Cosplay: imagem, corpo, jogo
Autor(a) principal: | |
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Data de Publicação: | 2013 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da PUC_SP |
Texto Completo: | https://tede2.pucsp.br/handle/handle/4506 |
Resumo: | It is necessary to understand how images relate to us and the effects they cause in our bodies. This research analyzes cosplay (costume play, the activity of dressing as characters, generally from games, cartoons or movies) in conventions about Japanese animations, where there is a blend between Japanese pop culture and Brazilian culture. This creates a marginal culture still not well studied in communication, despite being so rich. The images, which are the characters created by that culture, utilizes people s bodies via cosplay to make themselves part of the material world. Why people consume and let themselves be consumed by them is what we want to find out in this research, after all, they are still so mysterious and need more scientific glances at all of their manifestations, so they can be better understood. For this, we will use Vilém Flusser s concept of image and Norval Baitello Jr. s iconophagy, which proposes we are more and more consuming and being consumed. The objectives of this research are to understand how an image can subdue a body, considering its iconophagic features that devours the body and take its place, and analyze how they are closer to us than we often imagine. Cosplays will be analyzed inside Brazilian anime conventions, more specifically in São Paulo, where the biggest conventions in the country happens. The most plausible hypothesis is that people do cosplay in order to be part of a group of Japanese pop culture fans, to be recognized by this group, to find themselves in this group and, as said Boris Cyrulnik, to let themselves be enchanted by it |
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Baitello Junior, Norvalhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4380486D6Soares, Gabriel Theodoro2016-04-26T18:12:54Z2013-05-282013-05-10Soares, Gabriel Theodoro. Cosplay: Image, body, play. 2013. 86 f. Dissertação (Mestrado em Comunicação) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2013.https://tede2.pucsp.br/handle/handle/4506It is necessary to understand how images relate to us and the effects they cause in our bodies. This research analyzes cosplay (costume play, the activity of dressing as characters, generally from games, cartoons or movies) in conventions about Japanese animations, where there is a blend between Japanese pop culture and Brazilian culture. This creates a marginal culture still not well studied in communication, despite being so rich. The images, which are the characters created by that culture, utilizes people s bodies via cosplay to make themselves part of the material world. Why people consume and let themselves be consumed by them is what we want to find out in this research, after all, they are still so mysterious and need more scientific glances at all of their manifestations, so they can be better understood. For this, we will use Vilém Flusser s concept of image and Norval Baitello Jr. s iconophagy, which proposes we are more and more consuming and being consumed. The objectives of this research are to understand how an image can subdue a body, considering its iconophagic features that devours the body and take its place, and analyze how they are closer to us than we often imagine. Cosplays will be analyzed inside Brazilian anime conventions, more specifically in São Paulo, where the biggest conventions in the country happens. The most plausible hypothesis is that people do cosplay in order to be part of a group of Japanese pop culture fans, to be recognized by this group, to find themselves in this group and, as said Boris Cyrulnik, to let themselves be enchanted by itÉ necessário entender como as imagens se relacionam conosco, e os efeitos que elas causam em nosso corpo. Esta pesquisa analisa cosplays (costume play, a atividade de se fantasiar de personagens, geralmente de games, desenhos e filmes) em eventos de animação japonesa, onde há a uma mistura entre a cultura pop japonesa e a cultura brasileira. Isso cria uma cultura marginal, que ainda é pouco estudada na área de comunicação, apesar de tão rica. As imagens, em forma de personagens criados por essa cultura, se utilizam, por meio do cosplay, do corpo das pessoas para se fazer presentes no mundo material. E o motivo pelo qual pessoas consomem e se deixam consumir por essas elas é o que pretendemos descobrir nesta pesquisa, afinal, são ainda tão misteriosas e necessitam de mais olhares científicos em todas as formas em que elas se apresentam, para serem entendidas melhor. Para tal, utilizaremos os conceitos de imagem de Vilém Flusser, de que estas são superfícies que pretendem representar algo, e a iconofagia de Norval Baitello Junior, segundo o qual estamos cada vez mais consumindo e sendo consumidos por imagens. Os objetivos desta pesquisa são entender como uma imagem pode dominar um corpo, observando o caráter iconofágico dela, que devora o corpo e toma seu lugar, e analisar como elas estão mais próximas de nós do que muitas vezes imaginamos. Os cosplays serão analisados dentro de eventos de animação japonesa que ocorrem no Brasil, principalmente em São Paulo, que tem os maiores eventos do país. A hipótese que parece mais plausível é de que as pessoas fazem cosplay para pertencer ao grupo dos fãs de cultura pop japonesa, para serem reconhecidos por esse grupo, se encontrarem nele e, assim, como diz Boris Cyrulnik, se deixarem encantar por eleapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/13303/Gabriel%20Theodoro%20Soares.