Is death only the beginning? How people mourn artificial characters in social media

Detalhes bibliográficos
Autor(a) principal: Şengün, S.
Data de Publicação: 2023
Outros Autores: Santos, J. M., Salminen, J., Milenkovic, M., Jansen, B. J.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/29434
Resumo: We analyze the audience response to the death of narrative-driven fictitious characters with predetermined fates, whether part of a virtual or cinematic story, and specifically from video games and TV series. Our aim is to contribute to the studies of identification and empathy with fictitious characters in media, as well as to close the research gap around these studies by specifically focusing on the death of the characters. We collected 3000 online comments on the deaths of 16 characters from video games and TV series. We coded each comment according to the five stages of grief by Kübler-Ross and Kessler and performed quantitative (using LIWC2015 psycholinguistic analysis software) and qualitative analysis (using thematic analysis). Overall, we found a strong resemblance between the processes of grief for real and fictitious characters and uncovered differences of language when discussing the death of a character based on (a) their gender; (b) their role in the story; (c) their interactivity mode; and (d) the form of media. Finally, qualitative analysis revealed unique and novel themes for on-screen deaths, such as (a) the effects of aural cues; (b) nostalgia and beauty; (c) resurrection and transmedia; (d) spoilers; (e) comparisons and real-life connotations; (f) the effects on the franchise; and (g) the effects of the gender of the viewer on these discussions. We discuss our findings in detail, along with implications for future character development.
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spelling Is death only the beginning? How people mourn artificial characters in social mediaDeathFictitious charactersVideo gamesTelevisionFive stages of griefWe analyze the audience response to the death of narrative-driven fictitious characters with predetermined fates, whether part of a virtual or cinematic story, and specifically from video games and TV series. Our aim is to contribute to the studies of identification and empathy with fictitious characters in media, as well as to close the research gap around these studies by specifically focusing on the death of the characters. We collected 3000 online comments on the deaths of 16 characters from video games and TV series. We coded each comment according to the five stages of grief by Kübler-Ross and Kessler and performed quantitative (using LIWC2015 psycholinguistic analysis software) and qualitative analysis (using thematic analysis). Overall, we found a strong resemblance between the processes of grief for real and fictitious characters and uncovered differences of language when discussing the death of a character based on (a) their gender; (b) their role in the story; (c) their interactivity mode; and (d) the form of media. Finally, qualitative analysis revealed unique and novel themes for on-screen deaths, such as (a) the effects of aural cues; (b) nostalgia and beauty; (c) resurrection and transmedia; (d) spoilers; (e) comparisons and real-life connotations; (f) the effects on the franchise; and (g) the effects of the gender of the viewer on these discussions. We discuss our findings in detail, along with implications for future character development.SAGE Publications2023-10-16T14:14:25Z2023-01-01T00:00:00Z20232023-10-16T15:11:49Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/29434eng1555-412010.1177/15554120231190195Şengün, S.Santos, J. M.Salminen, J.Milenkovic, M.Jansen, B. J.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:31:41Zoai:repositorio.iscte-iul.pt:10071/29434Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:14:15.977670Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Is death only the beginning? How people mourn artificial characters in social media
title Is death only the beginning? How people mourn artificial characters in social media
spellingShingle Is death only the beginning? How people mourn artificial characters in social media
Şengün, S.
Death
Fictitious characters
Video games
Television
Five stages of grief
title_short Is death only the beginning? How people mourn artificial characters in social media
title_full Is death only the beginning? How people mourn artificial characters in social media
title_fullStr Is death only the beginning? How people mourn artificial characters in social media
title_full_unstemmed Is death only the beginning? How people mourn artificial characters in social media
title_sort Is death only the beginning? How people mourn artificial characters in social media
author Şengün, S.
author_facet Şengün, S.
Santos, J. M.
Salminen, J.
Milenkovic, M.
Jansen, B. J.
author_role author
author2 Santos, J. M.
Salminen, J.
Milenkovic, M.
Jansen, B. J.
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Şengün, S.
Santos, J. M.
Salminen, J.
Milenkovic, M.
Jansen, B. J.
dc.subject.por.fl_str_mv Death
Fictitious characters
Video games
Television
Five stages of grief
topic Death
Fictitious characters
Video games
Television
Five stages of grief
description We analyze the audience response to the death of narrative-driven fictitious characters with predetermined fates, whether part of a virtual or cinematic story, and specifically from video games and TV series. Our aim is to contribute to the studies of identification and empathy with fictitious characters in media, as well as to close the research gap around these studies by specifically focusing on the death of the characters. We collected 3000 online comments on the deaths of 16 characters from video games and TV series. We coded each comment according to the five stages of grief by Kübler-Ross and Kessler and performed quantitative (using LIWC2015 psycholinguistic analysis software) and qualitative analysis (using thematic analysis). Overall, we found a strong resemblance between the processes of grief for real and fictitious characters and uncovered differences of language when discussing the death of a character based on (a) their gender; (b) their role in the story; (c) their interactivity mode; and (d) the form of media. Finally, qualitative analysis revealed unique and novel themes for on-screen deaths, such as (a) the effects of aural cues; (b) nostalgia and beauty; (c) resurrection and transmedia; (d) spoilers; (e) comparisons and real-life connotations; (f) the effects on the franchise; and (g) the effects of the gender of the viewer on these discussions. We discuss our findings in detail, along with implications for future character development.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-16T14:14:25Z
2023-01-01T00:00:00Z
2023
2023-10-16T15:11:49Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/29434
url http://hdl.handle.net/10071/29434
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1555-4120
10.1177/15554120231190195
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dc.publisher.none.fl_str_mv SAGE Publications
publisher.none.fl_str_mv SAGE Publications
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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