Instant caching for interactive global Iilumination

Detalhes bibliográficos
Autor(a) principal: Debattista, Kurt
Data de Publicação: 2009
Outros Autores: Dubla, Piotr, Banterle, Francesco, Santos, Luís Paulo, Chalmers, Alan
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/1822/14663
Resumo: The ability to interactively render dynamic scenes with global illumination is one of the main challenges in computer graphics. The improvement in performance of interactive ray tracing brought about by significant advances in hardware and careful exploitation of coherence has rendered the potential of interactive global illumination a reality. However, the simulation of complex light transport phenomena, such as diffuse interreflections, is still quite costly to compute in real time. In this paper we present a caching scheme, termed Instant Caching, based on a combination of irradiance caching and instant radiosity. By reutilising calculations from neighbouring computations this results in a speedup over previous instant radiosity-based approaches. Additionally, temporal coherence is exploited by identifying which computations have been invalidated due to geometric transformations and updating only those paths. The exploitation of spatial and temporal coherence allows us to achieve superior frame rates for interactive global illumination within dynamic scenes, without any precomputation or quality loss when compared to previous methods; handling of lighting and material changes are also demonstrated.
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spelling Instant caching for interactive global IiluminationRay tracingInteractive global illuminationTemporal coherenceScience & TechnologyThe ability to interactively render dynamic scenes with global illumination is one of the main challenges in computer graphics. The improvement in performance of interactive ray tracing brought about by significant advances in hardware and careful exploitation of coherence has rendered the potential of interactive global illumination a reality. However, the simulation of complex light transport phenomena, such as diffuse interreflections, is still quite costly to compute in real time. In this paper we present a caching scheme, termed Instant Caching, based on a combination of irradiance caching and instant radiosity. By reutilising calculations from neighbouring computations this results in a speedup over previous instant radiosity-based approaches. Additionally, temporal coherence is exploited by identifying which computations have been invalidated due to geometric transformations and updating only those paths. The exploitation of spatial and temporal coherence allows us to achieve superior frame rates for interactive global illumination within dynamic scenes, without any precomputation or quality loss when compared to previous methods; handling of lighting and material changes are also demonstrated.We thank Greg Ward for the Office and Conference scenes from Radiance package, Marko Dabrovic for the Sibenik cathedral model. Finally, we thank Stanford's Graphics Group for the Bunny model from the Stanford 3D Repository. We would like to thank Kadi Bouatouch for insightful comments on the document. This research was partially funded PT-FCT grant PTDC/EIA/65965/2006 (IGIDE project) and UK-EPSRC grant EP/D069874/2.Wiley-BlackwellUniversidade do MinhoDebattista, KurtDubla, PiotrBanterle, FrancescoSantos, Luís PauloChalmers, Alan2009-122009-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/1822/14663eng1467-865910.1111/j.1467-8659.2009.01435.xhttp://dx.doi.org/10.1111/j.1467-8659.2009.01435.xinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-21T12:08:31Zoai:repositorium.sdum.uminho.pt:1822/14663Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:59:44.743309Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Instant caching for interactive global Iilumination
title Instant caching for interactive global Iilumination
spellingShingle Instant caching for interactive global Iilumination
Debattista, Kurt
Ray tracing
Interactive global illumination
Temporal coherence
Science & Technology
title_short Instant caching for interactive global Iilumination
title_full Instant caching for interactive global Iilumination
title_fullStr Instant caching for interactive global Iilumination
title_full_unstemmed Instant caching for interactive global Iilumination
title_sort Instant caching for interactive global Iilumination
author Debattista, Kurt
author_facet Debattista, Kurt
Dubla, Piotr
Banterle, Francesco
Santos, Luís Paulo
Chalmers, Alan
author_role author
author2 Dubla, Piotr
Banterle, Francesco
Santos, Luís Paulo
Chalmers, Alan
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Debattista, Kurt
Dubla, Piotr
Banterle, Francesco
Santos, Luís Paulo
Chalmers, Alan
dc.subject.por.fl_str_mv Ray tracing
Interactive global illumination
Temporal coherence
Science & Technology
topic Ray tracing
Interactive global illumination
Temporal coherence
Science & Technology
description The ability to interactively render dynamic scenes with global illumination is one of the main challenges in computer graphics. The improvement in performance of interactive ray tracing brought about by significant advances in hardware and careful exploitation of coherence has rendered the potential of interactive global illumination a reality. However, the simulation of complex light transport phenomena, such as diffuse interreflections, is still quite costly to compute in real time. In this paper we present a caching scheme, termed Instant Caching, based on a combination of irradiance caching and instant radiosity. By reutilising calculations from neighbouring computations this results in a speedup over previous instant radiosity-based approaches. Additionally, temporal coherence is exploited by identifying which computations have been invalidated due to geometric transformations and updating only those paths. The exploitation of spatial and temporal coherence allows us to achieve superior frame rates for interactive global illumination within dynamic scenes, without any precomputation or quality loss when compared to previous methods; handling of lighting and material changes are also demonstrated.
publishDate 2009
dc.date.none.fl_str_mv 2009-12
2009-12-01T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/14663
url http://hdl.handle.net/1822/14663
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1467-8659
10.1111/j.1467-8659.2009.01435.x
http://dx.doi.org/10.1111/j.1467-8659.2009.01435.x
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