Authoring game-based programming challenges to improve students’ motivation

Detalhes bibliográficos
Autor(a) principal: Paiva, José Carlos
Data de Publicação: 2019
Outros Autores: Leal, José Paulo, Queirós, Ricardo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/14807
Resumo: One of the great challenges in programming education is to keep students motivated while working on their programming assignments. Of the techniques proposed in the literature to engage students, gamification is arguably the most widely spread and effective method. Nevertheless, gamification is not a panacea and can be harmful to students. Challenges comprising intrinsic motivators of games, such as graphical feedback and game-thinking, are more prone to have longterm positive effects on students, but those are typically complex to create or adapt to slightly distinct contexts. This paper presents Asura, a game-based programming assessment environment providing means to minimize the hurdle of building game challenges. These challenges invite the student to code a Software Agent to solve a certain problem, in a way that can defeat every opponent. Moreover, the experiment conducted to assess the difficulty of authoring Asura challenges is described.
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spelling Authoring game-based programming challenges to improve students’ motivationGamesGamificationAuthoringLearningProgrammingCompetitiveGraphical feedbackOne of the great challenges in programming education is to keep students motivated while working on their programming assignments. Of the techniques proposed in the literature to engage students, gamification is arguably the most widely spread and effective method. Nevertheless, gamification is not a panacea and can be harmful to students. Challenges comprising intrinsic motivators of games, such as graphical feedback and game-thinking, are more prone to have longterm positive effects on students, but those are typically complex to create or adapt to slightly distinct contexts. This paper presents Asura, a game-based programming assessment environment providing means to minimize the hurdle of building game challenges. These challenges invite the student to code a Software Agent to solve a certain problem, in a way that can defeat every opponent. Moreover, the experiment conducted to assess the difficulty of authoring Asura challenges is described.This work is partially funded by the ERDF – European Regional Development Fund – through the COMPETE 2020 Programme within project POCI01-0145-FEDER-006961, and by National Funds through the FCT – Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) – as part of project UID/EEA/50014/2013Springer, ChamRepositório Científico do Instituto Politécnico do PortoPaiva, José CarlosLeal, José PauloQueirós, Ricardo2019-11-12T15:51:29Z20202020-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.22/14807eng978-3-030-11931-710.1007/978-3-030-11932-4_57metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-07-03T01:48:54Zoai:recipp.ipp.pt:10400.22/14807Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-07-03T01:48:54Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Authoring game-based programming challenges to improve students’ motivation
title Authoring game-based programming challenges to improve students’ motivation
spellingShingle Authoring game-based programming challenges to improve students’ motivation
Paiva, José Carlos
Games
Gamification
Authoring
Learning
Programming
Competitive
Graphical feedback
title_short Authoring game-based programming challenges to improve students’ motivation
title_full Authoring game-based programming challenges to improve students’ motivation
title_fullStr Authoring game-based programming challenges to improve students’ motivation
title_full_unstemmed Authoring game-based programming challenges to improve students’ motivation
title_sort Authoring game-based programming challenges to improve students’ motivation
author Paiva, José Carlos
author_facet Paiva, José Carlos
Leal, José Paulo
Queirós, Ricardo
author_role author
author2 Leal, José Paulo
Queirós, Ricardo
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Paiva, José Carlos
Leal, José Paulo
Queirós, Ricardo
dc.subject.por.fl_str_mv Games
Gamification
Authoring
Learning
Programming
Competitive
Graphical feedback
topic Games
Gamification
Authoring
Learning
Programming
Competitive
Graphical feedback
description One of the great challenges in programming education is to keep students motivated while working on their programming assignments. Of the techniques proposed in the literature to engage students, gamification is arguably the most widely spread and effective method. Nevertheless, gamification is not a panacea and can be harmful to students. Challenges comprising intrinsic motivators of games, such as graphical feedback and game-thinking, are more prone to have longterm positive effects on students, but those are typically complex to create or adapt to slightly distinct contexts. This paper presents Asura, a game-based programming assessment environment providing means to minimize the hurdle of building game challenges. These challenges invite the student to code a Software Agent to solve a certain problem, in a way that can defeat every opponent. Moreover, the experiment conducted to assess the difficulty of authoring Asura challenges is described.
publishDate 2019
dc.date.none.fl_str_mv 2019-11-12T15:51:29Z
2020
2020-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference object
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/14807
url http://hdl.handle.net/10400.22/14807
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-3-030-11931-7
10.1007/978-3-030-11932-4_57
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rights_invalid_str_mv metadata only access
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Springer, Cham
publisher.none.fl_str_mv Springer, Cham
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
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