Considerations about validations methods of virtual games in teaching and learning of Mathematics

Detalhes bibliográficos
Autor(a) principal: Henrichsen, Luana
Data de Publicação: 2020
Outros Autores: Gama, Rodrigo Farias
Tipo de documento: Artigo
Idioma: por
Título da fonte: Remat (Bento Gonçalves)
Texto Completo: https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909
Resumo: This work aims to make a literature review about how the virtual games validations are realized in the teaching and learning process in Mathematics Subject. For this purpose, research was realized with the keywords: virtual games; Mathematics; teaching, in both Portuguese and English, through the platforms Scopus, IEEE Xplore and Elsevier, searching for papers published from 2005 to 2019. It was found in hundreds of works, and after reading the abstracts, only 20 were selected. Among these papers were articles, dissertations, theses, and books that deal with games, in national and international level. The selected papers were divided into three categories: a) traditional games applied in any subject; b) traditional games in Mathematics teaching; c) application of virtual games in Mathematics teaching. In this last category, four articles were selected to verify which methodologies were used to validate the data obtained from the virtual games application. The results indicated that, in most cases, the data are subjected to basic statistics, such as position´s measures and relative frequency. In addition, data appeared from the Shapiro Wilk test, Nielsen Usability and Cognitive Path Method. One of the analyzed articles did not present how the data validation process was developed. In general, it proved the effectiveness of using virtual games in Mathematics teaching.
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spelling Considerations about validations methods of virtual games in teaching and learning of MathematicsReflexões sobre os métodos de validações de jogos virtuais no ensino e aprendizagem da MatemáticaSoftware MatemáticoJogosFerramenta AuxiliadoraEficáciaValidaçõesMathematical SoftwareGamesAided ToolEfficiencyValidationsThis work aims to make a literature review about how the virtual games validations are realized in the teaching and learning process in Mathematics Subject. For this purpose, research was realized with the keywords: virtual games; Mathematics; teaching, in both Portuguese and English, through the platforms Scopus, IEEE Xplore and Elsevier, searching for papers published from 2005 to 2019. It was found in hundreds of works, and after reading the abstracts, only 20 were selected. Among these papers were articles, dissertations, theses, and books that deal with games, in national and international level. The selected papers were divided into three categories: a) traditional games applied in any subject; b) traditional games in Mathematics teaching; c) application of virtual games in Mathematics teaching. In this last category, four articles were selected to verify which methodologies were used to validate the data obtained from the virtual games application. The results indicated that, in most cases, the data are subjected to basic statistics, such as position´s measures and relative frequency. In addition, data appeared from the Shapiro Wilk test, Nielsen Usability and Cognitive Path Method. One of the analyzed articles did not present how the data validation process was developed. In general, it proved the effectiveness of using virtual games in Mathematics teaching.Este trabalho tem por objetivo realizar uma revisão bibliográfica sobre como são realizadas as validações dos jogos virtuais no processo de ensino e aprendizagem na disciplina de Matemática. Para isso, foi realizada uma pesquisa com as palavras-chave: jogos virtuais; Matemática; ensino, tanto em português quanto em inglês, por meio das plataformas Scopus, IEEE Xplore e Elsevier, buscando trabalhos compreendidos entre os anos de 2005 a 2019. Foram encontrados centenas de trabalhos e, após a leitura dos resumos, foram selecionados 20 deles. Entre esses trabalhos estavam artigos, dissertações, teses e livros que tratavam sobre jogos, tanto em esfera nacional, como internacional. Ao que compete aos selecionados, foram separados em três categorias: a) jogos tradicionais aplicados em qualquer disciplina; b) jogos tradicionais no ensino da Matemática; c) aplicação de jogos virtuais no ensino da Matemática. Nesta última categoria, foram selecionados quatro artigos para verificar quais as metodologias utilizadas para a validação dos dados obtidos a partir da aplicação dos jogos virtuais. Os resultados apontam que os dados, na maioria dos casos, são submetidos à estatística básica, como medidas de posição e frequência relativa. Além disso, apareceram dados analisados a partir do teste Shapiro Wilk, Usabilidade de Nielsen e Método do percurso cognitivo. Um dos artigos analisados não apresentou como foi desenvolvido o processo de validação dos dados. De modo geral, comprovou-se a eficácia dos jogos virtuais no ensino da Matemática.Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul2020-08-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigos; Avaliado pelos paresapplication/pdfhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/390910.35819/remat2020v6i2id3909REMAT: Revista Eletrônica da Matemática; Vol. 6 No. 2 (2020); e2004REMAT: Revista Eletrônica da Matemática; Vol. 6 Núm. 2 (2020); e2004REMAT: Revista Eletrônica da Matemática; v. 6 n. 2 (2020); e20042447-2689reponame:Remat (Bento Gonçalves)instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)instacron:IFRSporhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909/2738Copyright (c) 2020 REMAT: Revista Eletrônica da Matemáticahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessHenrichsen, LuanaGama, Rodrigo Farias2022-12-28T16:05:32Zoai:ojs2.periodicos.ifrs.edu.br:article/3909Revistahttp://periodicos.ifrs.edu.br/index.php/REMATPUBhttps://periodicos.ifrs.edu.br/index.php/REMAT/oai||greice.andreis@caxias.ifrs.edu.br2447-26892447-2689opendoar:2022-12-28T16:05:32Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)false
dc.title.none.fl_str_mv Considerations about validations methods of virtual games in teaching and learning of Mathematics
Reflexões sobre os métodos de validações de jogos virtuais no ensino e aprendizagem da Matemática
title Considerations about validations methods of virtual games in teaching and learning of Mathematics
spellingShingle Considerations about validations methods of virtual games in teaching and learning of Mathematics
Henrichsen, Luana
Software Matemático
Jogos
Ferramenta Auxiliadora
Eficácia
Validações
Mathematical Software
Games
Aided Tool
Efficiency
Validations
title_short Considerations about validations methods of virtual games in teaching and learning of Mathematics
title_full Considerations about validations methods of virtual games in teaching and learning of Mathematics
title_fullStr Considerations about validations methods of virtual games in teaching and learning of Mathematics
title_full_unstemmed Considerations about validations methods of virtual games in teaching and learning of Mathematics
title_sort Considerations about validations methods of virtual games in teaching and learning of Mathematics
author Henrichsen, Luana
author_facet Henrichsen, Luana
Gama, Rodrigo Farias
author_role author
author2 Gama, Rodrigo Farias
author2_role author
dc.contributor.author.fl_str_mv Henrichsen, Luana
Gama, Rodrigo Farias
dc.subject.por.fl_str_mv Software Matemático
Jogos
Ferramenta Auxiliadora
Eficácia
Validações
Mathematical Software
Games
Aided Tool
Efficiency
Validations
topic Software Matemático
Jogos
Ferramenta Auxiliadora
Eficácia
Validações
Mathematical Software
Games
Aided Tool
Efficiency
Validations
description This work aims to make a literature review about how the virtual games validations are realized in the teaching and learning process in Mathematics Subject. For this purpose, research was realized with the keywords: virtual games; Mathematics; teaching, in both Portuguese and English, through the platforms Scopus, IEEE Xplore and Elsevier, searching for papers published from 2005 to 2019. It was found in hundreds of works, and after reading the abstracts, only 20 were selected. Among these papers were articles, dissertations, theses, and books that deal with games, in national and international level. The selected papers were divided into three categories: a) traditional games applied in any subject; b) traditional games in Mathematics teaching; c) application of virtual games in Mathematics teaching. In this last category, four articles were selected to verify which methodologies were used to validate the data obtained from the virtual games application. The results indicated that, in most cases, the data are subjected to basic statistics, such as position´s measures and relative frequency. In addition, data appeared from the Shapiro Wilk test, Nielsen Usability and Cognitive Path Method. One of the analyzed articles did not present how the data validation process was developed. In general, it proved the effectiveness of using virtual games in Mathematics teaching.
publishDate 2020
dc.date.none.fl_str_mv 2020-08-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigos; Avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909
10.35819/remat2020v6i2id3909
url https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909
identifier_str_mv 10.35819/remat2020v6i2id3909
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909/2738
dc.rights.driver.fl_str_mv Copyright (c) 2020 REMAT: Revista Eletrônica da Matemática
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 REMAT: Revista Eletrônica da Matemática
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul
publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul
dc.source.none.fl_str_mv REMAT: Revista Eletrônica da Matemática; Vol. 6 No. 2 (2020); e2004
REMAT: Revista Eletrônica da Matemática; Vol. 6 Núm. 2 (2020); e2004
REMAT: Revista Eletrônica da Matemática; v. 6 n. 2 (2020); e2004
2447-2689
reponame:Remat (Bento Gonçalves)
instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)
instacron:IFRS
instname_str Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)
instacron_str IFRS
institution IFRS
reponame_str Remat (Bento Gonçalves)
collection Remat (Bento Gonçalves)
repository.name.fl_str_mv Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)
repository.mail.fl_str_mv ||greice.andreis@caxias.ifrs.edu.br
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