STEAM education and playful learning at all educational levels
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Prâksis |
Texto Completo: | http://periodicos.feevale.br/seer/index.php/revistapraksis/article/view/3170 |
Resumo: | We present a narrative literature review whose objective is to explore the relationship between STEAM education (acronym for interdisciplinarity between Sciences, Technology, Engineering, Arts/humanities and Mathematics) and playful learning. For that, we collected and analysed articles indexed on the Web of Science and Scopus platforms. From the review carried out, first, we briefly present the historical evolution and the definitions of these two approaches, and then evidence of experiences on STEAM education which were conducted through playful-based teaching methodologies: free play, guided play, formal game and gamification. Second, we analysed the intersection between both approaches regarding creativity and highlighted implications for teacher professional development. We concluded the connections between STEAM education and playful learning are cognitively powerful and feasible at all educational levels; however, they add complexity to the didactic design, which requires knowledge teachers may not have. That can generate some resistance and cognitive conflicts. Finally, There is a need for a broader understanding of playful learning, more research, and appropriate teacher training on STEAM-playful networking. |
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STEAM education and playful learning at all educational levelsLa educación STEAM y el aprendizaje lúdico en todos los niveles educativosLA EDUCACIÓN STEAM Y EL APRENDIZAJE LÚDICO EN TODOS LOS NIVELES EDUCATIVOSEducación STEAMAprendizaje lúdicoNetworking entre enfoques educativosDesarrollo profesional del profesoradoRevisión narrativa de la literaturaWe present a narrative literature review whose objective is to explore the relationship between STEAM education (acronym for interdisciplinarity between Sciences, Technology, Engineering, Arts/humanities and Mathematics) and playful learning. For that, we collected and analysed articles indexed on the Web of Science and Scopus platforms. From the review carried out, first, we briefly present the historical evolution and the definitions of these two approaches, and then evidence of experiences on STEAM education which were conducted through playful-based teaching methodologies: free play, guided play, formal game and gamification. Second, we analysed the intersection between both approaches regarding creativity and highlighted implications for teacher professional development. We concluded the connections between STEAM education and playful learning are cognitively powerful and feasible at all educational levels; however, they add complexity to the didactic design, which requires knowledge teachers may not have. That can generate some resistance and cognitive conflicts. Finally, There is a need for a broader understanding of playful learning, more research, and appropriate teacher training on STEAM-playful networking.Se presenta una revisión narrativa de la literatura cuyo objetivo es explorar la relación entre la educación STEAM (acrónimo en inglés de la interdisciplinaridad entre Ciencias, Tecnología, Ingeniería, Artes/humanidades y Matemáticas) y el aprendizaje lúdico. Para ello, se han recolectado y analizado artículos indexados en las plataformas de Web of Science y Scopus. A partir de la revisión realizada, en primer lugar, se presenta brevemente la evolución histórica y las definiciones de estos dos enfoques y, seguidamente, se exploran evidencias de experiencias de educación STEAM a partir de metodologías de enseñanza basadas en el aprendizaje lúdico: el juego libre, el juego guiado, el juego formal y la gamificación. En segundo lugar, se analiza la intersección entre ambos enfoques en torno a la creatividad y se destacan implicaciones para el desarrollo profesional del profesorado. Se concluye que los vínculos entre la educación STEAM y el aprendizaje lúdico son cognitivamente potentes y factibles en todos los niveles educativos; sin embargo, aportan una complejidad al planteamiento didáctico, lo cual requiere conocimientos que el profesorado no tiene y eso puede generar cierta resistencia y conflictos cognitivos. Finalmente, se ha identificado la necesidad de una comprensión más amplia del aprendizaje lúdico, de más investigaciones y de una formación apropiada al profesorado sobre el networking STEAM-lúdico.Se presenta una revisión narrativa de la literatura en las bases de datos Web of Science y Scopus cuyo objetivo es explorar la relación entre la educación STEAM (acrónimo en inglés de la interdisciplinaridad entre Ciencias, Tecnología, Ingeniería, Artes/humanidades y Matemáticas) y el aprendizaje lúdico. La revisión se ha realizado en cuatro fases: 1) elementos de búsqueda y lógica Booleana, 2) fuentes de información, 3) criterios de elegibilidad y 4) proceso de recogida y análisis de datos. A partir de los artículos revisados, en primer lugar, se presenta brevemente la evolución histórica y las definiciones de ambos enfoques y, seguidamente, se exploran evidencias de experiencias de educación STEAM a partir de metodologías de enseñanza basadas en el aprendizaje lúdico: el juego libre, el juego guiado, el juego formal y la gamificación. En segundo lugar, se analiza la intersección entre ambos enfoques en torno a la creatividad y se destacan implicaciones para el desarrollo profesional del profesorado. Se concluye que los vínculos entre la educación