Computer Games and Their Impact on Creativity of Primary Level Students in Tehran
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Independent Journal of Management & Production |
Texto Completo: | http://www.ijmp.jor.br/index.php/ijmp/article/view/462 |
Resumo: | Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propositions about and examining such issues, which finally leads to innovative findings. On the other hand, it seems that games are important in this process; since they can improve creativity of the individuals. Thus, this research pays attention to the question that whether computer games affect creativity of students at primary level in schools or not? Moreover, in this study, students of 3 main districts of Tehran municipality were studied. Based on the available data of the ministry, there were 51740 students studying in these three districts. Thus, 381 students were randomly selected as the research sample. Findings revealed that all computer games, i.e. puzzle, intellectual, and enigma, affect creativity of students at primary level in schools to different extents. |
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Computer Games and Their Impact on Creativity of Primary Level Students in TehranComputer gamesCreativityStudentsCreative thinkingCreativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propositions about and examining such issues, which finally leads to innovative findings. On the other hand, it seems that games are important in this process; since they can improve creativity of the individuals. Thus, this research pays attention to the question that whether computer games affect creativity of students at primary level in schools or not? Moreover, in this study, students of 3 main districts of Tehran municipality were studied. Based on the available data of the ministry, there were 51740 students studying in these three districts. Thus, 381 students were randomly selected as the research sample. Findings revealed that all computer games, i.e. puzzle, intellectual, and enigma, affect creativity of students at primary level in schools to different extents. Independent2016-09-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttp://www.ijmp.jor.br/index.php/ijmp/article/view/46210.14807/ijmp.v7i3.462Independent Journal of Management & Production; Vol. 7 No. 3 (2016): Independent Journal of Management & Production; 926-9362236-269X2236-269Xreponame:Independent Journal of Management & Productioninstname:Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP)instacron:IJM&Penghttp://www.ijmp.jor.br/index.php/ijmp/article/view/462/560http://www.ijmp.jor.br/index.php/ijmp/article/view/462/576Copyright (c) 2016 Reza MohammadKazemi, Kambiz Kamkari, Tahereh Mokhtariinfo:eu-repo/semantics/openAccessMokhtari, TaherehMohammadKazemi, RezaKamkari, Kambiz2018-09-04T13:06:54Zoai:www.ijmp.jor.br:article/462Revistahttp://www.ijmp.jor.br/PUBhttp://www.ijmp.jor.br/index.php/ijmp/oaiijmp@ijmp.jor.br||paulo@paulorodrigues.pro.br||2236-269X2236-269Xopendoar:2018-09-04T13:06:54Independent Journal of Management & Production - Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP)false |
dc.title.none.fl_str_mv |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran |
title |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran |
spellingShingle |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran Mokhtari, Tahereh Computer games Creativity Students Creative thinking |
title_short |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran |
title_full |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran |
title_fullStr |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran |
title_full_unstemmed |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran |
title_sort |
Computer Games and Their Impact on Creativity of Primary Level Students in Tehran |
author |
Mokhtari, Tahereh |
author_facet |
Mokhtari, Tahereh MohammadKazemi, Reza Kamkari, Kambiz |
author_role |
author |
author2 |
MohammadKazemi, Reza Kamkari, Kambiz |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Mokhtari, Tahereh MohammadKazemi, Reza Kamkari, Kambiz |
dc.subject.por.fl_str_mv |
Computer games Creativity Students Creative thinking |
topic |
Computer games Creativity Students Creative thinking |
description |
Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propositions about and examining such issues, which finally leads to innovative findings. On the other hand, it seems that games are important in this process; since they can improve creativity of the individuals. Thus, this research pays attention to the question that whether computer games affect creativity of students at primary level in schools or not? Moreover, in this study, students of 3 main districts of Tehran municipality were studied. Based on the available data of the ministry, there were 51740 students studying in these three districts. Thus, 381 students were randomly selected as the research sample. Findings revealed that all computer games, i.e. puzzle, intellectual, and enigma, affect creativity of students at primary level in schools to different extents. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-09-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://www.ijmp.jor.br/index.php/ijmp/article/view/462 10.14807/ijmp.v7i3.462 |
url |
http://www.ijmp.jor.br/index.php/ijmp/article/view/462 |
identifier_str_mv |
10.14807/ijmp.v7i3.462 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
http://www.ijmp.jor.br/index.php/ijmp/article/view/462/560 http://www.ijmp.jor.br/index.php/ijmp/article/view/462/576 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2016 Reza MohammadKazemi, Kambiz Kamkari, Tahereh Mokhtari info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2016 Reza MohammadKazemi, Kambiz Kamkari, Tahereh Mokhtari |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf text/html |
dc.publisher.none.fl_str_mv |
Independent |
publisher.none.fl_str_mv |
Independent |
dc.source.none.fl_str_mv |
Independent Journal of Management & Production; Vol. 7 No. 3 (2016): Independent Journal of Management & Production; 926-936 2236-269X 2236-269X reponame:Independent Journal of Management & Production instname:Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP) instacron:IJM&P |
instname_str |
Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP) |
instacron_str |
IJM&P |
institution |
IJM&P |
reponame_str |
Independent Journal of Management & Production |
collection |
Independent Journal of Management & Production |
repository.name.fl_str_mv |
Independent Journal of Management & Production - Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP) |
repository.mail.fl_str_mv |
ijmp@ijmp.jor.br||paulo@paulorodrigues.pro.br|| |
_version_ |
1797220490964631552 |