Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration

Detalhes bibliográficos
Autor(a) principal: Figueiredo, Maria Pacheco
Data de Publicação: 2021
Outros Autores: Alves, Valter, Lourenço, Carolina, Alves, Vitória, Bernardo, Marco, Carapito, Nuno
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.19/6882
Resumo: In recent years, institutions of higher education have been trying to provide students with both hard skills, namely cognitive knowledge and professional skills (Vogler et al., 2018), and soft skills, such as problem-solving and teamwork (Casner-Lotto & Barrington, 2006). An important contribution to these is providing students with opportunities to participate in real problem-solving and knowledge construction in authentic professional contexts. One way to achieve this approach is through project-based learning (PjBL). The paper will present an instance of project-based learning in a specific degree – Technologies of Design and Multimedia (TDM). The project was connected to the celebration of the 40th anniversary of the Polytechnic Institute of Viseu. The challenge was to develop an interactive timeline that would represent the history of the institution in the cities of Viseu and Lamego. The process of integrating that challenge in the program was managed in one of the courses titled “Interactive Contents” as Project-Based Learning since it was a learning process in which students were engaged in working on an authentic project and the development of a product (Chen & Yang, 2019). The students developed their proposals in close communication with the clients and with several rounds of feedback and development. This paper reports on that process looking into records and artifacts produced by students, teachers, and clients throughout the semester. Semi-structured interviews with the participants (teaching staff, students, and clients) complement the data. The content analysis is guided by the objective of describing a process of project-based learning in the area of Design and Multimedia including the voices of several participants. The results were analyzed considering Krajcik and Shin’s (2014) six hallmarks of Project-Based Learning: a driving question, the focus on learning goals, participation in educational activities, collaboration among students, the use of scaffolding technologies, and the creation of tangible artifacts. The creation of artifacts that solve authentic problems distinguishes Project-Based Learning from other student-centered pedagogies and requires learners to work together to find solutions to authentic problems in the process of knowledge integration, application, and construction (Helle, Tynjälä, & Olkinuora, 2006). The specificity of this feature in the area of Design and Multimedia will also be addressed.
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spelling Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaborationPedagogyProject based-learningHigher educationDesign and multimediaStudents' perspectivesPedagogia no ensino superiorIn recent years, institutions of higher education have been trying to provide students with both hard skills, namely cognitive knowledge and professional skills (Vogler et al., 2018), and soft skills, such as problem-solving and teamwork (Casner-Lotto & Barrington, 2006). An important contribution to these is providing students with opportunities to participate in real problem-solving and knowledge construction in authentic professional contexts. One way to achieve this approach is through project-based learning (PjBL). The paper will present an instance of project-based learning in a specific degree – Technologies of Design and Multimedia (TDM). The project was connected to the celebration of the 40th anniversary of the Polytechnic Institute of Viseu. The challenge was to develop an interactive timeline that would represent the history of the institution in the cities of Viseu and Lamego. The process of integrating that challenge in the program was managed in one of the courses titled “Interactive Contents” as Project-Based Learning since it was a learning process in which students were engaged in working on an authentic project and the development of a product (Chen & Yang, 2019). The students developed their proposals in close communication with the clients and with several rounds of feedback and development. This paper reports on that process looking into records and artifacts produced by students, teachers, and clients throughout the semester. Semi-structured interviews with the participants (teaching staff, students, and clients) complement the data. The content analysis is guided by the objective of describing a process of project-based learning in the area of Design and Multimedia including the voices of several participants. The results were analyzed considering Krajcik and Shin’s (2014) six hallmarks of Project-Based Learning: a driving question, the focus on learning goals, participation in educational activities, collaboration among students, the use of scaffolding technologies, and the creation of tangible artifacts. The creation of artifacts that solve authentic problems distinguishes Project-Based Learning from other student-centered pedagogies and requires learners to work together to find solutions to authentic problems in the process of knowledge integration, application, and construction (Helle, Tynjälä, & Olkinuora, 2006). The specificity of this feature in the area of Design and Multimedia will also be addressed.Repositório Científico do Instituto Politécnico de ViseuFigueiredo, Maria PachecoAlves, ValterLourenço, CarolinaAlves, VitóriaBernardo, MarcoCarapito, Nuno2021-11-09T14:33:39Z20212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.19/6882engFigueiredo, M. P., Alves, V., Lourenço, C., Alves, V. M., Bernardo, M., & Carapito, N. (2021). Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration. Em L. Gómez Chova, A. López Martínez, & I. Candel Torres (Eds.), EduLearn 2021 Proceedings (7824-7832). IATED. https://doi.org/10.21125/edulearn.2021.159610.21125/edulearn.2021.1596info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-01-16T15:29:03Zoai:repositorio.ipv.pt:10400.19/6882Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:44:42.753355Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
title Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
spellingShingle Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
Figueiredo, Maria Pacheco
Pedagogy
Project based-learning
Higher education
Design and multimedia
Students' perspectives
Pedagogia no ensino superior
title_short Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
title_full Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
title_fullStr Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
title_full_unstemmed Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
title_sort Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration
author Figueiredo, Maria Pacheco
author_facet Figueiredo, Maria Pacheco
Alves, Valter
Lourenço, Carolina
Alves, Vitória
Bernardo, Marco
Carapito, Nuno
author_role author
author2 Alves, Valter
Lourenço, Carolina
Alves, Vitória
Bernardo, Marco
Carapito, Nuno
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico de Viseu
dc.contributor.author.fl_str_mv Figueiredo, Maria Pacheco
Alves, Valter
Lourenço, Carolina
Alves, Vitória
Bernardo, Marco
Carapito, Nuno
dc.subject.por.fl_str_mv Pedagogy
Project based-learning
Higher education
Design and multimedia
Students' perspectives
Pedagogia no ensino superior
topic Pedagogy
Project based-learning
Higher education
Design and multimedia
Students' perspectives
Pedagogia no ensino superior
description In recent years, institutions of higher education have been trying to provide students with both hard skills, namely cognitive knowledge and professional skills (Vogler et al., 2018), and soft skills, such as problem-solving and teamwork (Casner-Lotto & Barrington, 2006). An important contribution to these is providing students with opportunities to participate in real problem-solving and knowledge construction in authentic professional contexts. One way to achieve this approach is through project-based learning (PjBL). The paper will present an instance of project-based learning in a specific degree – Technologies of Design and Multimedia (TDM). The project was connected to the celebration of the 40th anniversary of the Polytechnic Institute of Viseu. The challenge was to develop an interactive timeline that would represent the history of the institution in the cities of Viseu and Lamego. The process of integrating that challenge in the program was managed in one of the courses titled “Interactive Contents” as Project-Based Learning since it was a learning process in which students were engaged in working on an authentic project and the development of a product (Chen & Yang, 2019). The students developed their proposals in close communication with the clients and with several rounds of feedback and development. This paper reports on that process looking into records and artifacts produced by students, teachers, and clients throughout the semester. Semi-structured interviews with the participants (teaching staff, students, and clients) complement the data. The content analysis is guided by the objective of describing a process of project-based learning in the area of Design and Multimedia including the voices of several participants. The results were analyzed considering Krajcik and Shin’s (2014) six hallmarks of Project-Based Learning: a driving question, the focus on learning goals, participation in educational activities, collaboration among students, the use of scaffolding technologies, and the creation of tangible artifacts. The creation of artifacts that solve authentic problems distinguishes Project-Based Learning from other student-centered pedagogies and requires learners to work together to find solutions to authentic problems in the process of knowledge integration, application, and construction (Helle, Tynjälä, & Olkinuora, 2006). The specificity of this feature in the area of Design and Multimedia will also be addressed.
publishDate 2021
dc.date.none.fl_str_mv 2021-11-09T14:33:39Z
2021
2021-01-01T00:00:00Z
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv Figueiredo, M. P., Alves, V., Lourenço, C., Alves, V. M., Bernardo, M., & Carapito, N. (2021). Project-based learning in Design and Multimedia in Higher Education: An interactive timeline developed in collaboration. Em L. Gómez Chova, A. López Martínez, & I. Candel Torres (Eds.), EduLearn 2021 Proceedings (7824-7832). IATED. https://doi.org/10.21125/edulearn.2021.1596
10.21125/edulearn.2021.1596
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