INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS

Detalhes bibliográficos
Autor(a) principal: Pinto, Sílvia Barros
Data de Publicação: 2024
Outros Autores: Zagalo, Nelson
Tipo de documento: Artigo
Idioma: por
Título da fonte: Conhecimento Online
Texto Completo: http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863
Resumo: The Checkers Game installation wanted to create a space for reflection on issues that focused on the violation of human rights, particularly the violation of women's rights. For the development of the project, the reality to be contemplated was delimited and, in this sense, an illustration of the framework of feminism in the Portuguese context of the late 19th and 20th centuries was drawn up. The installation interface, which merged the real world with the virtual world, since the tangible component of the installation platform consists of a cube and four game pieces and it is combined with a digital component, that consists of two projections associated with the sound element that prevail during the performance. This interactive installation assumes the participation of two participants who interact with each other and a computer system, that truck the participants movements activating a set of choices and actions and/or images corresponding to a previously established narrative sequence. This sensory component is achieved using a computer vision system. The computer applications implemented use the Processing language together with the OPENCV, Serial and ESS libraries. This empirical study employed a multimethodological framework known as the Development Methodology. The adopted methodology consisted of carrying out four interaction sessions, followed by the completion of an interaction assessment questionnaire.
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spelling INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTSThe Checkers Game installation wanted to create a space for reflection on issues that focused on the violation of human rights, particularly the violation of women's rights. For the development of the project, the reality to be contemplated was delimited and, in this sense, an illustration of the framework of feminism in the Portuguese context of the late 19th and 20th centuries was drawn up. The installation interface, which merged the real world with the virtual world, since the tangible component of the installation platform consists of a cube and four game pieces and it is combined with a digital component, that consists of two projections associated with the sound element that prevail during the performance. This interactive installation assumes the participation of two participants who interact with each other and a computer system, that truck the participants movements activating a set of choices and actions and/or images corresponding to a previously established narrative sequence. This sensory component is achieved using a computer vision system. The computer applications implemented use the Processing language together with the OPENCV, Serial and ESS libraries. This empirical study employed a multimethodological framework known as the Development Methodology. The adopted methodology consisted of carrying out four interaction sessions, followed by the completion of an interaction assessment questionnaire.Universidade Feevale2024-08-22info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/386310.25112/rco.v2.3863Revista Conhecimento Online; v. 2 (2024): 4.ª Conferência Internacional Emoções, Artes e Intervenção2176-8501reponame:Conhecimento Onlineinstname:Universidade Feevale (Feevale)instacron:Feevaleporhttp://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863/3313Copyright (c) 2024 Sílvia Barros Pinto, Nelson Zagalohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPinto, Sílvia BarrosZagalo, Nelson2024-08-22T17:00:10Zoai:ojs.pkp.sfu.ca:article/3863Revistahttps://periodicos.feevale.br/seer/index.php/revistaconhecimentoonlineONGhttp://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/oaijacinta@feevale.br||mauricio@feevale.br2176-85012176-8501opendoar:2024-08-22T17:00:10Conhecimento Online - Universidade Feevale (Feevale)false
dc.title.none.fl_str_mv INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
title INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
spellingShingle INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
Pinto, Sílvia Barros
title_short INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
title_full INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
title_fullStr INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
title_full_unstemmed INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
title_sort INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
author Pinto, Sílvia Barros
author_facet Pinto, Sílvia Barros
Zagalo, Nelson
author_role author
author2 Zagalo, Nelson
author2_role author
dc.contributor.author.fl_str_mv Pinto, Sílvia Barros
Zagalo, Nelson
description The Checkers Game installation wanted to create a space for reflection on issues that focused on the violation of human rights, particularly the violation of women's rights. For the development of the project, the reality to be contemplated was delimited and, in this sense, an illustration of the framework of feminism in the Portuguese context of the late 19th and 20th centuries was drawn up. The installation interface, which merged the real world with the virtual world, since the tangible component of the installation platform consists of a cube and four game pieces and it is combined with a digital component, that consists of two projections associated with the sound element that prevail during the performance. This interactive installation assumes the participation of two participants who interact with each other and a computer system, that truck the participants movements activating a set of choices and actions and/or images corresponding to a previously established narrative sequence. This sensory component is achieved using a computer vision system. The computer applications implemented use the Processing language together with the OPENCV, Serial and ESS libraries. This empirical study employed a multimethodological framework known as the Development Methodology. The adopted methodology consisted of carrying out four interaction sessions, followed by the completion of an interaction assessment questionnaire.
publishDate 2024
dc.date.none.fl_str_mv 2024-08-22
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863
10.25112/rco.v2.3863
url http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863
identifier_str_mv 10.25112/rco.v2.3863
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863/3313
dc.rights.driver.fl_str_mv Copyright (c) 2024 Sílvia Barros Pinto, Nelson Zagalo
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2024 Sílvia Barros Pinto, Nelson Zagalo
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Feevale
publisher.none.fl_str_mv Universidade Feevale
dc.source.none.fl_str_mv Revista Conhecimento Online; v. 2 (2024): 4.ª Conferência Internacional Emoções, Artes e Intervenção
2176-8501
reponame:Conhecimento Online
instname:Universidade Feevale (Feevale)
instacron:Feevale
instname_str Universidade Feevale (Feevale)
instacron_str Feevale
institution Feevale
reponame_str Conhecimento Online
collection Conhecimento Online
repository.name.fl_str_mv Conhecimento Online - Universidade Feevale (Feevale)
repository.mail.fl_str_mv jacinta@feevale.br||mauricio@feevale.br
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