Content location for in-flight entertainment systems based on peer-to-peer networks
Autor(a) principal: | |
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Data de Publicação: | 2009 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Biblioteca Digital de Teses e Dissertações do ITA |
Texto Completo: | http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271 |
Resumo: | In this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations. |
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Biblioteca Digital de Teses e Dissertações do ITA |
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Content location for in-flight entertainment systems based on peer-to-peer networksMemória associativaTransmissão de sinaisSinais de vídeoRedes de comunicaçãoComputação ponto-a-pontoEntretenimentoTransporte aéreoTransporte de passageirosAeronaves comerciaisTelecomunicaçõesEngenharia eletrônicaIn this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations.Instituto Tecnológico de AeronáuticaAlessandro AnzaloniAristides Correa Cintra JuniorRenzo Zamprogno Loureiro2009-08-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271reponame:Biblioteca Digital de Teses e Dissertações do ITAinstname:Instituto Tecnológico de Aeronáuticainstacron:ITAenginfo:eu-repo/semantics/openAccessapplication/pdf2019-02-02T14:02:36Zoai:agregador.ibict.br.BDTD_ITA:oai:ita.br:1271http://oai.bdtd.ibict.br/requestopendoar:null2020-05-28 19:35:55.512Biblioteca Digital de Teses e Dissertações do ITA - Instituto Tecnológico de Aeronáuticatrue |
dc.title.none.fl_str_mv |
Content location for in-flight entertainment systems based on peer-to-peer networks |
title |
Content location for in-flight entertainment systems based on peer-to-peer networks |
spellingShingle |
Content location for in-flight entertainment systems based on peer-to-peer networks Renzo Zamprogno Loureiro Memória associativa Transmissão de sinais Sinais de vídeo Redes de comunicação Computação ponto-a-ponto Entretenimento Transporte aéreo Transporte de passageiros Aeronaves comerciais Telecomunicações Engenharia eletrônica |
title_short |
Content location for in-flight entertainment systems based on peer-to-peer networks |
title_full |
Content location for in-flight entertainment systems based on peer-to-peer networks |
title_fullStr |
Content location for in-flight entertainment systems based on peer-to-peer networks |
title_full_unstemmed |
Content location for in-flight entertainment systems based on peer-to-peer networks |
title_sort |
Content location for in-flight entertainment systems based on peer-to-peer networks |
author |
Renzo Zamprogno Loureiro |
author_facet |
Renzo Zamprogno Loureiro |
author_role |
author |
dc.contributor.none.fl_str_mv |
Alessandro Anzaloni Aristides Correa Cintra Junior |
dc.contributor.author.fl_str_mv |
Renzo Zamprogno Loureiro |
dc.subject.por.fl_str_mv |
Memória associativa Transmissão de sinais Sinais de vídeo Redes de comunicação Computação ponto-a-ponto Entretenimento Transporte aéreo Transporte de passageiros Aeronaves comerciais Telecomunicações Engenharia eletrônica |
topic |
Memória associativa Transmissão de sinais Sinais de vídeo Redes de comunicação Computação ponto-a-ponto Entretenimento Transporte aéreo Transporte de passageiros Aeronaves comerciais Telecomunicações Engenharia eletrônica |
dc.description.none.fl_txt_mv |
In this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations. |
description |
In this work we introduce a peer-to-peer approach for in-flight entertainment video on-demand systems. Such applications are traditional ways for the airline to improve profit from its operation and attract customers. We outline how a peer-to-peer system should be organized to address this specific application and reduce operational costs for the airline. Furthermore, we discuss in details the problem of content discovery that rises in such environment and propose two feasible solutions. These solutions are analyzed in the terms of network bandwidth demand and amount of data transmitted over the network infrastructure. Our conclusions show that the content location problem can be solved without significant use of bandwidth, and ultimately the peer-to-peer paradigm is a worth-taking and feasible path for the next in-flight entertainment system generations. |
publishDate |
2009 |
dc.date.none.fl_str_mv |
2009-08-06 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/masterThesis |
status_str |
publishedVersion |
format |
masterThesis |
dc.identifier.uri.fl_str_mv |
http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271 |
url |
http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=1271 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Instituto Tecnológico de Aeronáutica |
publisher.none.fl_str_mv |
Instituto Tecnológico de Aeronáutica |
dc.source.none.fl_str_mv |
reponame:Biblioteca Digital de Teses e Dissertações do ITA instname:Instituto Tecnológico de Aeronáutica instacron:ITA |
reponame_str |
Biblioteca Digital de Teses e Dissertações do ITA |
collection |
Biblioteca Digital de Teses e Dissertações do ITA |
instname_str |
Instituto Tecnológico de Aeronáutica |
instacron_str |
ITA |
institution |
ITA |
repository.name.fl_str_mv |
Biblioteca Digital de Teses e Dissertações do ITA - Instituto Tecnológico de Aeronáutica |
repository.mail.fl_str_mv |
|
subject_por_txtF_mv |
Memória associativa Transmissão de sinais Sinais de vídeo Redes de comunicação Computação ponto-a-ponto Entretenimento Transporte aéreo Transporte de passageiros Aeronaves comerciais Telecomunicações Engenharia eletrônica |
_version_ |
1706809267595509760 |