Virtual evacuation simulation with autonomous avatars
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Outros Autores: | , , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional do IEN |
Texto Completo: | http://carpedien.ien.gov.br:8080/handle/ien/2416 |
Resumo: | This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach. |
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Mol, Antônio Carlos AbreuFreitas, Victor Gonçalves G.Jorge, Carlos Alexandre FructuosoInstituto de Engenharia Nuclear2018-06-08T12:50:50Z2018-06-08T12:50:50Z2011-10http://carpedien.ien.gov.br:8080/handle/ien/2416Submitted by Marcele Costal de Castro (costalcastro@gmail.com) on 2018-06-08T12:50:50Z No. of bitstreams: 1 VIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdf: 3477977 bytes, checksum: 59390651b57a88c7fa1300245a2c0ac1 (MD5)Made available in DSpace on 2018-06-08T12:50:50Z (GMT). No. of bitstreams: 1 VIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdf: 3477977 bytes, checksum: 59390651b57a88c7fa1300245a2c0ac1 (MD5) Previous issue date: 2011-10This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach.engInstituto de Engenharia NuclearIENBrasilINAC 2011Virtual realityVirtual simulationEvacuation situationsVirtual evacuation simulation with autonomous avatarsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectV INACinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional do IENinstname:Instituto de Engenharia Nuclearinstacron:IENLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2416/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52ORIGINALVIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdfVIRTUAL EVACUATION SIMULATION WITH AUTONOMOUS AVATARS.pdfapplication/pdf3477977http://carpedien.ien.gov.br:8080/xmlui/bitstream/ien/2416/1/VIRTUAL+EVACUATION+SIMULATION+WITH+AUTONOMOUS+AVATARS.pdf59390651b57a88c7fa1300245a2c0ac1MD51ien/2416oai:carpedien.ien.gov.br:ien/24162018-06-08 09:50:51.054Dspace IENlsales@ien.gov.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 |
dc.title.pt_BR.fl_str_mv |
Virtual evacuation simulation with autonomous avatars |
title |
Virtual evacuation simulation with autonomous avatars |
spellingShingle |
Virtual evacuation simulation with autonomous avatars Mol, Antônio Carlos Abreu INAC 2011 Virtual reality Virtual simulation Evacuation situations |
title_short |
Virtual evacuation simulation with autonomous avatars |
title_full |
Virtual evacuation simulation with autonomous avatars |
title_fullStr |
Virtual evacuation simulation with autonomous avatars |
title_full_unstemmed |
Virtual evacuation simulation with autonomous avatars |
title_sort |
Virtual evacuation simulation with autonomous avatars |
author |
Mol, Antônio Carlos Abreu |
author_facet |
Mol, Antônio Carlos Abreu Freitas, Victor Gonçalves G. Jorge, Carlos Alexandre Fructuoso Instituto de Engenharia Nuclear |
author_role |
author |
author2 |
Freitas, Victor Gonçalves G. Jorge, Carlos Alexandre Fructuoso Instituto de Engenharia Nuclear |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Mol, Antônio Carlos Abreu Freitas, Victor Gonçalves G. Jorge, Carlos Alexandre Fructuoso Instituto de Engenharia Nuclear |
dc.subject.por.fl_str_mv |
INAC 2011 Virtual reality Virtual simulation Evacuation situations |
topic |
INAC 2011 Virtual reality Virtual simulation Evacuation situations |
dc.description.abstract.por.fl_txt_mv |
This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach. |
description |
This paper describes the use of virtual reality technology for virtual simulation of crowded evacuation from sites. The approach adopted is the reuse of a game engine, thus taking advantage of all its features for virtual environment design. This work upgrades a previously developed one, in which users played simultaneously in a networked environment, each one controlling his or her own avatar. But for crowded evacuation situations, it would require many users playing simultaneously in networked computers. The more crowded the simulation, the more users needed, what could be difficult a task, depending upon the number of avatars needed. Autonomous avatars can surpass this difficulty, so few users can participate, together with as many autonomous avatars as needed, to simulate the desired crowded scenarios. First results show the viability of such an approach. |
publishDate |
2011 |
dc.date.issued.fl_str_mv |
2011-10 |
dc.date.accessioned.fl_str_mv |
2018-06-08T12:50:50Z |
dc.date.available.fl_str_mv |
2018-06-08T12:50:50Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
status_str |
publishedVersion |
format |
conferenceObject |
dc.identifier.uri.fl_str_mv |
http://carpedien.ien.gov.br:8080/handle/ien/2416 |
url |
http://carpedien.ien.gov.br:8080/handle/ien/2416 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.publisher.none.fl_str_mv |
Instituto de Engenharia Nuclear |
dc.publisher.initials.fl_str_mv |
IEN |
dc.publisher.country.fl_str_mv |
Brasil |
publisher.none.fl_str_mv |
Instituto de Engenharia Nuclear |
dc.source.none.fl_str_mv |
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Repositório Institucional do IEN |
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Repositório Institucional do IEN |
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Instituto de Engenharia Nuclear |
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IEN |
institution |
IEN |
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