Content location for in-flight entertainment systems based on peer-to-peer networks

Detalhes bibliográficos
Autor(a) principal: Renzo Zamprogno Loureiro
Data de Publicação: 2009
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Biblioteca Digital de Teses e Dissertações do ITA
Texto Completo: http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271
Resumo: In this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations.
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spelling Content location for in-flight entertainment systems based on peer-to-peer networksMemória associativaTransmissão de sinaisSinais de vídeoRedes de comunicaçãoComputação ponto-a-pontoEntretenimentoTransporte aéreoTransporte de passageirosAeronaves comerciaisTelecomunicaçõesEngenharia eletrônicaIn this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations.Instituto Tecnológico de AeronáuticaAlessandro AnzaloniAristides Correa Cintra JuniorRenzo Zamprogno Loureiro2009-08-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271reponame:Biblioteca Digital de Teses e Dissertações do ITAinstname:Instituto Tecnológico de Aeronáuticainstacron:ITAenginfo:eu-repo/semantics/openAccessapplication/pdf2019-02-02T14:02:36Zoai:agregador.ibict.br.BDTD_ITA:oai:ita.br:1271http://oai.bdtd.ibict.br/requestopendoar:null2020-05-28 19:35:55.512Biblioteca Digital de Teses e Dissertações do ITA - Instituto Tecnológico de Aeronáuticatrue
dc.title.none.fl_str_mv Content location for in-flight entertainment systems based on peer-to-peer networks
title Content location for in-flight entertainment systems based on peer-to-peer networks
spellingShingle Content location for in-flight entertainment systems based on peer-to-peer networks
Renzo Zamprogno Loureiro
Memória associativa
Transmissão de sinais
Sinais de vídeo
Redes de comunicação
Computação ponto-a-ponto
Entretenimento
Transporte aéreo
Transporte de passageiros
Aeronaves comerciais
Telecomunicações
Engenharia eletrônica
title_short Content location for in-flight entertainment systems based on peer-to-peer networks
title_full Content location for in-flight entertainment systems based on peer-to-peer networks
title_fullStr Content location for in-flight entertainment systems based on peer-to-peer networks
title_full_unstemmed Content location for in-flight entertainment systems based on peer-to-peer networks
title_sort Content location for in-flight entertainment systems based on peer-to-peer networks
author Renzo Zamprogno Loureiro
author_facet Renzo Zamprogno Loureiro
author_role author
dc.contributor.none.fl_str_mv Alessandro Anzaloni
Aristides Correa Cintra Junior
dc.contributor.author.fl_str_mv Renzo Zamprogno Loureiro
dc.subject.por.fl_str_mv Memória associativa
Transmissão de sinais
Sinais de vídeo
Redes de comunicação
Computação ponto-a-ponto
Entretenimento
Transporte aéreo
Transporte de passageiros
Aeronaves comerciais
Telecomunicações
Engenharia eletrônica
topic Memória associativa
Transmissão de sinais
Sinais de vídeo
Redes de comunicação
Computação ponto-a-ponto
Entretenimento
Transporte aéreo
Transporte de passageiros
Aeronaves comerciais
Telecomunicações
Engenharia eletrônica
dc.description.none.fl_txt_mv In this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations.
description In this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations.
publishDate 2009
dc.date.none.fl_str_mv 2009-08-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/masterThesis
status_str publishedVersion
format masterThesis
dc.identifier.uri.fl_str_mv http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271
url http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Instituto Tecnológico de Aeronáutica
publisher.none.fl_str_mv Instituto Tecnológico de Aeronáutica
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações do ITA
instname:Instituto Tecnológico de Aeronáutica
instacron:ITA
reponame_str Biblioteca Digital de Teses e Dissertações do ITA
collection Biblioteca Digital de Teses e Dissertações do ITA
instname_str Instituto Tecnológico de Aeronáutica
instacron_str ITA
institution ITA
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações do ITA - Instituto Tecnológico de Aeronáutica
repository.mail.fl_str_mv
subject_por_txtF_mv Memória associativa
Transmissão de sinais
Sinais de vídeo
Redes de comunicação
Computação ponto-a-ponto
Entretenimento
Transporte aéreo
Transporte de passageiros
Aeronaves comerciais
Telecomunicações
Engenharia eletrônica
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