Main factors that influence the purchase intention of virtual goods in free games
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Future Studies Research Journal: Trends and Strategies |
Texto Completo: | https://www.revistafuture.org/FSRJ/article/view/582 |
Resumo: | Objective: To identify the factors that influence the intention to purchase virtual goods in free games. Methodology: Quantitative research that used a model with nine dimensions to understand the buying behavior in free games, using structural equation modeling to check its suitability. Originality/value: This research investigated the mediating role of attitude in the purchase behavior of virtual items and tested its application in the Brazilian context. Findings: The results indicated the attitude and perceived value as the main influencers of the purchase intention. The attitude played a mediating role between the model variables and the purchase intention, with the subjective norm constructs and perception of fairness as its main predictors. Limitations: Use of only functional aspects that influence the purchase intention and little female representation in the sample. Contributions/Implications: This study contributes in a practical way by identifying the factors of greatest influence in the intention to purchase virtual goods and offers a model that helps in studies that seek to understand the buying behavior of players. |
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Future Studies Research Journal: Trends and Strategies |
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Main factors that influence the purchase intention of virtual goods in free gamesPrincipais fatores que influenciam a intenção de compra de bens virtuais em jogos gratuitosBens virtuaisConsumoComportamento do ConsumidorVirtual itemsConsumptionConsumer behaviourObjective: To identify the factors that influence the intention to purchase virtual goods in free games. Methodology: Quantitative research that used a model with nine dimensions to understand the buying behavior in free games, using structural equation modeling to check its suitability. Originality/value: This research investigated the mediating role of attitude in the purchase behavior of virtual items and tested its application in the Brazilian context. Findings: The results indicated the attitude and perceived value as the main influencers of the purchase intention. The attitude played a mediating role between the model variables and the purchase intention, with the subjective norm constructs and perception of fairness as its main predictors. Limitations: Use of only functional aspects that influence the purchase intention and little female representation in the sample. Contributions/Implications: This study contributes in a practical way by identifying the factors of greatest influence in the intention to purchase virtual goods and offers a model that helps in studies that seek to understand the buying behavior of players.Objetivo: Identificar os fatores que influenciam a intenção de compra de bens virtuais em jogos gratuitos. Metodologia. Pesquisa quantitativa que utilizou de um modelo com nove dimensões para compreender o comportamento de compra em games gratuitos, com a utilização da modelagem de equações estruturais para verificar a sua adequabilidade. Originalidade/valor: Esta pesquisa investigou o papel mediador da atitude no comportamento de compra de itens virtuais e testou sua aplicação no contexto brasileiro. Constatações: Os resultados indicaram a atitude e o valor percebido como principais influenciadores da intenção de compra. A atitude desempenhou papel mediador entre as variáveis do modelo e a intenção de compra, com os construtos norma subjetiva e percepção de justiça como seus principais preditores. Limitações: Uso de apenas aspectos funcionais que influenciam a intenção de compra e pouca representatividade feminina na amostra. Contribuições/ImplicaçõesEsse estudo contribui de forma prática ao identificar os fatores de maior influência na intenção de compra de bens virtuais e oferece um modelo que auxilia nos estudos que buscam compreender o comportamento de compra dos jogadores. Future Studies Research Journal: Trends and Strategies2022-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer-reviewed Articleapplication/pdfhttps://www.revistafuture.org/FSRJ/article/view/58210.24023/FutureJournal/2175-5825/2022.v14i1.582Future Studies Research Journal: Trends and Strategies; Vol. 14 No. 1 (2022): Janeiro - Dezembro; e0582Future Studies Research Journal: Trends and Strategies [FSRJ]; v. 14 n. 1 (2022): Janeiro - Dezembro; e05822175-5825reponame:Future Studies Research Journal: Trends and Strategiesinstname:Fundação Instituto de Administração (FIA)instacron:FIAporhttps://www.revistafuture.org/FSRJ/article/view/582/503Copyright (c) 2022 Future Studies Research Journal: Trends and Strategieshttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessSerafim, Monalisa da CostaGonçalves, Gabriel Freitasde Souza, Dayvisson Emanoel Silvados Santos, Ítalo Anderson Taumaturgo2023-08-05T05:38:48Zoai:ojs.future.emnuvens.com.br:article/582Revistahttps://www.revistafuture.org/FSRJ/oai2175-58252175-5825opendoar:2023-08-05T05:38:48Future Studies Research Journal: Trends and Strategies - Fundação Instituto de Administração (FIA)false |