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Comunicação e SemióticaPUC-SPBRComunicaçãoCultura japonesaImagemIconofagiaAnimêCosplayJapanese cultureImageIconophagyAnimeCNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAOCosplay: imagem, corpo, jogoCosplay: Image, body, playinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTGabriel Theodoro Soares.pdf.txtGabriel Theodoro Soares.pdf.txtExtracted texttext/plain194854https://repositorio.pucsp.br/xmlui/bitstream/handle/4506/3/Gabriel%20Theodoro%20Soares.pdf.txt267c623f4638201aae3ff713e3ed3165MD53ORIGINALGabriel Theodoro Soares.pdfapplication/pdf2562292https://repositorio.pucsp.br/xmlui/bitstream/handle/4506/1/Gabriel%20Theodoro%20Soares.pdf2cd4c70928b7f3564c4c297898c3ceaaMD51THUMBNAILGabriel Theodoro Soares.pdf.jpgGabriel Theodoro Soares.pdf.jpgGenerated Thumbnailimage/jpeg1943https://repositorio.pucsp.br/xmlui/bitstream/handle/4506/2/Gabriel%20Theodoro%20Soares.pdf.jpgcc73c4c239a4c332d642ba1e7c7a9fb2MD52handle/45062022-04-28 17:52:05.922oai:repositorio.pucsp.br:handle/4506Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-04-28T20:52:05Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false |
dc.title.por.fl_str_mv |
Cosplay: imagem, corpo, jogo |
dc.title.alternative.eng.fl_str_mv |
Cosplay: Image, body, play |
title |
Cosplay: imagem, corpo, jogo |
spellingShingle |
Cosplay: imagem, corpo, jogo Soares, Gabriel Theodoro Cultura japonesa Imagem Iconofagia Animê Cosplay Japanese culture Image Iconophagy Anime CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
title_short |
Cosplay: imagem, corpo, jogo |
title_full |
Cosplay: imagem, corpo, jogo |
title_fullStr |
Cosplay: imagem, corpo, jogo |
title_full_unstemmed |
Cosplay: imagem, corpo, jogo |
title_sort |
Cosplay: imagem, corpo, jogo |
author |
Soares, Gabriel Theodoro |
author_facet |
Soares, Gabriel Theodoro |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Baitello Junior, Norval |
dc.contributor.authorLattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4380486D6 |
dc.contributor.author.fl_str_mv |
Soares, Gabriel Theodoro |
contributor_str_mv |
Baitello Junior, Norval |
dc.subject.por.fl_str_mv |
Cultura japonesa Imagem Iconofagia Animê |
topic |
Cultura japonesa Imagem Iconofagia Animê Cosplay Japanese culture Image Iconophagy Anime CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
dc.subject.eng.fl_str_mv |
Cosplay Japanese culture Image Iconophagy Anime |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
description |
It is necessary to understand how images relate to us and the effects they cause in our bodies. This research analyzes cosplay (costume play, the activity of dressing as characters, generally from games, cartoons or movies) in conventions about Japanese animations, where there is a blend between Japanese pop culture and Brazilian culture. This creates a marginal culture still not well studied in communication, despite being so rich. The images, which are the characters created by that culture, utilizes people s bodies via cosplay to make themselves part of the material world. Why people consume and let themselves be consumed by them is what we want to find out in this research, after all, they are still so mysterious and need more scientific glances at all of their manifestations, so they can be better understood. For this, we will use Vilém Flusser s concept of image and Norval Baitello Jr. s iconophagy, which proposes we are more and more consuming and being consumed. The objectives of this research are to understand how an image can subdue a body, considering its iconophagic features that devours the body and take its place, and analyze how they are closer to us than we often imagine. Cosplays will be analyzed inside Brazilian anime conventions, more specifically in São Paulo, where the biggest conventions in the country happens. The most plausible hypothesis is that people do cosplay in order to be part of a group of Japanese pop culture fans, to be recognized by this group, to find themselves in this group and, as said Boris Cyrulnik, to let themselves be enchanted by it |
publishDate |
2013 |
dc.date.available.fl_str_mv |
2013-05-28 |
dc.date.issued.fl_str_mv |
2013-05-10 |
dc.date.accessioned.fl_str_mv |
2016-04-26T18:12:54Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
Soares, Gabriel Theodoro. Cosplay: Image, body, play. 2013. 86 f. Dissertação (Mestrado em Comunicação) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2013. |
dc.identifier.uri.fl_str_mv |
https://tede2.pucsp.br/handle/handle/4506 |
identifier_str_mv |
Soares, Gabriel Theodoro. Cosplay: Image, body, play. 2013. 86 f. Dissertação (Mestrado em Comunicação) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2013. |
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https://tede2.pucsp.br/handle/handle/4506 |
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Programa de Estudos Pós-Graduados em Comunicação e Semiótica |
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PUC-SP |
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Pontifícia Universidade Católica de São Paulo |
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