Virtual games assets: strategy potential to promote health and combat obesity school
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016 |
Resumo: | Evidence indicates the potential of virtual gaming assets to raise and / or maintain the level of motivation in the classroom and promote greater physiological intensity activities. The aim of the study was to compare the level of motivation and level of physical activity among school children of traditional physical education class (EDFT) and school children in physical education classes with the use of active virtual games (JVA). Participated 117 students divided into two distinct groups: EDFT and JVA. For 12 classes, variables motivation and level of physical activity were measured. To assess the level of motivation, it was used Martins motivation scale and Duarte (1997). The level of physical activity was measured by System for Observing Fitness Instruction Time. For analysis comparing the level of physical activity, it was used the U test of Mann Whitney. The motivation was analyzed by Repeated Measures Mixed test. For all analyzes, it was adopted as significance level p <0.05. Data were tabulated in SPSS_22.0 software. The results did not show significant differences in the level of physical activity and motivation between groups. It concludes that the JVA has the peculiarity to promote a practice environment that demands greater physiological intensity. |
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Virtual games assets: strategy potential to promote health and combat obesity schoolinterventionphysical activityvideo gameEvidence indicates the potential of virtual gaming assets to raise and / or maintain the level of motivation in the classroom and promote greater physiological intensity activities. The aim of the study was to compare the level of motivation and level of physical activity among school children of traditional physical education class (EDFT) and school children in physical education classes with the use of active virtual games (JVA). Participated 117 students divided into two distinct groups: EDFT and JVA. For 12 classes, variables motivation and level of physical activity were measured. To assess the level of motivation, it was used Martins motivation scale and Duarte (1997). The level of physical activity was measured by System for Observing Fitness Instruction Time. For analysis comparing the level of physical activity, it was used the U test of Mann Whitney. The motivation was analyzed by Repeated Measures Mixed test. For all analyzes, it was adopted as significance level p <0.05. Data were tabulated in SPSS_22.0 software. The results did not show significant differences in the level of physical activity and motivation between groups. It concludes that the JVA has the peculiarity to promote a practice environment that demands greater physiological intensity.Edições Desafio Singular2017-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articletext/htmlhttp://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016Motricidade v.13 suppl.1 2017reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttp://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016Braga,Rafael KanitzLima,Camilla Aparecida Franco deMoyses,Samuel JorgeMoyses,Simone TetuWerneck,Renata Ianiinfo:eu-repo/semantics/openAccess2024-02-06T17:20:12Zoai:scielo:S1646-107X2017000600016Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:27:41.051654Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Virtual games assets: strategy potential to promote health and combat obesity school |
title |
Virtual games assets: strategy potential to promote health and combat obesity school |
spellingShingle |
Virtual games assets: strategy potential to promote health and combat obesity school Braga,Rafael Kanitz intervention physical activity video game |
title_short |
Virtual games assets: strategy potential to promote health and combat obesity school |
title_full |
Virtual games assets: strategy potential to promote health and combat obesity school |
title_fullStr |
Virtual games assets: strategy potential to promote health and combat obesity school |
title_full_unstemmed |
Virtual games assets: strategy potential to promote health and combat obesity school |
title_sort |
Virtual games assets: strategy potential to promote health and combat obesity school |
author |
Braga,Rafael Kanitz |
author_facet |
Braga,Rafael Kanitz Lima,Camilla Aparecida Franco de Moyses,Samuel Jorge Moyses,Simone Tetu Werneck,Renata Iani |
author_role |
author |
author2 |
Lima,Camilla Aparecida Franco de Moyses,Samuel Jorge Moyses,Simone Tetu Werneck,Renata Iani |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Braga,Rafael Kanitz Lima,Camilla Aparecida Franco de Moyses,Samuel Jorge Moyses,Simone Tetu Werneck,Renata Iani |
dc.subject.por.fl_str_mv |
intervention physical activity video game |
topic |
intervention physical activity video game |
description |
Evidence indicates the potential of virtual gaming assets to raise and / or maintain the level of motivation in the classroom and promote greater physiological intensity activities. The aim of the study was to compare the level of motivation and level of physical activity among school children of traditional physical education class (EDFT) and school children in physical education classes with the use of active virtual games (JVA). Participated 117 students divided into two distinct groups: EDFT and JVA. For 12 classes, variables motivation and level of physical activity were measured. To assess the level of motivation, it was used Martins motivation scale and Duarte (1997). The level of physical activity was measured by System for Observing Fitness Instruction Time. For analysis comparing the level of physical activity, it was used the U test of Mann Whitney. The motivation was analyzed by Repeated Measures Mixed test. For all analyzes, it was adopted as significance level p <0.05. Data were tabulated in SPSS_22.0 software. The results did not show significant differences in the level of physical activity and motivation between groups. It concludes that the JVA has the peculiarity to promote a practice environment that demands greater physiological intensity. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-12-01 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016 |
url |
http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Edições Desafio Singular |
publisher.none.fl_str_mv |
Edições Desafio Singular |
dc.source.none.fl_str_mv |
Motricidade v.13 suppl.1 2017 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137348861034496 |