Collecting data for indoor mapping of the university of Münster via a location based game

Detalhes bibliográficos
Autor(a) principal: Naranjo Zolotov, Mijail Juanovich
Data de Publicação: 2014
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/11754
Resumo: Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.
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spelling Collecting data for indoor mapping of the university of Münster via a location based gameLocation Based GamesCrowdsourcingGamificationCampusMapperIndoor MappingMobile applicationVolunteered Geographical InformationAndroid ApplicationsDissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.Nowadays the collection of spatial indoor mapping data presents a big challenge for both science and industry because there is not a cost-effective method yet for it as it is for outdoor mapping. Research is pointing out to crowdsourcing as means of address the challenge of massive indoor mapping based on the principle that people should be the main source of information. Therefore the crowd needs a tool that lets them do indoor mapping tasks as well as means of motivation. This project has as its main goal to study the impact of gamification as a motivation factor by implementing and evaluating it in a mobile application aimed for acquisition of indoor spatial data of the buildings of the University of Münster. For this purpose an already existing mobile application was modified to incorporate game elements, thus creating a new version of the app. Three game mechanics were added for the new version of the app: score, leaderboard and conquest map. Once both apps were ready (gamified and original non-gamified) an evaluation was carried out with 28 participants (14 male and 14 female) to assess the impact of game mechanics when users are performing indoor mapping tasks. As a result we may say that the most of participants preferred the gamified application over the non-gamified one, the study also shows that actually men favored the gamified app more than women.Kray, ChristianHuerta Guijarro, JoaquínHenriques, Roberto André PereiraRUNNaranjo Zolotov, Mijail Juanovich2014-03-20T16:08:47Z2014-01-292014-01-29T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/11754TID:201386003enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T03:46:23Zoai:run.unl.pt:10362/11754Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:20:30.838132Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Collecting data for indoor mapping of the university of Münster via a location based game
title Collecting data for indoor mapping of the university of Münster via a location based game
spellingShingle Collecting data for indoor mapping of the university of Münster via a location based game
Naranjo Zolotov, Mijail Juanovich
Location Based Games
Crowdsourcing
Gamification
CampusMapper
Indoor Mapping
Mobile application
Volunteered Geographical Information
Android Applications
title_short Collecting data for indoor mapping of the university of Münster via a location based game
title_full Collecting data for indoor mapping of the university of Münster via a location based game
title_fullStr Collecting data for indoor mapping of the university of Münster via a location based game
title_full_unstemmed Collecting data for indoor mapping of the university of Münster via a location based game
title_sort Collecting data for indoor mapping of the university of Münster via a location based game
author Naranjo Zolotov, Mijail Juanovich
author_facet Naranjo Zolotov, Mijail Juanovich
author_role author
dc.contributor.none.fl_str_mv Kray, Christian
Huerta Guijarro, Joaquín
Henriques, Roberto André Pereira
RUN
dc.contributor.author.fl_str_mv Naranjo Zolotov, Mijail Juanovich
dc.subject.por.fl_str_mv Location Based Games
Crowdsourcing
Gamification
CampusMapper
Indoor Mapping
Mobile application
Volunteered Geographical Information
Android Applications
topic Location Based Games
Crowdsourcing
Gamification
CampusMapper
Indoor Mapping
Mobile application
Volunteered Geographical Information
Android Applications
description Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.
publishDate 2014
dc.date.none.fl_str_mv 2014-03-20T16:08:47Z
2014-01-29
2014-01-29T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10362/11754
TID:201386003
url http://hdl.handle.net/10362/11754
identifier_str_mv TID:201386003
dc.language.iso.fl_str_mv eng
language eng
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