Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Outros Autores: | |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional do IEN |
Texto Completo: | http://carpedien.ien.gov.br:8080/handle/ien/2460 |
Resumo: | An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects. |
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Metri, PauloInstituto de Engenharia Nuclear2018-06-13T18:03:34Z2018-06-13T18:03:42Z2018-06-13T18:03:34Z2018-06-13T18:03:42Z2011-10http://carpedien.ien.gov.br:8080/handle/ien/2460Submitted by Marcele Costal de Castro (costalcastro@gmail.com) on 2018-06-13T18:03:34Z No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5)Made available in DSpace on 2018-06-13T18:03:34Z (GMT). No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5) Previous issue date: 2011-10Submitted by Marcele Costal de Castro (costalcastro@gmail.com) on 2018-06-13T18:03:41Z No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5)Made available in DSpace on 2018-06-13T18:03:42Z (GMT). No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5) Previous issue date: 2011-10An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects.engInstituto de Engenharia NuclearIENBrasilINAC 2011Computer gameEletric capacityBasis of a computer game that consists of choosing sources for the expansion of eletric capacityinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectV INACinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional do IENinstname:Instituto de Engenharia Nuclearinstacron:IENLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2460/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52ORIGINALBASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdfBASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdfapplication/pdf135588http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2460/1/BASIS+OF+A+COMPUTER+GAME+THAT+CONSISTS+OF+CHOOSING+SOURCES+FOR+THE+EXPANSION+OF+ELECTRIC+CAPACITY.pdf8320f00f7ea1ff2f7f61c09023f8d5f2MD51ien/2460oai:carpedien.ien.gov.br:ien/24602018-06-13 15:03:42.032Dspace IENlsales@ien.gov.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 |
dc.title.pt_BR.fl_str_mv |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity |
title |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity |
spellingShingle |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity Metri, Paulo INAC 2011 Computer game Eletric capacity |
title_short |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity |
title_full |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity |
title_fullStr |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity |
title_full_unstemmed |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity |
title_sort |
Basis of a computer game that consists of choosing sources for the expansion of eletric capacity |
author |
Metri, Paulo |
author_facet |
Metri, Paulo Instituto de Engenharia Nuclear |
author_role |
author |
author2 |
Instituto de Engenharia Nuclear |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Metri, Paulo Instituto de Engenharia Nuclear |
dc.subject.por.fl_str_mv |
INAC 2011 Computer game Eletric capacity |
topic |
INAC 2011 Computer game Eletric capacity |
dc.description.abstract.por.fl_txt_mv |
An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects. |
description |
An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects. |
publishDate |
2011 |
dc.date.issued.fl_str_mv |
2011-10 |
dc.date.accessioned.fl_str_mv |
2018-06-13T18:03:34Z 2018-06-13T18:03:42Z |
dc.date.available.fl_str_mv |
2018-06-13T18:03:34Z 2018-06-13T18:03:42Z |
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info:eu-repo/semantics/conferenceObject |
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publishedVersion |
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http://carpedien.ien.gov.br:8080/handle/ien/2460 |
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http://carpedien.ien.gov.br:8080/handle/ien/2460 |
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eng |
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eng |
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Instituto de Engenharia Nuclear |
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IEN |
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Brasil |
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Instituto de Engenharia Nuclear |
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