BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT

Detalhes bibliográficos
Autor(a) principal: dos Santos Oliveira, Valdineli
Data de Publicação: 2023
Outros Autores: de Oliveira Azevedo Silva, Juliana, Cristiane Florencio dos Santos, Márcia, Maria da Silva Siqueira, Josivânia
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Gênero e Interdisciplinaridade
Texto Completo: https://www.periodicojs.com.br/index.php/gei/article/view/1551
Resumo: “Games have the potential to stimulate human improvement, the playful environment is appealing, and it can be incorporated into the educational context. The aim of the study was to highlight how games can impact social interaction within a school structure. In order to achieve this, it was necessary to: a) identify how games can be used as an educational tool; b) explain how the educational environment can become more attractive when games are present, aiming to understand the mechanisms through which the use of games can positively affect students’ motivation and the quality of the learning experience; c) demonstrate how the integration of elements from an ‘imaginary world’ can contribute to transforming the school environment into a more pleasant and welcoming space for students. The study utilized a qualitative approach, and the data collection instrument employed was Document Analysis. Through the compilation of various documents, followed by an in-depth analysis, it was possible to realize that games should be present within the educational environment, constantly striving to make this environment increasingly appealing to students. Simultaneously, teachers will have an additional ally in the teaching and learning process. Additionally, as students learn while having fun, they will also be exposed to numerous conflicting experiences, which will further strengthen the development of their identity.”
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spelling BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXTGame. Tool. Social. School.“Games have the potential to stimulate human improvement, the playful environment is appealing, and it can be incorporated into the educational context. The aim of the study was to highlight how games can impact social interaction within a school structure. In order to achieve this, it was necessary to: a) identify how games can be used as an educational tool; b) explain how the educational environment can become more attractive when games are present, aiming to understand the mechanisms through which the use of games can positively affect students’ motivation and the quality of the learning experience; c) demonstrate how the integration of elements from an ‘imaginary world’ can contribute to transforming the school environment into a more pleasant and welcoming space for students. The study utilized a qualitative approach, and the data collection instrument employed was Document Analysis. Through the compilation of various documents, followed by an in-depth analysis, it was possible to realize that games should be present within the educational environment, constantly striving to make this environment increasingly appealing to students. Simultaneously, teachers will have an additional ally in the teaching and learning process. Additionally, as students learn while having fun, they will also be exposed to numerous conflicting experiences, which will further strengthen the development of their identity.”Rua Josias Lopes Braga, nº 437, Bancários, João Pessoa - PB2023-09-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.periodicojs.com.br/index.php/gei/article/view/155110.51249/gei.v4i04.1551Revista Gênero e Interdisciplinaridade; Vol. 4 No. 04 (2023); 645 - 660Revista Gênero e Interdisciplinaridade; v. 4 n. 04 (2023); 645 - 6602675-745110.51249/gei.v4i04reponame:Revista Gênero e Interdisciplinaridadeinstname:Instituto de Ensino e Pesquisa Periodicojsinstacron:IEPPporhttps://www.periodicojs.com.br/index.php/gei/article/view/1551/1355Copyright (c) 2023 Revista Gênero e Interdisciplinaridadeinfo:eu-repo/semantics/openAccessdos Santos Oliveira, Valdineli de Oliveira Azevedo Silva, Juliana Cristiane Florencio dos Santos, Márcia Maria da Silva Siqueira, Josivânia 2023-09-06T13:09:26Zoai:ojs.pkp.sfu.ca:article/1551Revistahttps://www.periodicojs.com.br/index.php/gei/indexPRIhttps://www.periodicojs.com.br/index.php/gei/oaigenerointerdisciplinaridade@gmail.com2675-74512675-7451opendoar:2023-09-06T13:09:26Revista Gênero e Interdisciplinaridade - Instituto de Ensino e Pesquisa Periodicojsfalse
dc.title.none.fl_str_mv BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
title BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
spellingShingle BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
dos Santos Oliveira, Valdineli
Game. Tool. Social. School.
title_short BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
title_full BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
title_fullStr BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
title_full_unstemmed BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
title_sort BEYOND FUN: THE GAME AS A HUMAN RELATIONS TOOL IN THE EDUCATIONAL CONTEXT
author dos Santos Oliveira, Valdineli
author_facet dos Santos Oliveira, Valdineli
de Oliveira Azevedo Silva, Juliana
Cristiane Florencio dos Santos, Márcia
Maria da Silva Siqueira, Josivânia
author_role author
author2 de Oliveira Azevedo Silva, Juliana
Cristiane Florencio dos Santos, Márcia
Maria da Silva Siqueira, Josivânia
author2_role author
author
author
dc.contributor.author.fl_str_mv dos Santos Oliveira, Valdineli
de Oliveira Azevedo Silva, Juliana
Cristiane Florencio dos Santos, Márcia
Maria da Silva Siqueira, Josivânia
dc.subject.por.fl_str_mv Game. Tool. Social. School.
topic Game. Tool. Social. School.
description “Games have the potential to stimulate human improvement, the playful environment is appealing, and it can be incorporated into the educational context. The aim of the study was to highlight how games can impact social interaction within a school structure. In order to achieve this, it was necessary to: a) identify how games can be used as an educational tool; b) explain how the educational environment can become more attractive when games are present, aiming to understand the mechanisms through which the use of games can positively affect students’ motivation and the quality of the learning experience; c) demonstrate how the integration of elements from an ‘imaginary world’ can contribute to transforming the school environment into a more pleasant and welcoming space for students. The study utilized a qualitative approach, and the data collection instrument employed was Document Analysis. Through the compilation of various documents, followed by an in-depth analysis, it was possible to realize that games should be present within the educational environment, constantly striving to make this environment increasingly appealing to students. Simultaneously, teachers will have an additional ally in the teaching and learning process. Additionally, as students learn while having fun, they will also be exposed to numerous conflicting experiences, which will further strengthen the development of their identity.”
publishDate 2023
dc.date.none.fl_str_mv 2023-09-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://www.periodicojs.com.br/index.php/gei/article/view/1551
10.51249/gei.v4i04.1551
url https://www.periodicojs.com.br/index.php/gei/article/view/1551
identifier_str_mv 10.51249/gei.v4i04.1551
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.periodicojs.com.br/index.php/gei/article/view/1551/1355
dc.rights.driver.fl_str_mv Copyright (c) 2023 Revista Gênero e Interdisciplinaridade
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Revista Gênero e Interdisciplinaridade
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Rua Josias Lopes Braga, nº 437, Bancários, João Pessoa - PB
publisher.none.fl_str_mv Rua Josias Lopes Braga, nº 437, Bancários, João Pessoa - PB
dc.source.none.fl_str_mv Revista Gênero e Interdisciplinaridade; Vol. 4 No. 04 (2023); 645 - 660
Revista Gênero e Interdisciplinaridade; v. 4 n. 04 (2023); 645 - 660
2675-7451
10.51249/gei.v4i04
reponame:Revista Gênero e Interdisciplinaridade
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reponame_str Revista Gênero e Interdisciplinaridade
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repository.name.fl_str_mv Revista Gênero e Interdisciplinaridade - Instituto de Ensino e Pesquisa Periodicojs
repository.mail.fl_str_mv generointerdisciplinaridade@gmail.com
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