Study of network process in children during cooperation games

Detalhes bibliográficos
Autor(a) principal: Ferreira, Oriana
Data de Publicação: 2019
Outros Autores: Manuel Clemente, Filipe, Amorós, JuanPablo, G. M. Silva, Frutuoso, Mendes, Rui, Campos, Francisco, M. L. Martins, Fernando
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.26/46753
Resumo: While playing, the child progresses in reasoning ability, develops thinking and other skills, creates social relations, understands the environment, develops knowledge and creativity, and satisfies desires (Dallabona& Mendes, 2004). Thus, playing “increases their independence, stimulates their visual and auditory sensibility, values their popular culture, develops motor skills, exercises their imagination, their creativity, socializes, interacts, rebalances, recycles their emotions, their need to know and reinvent, and thus builds their knowledge” (Dallabona& Mendes, 2004, p.4). However, the interaction with a medium that is still unknown requires the child to explore new spaces, new situations, and new contexts, watching for visible behavioral changes, acquiring patterns of communication and interaction with each other (Martins, Clemente,& Mendes, 2015), all of which is essential for the child’s development.The aim of the present study was to analyze the variance between groups of different sizes in different playful games of cooperation. The groups were randomly formed and consisted of groups of 5 (G5) or 10 (G10) members.In the results obtained, it was possible to verify that there are no significant differences in the groups of 5 and 10 children in the values of proximity prestige, whereas in centroid value statistically significant differences were found in the comparison between groups of 5 and those of 10 children, regarding interaction in the cooperation games.
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spelling Study of network process in children during cooperation gamesadjacency matricesgraph theorynetworkcooperationplayful activitiesgamesWhile playing, the child progresses in reasoning ability, develops thinking and other skills, creates social relations, understands the environment, develops knowledge and creativity, and satisfies desires (Dallabona& Mendes, 2004). Thus, playing “increases their independence, stimulates their visual and auditory sensibility, values their popular culture, develops motor skills, exercises their imagination, their creativity, socializes, interacts, rebalances, recycles their emotions, their need to know and reinvent, and thus builds their knowledge” (Dallabona& Mendes, 2004, p.4). However, the interaction with a medium that is still unknown requires the child to explore new spaces, new situations, and new contexts, watching for visible behavioral changes, acquiring patterns of communication and interaction with each other (Martins, Clemente,& Mendes, 2015), all of which is essential for the child’s development.The aim of the present study was to analyze the variance between groups of different sizes in different playful games of cooperation. The groups were randomly formed and consisted of groups of 5 (G5) or 10 (G10) members.In the results obtained, it was possible to verify that there are no significant differences in the groups of 5 and 10 children in the values of proximity prestige, whereas in centroid value statistically significant differences were found in the comparison between groups of 5 and those of 10 children, regarding interaction in the cooperation games.[Editura Universitatea din Pitesti]Repositório ComumFerreira, OrianaManuel Clemente, FilipeAmorós, JuanPabloG. M. Silva, FrutuosoMendes, RuiCampos, FranciscoM. L. Martins, Fernando2023-09-26T11:15:47Z20192019-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.26/46753enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-09-28T02:17:06Zoai:comum.rcaap.pt:10400.26/46753Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:31:34.797948Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Study of network process in children during cooperation games
title Study of network process in children during cooperation games
spellingShingle Study of network process in children during cooperation games
Ferreira, Oriana
adjacency matrices
graph theory
network
cooperation
playful activities
games
title_short Study of network process in children during cooperation games
title_full Study of network process in children during cooperation games
title_fullStr Study of network process in children during cooperation games
title_full_unstemmed Study of network process in children during cooperation games
title_sort Study of network process in children during cooperation games
author Ferreira, Oriana
author_facet Ferreira, Oriana
Manuel Clemente, Filipe
Amorós, JuanPablo
G. M. Silva, Frutuoso
Mendes, Rui
Campos, Francisco
M. L. Martins, Fernando
author_role author
author2 Manuel Clemente, Filipe
Amorós, JuanPablo
G. M. Silva, Frutuoso
Mendes, Rui
Campos, Francisco
M. L. Martins, Fernando
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Comum
dc.contributor.author.fl_str_mv Ferreira, Oriana
Manuel Clemente, Filipe
Amorós, JuanPablo
G. M. Silva, Frutuoso
Mendes, Rui
Campos, Francisco
M. L. Martins, Fernando
dc.subject.por.fl_str_mv adjacency matrices
graph theory
network
cooperation
playful activities
games
topic adjacency matrices
graph theory
network
cooperation
playful activities
games
description While playing, the child progresses in reasoning ability, develops thinking and other skills, creates social relations, understands the environment, develops knowledge and creativity, and satisfies desires (Dallabona& Mendes, 2004). Thus, playing “increases their independence, stimulates their visual and auditory sensibility, values their popular culture, develops motor skills, exercises their imagination, their creativity, socializes, interacts, rebalances, recycles their emotions, their need to know and reinvent, and thus builds their knowledge” (Dallabona& Mendes, 2004, p.4). However, the interaction with a medium that is still unknown requires the child to explore new spaces, new situations, and new contexts, watching for visible behavioral changes, acquiring patterns of communication and interaction with each other (Martins, Clemente,& Mendes, 2015), all of which is essential for the child’s development.The aim of the present study was to analyze the variance between groups of different sizes in different playful games of cooperation. The groups were randomly formed and consisted of groups of 5 (G5) or 10 (G10) members.In the results obtained, it was possible to verify that there are no significant differences in the groups of 5 and 10 children in the values of proximity prestige, whereas in centroid value statistically significant differences were found in the comparison between groups of 5 and those of 10 children, regarding interaction in the cooperation games.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01T00:00:00Z
2023-09-26T11:15:47Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.26/46753
url http://hdl.handle.net/10400.26/46753
dc.language.iso.fl_str_mv eng
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dc.publisher.none.fl_str_mv [Editura Universitatea din Pitesti]
publisher.none.fl_str_mv [Editura Universitatea din Pitesti]
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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