Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital

Detalhes bibliográficos
Autor(a) principal: Messias, José
Data de Publicação: 2019
Outros Autores: Perani, Leticia
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista FAMECOS: Mídia cultura e tecnologia
Texto Completo: https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118
Resumo: this paper presents the possible similarities between gaming and the hacker culture. In this historical and philosophical approach, both are considered in their po-tential to establish connections between human and technology, mainly their role in the expansion and current state of digital culture. Beyond their shared path, the modes of existence of these figures are intertwined by affective attachments and the attributes of their material grounding. We highlight the invitation to action, configuration and customization as inherent parts of the gaming experience and driving forces of hacker culture. Most importantly, these actions are not limited to in-game or computational activities, they expand to a set of decisions and proceedings performed even before playing starts. Starting from a brief discussion on the modes of literacy and materialities evoked by theses digital technical objects, the ludic emerges as point of convergence between theses practices.
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spelling Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digitalEntre gamers e hackers: reflexões sobre a cultura digitalHacker culture. Games. Ludic.Cultura hacker. Games. Lúdico.this paper presents the possible similarities between gaming and the hacker culture. In this historical and philosophical approach, both are considered in their po-tential to establish connections between human and technology, mainly their role in the expansion and current state of digital culture. Beyond their shared path, the modes of existence of these figures are intertwined by affective attachments and the attributes of their material grounding. We highlight the invitation to action, configuration and customization as inherent parts of the gaming experience and driving forces of hacker culture. Most importantly, these actions are not limited to in-game or computational activities, they expand to a set of decisions and proceedings performed even before playing starts. Starting from a brief discussion on the modes of literacy and materialities evoked by theses digital technical objects, the ludic emerges as point of convergence between theses practices.o presente artigo apresenta uma aproximação entre o jogo e a cultura hacker, realizada a partir de uma abordagem histórica e filosófica. Ambos serão investigados pelos seus potenciais de ligação com as relações entre os humanos e as tecnologias, sobretudo o seu papel na difusão e atual estado da cultura digital. Além da trajetória compartilhada, as condições de existência dessas figuras estão entrelaçadas pelos vínculos afetivos e pelas propriedades de seus suportes materiais. Assim, constituído em formato de ensaio, estão destacados o convite e a ação, e a configuração e a customização como partes integrais da experiência de jogo e motores da cultura hacker, e principalmente os potenciais dessas ações ao saírem do âmbito virtual e incluírem ações antes mesmo do ato de jogar. Este percurso iniciado com uma breve discussão sobre os modos de letramento e as materialidades acionadas por esses objetos técnicos digitais estabelece o lúdico como ponto de convergência dessas práticas.Editora da PUCRS - ediPUCRS2019-08-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/2911810.15448/1980-3729.2019.1.29118Revista FAMECOS; Vol. 26 No. 1 (2019); e29118Revista FAMECOS; Vol. 26 Núm. 1 (2019); e29118Revista FAMECOS; v. 26 n. 1 (2019); e291181980-37291415-054910.15448/1980-3729.2019.1reponame:Revista FAMECOS: Mídia cultura e tecnologiainstname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)instacron:PUC_RSporhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118/17961Copyright (c) 2019 Revista FAMECOShttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMessias, JoséPerani, Leticia2019-08-30T17:28:46Zoai:ojs.revistaseletronicas.pucrs.br:article/29118Revistahttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecosPRIhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/oai||revistafamecos@gmail.com1980-37291980-3729opendoar:2019-08-30T17:28:46Revista FAMECOS: Mídia cultura e tecnologia - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)false
dc.title.none.fl_str_mv Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
Entre gamers e hackers: reflexões sobre a cultura digital
title Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
spellingShingle Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
Messias, José
Hacker culture. Games. Ludic.
Cultura hacker. Games. Lúdico.
title_short Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
title_full Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
title_fullStr Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
title_full_unstemmed Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
title_sort Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
author Messias, José
author_facet Messias, José
Perani, Leticia
author_role author
author2 Perani, Leticia
author2_role author
dc.contributor.author.fl_str_mv Messias, José
Perani, Leticia
dc.subject.por.fl_str_mv Hacker culture. Games. Ludic.
Cultura hacker. Games. Lúdico.
topic Hacker culture. Games. Ludic.
Cultura hacker. Games. Lúdico.
description this paper presents the possible similarities between gaming and the hacker culture. In this historical and philosophical approach, both are considered in their po-tential to establish connections between human and technology, mainly their role in the expansion and current state of digital culture. Beyond their shared path, the modes of existence of these figures are intertwined by affective attachments and the attributes of their material grounding. We highlight the invitation to action, configuration and customization as inherent parts of the gaming experience and driving forces of hacker culture. Most importantly, these actions are not limited to in-game or computational activities, they expand to a set of decisions and proceedings performed even before playing starts. Starting from a brief discussion on the modes of literacy and materialities evoked by theses digital technical objects, the ludic emerges as point of convergence between theses practices.
publishDate 2019
dc.date.none.fl_str_mv 2019-08-05
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118
10.15448/1980-3729.2019.1.29118
url https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118
identifier_str_mv 10.15448/1980-3729.2019.1.29118
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118/17961
dc.rights.driver.fl_str_mv Copyright (c) 2019 Revista FAMECOS
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Revista FAMECOS
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora da PUCRS - ediPUCRS
publisher.none.fl_str_mv Editora da PUCRS - ediPUCRS
dc.source.none.fl_str_mv Revista FAMECOS; Vol. 26 No. 1 (2019); e29118
Revista FAMECOS; Vol. 26 Núm. 1 (2019); e29118
Revista FAMECOS; v. 26 n. 1 (2019); e29118
1980-3729
1415-0549
10.15448/1980-3729.2019.1
reponame:Revista FAMECOS: Mídia cultura e tecnologia
instname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)
instacron:PUC_RS
instname_str Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)
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reponame_str Revista FAMECOS: Mídia cultura e tecnologia
collection Revista FAMECOS: Mídia cultura e tecnologia
repository.name.fl_str_mv Revista FAMECOS: Mídia cultura e tecnologia - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)
repository.mail.fl_str_mv ||revistafamecos@gmail.com
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