Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista FAMECOS: Mídia cultura e tecnologia |
Texto Completo: | https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118 |
Resumo: | this paper presents the possible similarities between gaming and the hacker culture. In this historical and philosophical approach, both are considered in their po-tential to establish connections between human and technology, mainly their role in the expansion and current state of digital culture. Beyond their shared path, the modes of existence of these figures are intertwined by affective attachments and the attributes of their material grounding. We highlight the invitation to action, configuration and customization as inherent parts of the gaming experience and driving forces of hacker culture. Most importantly, these actions are not limited to in-game or computational activities, they expand to a set of decisions and proceedings performed even before playing starts. Starting from a brief discussion on the modes of literacy and materialities evoked by theses digital technical objects, the ludic emerges as point of convergence between theses practices. |
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Revista FAMECOS: Mídia cultura e tecnologia |
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Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digitalEntre gamers e hackers: reflexões sobre a cultura digitalHacker culture. Games. Ludic.Cultura hacker. Games. Lúdico.this paper presents the possible similarities between gaming and the hacker culture. In this historical and philosophical approach, both are considered in their po-tential to establish connections between human and technology, mainly their role in the expansion and current state of digital culture. Beyond their shared path, the modes of existence of these figures are intertwined by affective attachments and the attributes of their material grounding. We highlight the invitation to action, configuration and customization as inherent parts of the gaming experience and driving forces of hacker culture. Most importantly, these actions are not limited to in-game or computational activities, they expand to a set of decisions and proceedings performed even before playing starts. Starting from a brief discussion on the modes of literacy and materialities evoked by theses digital technical objects, the ludic emerges as point of convergence between theses practices.o presente artigo apresenta uma aproximação entre o jogo e a cultura hacker, realizada a partir de uma abordagem histórica e filosófica. Ambos serão investigados pelos seus potenciais de ligação com as relações entre os humanos e as tecnologias, sobretudo o seu papel na difusão e atual estado da cultura digital. Além da trajetória compartilhada, as condições de existência dessas figuras estão entrelaçadas pelos vínculos afetivos e pelas propriedades de seus suportes materiais. Assim, constituído em formato de ensaio, estão destacados o convite e a ação, e a configuração e a customização como partes integrais da experiência de jogo e motores da cultura hacker, e principalmente os potenciais dessas ações ao saírem do âmbito virtual e incluírem ações antes mesmo do ato de jogar. Este percurso iniciado com uma breve discussão sobre os modos de letramento e as materialidades acionadas por esses objetos técnicos digitais estabelece o lúdico como ponto de convergência dessas práticas.Editora da PUCRS - ediPUCRS2019-08-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/2911810.15448/1980-3729.2019.1.29118Revista FAMECOS; Vol. 26 No. 1 (2019); e29118Revista FAMECOS; Vol. 26 Núm. 1 (2019); e29118Revista FAMECOS; v. 26 n. 1 (2019); e291181980-37291415-054910.15448/1980-3729.2019.1reponame:Revista FAMECOS: Mídia cultura e tecnologiainstname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)instacron:PUC_RSporhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118/17961Copyright (c) 2019 Revista FAMECOShttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMessias, JoséPerani, Leticia2019-08-30T17:28:46Zoai:ojs.revistaseletronicas.pucrs.br:article/29118Revistahttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecosPRIhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/oai||revistafamecos@gmail.com1980-37291980-3729opendoar:2019-08-30T17:28:46Revista FAMECOS: Mídia cultura e tecnologia - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)false |
dc.title.none.fl_str_mv |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital Entre gamers e hackers: reflexões sobre a cultura digital |
title |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital |
spellingShingle |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital Messias, José Hacker culture. Games. Ludic. Cultura hacker. Games. Lúdico. |
title_short |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital |
title_full |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital |
title_fullStr |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital |
title_full_unstemmed |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital |
title_sort |
Between gamers and hackers: thoughts on the digital culture entre jugadores y hackers: reflexiones sobre la cultura digital |
author |
Messias, José |
author_facet |
Messias, José Perani, Leticia |
author_role |
author |
author2 |
Perani, Leticia |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Messias, José Perani, Leticia |
dc.subject.por.fl_str_mv |
Hacker culture. Games. Ludic. Cultura hacker. Games. Lúdico. |
topic |
Hacker culture. Games. Ludic. Cultura hacker. Games. Lúdico. |
description |
this paper presents the possible similarities between gaming and the hacker culture. In this historical and philosophical approach, both are considered in their po-tential to establish connections between human and technology, mainly their role in the expansion and current state of digital culture. Beyond their shared path, the modes of existence of these figures are intertwined by affective attachments and the attributes of their material grounding. We highlight the invitation to action, configuration and customization as inherent parts of the gaming experience and driving forces of hacker culture. Most importantly, these actions are not limited to in-game or computational activities, they expand to a set of decisions and proceedings performed even before playing starts. Starting from a brief discussion on the modes of literacy and materialities evoked by theses digital technical objects, the ludic emerges as point of convergence between theses practices. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-08-05 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118 10.15448/1980-3729.2019.1.29118 |
url |
https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118 |
identifier_str_mv |
10.15448/1980-3729.2019.1.29118 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/29118/17961 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2019 Revista FAMECOS https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2019 Revista FAMECOS https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Editora da PUCRS - ediPUCRS |
publisher.none.fl_str_mv |
Editora da PUCRS - ediPUCRS |
dc.source.none.fl_str_mv |
Revista FAMECOS; Vol. 26 No. 1 (2019); e29118 Revista FAMECOS; Vol. 26 Núm. 1 (2019); e29118 Revista FAMECOS; v. 26 n. 1 (2019); e29118 1980-3729 1415-0549 10.15448/1980-3729.2019.1 reponame:Revista FAMECOS: Mídia cultura e tecnologia instname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS) instacron:PUC_RS |
instname_str |
Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS) |
instacron_str |
PUC_RS |
institution |
PUC_RS |
reponame_str |
Revista FAMECOS: Mídia cultura e tecnologia |
collection |
Revista FAMECOS: Mídia cultura e tecnologia |
repository.name.fl_str_mv |
Revista FAMECOS: Mídia cultura e tecnologia - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS) |
repository.mail.fl_str_mv |
||revistafamecos@gmail.com |
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