Virtual evacuation simulation with autonomous avatars

Detalhes bibliográficos
Autor(a) principal: Mol, Antônio Carlos Abreu
Data de Publicação: 2011
Outros Autores: Freitas, Victor Gonçalves G., Jorge, Carlos Alexandre Fructuoso, Instituto de Engenharia Nuclear
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional do IEN
Texto Completo: http://carpedien.ien.gov.br:8080/handle/ien/2416
Resumo: This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach.
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spelling Mol, Antônio Carlos AbreuFreitas, Victor Gonçalves G.Jorge, Carlos Alexandre FructuosoInstituto de Engenharia Nuclear2018-06-08T12:50:50Z2018-06-08T12:50:50Z2011-10http://carpedien.ien.gov.br:8080/handle/ien/2416Submitted by Marcele Costal de Castro (costalcastro@gmail.com) on 2018-06-08T12:50:50Z No. of bitstreams: 1 VIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdf: 3477977 bytes, checksum: 59390651b57a88c7fa1300245a2c0ac1 (MD5)Made available in DSpace on 2018-06-08T12:50:50Z (GMT). No. of bitstreams: 1 VIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdf: 3477977 bytes, checksum: 59390651b57a88c7fa1300245a2c0ac1 (MD5) Previous issue date: 2011-10This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach.engInstituto de Engenharia NuclearIENBrasilINAC 2011Virtual realityVirtual simulationEvacuation situationsVirtual evacuation simulation with autonomous avatarsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectV INACinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional do IENinstname:Instituto de Engenharia Nuclearinstacron:IENLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2416/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52ORIGINALVIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdfVIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdfapplication/pdf3477977http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2416/1/VIRTUAL+EVACUATION+SIMULATION+WITH+AUTONOMOUS+AVATARS.pdf59390651b57a88c7fa1300245a2c0ac1MD51ien/2416oai:carpedien.ien.gov.br:ien/24162018-06-08 09:50:51.054Dspace IENlsales@ien.gov.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
dc.title.pt_BR.fl_str_mv Virtual evacuation simulation with autonomous avatars
title Virtual evacuation simulation with autonomous avatars
spellingShingle Virtual evacuation simulation with autonomous avatars
Mol, Antônio Carlos Abreu
INAC 2011
Virtual reality
Virtual simulation
Evacuation situations
title_short Virtual evacuation simulation with autonomous avatars
title_full Virtual evacuation simulation with autonomous avatars
title_fullStr Virtual evacuation simulation with autonomous avatars
title_full_unstemmed Virtual evacuation simulation with autonomous avatars
title_sort Virtual evacuation simulation with autonomous avatars
author Mol, Antônio Carlos Abreu
author_facet Mol, Antônio Carlos Abreu
Freitas, Victor Gonçalves G.
Jorge, Carlos Alexandre Fructuoso
Instituto de Engenharia Nuclear
author_role author
author2 Freitas, Victor Gonçalves G.
Jorge, Carlos Alexandre Fructuoso
Instituto de Engenharia Nuclear
author2_role author
author
author
dc.contributor.author.fl_str_mv Mol, Antônio Carlos Abreu
Freitas, Victor Gonçalves G.
Jorge, Carlos Alexandre Fructuoso
Instituto de Engenharia Nuclear
dc.subject.por.fl_str_mv INAC 2011
Virtual reality
Virtual simulation
Evacuation situations
topic INAC 2011
Virtual reality
Virtual simulation
Evacuation situations
dc.description.abstract.por.fl_txt_mv This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach.
description This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach.
publishDate 2011
dc.date.issued.fl_str_mv 2011-10
dc.date.accessioned.fl_str_mv 2018-06-08T12:50:50Z
dc.date.available.fl_str_mv 2018-06-08T12:50:50Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://carpedien.ien.gov.br:8080/handle/ien/2416
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dc.language.iso.fl_str_mv eng
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eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Instituto de Engenharia Nuclear
dc.publisher.initials.fl_str_mv IEN
dc.publisher.country.fl_str_mv Brasil
publisher.none.fl_str_mv Instituto de Engenharia Nuclear
dc.source.none.fl_str_mv reponame:Repositório Institucional do IEN
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