Basis of a computer game that consists of choosing sources for the expansion of eletric capacity

Detalhes bibliográficos
Autor(a) principal: Metri, Paulo
Data de Publicação: 2011
Outros Autores: Instituto de Engenharia Nuclear
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional do IEN
Texto Completo: http://carpedien.ien.gov.br:8080/handle/ien/2460
Resumo: An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects.
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spelling Metri, PauloInstituto de Engenharia Nuclear2018-06-13T18:03:34Z2018-06-13T18:03:42Z2018-06-13T18:03:34Z2018-06-13T18:03:42Z2011-10http://carpedien.ien.gov.br:8080/handle/ien/2460Submitted by Marcele Costal de Castro (costalcastro@gmail.com) on 2018-06-13T18:03:34Z No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5)Made available in DSpace on 2018-06-13T18:03:34Z (GMT). No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5) Previous issue date: 2011-10Submitted by Marcele Costal de Castro (costalcastro@gmail.com) on 2018-06-13T18:03:41Z No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5)Made available in DSpace on 2018-06-13T18:03:42Z (GMT). No. of bitstreams: 1 BASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdf: 135588 bytes, checksum: 8320f00f7ea1ff2f7f61c09023f8d5f2 (MD5) Previous issue date: 2011-10An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects.engInstituto de Engenharia NuclearIENBrasilINAC 2011Computer gameEletric capacityBasis of a computer game that consists of choosing sources for the expansion of eletric capacityinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectV INACinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional do IENinstname:Instituto de Engenharia Nuclearinstacron:IENLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2460/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52ORIGINALBASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdfBASIS OF A COMPUTER GAME THAT CONSISTS OF CHOOSING SOURCES FOR THE EXPANSION OF ELECTRIC CAPACITY.pdfapplication/pdf135588http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2460/1/BASIS+OF+A+COMPUTER+GAME+THAT+CONSISTS+OF+CHOOSING+SOURCES+FOR+THE+EXPANSION+OF+ELECTRIC+CAPACITY.pdf8320f00f7ea1ff2f7f61c09023f8d5f2MD51ien/2460oai:carpedien.ien.gov.br:ien/24602018-06-13 15:03:42.032Dspace IENlsales@ien.gov.brTk9URTogUExBQ0UgWU9VUiBPV04gTElDRU5TRSBIRVJFClRoaXMgc2FtcGxlIGxpY2Vuc2UgaXMgcHJvdmlkZWQgZm9yIGluZm9ybWF0aW9uYWwgcHVycG9zZXMgb25seS4KCk5PTi1FWENMVVNJVkUgRElTVFJJQlVUSU9OIExJQ0VOU0UKCkJ5IHNpZ25pbmcgYW5kIHN1Ym1pdHRpbmcgdGhpcyBsaWNlbnNlLCB5b3UgKHRoZSBhdXRob3Iocykgb3IgY29weXJpZ2h0Cm93bmVyKSBncmFudHMgdG8gRFNwYWNlIFVuaXZlcnNpdHkgKERTVSkgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgdG8gcmVwcm9kdWNlLAp0cmFuc2xhdGUgKGFzIGRlZmluZWQgYmVsb3cpLCBhbmQvb3IgZGlzdHJpYnV0ZSB5b3VyIHN1Ym1pc3Npb24gKGluY2x1ZGluZwp0aGUgYWJzdHJhY3QpIHdvcmxkd2lkZSBpbiBwcmludCBhbmQgZWxlY3Ryb25pYyBmb3JtYXQgYW5kIGluIGFueSBtZWRpdW0sCmluY2x1ZGluZyBidXQgbm90IGxpbWl0ZWQgdG8gYXVkaW8gb3IgdmlkZW8uCgpZb3UgYWdyZWUgdGhhdCBEU1UgbWF5LCB3aXRob3V0IGNoYW5naW5nIHRoZSBjb250ZW50LCB0cmFuc2xhdGUgdGhlCnN1Ym1pc3Npb24gdG8gYW55IG1lZGl1bSBvciBmb3JtYXQgZm9yIHRoZSBwdXJwb3NlIG9mIHByZXNlcnZhdGlvbi4KCllvdSBhbHNvIGFncmVlIHRoYXQgRFNVIG1heSBrZWVwIG1vcmUgdGhhbiBvbmUgY29weSBvZiB0aGlzIHN1Ym1pc3Npb24gZm9yCnB1cnBvc2VzIG9mIHNlY3VyaXR5LCBiYWNrLXVwIGFuZCBwcmVzZXJ2YXRpb24uCgpZb3UgcmVwcmVzZW50IHRoYXQgdGhlIHN1Ym1pc3Npb24gaXMgeW91ciBvcmlnaW5hbCB3b3JrLCBhbmQgdGhhdCB5b3UgaGF2ZQp0aGUgcmlnaHQgdG8gZ3JhbnQgdGhlIHJpZ2h0cyBjb250YWluZWQgaW4gdGhpcyBsaWNlbnNlLiBZb3UgYWxzbyByZXByZXNlbnQKdGhhdCB5b3VyIHN1Ym1pc3Npb24gZG9lcyBub3QsIHRvIHRoZSBiZXN0IG9mIHlvdXIga25vd2xlZGdlLCBpbmZyaW5nZSB1cG9uCmFueW9uZSdzIGNvcHlyaWdodC4KCklmIHRoZSBzdWJtaXNzaW9uIGNvbnRhaW5zIG1hdGVyaWFsIGZvciB3aGljaCB5b3UgZG8gbm90IGhvbGQgY29weXJpZ2h0LAp5b3UgcmVwcmVzZW50IHRoYXQgeW91IGhhdmUgb2J0YWluZWQgdGhlIHVucmVzdHJpY3RlZCBwZXJtaXNzaW9uIG9mIHRoZQpjb3B5cmlnaHQgb3duZXIgdG8gZ3JhbnQgRFNVIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdApzdWNoIHRoaXJkLXBhcnR5IG93bmVkIG1hdGVyaWFsIGlzIGNsZWFybHkgaWRlbnRpZmllZCBhbmQgYWNrbm93bGVkZ2VkCndpdGhpbiB0aGUgdGV4dCBvciBjb250ZW50IG9mIHRoZSBzdWJtaXNzaW9uLgoKSUYgVEhFIFNVQk1JU1NJT04gSVMgQkFTRUQgVVBPTiBXT1JLIFRIQVQgSEFTIEJFRU4gU1BPTlNPUkVEIE9SIFNVUFBPUlRFRApCWSBBTiBBR0VOQ1kgT1IgT1JHQU5JWkFUSU9OIE9USEVSIFRIQU4gRFNVLCBZT1UgUkVQUkVTRU5UIFRIQVQgWU9VIEhBVkUKRlVMRklMTEVEIEFOWSBSSUdIVCBPRiBSRVZJRVcgT1IgT1RIRVIgT0JMSUdBVElPTlMgUkVRVUlSRUQgQlkgU1VDSApDT05UUkFDVCBPUiBBR1JFRU1FTlQuCgpEU1Ugd2lsbCBjbGVhcmx5IGlkZW50aWZ5IHlvdXIgbmFtZShzKSBhcyB0aGUgYXV0aG9yKHMpIG9yIG93bmVyKHMpIG9mIHRoZQpzdWJtaXNzaW9uLCBhbmQgd2lsbCBub3QgbWFrZSBhbnkgYWx0ZXJhdGlvbiwgb3RoZXIgdGhhbiBhcyBhbGxvd2VkIGJ5IHRoaXMKbGljZW5zZSwgdG8geW91ciBzdWJtaXNzaW9uLgo=
