Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study

Detalhes bibliográficos
Autor(a) principal: Bacha, Jéssica Maria Ribeiro
Data de Publicação: 2020
Outros Autores: Gomes, Gisele Cristine Vieira, de Freitas, Tatiana Beline, Torriani-Pasin, Camila, Lange, Belinda, Pompeu, José Eduardo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Fisioterapia em Movimento
Texto Completo: https://periodicos.pucpr.br/fisio/article/view/27582
Resumo: Introduction: Depressive and anxiety disorders are considered the main cause of emotional suffering and decrease of quality of life among older adults. It has been suggested that the practice of physical exercise can be a treatment option for anxiety and depression. Alternative approaches such serious games show promise for reducing depression symptoms. Objective: To compare the effect of virtual reality, in the form of commercially available interactive Kinect Adventures video games, compared to a standard physical exercise program on depressive symptoms of older adults. Method: This is a pilot study, parallel group, single-blind randomized controlled pilot trial that recruited two intervention groups: Interactive Video Game Kinect Adventures (IVG, n=8) versus usual physical exercise program (PEP, n=6). The two groups completed a seven week program with a total of fourteen 60-minute sessions divided into two sessions a week. The IVG completed individual training sessions using the Microsoft Xbox Kinect Adventures games and the PEP performed a group exercise program. Depression symptoms were measured using the Geriatric Depression Scale (GDS-15). This measure was assessed pre-intervention, post intervention and at 30-day follow-up. Results: There was a significant effect of assessment without group effect or interaction between factors, in the GDS-15 (RM-ANOVA, P < 0.0001). Both groups showed improvement in the GDS-15 post intervention assessment that was maintained after 30-day follow-up (Bonferroni post hoc test, P < 0.05). Conclusion: The results of this study suggest that both Interactive Kinect Adventures video games and physical exercise provide beneficial effects on depressive symptoms of older adults.
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spelling Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot studyIntroduction: Depressive and anxiety disorders are considered the main cause of emotional suffering and decrease of quality of life among older adults. It has been suggested that the practice of physical exercise can be a treatment option for anxiety and depression. Alternative approaches such serious games show promise for reducing depression symptoms. Objective: To compare the effect of virtual reality, in the form of commercially available interactive Kinect Adventures video games, compared to a standard physical exercise program on depressive symptoms of older adults. Method: This is a pilot study, parallel group, single-blind randomized controlled pilot trial that recruited two intervention groups: Interactive Video Game Kinect Adventures (IVG, n=8) versus usual physical exercise program (PEP, n=6). The two groups completed a seven week program with a total of fourteen 60-minute sessions divided into two sessions a week. The IVG completed individual training sessions using the Microsoft Xbox Kinect Adventures games and the PEP performed a group exercise program. Depression symptoms were measured using the Geriatric Depression Scale (GDS-15). This measure was assessed pre-intervention, post intervention and at 30-day follow-up. Results: There was a significant effect of assessment without group effect or interaction between factors, in the GDS-15 (RM-ANOVA, P < 0.0001). Both groups showed improvement in the GDS-15 post intervention assessment that was maintained after 30-day follow-up (Bonferroni post hoc test, P < 0.05). Conclusion: The results of this study suggest that both Interactive Kinect Adventures video games and physical exercise provide beneficial effects on depressive symptoms of older adults.Editora PUCPRESS2020-10-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.pucpr.br/fisio/article/view/2758210.1590/1980-5918.033.ao71Fisioterapia em Movimento (Physical Therapy in Movement); Vol. 33 (2020): n. cont.; 1 - 10Fisioterapia em Movimento; v. 33 (2020): n. cont.; 1 - 101980-5918reponame:Fisioterapia em Movimentoinstname:Pontifícia Universidade Católica do Paraná (PUC-PR)instacron:PUC_PRenghttps://periodicos.pucpr.br/fisio/article/view/27582/pdfCopyright (c) 2022 PUCPRESSinfo:eu-repo/semantics/openAccessBacha, Jéssica Maria RibeiroGomes, Gisele Cristine Vieirade Freitas, Tatiana BelineTorriani-Pasin, CamilaLange, BelindaPompeu, José Eduardo2022-03-07T19:02:49Zoai:ojs.periodicos.pucpr.br:article/27582Revistahttps://periodicos.pucpr.br/fisioPRIhttps://periodicos.pucpr.br/fisio/oairubia.farias@pucpr.br||revista.fisioterapia@pucpr.br1980-59180103-5150opendoar:2022-03-07T19:02:49Fisioterapia em Movimento - Pontifícia Universidade Católica do Paraná (PUC-PR)false
