INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS
Autor(a) principal: | |
---|---|
Data de Publicação: | 2024 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Conhecimento Online |
Texto Completo: | http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863 |
Resumo: | The Checkers Game installation wanted to create a space for reflection on issues that focused on the violation of human rights, particularly the violation of women's rights. For the development of the project, the reality to be contemplated was delimited and, in this sense, an illustration of the framework of feminism in the Portuguese context of the late 19th and 20th centuries was drawn up. The installation interface, which merged the real world with the virtual world, since the tangible component of the installation platform consists of a cube and four game pieces and it is combined with a digital component, that consists of two projections associated with the sound element that prevail during the performance. This interactive installation assumes the participation of two participants who interact with each other and a computer system, that truck the participants movements activating a set of choices and actions and/or images corresponding to a previously established narrative sequence. This sensory component is achieved using a computer vision system. The computer applications implemented use the Processing language together with the OPENCV, Serial and ESS libraries. This empirical study employed a multimethodological framework known as the Development Methodology. The adopted methodology consisted of carrying out four interaction sessions, followed by the completion of an interaction assessment questionnaire. |
id |
Feevale-3_872010dd979b1e278bfa33737d0bb262 |
---|---|
oai_identifier_str |
oai:ojs.pkp.sfu.ca:article/3863 |
network_acronym_str |
Feevale-3 |
network_name_str |
Conhecimento Online |
repository_id_str |
|
spelling |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTSThe Checkers Game installation wanted to create a space for reflection on issues that focused on the violation of human rights, particularly the violation of women's rights. For the development of the project, the reality to be contemplated was delimited and, in this sense, an illustration of the framework of feminism in the Portuguese context of the late 19th and 20th centuries was drawn up. The installation interface, which merged the real world with the virtual world, since the tangible component of the installation platform consists of a cube and four game pieces and it is combined with a digital component, that consists of two projections associated with the sound element that prevail during the performance. This interactive installation assumes the participation of two participants who interact with each other and a computer system, that truck the participants movements activating a set of choices and actions and/or images corresponding to a previously established narrative sequence. This sensory component is achieved using a computer vision system. The computer applications implemented use the Processing language together with the OPENCV, Serial and ESS libraries. This empirical study employed a multimethodological framework known as the Development Methodology. The adopted methodology consisted of carrying out four interaction sessions, followed by the completion of an interaction assessment questionnaire.Universidade Feevale2024-08-22info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/386310.25112/rco.v2.3863Revista Conhecimento Online; v. 2 (2024): 4.ª Conferência Internacional Emoções, Artes e Intervenção2176-8501reponame:Conhecimento Onlineinstname:Universidade Feevale (Feevale)instacron:Feevaleporhttp://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863/3313Copyright (c) 2024 Sílvia Barros Pinto, Nelson Zagalohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPinto, Sílvia BarrosZagalo, Nelson2024-08-22T17:00:10Zoai:ojs.pkp.sfu.ca:article/3863Revistahttps://periodicos.feevale.br/seer/index.php/revistaconhecimentoonlineONGhttp://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/oaijacinta@feevale.br||mauricio@feevale.br2176-85012176-8501opendoar:2024-08-22T17:00:10Conhecimento Online - Universidade Feevale (Feevale)false |
dc.title.none.fl_str_mv |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS |
title |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS |
spellingShingle |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS Pinto, Sílvia Barros |
title_short |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS |
title_full |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS |
title_fullStr |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS |
title_full_unstemmed |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS |
title_sort |
INTERACTIVE INSTALLATION AND PORTUGUESE FEMINISTS |
author |
Pinto, Sílvia Barros |
author_facet |
Pinto, Sílvia Barros Zagalo, Nelson |
author_role |
author |
author2 |
Zagalo, Nelson |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Pinto, Sílvia Barros Zagalo, Nelson |
description |
The Checkers Game installation wanted to create a space for reflection on issues that focused on the violation of human rights, particularly the violation of women's rights. For the development of the project, the reality to be contemplated was delimited and, in this sense, an illustration of the framework of feminism in the Portuguese context of the late 19th and 20th centuries was drawn up. The installation interface, which merged the real world with the virtual world, since the tangible component of the installation platform consists of a cube and four game pieces and it is combined with a digital component, that consists of two projections associated with the sound element that prevail during the performance. This interactive installation assumes the participation of two participants who interact with each other and a computer system, that truck the participants movements activating a set of choices and actions and/or images corresponding to a previously established narrative sequence. This sensory component is achieved using a computer vision system. The computer applications implemented use the Processing language together with the OPENCV, Serial and ESS libraries. This empirical study employed a multimethodological framework known as the Development Methodology. The adopted methodology consisted of carrying out four interaction sessions, followed by the completion of an interaction assessment questionnaire. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-08-22 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863 10.25112/rco.v2.3863 |
url |
http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863 |
identifier_str_mv |
10.25112/rco.v2.3863 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://periodicos.feevale.br/seer/index.php/revistaconhecimentoonline/article/view/3863/3313 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Sílvia Barros Pinto, Nelson Zagalo https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2024 Sílvia Barros Pinto, Nelson Zagalo https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Feevale |
publisher.none.fl_str_mv |
Universidade Feevale |
dc.source.none.fl_str_mv |
Revista Conhecimento Online; v. 2 (2024): 4.ª Conferência Internacional Emoções, Artes e Intervenção 2176-8501 reponame:Conhecimento Online instname:Universidade Feevale (Feevale) instacron:Feevale |
instname_str |
Universidade Feevale (Feevale) |
instacron_str |
Feevale |
institution |
Feevale |
reponame_str |
Conhecimento Online |
collection |
Conhecimento Online |
repository.name.fl_str_mv |
Conhecimento Online - Universidade Feevale (Feevale) |
repository.mail.fl_str_mv |
jacinta@feevale.br||mauricio@feevale.br |
_version_ |
1809464526312046592 |