Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing

Detalhes bibliográficos
Autor(a) principal: Regalado, Francisco
Data de Publicação: 2023
Outros Autores: Ortet, Cláudia Pedro, Costa, Liliana Vale, Santos, Carlos, Veloso, Ana Isabel
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/mac.v11i3.6796
Resumo: The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge acquisition, developing competences, fostering well-being, and deepening social connections. Therefore, this study aims to assess older adults’ perspectives and participation in digital game-related strategies and how these can foster AHA. A mixed-methods approach was applied, resorting to field notes and a questionnaire, involving 18 participants aged between 63 and 81, at the Ageing Lab (Laboratório do Envelhecimento). Through 10 exploratory digital gaming-related sessions over approximately two months, participants were introduced to game-related strategies and online communities. Overall, this study sustained previous research about the influence of digital games and online communities in the promotion of AHA, by encouraging participation in society, acquisition of new digital competences in the dimensions of information and data literacy, communication and collaboration, and safety; and maintaining one’s health and well-being. Moreover, findings suggest that continued contact with information and communication technologies stimulates digital proficiency, thus further fostering inclusion in an increasingly digital society.
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spelling Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageingactive and healthy ageing; digital competences; digital games; miOne; older adults; online communityThe growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge acquisition, developing competences, fostering well-being, and deepening social connections. Therefore, this study aims to assess older adults’ perspectives and participation in digital game-related strategies and how these can foster AHA. A mixed-methods approach was applied, resorting to field notes and a questionnaire, involving 18 participants aged between 63 and 81, at the Ageing Lab (Laboratório do Envelhecimento). Through 10 exploratory digital gaming-related sessions over approximately two months, participants were introduced to game-related strategies and online communities. Overall, this study sustained previous research about the influence of digital games and online communities in the promotion of AHA, by encouraging participation in society, acquisition of new digital competences in the dimensions of information and data literacy, communication and collaboration, and safety; and maintaining one’s health and well-being. Moreover, findings suggest that continued contact with information and communication technologies stimulates digital proficiency, thus further fostering inclusion in an increasingly digital society.Cogitatio Press2023-07-18info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v11i3.6796https://doi.org/10.17645/mac.v11i3.6796Media and Communication; Vol 11, No 3 (2023): Communication for Seniors’ Inclusion in Today’s Society; 88-1002183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/6796https://www.cogitatiopress.com/mediaandcommunication/article/view/6796/6796Copyright (c) 2023 Francisco Regalado, Cláudia Pedro Ortet, Liliana Vale Costa, Carlos Santos, Ana Isabel Velosoinfo:eu-repo/semantics/openAccessRegalado, FranciscoOrtet, Cláudia PedroCosta, Liliana ValeSantos, CarlosVeloso, Ana Isabel2023-07-20T17:45:18Zoai:ojs.cogitatiopress.com:article/6796Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:43:15.861695Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
title Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
spellingShingle Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
Regalado, Francisco
active and healthy ageing; digital competences; digital games; miOne; older adults; online community
title_short Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
title_full Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
title_fullStr Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
title_full_unstemmed Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
title_sort Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
author Regalado, Francisco
author_facet Regalado, Francisco
Ortet, Cláudia Pedro
Costa, Liliana Vale
Santos, Carlos
Veloso, Ana Isabel
author_role author
author2 Ortet, Cláudia Pedro
Costa, Liliana Vale
Santos, Carlos
Veloso, Ana Isabel
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Regalado, Francisco
Ortet, Cláudia Pedro
Costa, Liliana Vale
Santos, Carlos
Veloso, Ana Isabel
dc.subject.por.fl_str_mv active and healthy ageing; digital competences; digital games; miOne; older adults; online community
topic active and healthy ageing; digital competences; digital games; miOne; older adults; online community
description The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge acquisition, developing competences, fostering well-being, and deepening social connections. Therefore, this study aims to assess older adults’ perspectives and participation in digital game-related strategies and how these can foster AHA. A mixed-methods approach was applied, resorting to field notes and a questionnaire, involving 18 participants aged between 63 and 81, at the Ageing Lab (Laboratório do Envelhecimento). Through 10 exploratory digital gaming-related sessions over approximately two months, participants were introduced to game-related strategies and online communities. Overall, this study sustained previous research about the influence of digital games and online communities in the promotion of AHA, by encouraging participation in society, acquisition of new digital competences in the dimensions of information and data literacy, communication and collaboration, and safety; and maintaining one’s health and well-being. Moreover, findings suggest that continued contact with information and communication technologies stimulates digital proficiency, thus further fostering inclusion in an increasingly digital society.
publishDate 2023
dc.date.none.fl_str_mv 2023-07-18
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dc.identifier.uri.fl_str_mv https://doi.org/10.17645/mac.v11i3.6796
https://doi.org/10.17645/mac.v11i3.6796
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv https://www.cogitatiopress.com/mediaandcommunication/article/view/6796
https://www.cogitatiopress.com/mediaandcommunication/article/view/6796/6796
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dc.publisher.none.fl_str_mv Cogitatio Press
publisher.none.fl_str_mv Cogitatio Press
dc.source.none.fl_str_mv Media and Communication; Vol 11, No 3 (2023): Communication for Seniors’ Inclusion in Today’s Society; 88-100
2183-2439
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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