dc.title.none.fl_str_mv Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
title Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
spellingShingle Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
Bacha, Jéssica Maria Ribeiro
title_short Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
title_full Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
title_fullStr Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
title_full_unstemmed Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
title_sort Kinect Adventures versus Physical Exercise on depressive symptoms of older adults: A pilot study
author Bacha, Jéssica Maria Ribeiro
author_facet Bacha, Jéssica Maria Ribeiro
Gomes, Gisele Cristine Vieira
de Freitas, Tatiana Beline
Torriani-Pasin, Camila
Lange, Belinda
Pompeu, José Eduardo
author_role author
author2 Gomes, Gisele Cristine Vieira
de Freitas, Tatiana Beline
Torriani-Pasin, Camila
Lange, Belinda
Pompeu, José Eduardo
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Bacha, Jéssica Maria Ribeiro
Gomes, Gisele Cristine Vieira
de Freitas, Tatiana Beline
Torriani-Pasin, Camila
Lange, Belinda
Pompeu, José Eduardo
description Introduction: Depressive and anxiety disorders are considered the main cause of emotional suffering and decrease of quality of life among older adults. It has been suggested that the practice of physical exercise can be a treatment option for anxiety and depression. Alternative approaches such serious games show promise for reducing depression symptoms. Objective: To compare the effect of virtual reality, in the form of commercially available interactive Kinect Adventures video games, compared to a standard physical exercise program on depressive symptoms of older adults. Method: This is a pilot study, parallel group, single-blind randomized controlled pilot trial that recruited two intervention groups: Interactive Video Game Kinect Adventures (IVG, n=8) versus usual physical exercise program (PEP, n=6). The two groups completed a seven week program with a total of fourteen 60-minute sessions divided into two sessions a week. The IVG completed individual training sessions using the Microsoft Xbox Kinect Adventures games and the PEP performed a group exercise program. Depression symptoms were measured using the Geriatric Depression Scale (GDS-15). This measure was assessed pre-intervention, post intervention and at 30-day follow-up. Results: There was a significant effect of assessment without group effect or interaction between factors, in the GDS-15 (RM-ANOVA, P < 0.0001). Both groups showed improvement in the GDS-15 post intervention assessment that was maintained after 30-day follow-up (Bonferroni post hoc test, P < 0.05). Conclusion: The results of this study suggest that both Interactive Kinect Adventures video games and physical exercise provide beneficial effects on depressive symptoms of older adults.
publishDate 2020
dc.date.none.fl_str_mv 2020-10-16
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://periodicos.pucpr.br/fisio/article/view/27582
10.1590/1980-5918.033.ao71
url https://periodicos.pucpr.br/fisio/article/view/27582
identifier_str_mv 10.1590/1980-5918.033.ao71
dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv https://periodicos.pucpr.br/fisio/article/view/27582/pdf
dc.rights.driver.fl_str_mv Copyright (c) 2022 PUCPRESS
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 PUCPRESS
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora PUCPRESS
publisher.none.fl_str_mv Editora PUCPRESS
dc.source.none.fl_str_mv Fisioterapia em Movimento (Physical Therapy in Movement); Vol. 33 (2020): n. cont.; 1 - 10
Fisioterapia em Movimento; v. 33 (2020): n. cont.; 1 - 10
1980-5918
reponame:Fisioterapia em Movimento
instname:Pontifícia Universidade Católica do Paraná (PUC-PR)
instacron:PUC_PR
instname_str Pontifícia Universidade Católica do Paraná (PUC-PR)
instacron_str PUC_PR
institution PUC_PR
reponame_str Fisioterapia em Movimento
collection Fisioterapia em Movimento
repository.name.fl_str_mv Fisioterapia em Movimento - Pontifícia Universidade Católica do Paraná (PUC-PR)
repository.mail.fl_str_mv rubia.farias@pucpr.br||revista.fisioterapia@pucpr.br
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