STEAM y el aprendizaje lúdico son cognitivamente potentes y factibles en todos los niveles educativos; sin embargo, aportan una complejidad al planteamiento didáctico, lo cual requiere conocimientos que el profesorado no tiene y eso puede generar cierta resistencia y conflictos cognitivos. Finalmente, se ha identificado la necesidad de una comprensión más amplia del aprendizaje lúdico, de más investigaciones y de una formación apropiada al profesorado sobre el networking STEAM-lúdico.Universidade Feevale2023-01-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://periodicos.feevale.br/seer/index.php/revistapraksis/article/view/317010.25112/rpr.v1.3170Revista Prâksis; v. 1 (2023): Arte e Moda: Iberê Camargo, as Artes Visuais e a Moda no Rio Grande do Sul; 188-2122448-19391807-1112reponame:Revista Prâksisinstname:Universidade Feevale (Feevale)instacron:Feevaleporhttp://periodicos.feevale.br/seer/index.php/revistapraksis/article/view/3170/3126Copyright (c) 2022 Jefferson Rodrigues-Silva, Ángel Alsinahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRodrigues-Silva, JeffersonAlsina, Ángel2023-08-23T18:28:48Zoai:ojs.pkp.sfu.ca:article/3170Revistahttp://periodicos.feevale.br/seer/index.php/revistapraksis/indexhttp://periodicos.feevale.br/seer/index.php/revistapraksis/oai||mauricio@feevale.br2448-19392448-1939opendoar:2023-08-23T18:28:48Revista Prâksis - Universidade Feevale (Feevale)false |
dc.title.none.fl_str_mv |
STEAM education and playful learning at all educational levels La educación STEAM y el aprendizaje lúdico en todos los niveles educativos LA EDUCACIÓN STEAM Y EL APRENDIZAJE LÚDICO EN TODOS LOS NIVELES EDUCATIVOS |
title |
STEAM education and playful learning at all educational levels |
spellingShingle |
STEAM education and playful learning at all educational levels Rodrigues-Silva, Jefferson Educación STEAM Aprendizaje lúdico Networking entre enfoques educativos Desarrollo profesional del profesorado Revisión narrativa de la literatura |
title_short |
STEAM education and playful learning at all educational levels |
title_full |
STEAM education and playful learning at all educational levels |
title_fullStr |
STEAM education and playful learning at all educational levels |
title_full_unstemmed |
STEAM education and playful learning at all educational levels |
title_sort |
STEAM education and playful learning at all educational levels |
author |
Rodrigues-Silva, Jefferson |
author_facet |
Rodrigues-Silva, Jefferson Alsina, Ángel |
author_role |
author |
author2 |
Alsina, Ángel |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Rodrigues-Silva, Jefferson Alsina, Ángel |
dc.subject.por.fl_str_mv |
Educación STEAM Aprendizaje lúdico Networking entre enfoques educativos Desarrollo profesional del profesorado Revisión narrativa de la literatura |
topic |
Educación STEAM Aprendizaje lúdico Networking entre enfoques educativos Desarrollo profesional del profesorado Revisión narrativa de la literatura |
description |
We present a narrative literature review whose objective is to explore the relationship between STEAM education (acronym for interdisciplinarity between Sciences, Technology, Engineering, Arts/humanities and Mathematics) and playful learning. For that, we collected and analysed articles indexed on the Web of Science and Scopus platforms. From the review carried out, first, we briefly present the historical evolution and the definitions of these two approaches, and then evidence of experiences on STEAM education which were conducted through playful-based teaching methodologies: free play, guided play, formal game and gamification. Second, we analysed the intersection between both approaches regarding creativity and highlighted implications for teacher professional development. We concluded the connections between STEAM education and playful learning are cognitively powerful and feasible at all educational levels; however, they add complexity to the didactic design, which requires knowledge teachers may not have. That can generate some resistance and cognitive conflicts. Finally, There is a need for a broader understanding of playful learning, more research, and appropriate teacher training on STEAM-playful networking. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-01-24 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://periodicos.feevale.br/seer/index.php/revistapraksis/article/view/3170 10.25112/rpr.v1.3170 |
url |
http://periodicos.feevale.br/seer/index.php/revistapraksis/article/view/3170 |
identifier_str_mv |
10.25112/rpr.v1.3170 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://periodicos.feevale.br/seer/index.php/revistapraksis/article/view/3170/3126 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Jefferson Rodrigues-Silva, Ángel Alsina https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Jefferson Rodrigues-Silva, Ángel Alsina https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Feevale |
publisher.none.fl_str_mv |
Universidade Feevale |
dc.source.none.fl_str_mv |
Revista Prâksis; v. 1 (2023): Arte e Moda: Iberê Camargo, as Artes Visuais e a Moda no Rio Grande do Sul; 188-212 2448-1939 1807-1112 reponame:Revista Prâksis instname:Universidade Feevale (Feevale) instacron:Feevale |
instname_str |
Universidade Feevale (Feevale) |
instacron_str |
Feevale |
institution |
Feevale |
reponame_str |
Revista Prâksis |
collection |
Revista Prâksis |
repository.name.fl_str_mv |
Revista Prâksis - Universidade Feevale (Feevale) |
repository.mail.fl_str_mv |
||mauricio@feevale.br |
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1798325122913796096 |