dc.title.pt_BR.fl_str_mv Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
title Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
spellingShingle Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
Metri, Paulo
INAC 2011
Computer game
Eletric capacity
title_short Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
title_full Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
title_fullStr Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
title_full_unstemmed Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
title_sort Basis of a computer game that consists of choosing sources for the expansion of eletric capacity
author Metri, Paulo
author_facet Metri, Paulo
Instituto de Engenharia Nuclear
author_role author
author2 Instituto de Engenharia Nuclear
author2_role author
dc.contributor.author.fl_str_mv Metri, Paulo
Instituto de Engenharia Nuclear
dc.subject.por.fl_str_mv INAC 2011
Computer game
Eletric capacity
topic INAC 2011
Computer game
Eletric capacity
dc.description.abstract.por.fl_txt_mv An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects.
description An interactive computer game can show to the average citizen concepts that make the electric power planning unique. There are so many variables, relations and constrains in this planning that it is impossible for the nontechnical citizen to answer with rationality. Interested in winning the game, players allocate generation sources to meet the expanding electric market in order to achieve economic goals as well as minimize social and environmental damages. At the beginning of the game, the players must choose exactly what objectives are to be accomplished, for example, the cheapest electrical energy or the lowest investment of the electric sector or the minimum rate of CO2 emissions or any other output. Obviously, the player that makes the better choices is the champion. At the end of the game, the players will understand all the consequences of their choices. As a collateral effect, they will also realize that electrical planning have not the same characteristics of other planning activities. The objective of expanding capacity with minimum economic, social and environmental impacts, the information about the main generating sources and the demand requirements represent the basis for the development of this planning model. Many of them are shown throughout this work. So, this work describes conceptually the game, which is, in deed, a consequence of the defined planning model. After the definition stage, a computer technician can develop the appropriate program for the game. With the use of this game, the choice of the sources is taken more rationally and the subjective aspects have less influence in the decision process. As added benefit, the players will also learn that each generation source has its positive and negative aspects.
publishDate 2011
dc.date.issued.fl_str_mv 2011-10
dc.date.accessioned.fl_str_mv 2018-06-13T18:03:34Z
2018-06-13T18:03:42Z
dc.date.available.fl_str_mv 2018-06-13T18:03:34Z
2018-06-13T18:03:42Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.language.iso.fl_str_mv eng
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eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Instituto de Engenharia Nuclear
dc.publisher.initials.fl_str_mv IEN
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publisher.none.fl_str_mv Instituto de Engenharia Nuclear
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