Virtual games assets: strategy potential to promote health and combat obesity school

Detalhes bibliográficos
Autor(a) principal: Braga,Rafael Kanitz
Data de Publicação: 2017
Outros Autores: Lima,Camilla Aparecida Franco de, Moyses,Samuel Jorge, Moyses,Simone Tetu, Werneck,Renata Iani
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016
Resumo: Evidence indicates the potential of virtual gaming assets to raise and / or maintain the level of motivation in the classroom and promote greater physiological intensity activities. The aim of the study was to compare the level of motivation and level of physical activity among school children of traditional physical education class (EDFT) and school children in physical education classes with the use of active virtual games (JVA). Participated 117 students divided into two distinct groups: EDFT and JVA. For 12 classes, variables motivation and level of physical activity were measured. To assess the level of motivation, it was used Martins motivation scale and Duarte (1997). The level of physical activity was measured by System for Observing Fitness Instruction Time. For analysis comparing the level of physical activity, it was used the U test of Mann Whitney. The motivation was analyzed by Repeated Measures Mixed test. For all analyzes, it was adopted as significance level p <0.05. Data were tabulated in SPSS_22.0 software. The results did not show significant differences in the level of physical activity and motivation between groups. It concludes that the JVA has the peculiarity to promote a practice environment that demands greater physiological intensity.
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spelling Virtual games assets: strategy potential to promote health and combat obesity schoolinterventionphysical activityvideo gameEvidence indicates the potential of virtual gaming assets to raise and / or maintain the level of motivation in the classroom and promote greater physiological intensity activities. The aim of the study was to compare the level of motivation and level of physical activity among school children of traditional physical education class (EDFT) and school children in physical education classes with the use of active virtual games (JVA). Participated 117 students divided into two distinct groups: EDFT and JVA. For 12 classes, variables motivation and level of physical activity were measured. To assess the level of motivation, it was used Martins motivation scale and Duarte (1997). The level of physical activity was measured by System for Observing Fitness Instruction Time. For analysis comparing the level of physical activity, it was used the U test of Mann Whitney. The motivation was analyzed by Repeated Measures Mixed test. For all analyzes, it was adopted as significance level p <0.05. Data were tabulated in SPSS_22.0 software. The results did not show significant differences in the level of physical activity and motivation between groups. It concludes that the JVA has the peculiarity to promote a practice environment that demands greater physiological intensity.Edições Desafio Singular2017-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articletext/htmlhttp://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016Motricidade v.13 suppl.1 2017reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttp://scielo.pt/scielo.php?script=sci_arttext&pid=S1646-107X2017000600016Braga,Rafael KanitzLima,Camilla Aparecida Franco deMoyses,Samuel JorgeMoyses,Simone TetuWerneck,Renata Ianiinfo:eu-repo/semantics/openAccess2024-02-06T17:20:12Zoai:scielo:S1646-107X2017000600016Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:27:41.051654Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Virtual games assets: strategy potential to promote health and combat obesity school
title Virtual games assets: strategy potential to promote health and combat obesity school
spellingShingle Virtual games assets: strategy potential to promote health and combat obesity school
Braga,Rafael Kanitz
intervention
physical activity
video game
title_short Virtual games assets: strategy potential to promote health and combat obesity school
title_full Virtual games assets: strategy potential to promote health and combat obesity school
title_fullStr Virtual games assets: strategy potential to promote health and combat obesity school
title_full_unstemmed Virtual games assets: strategy potential to promote health and combat obesity school
title_sort Virtual games assets: strategy potential to promote health and combat obesity school
author Braga,Rafael Kanitz
author_facet Braga,Rafael Kanitz
Lima,Camilla Aparecida Franco de
Moyses,Samuel Jorge
Moyses,Simone Tetu
Werneck,Renata Iani
author_role author
author2 Lima,Camilla Aparecida Franco de
Moyses,Samuel Jorge
Moyses,Simone Tetu
Werneck,Renata Iani
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Braga,Rafael Kanitz
Lima,Camilla Aparecida Franco de
Moyses,Samuel Jorge
Moyses,Simone Tetu
Werneck,Renata Iani
dc.subject.por.fl_str_mv intervention
physical activity
video game
topic intervention
physical activity
video game
description Evidence indicates the potential of virtual gaming assets to raise and / or maintain the level of motivation in the classroom and promote greater physiological intensity activities. The aim of the study was to compare the level of motivation and level of physical activity among school children of traditional physical education class (EDFT) and school children in physical education classes with the use of active virtual games (JVA). Participated 117 students divided into two distinct groups: EDFT and JVA. For 12 classes, variables motivation and level of physical activity were measured. To assess the level of motivation, it was used Martins motivation scale and Duarte (1997). The level of physical activity was measured by System for Observing Fitness Instruction Time. For analysis comparing the level of physical activity, it was used the U test of Mann Whitney. The motivation was analyzed by Repeated Measures Mixed test. For all analyzes, it was adopted as significance level p <0.05. Data were tabulated in SPSS_22.0 software. The results did not show significant differences in the level of physical activity and motivation between groups. It concludes that the JVA has the peculiarity to promote a practice environment that demands greater physiological intensity.
publishDate 2017
dc.date.none.fl_str_mv 2017-12-01
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dc.source.none.fl_str_mv Motricidade v.13 suppl.1 2017
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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