Da imersão à performatividade: vetores estéticos da obra-dispositivo
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Tipo de documento: | Tese |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da PUC_SP |
Texto Completo: | https://tede2.pucsp.br/handle/handle/4287 |
Resumo: | This work investigates the transformations in processes of intermediation of sense in digital image and its aesthetic unfoldings. In order to achieve that, an update of theories on dispositif is suggested (BAUDRY, FOUCAULT, DELEUZE), mainly based on the systemic phenomenology of Vilém Flusser, to develop thinking on a non-immersive condition of image. This hypothesis is taken forward with the problematization of neoplatonic conceptions regarding virtual environments (HEIM, FRIEDBERG, GRAU) which establish sense regimes based on the abduction of the individual in the parallel worlds of immersive environments. The main issues raised are related to the validity of these theories towards the dispositifs created in a context of Augmented Reality, ubiquitous computing (WEISER), cybrid condition of space (ANDERS) and networks (BEIGUELMAN); and, above all, of interfaces based on physical computing and algorithms of computer vision. Interpreted as a projection of conceptual abstraction towards concreteness of experience, image stops being understood for dualities between what's "real" and "virtual" or "physical" and "informational", to present itself as a phenomenon that is projected from the dispositif to establish new relations with phenomenons of other natures which constitute reality. Considering this project's condition, image starts to give itself to experience through processes of objectification and otherization, installing new aesthetic experiences of image. Being integrated to the coded world (FLUSSER), image becomes an object of a specific genesis among many others which surround us. However, the processes of otherization approximate the condition of image and of the individual to that one assigned to the body in performance aesthetics (COHEN, LEHMANN, FISCHER-LICHTE), demanding from both a performative posture based on the significant value of presence (GUMBRECHT, ZUMTHOR) and gesture (FLUSSER). Those transformations in the intermediation processes between piece and individual launch new aesthetic vectors to the understanding of media art. This scenery is outlined in this research considering the analysis of audiovisual pieces produced in the last two decades, which present themselves as technical dispositifs that are open to someone's interaction. The immersive environments in Virtual Reality, CAVEʼs and digital panoramas are analyzed against cybernetic dispositifs, pieces that use techniques of augmented reality and others that put image and public in performative conditions. The analysis goes through theories of media art (BELLOUR, DUBOIS, MACHADO) and of new media (MURAY, MANOVICH, COUCHOT, WEIBEL, HANSEN) identifying displacements in the condition of image and of subjectivity's figures, this way demanding other postures and sensibilities, both from creators and from those who place themselves before the image |
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Machado, Arlindohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4711043A4Santos, Cesar Augusto Baio2016-04-26T18:10:52Z2011-06-092011-05-16Santos, Cesar Augusto Baio. Da imersão à performatividade: vetores estéticos da obra-dispositivo. 2011. 219 f. Tese (Doutorado em Comunicação) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2011.https://tede2.pucsp.br/handle/handle/4287This work investigates the transformations in processes of intermediation of sense in digital image and its aesthetic unfoldings. In order to achieve that, an update of theories on dispositif is suggested (BAUDRY, FOUCAULT, DELEUZE), mainly based on the systemic phenomenology of Vilém Flusser, to develop thinking on a non-immersive condition of image. This hypothesis is taken forward with the problematization of neoplatonic conceptions regarding virtual environments (HEIM, FRIEDBERG, GRAU) which establish sense regimes based on the abduction of the individual in the parallel worlds of immersive environments. The main issues raised are related to the validity of these theories towards the dispositifs created in a context of Augmented Reality, ubiquitous computing (WEISER), cybrid condition of space (ANDERS) and networks (BEIGUELMAN); and, above all, of interfaces based on physical computing and algorithms of computer vision. Interpreted as a projection of conceptual abstraction towards concreteness of experience, image stops being understood for dualities between what's "real" and "virtual" or "physical" and "informational", to present itself as a phenomenon that is projected from the dispositif to establish new relations with phenomenons of other natures which constitute reality. Considering this project's condition, image starts to give itself to experience through processes of objectification and otherization, installing new aesthetic experiences of image. Being integrated to the coded world (FLUSSER), image becomes an object of a specific genesis among many others which surround us. However, the processes of otherization approximate the condition of image and of the individual to that one assigned to the body in performance aesthetics (COHEN, LEHMANN, FISCHER-LICHTE), demanding from both a performative posture based on the significant value of presence (GUMBRECHT, ZUMTHOR) and gesture (FLUSSER). Those transformations in the intermediation processes between piece and individual launch new aesthetic vectors to the understanding of media art. This scenery is outlined in this