dc.title.none.fl_str_mv |
Main factors that influence the purchase intention of virtual goods in free games Principais fatores que influenciam a intenção de compra de bens virtuais em jogos gratuitos |
title |
Main factors that influence the purchase intention of virtual goods in free games |
spellingShingle |
Main factors that influence the purchase intention of virtual goods in free games Serafim, Monalisa da Costa Bens virtuais Consumo Comportamento do Consumidor Virtual items Consumption Consumer behaviour |
title_short |
Main factors that influence the purchase intention of virtual goods in free games |
title_full |
Main factors that influence the purchase intention of virtual goods in free games |
title_fullStr |
Main factors that influence the purchase intention of virtual goods in free games |
title_full_unstemmed |
Main factors that influence the purchase intention of virtual goods in free games |
title_sort |
Main factors that influence the purchase intention of virtual goods in free games |
author |
Serafim, Monalisa da Costa |
author_facet |
Serafim, Monalisa da Costa Gonçalves, Gabriel Freitas de Souza, Dayvisson Emanoel Silva dos Santos, Ítalo Anderson Taumaturgo |
author_role |
author |
author2 |
Gonçalves, Gabriel Freitas de Souza, Dayvisson Emanoel Silva dos Santos, Ítalo Anderson Taumaturgo |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Serafim, Monalisa da Costa Gonçalves, Gabriel Freitas de Souza, Dayvisson Emanoel Silva dos Santos, Ítalo Anderson Taumaturgo |
dc.subject.por.fl_str_mv |
Bens virtuais Consumo Comportamento do Consumidor Virtual items Consumption Consumer behaviour |
topic |
Bens virtuais Consumo Comportamento do Consumidor Virtual items Consumption Consumer behaviour |
description |
Objective: To identify the factors that influence the intention to purchase virtual goods in free games. Methodology: Quantitative research that used a model with nine dimensions to understand the buying behavior in free games, using structural equation modeling to check its suitability. Originality/value: This research investigated the mediating role of attitude in the purchase behavior of virtual items and tested its application in the Brazilian context. Findings: The results indicated the attitude and perceived value as the main influencers of the purchase intention. The attitude played a mediating role between the model variables and the purchase intention, with the subjective norm constructs and perception of fairness as its main predictors. Limitations: Use of only functional aspects that influence the purchase intention and little female representation in the sample. Contributions/Implications: This study contributes in a practical way by identifying the factors of greatest influence in the intention to purchase virtual goods and offers a model that helps in studies that seek to understand the buying behavior of players. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer-reviewed Article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistafuture.org/FSRJ/article/view/582 10.24023/FutureJournal/2175-5825/2022.v14i1.582 |
url |
https://www.revistafuture.org/FSRJ/article/view/582 |
identifier_str_mv |
10.24023/FutureJournal/2175-5825/2022.v14i1.582 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistafuture.org/FSRJ/article/view/582/503 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Future Studies Research Journal: Trends and Strategies https://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Future Studies Research Journal: Trends and Strategies https://creativecommons.org/licenses/by-nc/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Future Studies Research Journal: Trends and Strategies |
publisher.none.fl_str_mv |
Future Studies Research Journal: Trends and Strategies |
dc.source.none.fl_str_mv |
Future Studies Research Journal: Trends and Strategies; Vol. 14 No. 1 (2022): Janeiro - Dezembro; e0582 Future Studies Research Journal: Trends and Strategies [FSRJ]; v. 14 n. 1 (2022): Janeiro - Dezembro; e0582 2175-5825 reponame:Future Studies Research Journal: Trends and Strategies instname:Fundação Instituto de Administração (FIA) instacron:FIA |
instname_str |
Fundação Instituto de Administração (FIA) |
instacron_str |
FIA |
institution |
FIA |
reponame_str |
Future Studies Research Journal: Trends and Strategies |
collection |
Future Studies Research Journal: Trends and Strategies |
repository.name.fl_str_mv |
Future Studies Research Journal: Trends and Strategies - Fundação Instituto de Administração (FIA) |
repository.mail.fl_str_mv |
|
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