Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games

Bibliographic Details
Main Author: Guimarães, Paula Pinheiro Varela
Publication Date: 2010
Format: Master thesis
Language: por
Source: Biblioteca Digital de Teses e Dissertações da PUC_SP
Download full: https://tede2.pucsp.br/handle/handle/15924
Summary: This study aimed to seek an understanding of the meaning of the experience of R.P.G. games the light of Jungian Theory and as a secondary objective, list the steps of the hero journey of Joseph Campbell and the reports of the study subjects about the experience of R.P.G. games and try to understand what the exercise of heroic figure and the experience of the heroic journey with R.P.G. and bring developments to the study subjects in their real lives. It was used the theoretical framework of Analytical Psychology to contemplate the goals of this research through its concepts and the possibility of symbolic analysis of the phenomenon studied. It were made twenty semi-directed, through which it is noted that the main objective of the research was related to the construction and performance of a heroic character, and even identified content related to the stages of the heroic journey developed by Joseph Campbell, which gave rise to the secondary objectives of this research. The interviews also allowed up categories of analysis, subsequently submitted to a qualitative and quantitative analysis. These were called to the adventure, head to the unknown, apprehension of new content, physical prowess and / or spiritual, the uniqueness claim, sacrifice, otherness, refusing to return and return. These categories were correlated with the following data: age, sex, religion, professional area, playing time and favorite game. Only correlation was found between stage of the heroic journey and reached game. It was concluded that each type of game favors the experience, integration and overcoming certain stage of the heroic journey, because the focuses. By choosing the experience of a heroic character and then determined type game, the subjects respond to a need for a personal development as they choose a representative character of the expansion of consciousness and ego strength, and a game that allow you a stage of the journey heroic in what they are, so that they can evolve their processes of individuation. Thus, the choice and experience of the R.P.G. game be enable a gradual move towards himself
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spelling Araújo, Ceres Alves dehttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4241534H6Guimarães, Paula Pinheiro Varela2016-04-28T20:40:17Z2010-07-222010-05-21Guimarães, Paula Pinheiro Varela. RPG S saga: a jungian study about the encounter with the hero via Role Playing Games. 2010. 237 f. Dissertação (Mestrado em Psicologia) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2010.https://tede2.pucsp.br/handle/handle/15924This study aimed to seek an understanding of the meaning of the experience of R.P.G. games the light of Jungian Theory and as a secondary objective, list the steps of the hero journey of Joseph Campbell and the reports of the study subjects about the experience of R.P.G. games and try to understand what the exercise of heroic figure and the experience of the heroic journey with R.P.G. and bring developments to the study subjects in their real lives. It was used the theoretical framework of Analytical Psychology to contemplate the goals of this research through its concepts and the possibility of symbolic analysis of the phenomenon studied. It were made twenty semi-directed, through which it is noted that the main objective of the research was related to the construction and performance of a heroic character, and even identified content related to the stages of the heroic journey developed by Joseph Campbell, which gave rise to the secondary objectives of this research. The interviews also allowed up categories of analysis, subsequently submitted to a qualitative and quantitative analysis. These were called to the adventure, head to the unknown, apprehension of new content, physical prowess and / or spiritual, the uniqueness claim, sacrifice, otherness, refusing to return and return. These categories were correlated with the following data: age, sex, religion, professional area, playing time and favorite game. Only correlation was found between stage of the heroic journey and reached game. It was concluded that each type of game favors the experience, integration and overcoming certain stage of the heroic