research considering the analysis of audiovisual pieces produced in the last two decades, which present themselves as technical dispositifs that are open to someone's interaction. The immersive environments in Virtual Reality, CAVEʼs and digital panoramas are analyzed against cybernetic dispositifs, pieces that use techniques of augmented reality and others that put image and public in performative conditions. The analysis goes through theories of media art (BELLOUR, DUBOIS, MACHADO) and of new media (MURAY, MANOVICH, COUCHOT, WEIBEL, HANSEN) identifying displacements in the condition of image and of subjectivity's figures, this way demanding other postures and sensibilities, both from creators and from those who place themselves before the imageEste trabalho investiga as transformações nos processos de agenciamento de sentido da imagem digital e seus desdobramentos estéticos. Para tanto é proposta uma atualização das teorias do dispositivo (BAUDRY, FOUCAULT, DELEUZE), principalmente a partir da fenomenologia sistêmica de Vilém Flusser, para pensar uma condição não imersiva da imagem. Esta hipótese é levada adiante com a problematização das concepções neoplatônicas dos ambientes virtuais (HEIM, FRIEDBERG, GRAU), que estabelecem regimes de sentido fundados na abdução do sujeito nos mundos paralelos dos ambientes imersivos. As principais questões levantadas se referem à validade de tais teorias frente aos dispositivos criados no contexto da Realidade Aumentada, da ubiquidade computacional (WEISER), da condição cíbrida do espaço (ANDERS) e das redes (BEIGUELMAN); e, sobretudo, das interfaces baseadas na computação física e nos algoritmos de computer vision. Entendida como uma projeção da abstração conceitual rumo à concretude da experiência, a imagem deixa de ser compreendida por dualidades entre real e virtual ou físico e informacional para se apresentar com um fenômeno que se projeta do dispositivo para estabelecer relações com fenômenos de outras naturezas que constituem a realidade. Nessa condição de projeto, a imagem passa a se dar à experiência por meio de processos de objetivação e outrificação, instalando novas experiências estéticas da imagem. Integrada ao mundo codificado (FLUSSER), a imagem torna-se um objeto de gênese específica dentre tantos outros que nos cercam. No entanto, os processos de outrificação aproximam a condição da imagem e do sujeito àquela conferida ao corpo na estética da performance (COHEN, LEHMANN, FISCHERLICHTE), demandando de ambos uma postura performativa pautada no valor significante da presença (GUMBRECHT, ZUMTHOR) e do gesto (FLUSSER). Tais transformações nos processos de agenciamento entre obra e sujeito lançam assim novos vetores estéticos para a compreensão da media art. Esse cenário é delineado nesta pesquisa a partir da análise de obras audiovisuais produzidas nas últimas duas décadas que se apresentam elas mesmas como dispositivos técnicos abertos à interação do sujeito. Os ambientes imersivos em Realidade Virtual, CAVEʼs e panoramas digitais são analisados em contraposição aos dispositivos da cibernética, aos trabalhos que utilizam técnicas de realidade aumentada e outros que colocam imagem e público em condições performativas. As análises atravessam as teorias da media art (BELLOUR, DUBOIS, MACHADO) e da nova mídia (MURRAY, MANOVICH, COUCHOT, WEIBEL, HANSEN) identificando deslocamentos na condição da imagem e das figuras de subjetividade, demandando assim outras posturas e sensibilidades, tanto dos criadores quanto daquele que se posiciona diante da imagemConselho Nacional de Desenvolvimento Científico e Tecnológicoapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/13074/Cesar%20Augusto%20Baio%20Santos.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Comunicação e SemióticaPUC-SPBRComunicaçãoArte e mídiaDispositivo técnicoEstéticaImagem digitalPerformatividadeRealidade aumentadaArts and mediaTechnical dispositifAestheticsDigital imagePerformativityAugmented realityCNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAODa imersão à performatividade: vetores estéticos da obra-dispositivoFrom immersion to performativity: aesthetic vectors of the dispositif-pieceinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTCesar Augusto Baio Santos.pdf.txtCesar Augusto Baio Santos.pdf.txtExtracted texttext/plain577529https://repositorio.pucsp.br/xmlui/bitstream/handle/4287/3/Cesar%20Augusto%20Baio%20Santos.pdf.txtd86630dfadf74e13b7fd95cb5ba3fb8aMD53ORIGINALCesar Augusto Baio Santos.pdfapplication/pdf2736898https://repositorio.pucsp.br/xmlui/bitstream/handle/4287/1/Cesar%20Augusto%20Baio%20Santos.pdf06ae90a48c2064c02ad0d62ffdd329b3MD51THUMBNAILCesar Augusto Baio Santos.pdf.jpgCesar Augusto Baio Santos.pdf.jpgGenerated Thumbnailimage/jpeg3073https://repositorio.pucsp.br/xmlui/bitstream/handle/4287/2/Cesar%20Augusto%20Baio%20Santos.pdf.jpgf18cec4f954049a201494c7ab1be4c0aMD52handle/42872022-04-28 03:44:21.685oai:repositorio.pucsp.br:handle/4287Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-04-28T06:44:21Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false |
dc.title.por.fl_str_mv |
Da imersão à performatividade: vetores estéticos da obra-dispositivo |
dc.title.alternative.eng.fl_str_mv |
From immersion to performativity: aesthetic vectors of the dispositif-piece |
title |
Da imersão à performatividade: vetores estéticos da obra-dispositivo |
spellingShingle |
Da imersão à performatividade: vetores estéticos da obra-dispositivo Santos, Cesar Augusto Baio Arte e mídia Dispositivo técnico Estética Imagem digital Performatividade Realidade aumentada Arts and media Technical dispositif Aesthetics Digital image Performativity Augmented reality CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
