Considerations about validations methods of virtual games in teaching and learning of Mathematics
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Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Remat (Bento Gonçalves) |
Texto Completo: | https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909 |
Resumo: | This work aims to make a literature review about how the virtual games validations are realized in the teaching and learning process in Mathematics Subject. For this purpose, research was realized with the keywords: virtual games; Mathematics; teaching, in both Portuguese and English, through the platforms Scopus, IEEE Xplore and Elsevier, searching for papers published from 2005 to 2019. It was found in hundreds of works, and after reading the abstracts, only 20 were selected. Among these papers were articles, dissertations, theses, and books that deal with games, in national and international level. The selected papers were divided into three categories: a) traditional games applied in any subject; b) traditional games in Mathematics teaching; c) application of virtual games in Mathematics teaching. In this last category, four articles were selected to verify which methodologies were used to validate the data obtained from the virtual games application. The results indicated that, in most cases, the data are subjected to basic statistics, such as position´s measures and relative frequency. In addition, data appeared from the Shapiro Wilk test, Nielsen Usability and Cognitive Path Method. One of the analyzed articles did not present how the data validation process was developed. In general, it proved the effectiveness of using virtual games in Mathematics teaching. |
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Considerations about validations methods of virtual games in teaching and learning of MathematicsReflexões sobre os métodos de validações de jogos virtuais no ensino e aprendizagem da MatemáticaSoftware MatemáticoJogosFerramenta AuxiliadoraEficáciaValidaçõesMathematical SoftwareGamesAided ToolEfficiencyValidationsThis work aims to make a literature review about how the virtual games validations are realized in the teaching and learning process in Mathematics Subject. For this purpose, research was realized with the keywords: virtual games; Mathematics; teaching, in both Portuguese and English, through the platforms Scopus, IEEE Xplore and Elsevier, searching for papers published from 2005 to 2019. It was found in hundreds of works, and after reading the abstracts, only 20 were selected. Among these papers were articles, dissertations, theses, and books that deal with games, in national and international level. The selected papers were divided into three categories: a) traditional games applied in any subject; b) traditional games in Mathematics teaching; c) application of virtual games in Mathematics teaching. In this last category, four articles were selected to verify which methodologies were used to validate the data obtained from the virtual games application. The results indicated that, in most cases, the data are subjected to basic statistics, such as position´s measures and relative frequency. In addition, data appeared from the Shapiro Wilk test, Nielsen Usability and Cognitive Path Method. One of the analyzed articles did not present how the data validation process was developed. In general, it proved the effectiveness of using virtual games in Mathematics teaching.Este trabalho tem por objetivo realizar uma revisão bibliográfica sobre como são realizadas as validações dos jogos virtuais no processo de ensino e aprendizagem na disciplina de Matemática. Para isso, foi realizada uma pesquisa com as palavras-chave: jogos virtuais; Matemática; ensino, tanto em português quanto em inglês, por meio das plataformas Scopus, IEEE Xplore e Elsevier, buscando trabalhos compreendidos entre os anos de 2005 a 2019. Foram encontrados centenas de trabalhos e, após a leitura dos resumos, foram selecionados 20 deles. Entre esses trabalhos estavam artigos, dissertações, teses e livros que tratavam sobre jogos, tanto em esfera nacional, como internacional. Ao que compete aos selecionados, foram separados em três categorias: a) jogos tradicionais aplicados em qualquer disciplina; b) jogos tradicionais no ensino da Matemática; c) aplicação de jogos virtuais no ensino da Matemática. Nesta última categoria, foram selecionados quatro artigos para verificar quais as metodologias utilizadas para a validação dos dados obtidos a partir da aplicação dos jogos virtuais. Os resultados apontam que os dados, na maioria dos casos, são submetidos à estatística básica, como medidas de posição e frequência relativa. Além disso, apareceram dados analisados a partir do teste Shapiro Wilk, Usabilidade de Nielsen e Método do percurso cognitivo. Um dos artigos analisados não apresentou como foi desenvolvido o processo de validação dos dados. De modo geral, comprovou-se a eficácia dos jogos virtuais no ensino da Matemática.Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul2020-08-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigos; Avaliado pelos paresapplication/pdfhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/390910.35819/remat2020v6i2id3909REMAT: Revista Eletrônica da Matemática; Vol. 6 No. 2 (2020); e2004REMAT: Revista Eletrônica da Matemática; Vol. 6 Núm. 2 (2020); e2004REMAT: Revista Eletrônica da Matemática; v. 6 n. 2 (2020); e20042447-2689reponame:Remat (Bento Gonçalves)instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)instacron:IFRSporhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909/2738Copyright (c) 2020 REMAT: Revista Eletrônica da Matemáticahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessHenrichsen, LuanaGama, Rodrigo Farias2022-12-28T16:05:32Zoai:ojs2.periodicos.ifrs.edu.br:article/3909Revistahttp://periodicos.ifrs.edu.br/index.php/REMATPUBhttps://periodicos.ifrs.edu.br/index.php/REMAT/oai||greice.andreis@caxias.ifrs.edu.br2447-26892447-2689opendoar:2022-12-28T16:05:32Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)false |
dc.title.none.fl_str_mv |
Considerations about validations methods of virtual games in teaching and learning of Mathematics Reflexões sobre os métodos de validações de jogos virtuais no ensino e aprendizagem da Matemática |
title |
Considerations about validations methods of virtual games in teaching and learning of Mathematics |
spellingShingle |
Considerations about validations methods of virtual games in teaching and learning of Mathematics Henrichsen, Luana Software Matemático Jogos Ferramenta Auxiliadora Eficácia Validações Mathematical Software Games Aided Tool Efficiency Validations |
title_short |
Considerations about validations methods of virtual games in teaching and learning of Mathematics |
title_full |
Considerations about validations methods of virtual games in teaching and learning of Mathematics |
title_fullStr |
Considerations about validations methods of virtual games in teaching and learning of Mathematics |
title_full_unstemmed |
Considerations about validations methods of virtual games in teaching and learning of Mathematics |
title_sort |
Considerations about validations methods of virtual games in teaching and learning of Mathematics |
author |
Henrichsen, Luana |
author_facet |
Henrichsen, Luana Gama, Rodrigo Farias |
author_role |
author |
author2 |
Gama, Rodrigo Farias |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Henrichsen, Luana Gama, Rodrigo Farias |
dc.subject.por.fl_str_mv |
Software Matemático Jogos Ferramenta Auxiliadora Eficácia Validações Mathematical Software Games Aided Tool Efficiency Validations |
topic |
Software Matemático Jogos Ferramenta Auxiliadora Eficácia Validações Mathematical Software Games Aided Tool Efficiency Validations |
description |
This work aims to make a literature review about how the virtual games validations are realized in the teaching and learning process in Mathematics Subject. For this purpose, research was realized with the keywords: virtual games; Mathematics; teaching, in both Portuguese and English, through the platforms Scopus, IEEE Xplore and Elsevier, searching for papers published from 2005 to 2019. It was found in hundreds of works, and after reading the abstracts, only 20 were selected. Among these papers were articles, dissertations, theses, and books that deal with games, in national and international level. The selected papers were divided into three categories: a) traditional games applied in any subject; b) traditional games in Mathematics teaching; c) application of virtual games in Mathematics teaching. In this last category, four articles were selected to verify which methodologies were used to validate the data obtained from the virtual games application. The results indicated that, in most cases, the data are subjected to basic statistics, such as position´s measures and relative frequency. In addition, data appeared from the Shapiro Wilk test, Nielsen Usability and Cognitive Path Method. One of the analyzed articles did not present how the data validation process was developed. In general, it proved the effectiveness of using virtual games in Mathematics teaching. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-08-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigos; Avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909 10.35819/remat2020v6i2id3909 |
url |
https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909 |
identifier_str_mv |
10.35819/remat2020v6i2id3909 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/3909/2738 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 REMAT: Revista Eletrônica da Matemática https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 REMAT: Revista Eletrônica da Matemática https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
dc.source.none.fl_str_mv |
REMAT: Revista Eletrônica da Matemática; Vol. 6 No. 2 (2020); e2004 REMAT: Revista Eletrônica da Matemática; Vol. 6 Núm. 2 (2020); e2004 REMAT: Revista Eletrônica da Matemática; v. 6 n. 2 (2020); e2004 2447-2689 reponame:Remat (Bento Gonçalves) instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) instacron:IFRS |
instname_str |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
instacron_str |
IFRS |
institution |
IFRS |
reponame_str |
Remat (Bento Gonçalves) |
collection |
Remat (Bento Gonçalves) |
repository.name.fl_str_mv |
Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
repository.mail.fl_str_mv |
||greice.andreis@caxias.ifrs.edu.br |
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