journey, because the focuses. By choosing the experience of a heroic character and then determined type game, the subjects respond to a need for a personal development as they choose a representative character of the expansion of consciousness and ego strength, and a game that allow you a stage of the journey heroic in what they are, so that they can evolve their processes of individuation. Thus, the choice and experience of the R.P.G. game be enable a gradual move towards himselfEssa pesquisa teve como objetivo principal buscar uma compreensão acerca do sentido da vivência dos jogos de R.P.G. à luz da Teoria Junguiana e como objetivos secundários, relacionar as etapas da jornada do herói de Joseph Campbell e os relatos dos sujeitos de pesquisa a respeito da vivência dos jogos de R.P.G. e buscar compreender o que o exercício da figura do herói e a vivência da jornada heróica, nos jogos de R.P.G., trazem como desdobramentos para os sujeitos de pesquisa em suas vidas reais. Utilizou-se o referencial teórico da Psicologia Analítica por contemplar os objetivos da presente pesquisa através de seus conceitos e pela possibilidade de análise simbólica do fenômeno estudado. Foram realizadas vinte entrevistas semi-dirigidas, através das quais foi possível perceber que o objetivo principal da pesquisa estava relacionado à construção e exercício de um personagem heróico, sendo, inclusive, identificados conteúdos referentes às etapas da jornada heróica elaborada por Joseph Campbell, o que deu origem aos objetivos secundários dessa pesquisa. As entrevistas, também, permitiram levantar categorias de análise, posteriormente, submetidas a uma análise quali-quantitativa. Essas foram: chamado à aventura, rumar ao desconhecido, apreensão de novos conteúdos, proezas físicas e/ou espirituais, reclamo pela singularidade, sacrifício, alteridade, recusa do retorno e retorno. Tais categorias foram correlacionadas com os seguintes dados: idade, sexo, religião, área de formação profissional, tempo de jogo e jogo preferido. Apenas foi encontrada correlação entre etapa da jornada heróica atingida e jogo preferido. Concluiu-se que cada tipo de jogo favorece a experiência, integração e superação de certa etapa da jornada heróica, pois a tem como foco. Ao escolherem a vivência de um personagem heróico e, então, determinado tipo jogo, os sujeitos respondem a uma necessidade pessoal de desenvolvimento, pois optam por um personagem representativo da ampliação de consciência e fortalecimento egóico, e um jogo que permite trabalhar a etapa da jornada heróica na qual se encontram, de modo a poderem evoluir em seus processos de individuação. Desse modo, a escolha e vivência de jogos de R.P.G. viabilizam o progressivo caminhar rumo a si mesmoCoordenação de Aperfeiçoamento de Pessoal de Nível Superiorapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/32131/Paula%20Pinheiro%20Varela%20Guimaraes.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Psicologia: Psicologia ClínicaPUC-SPBRPsicologiaPsicologia analíticaArquétipo do heróiAnálise simbólicaArquetipo (Psicologia)HeroisPsicologia junguianaAnalytical psychologyRole Playing GameThe hero archetypeSymbolic analysisCNPQ::CIENCIAS HUMANAS::PSICOLOGIASagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing GamesRPG S saga: a jungian study about the encounter with the hero via Role Playing Gamesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTPaula Pinheiro Varela Guimaraes.pdf.txtPaula Pinheiro Varela Guimaraes.pdf.txtExtracted texttext/plain584805https://repositorio.pucsp.br/xmlui/bitstream/handle/15924/3/Paula%20Pinheiro%20Varela%20Guimaraes.pdf.txt6b0569c94342299a4a97496623b38cb9MD53ORIGINALPaula Pinheiro Varela Guimaraes.pdfapplication/pdf4140143https://repositorio.pucsp.br/xmlui/bitstream/handle/15924/1/Paula%20Pinheiro%20Varela%20Guimaraes.pdf4ad4963b5a2b0730ae300b79eec5a50aMD51THUMBNAILPaula Pinheiro Varela Guimaraes.pdf.jpgPaula Pinheiro Varela Guimaraes.pdf.jpgGenerated Thumbnailimage/jpeg1943https://repositorio.pucsp.br/xmlui/bitstream/handle/15924/2/Paula%20Pinheiro%20Varela%20Guimaraes.pdf.jpgcc73c4c239a4c332d642ba1e7c7a9fb2MD52handle/159242022-04-28 00:29:50.686oai:repositorio.pucsp.br:handle/15924Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-04-28T03:29:50Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false
dc.title.por.fl_str_mv Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
dc.title.alternative.eng.fl_str_mv RPG S saga: a jungian study about the encounter with the hero via Role Playing Games
title Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
spellingShingle Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
Guimarães, Paula Pinheiro Varela
Psicologia analítica
Arquétipo do herói
Análise simbólica
Arquetipo (Psicologia)
Herois
Psicologia junguiana
Analytical psychology
Role Playing Game
The hero archetype
Symbolic analysis
CNPQ::CIENCIAS HUMANAS::PSICOLOGIA
title_short Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
title_full Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
title_fullStr Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
title_full_unstemmed Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
title_sort Sagas de rpgistas: um estudo junguiano acerca do encontro com o herói via Role Playing Games
author Guimarães, Paula Pinheiro Varela
author_facet Guimarães, Paula Pinheiro Varela
author_role author
dc.contributor.advisor1.fl_str_mv Araújo, Ceres Alves de
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4241534H6
dc.contributor.author.fl_str_mv Guimarães, Paula Pinheiro Varela
contributor_str_mv Araújo, Ceres Alves de
dc.subject.por.fl_str_mv Psicologia analítica
Arquétipo do herói
Análise simbólica
Arquetipo (Psicologia)
Herois
Psicologia junguiana
topic Psicologia analítica
Arquétipo do herói
Análise simbólica
Arquetipo (Psicologia)
Herois
Psicologia junguiana
Analytical psychology
Role Playing Game
The hero archetype
Symbolic analysis
CNPQ::CIENCIAS HUMANAS::PSICOLOGIA
dc.subject.eng.fl_str_mv Analytical psychology
Role Playing Game
The hero archetype
Symbolic analysis
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS HUMANAS::PSICOLOGIA
description This study aimed to seek an understanding of the meaning of the experience of R.P.G. games the light of Jungian Theory and as a secondary objective, list the steps of the hero journey of Joseph Campbell and the reports of the study subjects about the experience of R.P.G. games and try to understand what the exercise of heroic figure and the experience of the heroic journey with R.P.G. and bring developments to the study subjects in their real lives. It was used the theoretical framework of Analytical Psychology to contemplate the goals of this research through its concepts and the possibility of symbolic analysis of the phenomenon studied. It were made twenty semi-directed, through which it is noted that the main objective of the research was related to the construction and performance of a heroic character, and even identified content related to the stages of the heroic journey developed by Joseph Campbell, which gave rise to the secondary objectives of this research. The interviews also allowed up categories of analysis, subsequently submitted to a qualitative and quantitative analysis. These were called to the adventure, head to the unknown, apprehension of new content, physical prowess and / or spiritual, the uniqueness claim, sacrifice, otherness, refusing to return and return. These categories were correlated with the following data: age, sex, religion, professional area, playing time and favorite game. Only correlation was found between stage of the heroic journey and reached game. It was concluded that each type of game favors the experience, integration and overcoming certain stage of the heroic journey, because the focuses. By choosing the experience of a heroic character and then determined type game, the subjects respond to a need for a personal development as they choose a representative character of the expansion of consciousness and ego strength, and a game that allow you a stage of the journey heroic in what they are, so that they can evolve their processes of individuation. Thus, the choice and experience of the R.P.G. game be enable a gradual move towards himself
publishDate 2010
dc.date.available.fl_str_mv 2010-07-22
dc.date.issued.fl_str_mv 2010-05-21
dc.date.accessioned.fl_str_mv 2016-04-28T20:40:17Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.citation.fl_str_mv Guimarães, Paula Pinheiro Varela. RPG S saga: a jungian study about the encounter with the hero via Role Playing Games. 2010. 237 f. Dissertação (Mestrado em Psicologia) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2010.
dc.identifier.uri.fl_str_mv https://tede2.pucsp.br/handle/handle/15924
identifier_str_mv Guimarães, Paula Pinheiro Varela. RPG S saga: a jungian study about the encounter with the hero via Role Playing Games. 2010. 237 f. Dissertação (Mestrado em Psicologia) - Pontifícia Universidade Católica de São Paulo, São Paulo, 2010.
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