title_short |
Da imersão à performatividade: vetores estéticos da obra-dispositivo |
title_full |
Da imersão à performatividade: vetores estéticos da obra-dispositivo |
title_fullStr |
Da imersão à performatividade: vetores estéticos da obra-dispositivo |
title_full_unstemmed |
Da imersão à performatividade: vetores estéticos da obra-dispositivo |
title_sort |
Da imersão à performatividade: vetores estéticos da obra-dispositivo |
author |
Santos, Cesar Augusto Baio |
author_facet |
Santos, Cesar Augusto Baio |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Machado, Arlindo |
dc.contributor.authorLattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4711043A4 |
dc.contributor.author.fl_str_mv |
Santos, Cesar Augusto Baio |
contributor_str_mv |
Machado, Arlindo |
dc.subject.por.fl_str_mv |
Arte e mídia Dispositivo técnico Estética Imagem digital Performatividade Realidade aumentada |
topic |
Arte e mídia Dispositivo técnico Estética Imagem digital Performatividade Realidade aumentada Arts and media Technical dispositif Aesthetics Digital image Performativity Augmented reality CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
dc.subject.eng.fl_str_mv |
Arts and media Technical dispositif Aesthetics Digital image Performativity Augmented reality |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
description |
This work investigates the transformations in processes of intermediation of sense in digital image and its aesthetic unfoldings. In order to achieve that, an update of theories on dispositif is suggested (BAUDRY, FOUCAULT, DELEUZE), mainly based on the systemic phenomenology of Vilém Flusser, to develop thinking on a non-immersive condition of image. This hypothesis is taken forward with the problematization of neoplatonic conceptions regarding virtual environments (HEIM, FRIEDBERG, GRAU) which establish sense regimes based on the abduction of the individual in the parallel worlds of immersive environments. The main issues raised are related to the validity of these theories towards the dispositifs created in a context of Augmented Reality, ubiquitous computing (WEISER), cybrid condition of space (ANDERS) and networks (BEIGUELMAN); and, above all, of interfaces based on physical computing and algorithms of computer vision. Interpreted as a projection of conceptual abstraction towards concreteness of experience, image stops being understood for dualities between what's "real" and "virtual" or "physical" and "informational", to present itself as a phenomenon that is projected from the dispositif to establish new relations with phenomenons of other natures which constitute reality. Considering this project's condition, image starts to give itself to experience through processes of objectification and otherization, installing new aesthetic experiences of image. Being integrated to the coded world (FLUSSER), image becomes an object of a specific genesis among many others which surround us. However, the processes of otherization approximate the condition of image and of the individual to that one assigned to the body in performance aesthetics (COHEN, LEHMANN, FISCHER-LICHTE), demanding from both a performative posture based on the significant value of presence (GUMBRECHT, ZUMTHOR) and gesture (FLUSSER). Those transformations in the intermediation processes between piece and individual launch new aesthetic vectors to the understanding of media art. This scenery is outlined in this research considering the analysis of audiovisual pieces produced in the last two decades, which present themselves as technical dispositifs that are open to someone's interaction. The immersive environments in Virtual Reality, CAVEʼs and digital panoramas are analyzed against cybernetic dispositifs, pieces that use techniques of augmented reality and others that put image and public in performative conditions. The analysis goes through theories of media art (BELLOUR, DUBOIS, MACHADO) and of new media (MURAY, MANOVICH, COUCHOT, WEIBEL, HANSEN) identifying displacements in the condition of image and of subjectivity's figures, this way demanding other postures and sensibilities, both from creators and from those who place themselves before the image |
publishDate |
2011 |
dc.date.available.fl_str_mv |
2011-06-09 |
dc.date.issued.fl_str_mv |
2011-05-16 |
dc.date.accessioned.fl_str_mv |
2016-04-26T18:10:52Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/doctoralThesis |
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doctoralThesis |
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publishedVersion |
dc.identifier.citation.fl_str_mv |
Santos, Cesar Augusto Baio. Da imersão à performatividade: vetores estéticos da obra-dispositivo. 2011. 219 f. Tese (Doutorado em Comunicação) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2011. |
dc.identifier.uri.fl_str_mv |
https://tede2.pucsp.br/handle/handle/4287 |
identifier_str_mv |
Santos, Cesar Augusto Baio. Da imersão à performatividade: vetores estéticos da obra-dispositivo. 2011. 219 f. Tese (Doutorado em Comunicação) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2011. |
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Pontifícia Universidade Católica de São Paulo |
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Programa de Estudos Pós-Graduados em Comunicação e Semiótica |
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PUC-SP |
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BR |
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Comunicação |
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Pontifícia Universidade Católica de São Paulo |
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