomentó el espíritu emprendedor, disminuyó el absentismo, aumentó la participación en el aula, la conciencia del trabajo en grupo y la planificación, y creó un ambiente favorable a las discusiones de grupo sobre ética en los negocios.Este artigo descreve um jogo de negócios aplicado em cursos do tipo Master of Business Administration (MBA) como uma das últimas disciplinas do currículo e analisa os resultados de sua implementação em 47 turmas, envolvendo 1.410 alunos. O jogo de negócios tem por objetivo integrar as habilidades e competências desenvolvidas ao longo do curso e considera um sistema de avaliação com 39 quesitos baseado em um modelo de excelência que abrange todos os aspectos importantes no processo de gestão. Somente 6 quesitos de avaliação são financeiros e os outros 33 são avaliados pelos próprios alunos, em uma avaliação por pares, e dizem respeito à relação cliente-fornecedor e à gestão de cada empresa. Uma redução de dimensionalidade foi obtida por meio de uma análise fatorial, resultando em 14 fatores. Dentre esses fatores, é possível identificar quais são relevantes para o sucesso no jogo? Esta questão é respondida averiguando por meio de 2 métodos estatísticos distintos (significância dos parâmetros de um modelo logito e teste t para diferença de médias) quais são esses fatores. Ajustou-se um modelo linear generalizado com uma função de ligação logito e uma distribuição Bernouilli, confirmando que a maioria dos fatores com diferenças estatisticamente significativas das médias de vencedores e demais participantes também foram estatisticamente significativas no modelo. A avaliação dos alunos participantes confirmou que o jogo de negócios foi bem recebido: levantou o moral dos alunos; despertou o interesse pelo assunto; fomentou o empreendedorismo; diminuiu o absenteísmo; aumentou a participação em sala, a consciência do trabalho em grupo e o planejamento; e criou um ambiente favorável às discussões sobre ética nos negócios.Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas2019-08-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://periodicos.fgv.br/cadernosebape/article/view/72858Cadernos EBAPE.BR; Vol. 17 No. Special (2019); 656-672Cadernos EBAPE.BR; Vol. 17 Núm. Especial (2019); 656-672Cadernos EBAPE.BR; v. 17 n. Especial (2019); 656-6721679-3951reponame:Cadernos EBAPE.BRinstname:Fundação Getulio Vargas (FGV)instacron:FGVporenghttps://periodicos.fgv.br/cadernosebape/article/view/72858/76483https://periodicos.fgv.br/cadernosebape/article/view/72858/76496Copyright (c) 2019 Cadernos EBAPE.BRinfo:eu-repo/semantics/openAccessBeltrão, Kaizô IwakamiBarçante, Luiz César2023-02-23T19:11:22Zoai:ojs.periodicos.fgv.br:article/72858Revistahttps://periodicos.fgv.br/cadernosebapehttps://periodicos.fgv.br/cadernosebape/oaicadernosebape@fgv.br||cadernosebape@fgv.br1679-39511679-3951opendoar:2024-05-13T10:00:06.610389Cadernos EBAPE.BR - Fundação Getulio Vargas (FGV)true
dc.title.none.fl_str_mv Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
Adopción de juego de negocios desde la perspectiva del modelo de excelencia en gestión en cursos de MBA: Análisis de evaluaciones multicriterio por pares
Adoção de jogo de negócios sob a perspectiva de modelo de excelência da gestão em curso de MBA: análise das avaliações multicritério por pares
title Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
spellingShingle Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
Beltrão, Kaizô Iwakami
MBA. Business game. Business excellence model. Factor analysis. Logit model.
MBA. Juegos de negocios. Modelo de excelencia de la gestión. Análisis factorial. Modelo logit.
Master of Business Administration. Jogos de negócios. Modelo de excelência da gestão. Análise fatorial. Modelo logito.
title_short Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
title_full Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
title_fullStr Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
title_full_unstemmed Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
title_sort Adoption of a business game under the perspective of an excellence model in an MBA course: peer analysis of multicriteria evaluation
author Beltrão, Kaizô Iwakami
author_facet Beltrão, Kaizô Iwakami
Barçante, Luiz César
author_role author
author2 Barçante, Luiz César
author2_role author
dc.contributor.author.fl_str_mv Beltrão, Kaizô Iwakami
Barçante, Luiz César
dc.subject.por.fl_str_mv MBA. Business game. Business excellence model. Factor analysis. Logit model.
MBA. Juegos de negocios. Modelo de excelencia de la gestión. Análisis factorial. Modelo logit.
Master of Business Administration. Jogos de negócios. Modelo de excelência da gestão. Análise fatorial. Modelo logito.
topic MBA. Business game. Business excellence model. Factor analysis. Logit model.
MBA. Juegos de negocios. Modelo de excelencia de la gestión. Análisis factorial. Modelo logit.
Master of Business Administration. Jogos de negócios. Modelo de excelência da gestão. Análise fatorial. Modelo logito.
description This article describes a business game applied in one of the last courses of an MBA. The database analyzed consists of outcomes from 47 classes and 1410 students. The aim of the game is to integrate skills and abilities acquired during the program. It considerers an evaluation system with 39 items based on an Excellence Model which covers important aspects of the management process. Six of the evaluation items are financial goals, and the remaining 33 go through peer evaluation. These items deal with consumer-supplier aspects as well as management issues. A reduction of dimensionality was attained through factor analysis, yielding 14 factors. The research question is: Is it possible to identify relevant factors for winning the game? Two distinct tests were applied to answer the question: significance of a logit model parameters and t-test for equality of means. A generalized linear model using a logit link function and a Bernouilli distribution were fit to the data, confirming that most factors with statistically significant differences in the mean between winners and other participants were also significant in the model. Participants feedback confirmed that the game was well received by the students: it boosted students’ morale, increased interest in the subject, fostered entrepreneurship and less absenteeism, increased class participation, awareness of teamwork and planning, and created an environment which favored discussion on business ethics.
publishDate 2019
dc.date.none.fl_str_mv 2019-08-20
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://periodicos.fgv.br/cadernosebape/article/view/72858
url https://periodicos.fgv.br/cadernosebape/article/view/72858
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv https://periodicos.fgv.br/cadernosebape/article/view/72858/76483
https://periodicos.fgv.br/cadernosebape/article/view/72858/76496
dc.rights.driver.fl_str_mv Copyright (c) 2019 Cadernos EBAPE.BR
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Cadernos EBAPE.BR
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas
publisher.none.fl_str_mv Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas
dc.source.none.fl_str_mv Cadernos EBAPE.BR; Vol. 17 No. Special (2019); 656-672
Cadernos EBAPE.BR; Vol. 17 Núm. Especial (2019); 656-672
Cadernos EBAPE.BR; v. 17 n. Especial (2019); 656-672
1679-3951
reponame:Cadernos EBAPE.BR
instname:Fundação Getulio Vargas (FGV)
instacron:FGV
instname_str Fundação Getulio Vargas (FGV)
instacron_str FGV
institution FGV
reponame_str Cadernos EBAPE.BR
collection Cadernos EBAPE.BR
repository.name.fl_str_mv Cadernos EBAPE.BR - Fundação Getulio Vargas (FGV)
repository.mail.fl_str_mv cadernosebape@fgv.br||cadernosebape@fgv.br
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